Dartagnan
12-20-2009, 12:48 AM
Hi everyone. There was discussion in Nilbog's post in which I suggested a possible solution. I want to mention that this proposal can, if we want to, take in Nizzarr's suggestion for variance. I am trying to look at ways for all of us to reach an agreement and at the same time, account for people's ideas already presented.
I think to sum up both sides here. One side wants an element of competition, the other side wants to have access to raid encounters. I think this proposal marries the two together.
These numbers are suggestions. The purpose of this thread is to get specific and define how this would work. Here is the general flow. I will use three guilds right now as an example because as it looks right now, we have IB, Transcendence and Divinity as three guilds that will be wanting access to raid encounters.
For my example we have Guilds A, B, and C. Let's imagine that Nagafen has spawned. Guilds A, B, and C know this. They also know that per the rules, they must have a minimum of 20 players in the zone to claim the spawn. Guild A accomplishes this first, before B and C. As a result, Guild A has rights to the encounter. Guilds B and C must leave the zone and wait outside to avoid lag issues, trains, etc.
Guild A attempts Nagafen but fails. At that moment, Guilds B and C must have 20 people minimum and ready to go. Let's assume that Guilds B and C meet this requirement in Lavastorm. As such, they will then /random 0 100 to determine who will get to attempt. Let's say that Guild C wins the roll. They then get to attempt Nagafen and have a time limit of 30 minutes to engage. Should they fail, Guild B will then get to attempt with a time limit of 30 minutes to engage.
Let's do another example dealing with the Planes. Obviously the planes are a bigger concept than just killing a dragon. You have encounters in there as well as the trash mobs.
Plane of Fear is up and so is Cazic. The same rules apply but with a few exceptions. Let's say Guild B gets there first and meets the 20 minute limit in Feerott first. They then are allowed to lease the Plane for a certain set number of hours. Should these hours expire, the next guild who got 20 is allowed to come in. If there was a tie, guilds settle by a /random. I believe the time limit should consist of how much time it takes for the trash mobs to pop. Therefore, Guild B, in this example, has an 8 hour hold on Plane of Fear. If Guild B is successful in clearing the whole zone and kills Cazic, then the next guild will be able to take the next 8 hours to clear trash and so forth.
CHECKS AND BALANCES FOR CAMPING:
Obviously, a guild could get 20 members and decide to camp Nagafen/Vox/Fear Portal until the raid encounter spawns. 2 checks should be put into place to allow competition:
1. If Guild C camped all day long to get Nagafen and he spawned, then they would have the rights to the encounter. Once Nagafen does spawn, Guild C has a set time limit (let's discuss this) to do the encounter. If this time limit is not met, then the other Guilds may go dependent upon who got the other 20 members or by /random. This will prevent Guild C from camping all day and then taking forever to kill Nagafen.
2. If a guild camps a mob for longer than say, 6 hours (we can discuss this), then they forfeit their rights to the next spawn. So if Guild A camped Lady Vox for longer than 6 hours, they forfeit their rights to Lady Vox next week. This will allow guilds to do extended camps but will prevent them from doing this week to week on the same raid target.
Obviously this can work with the spawn variance and I am all for that if people want it. This will establish clear rules of engagement that any guild could follow.
I think to sum up both sides here. One side wants an element of competition, the other side wants to have access to raid encounters. I think this proposal marries the two together.
These numbers are suggestions. The purpose of this thread is to get specific and define how this would work. Here is the general flow. I will use three guilds right now as an example because as it looks right now, we have IB, Transcendence and Divinity as three guilds that will be wanting access to raid encounters.
For my example we have Guilds A, B, and C. Let's imagine that Nagafen has spawned. Guilds A, B, and C know this. They also know that per the rules, they must have a minimum of 20 players in the zone to claim the spawn. Guild A accomplishes this first, before B and C. As a result, Guild A has rights to the encounter. Guilds B and C must leave the zone and wait outside to avoid lag issues, trains, etc.
Guild A attempts Nagafen but fails. At that moment, Guilds B and C must have 20 people minimum and ready to go. Let's assume that Guilds B and C meet this requirement in Lavastorm. As such, they will then /random 0 100 to determine who will get to attempt. Let's say that Guild C wins the roll. They then get to attempt Nagafen and have a time limit of 30 minutes to engage. Should they fail, Guild B will then get to attempt with a time limit of 30 minutes to engage.
Let's do another example dealing with the Planes. Obviously the planes are a bigger concept than just killing a dragon. You have encounters in there as well as the trash mobs.
Plane of Fear is up and so is Cazic. The same rules apply but with a few exceptions. Let's say Guild B gets there first and meets the 20 minute limit in Feerott first. They then are allowed to lease the Plane for a certain set number of hours. Should these hours expire, the next guild who got 20 is allowed to come in. If there was a tie, guilds settle by a /random. I believe the time limit should consist of how much time it takes for the trash mobs to pop. Therefore, Guild B, in this example, has an 8 hour hold on Plane of Fear. If Guild B is successful in clearing the whole zone and kills Cazic, then the next guild will be able to take the next 8 hours to clear trash and so forth.
CHECKS AND BALANCES FOR CAMPING:
Obviously, a guild could get 20 members and decide to camp Nagafen/Vox/Fear Portal until the raid encounter spawns. 2 checks should be put into place to allow competition:
1. If Guild C camped all day long to get Nagafen and he spawned, then they would have the rights to the encounter. Once Nagafen does spawn, Guild C has a set time limit (let's discuss this) to do the encounter. If this time limit is not met, then the other Guilds may go dependent upon who got the other 20 members or by /random. This will prevent Guild C from camping all day and then taking forever to kill Nagafen.
2. If a guild camps a mob for longer than say, 6 hours (we can discuss this), then they forfeit their rights to the next spawn. So if Guild A camped Lady Vox for longer than 6 hours, they forfeit their rights to Lady Vox next week. This will allow guilds to do extended camps but will prevent them from doing this week to week on the same raid target.
Obviously this can work with the spawn variance and I am all for that if people want it. This will establish clear rules of engagement that any guild could follow.