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Tacitus
07-14-2014, 05:25 PM
Are Enchanters less usefull in Velious? Starting thinking about making one and leveling him insanely to play during velious but heard they are not effective...anyone have more info on this?

phacemeltar
07-14-2014, 05:26 PM
iirc theres 2 reasons:
1. mobs MR goes up, making mez harder
2. items come with clarity preinstalled, making casted clarity less needed

Thulack
07-14-2014, 05:29 PM
iirc theres 2 reasons:
1. mobs MR goes up, making mez harder
2. items come with clarity preinstalled, making casted clarity less needed

#2 really has no effect on enchanters. the mana regen is +3 at most,wont be super common for awhile and stacks with clarity so people will always want it. Mobs having higher MR might cause a issue but in end all classes will find their niche and are useful in circumstances.

Gimp
07-14-2014, 05:39 PM
Less OP, still very viable.

iruinedyourday
07-14-2014, 05:42 PM
Shaman party in WW...

But really IDK, Tecmos did some testing - He promised us a live stream of some of it but now he is leveling a Necro. Which... might be an indicator on how well his testing went :P

Tecmos Deception
07-14-2014, 05:46 PM
iirc theres 2 reasons:
1. mobs MR goes up, making mez harder
2. items come with clarity preinstalled, making casted clarity less needed

Yeah #2 is wrong. No one turns down regrowth just because they are already wearing an iksar bp. Why the hell would people think c2 is less needed just because they've got FT2 or something? Lol. If anything, mobs hitting harder and having more HP make c2 even more important in Velious than in Kunark, even with FT items helping to boost mana regen.

#1 is kinda true, but not really imo. I think it's a level issue. Level 55-60s grinding xp or farming drops aren't going to be fighting level 50-53 nameds like they often are in Kunark. They're going to be fighting level 55-60 nameds. The higher levels mean more resists, though in most cases I don't think MR is specifically boosted, stuff is just more resistant because stuff is higher level. The higher levels also mean immunities to stun/mez. Velious stuff hits harder across the board too, and again, higher levels mean still harder hits on top of that.

But VoG, boon, c2, tash, charm, all still godly. And mana drains, other debuffs, increasingly important in raids. CC is still important, just in a less "we've got a chanter so we can just faceroll our way through 99% of all of Kunark" way and more in a "we got a rampaging level 58 named aggrod on our group of 4 60s along with 2 adds... hopefully the ench can manage some CC to get us through alive!" way.


I haven't been playing at all really, ruined. And if soloing on a chanter didn't work in Velious, I certainly wouldn't be leveling my necro named SOLOmancer up to try to solo in Velious, haha :p

Fiyero
07-14-2014, 06:00 PM
Are Enchanters less usefull in Velious? Starting thinking about making one and leveling him insanely to play during velious but heard they are not effective...anyone have more info on this?

Yes, they are less useful due to the high magic resistance of mobs and mez/charm immunity. Doesn't mean they're useless, but enchanters start to become more buff bots with velious.

applesauce25r624
07-14-2014, 06:08 PM
iirc theres 2 reasons:

2. items come with clarity preinstalled, making casted clarity less needed

????? back to your shadow priest --->

webrunner5
07-15-2014, 01:19 AM
Yes, they are less useful due to the high magic resistance of mobs and mez/charm immunity. Doesn't mean they're useless, but enchanters start to become more buff bots with velious.

Pretty much what he said, BUT you are still going to need one in a group to make stuff happen. You had better be good friends with a Warrior, Cleric, Enchanter and a good Rogue in Velious to have a pretty damn successful group day in and day out. Well and Monk or SK to pull also. A Pally is not bad either to pull in Velious. A Cleric can do it too but they need to be sitting on their ass and medding. Sort of a thankless job. No time to go pee even lol. Sort of where "Poopsocking" probably came from!

No doubt an Enchanter will not be as OP in Velious as they are in Kunark but they will sure as hell be worth playing in it. Only a Shaman and a Monk as far as I am concerned will really be better in Velious than any other class will. And believe it or not a Ranger solo will be a pretty good class to play and you WILL need them to track and raid.

Clark
07-15-2014, 04:26 AM
Less OP, still very viable.

Troxx
07-15-2014, 05:15 AM
The presence of mana regen on items does nothing to make clarity less valuable - it just makes all casters better.

fastboy21
07-15-2014, 05:22 AM
all parsing resists, etc. aside...chanters still remain important. bottom line is that there will be many many important velious camps that most folks won't even attempt without a cc class or a slow class. chanters remain part of the "trinity" and are still 100% needed/desired.

the OP qualities of a chanter do decrease...relatively. but its not like they go away. charm, ae stun, mez, slow, mana regen...these are still the bread and butter of any solid group, forever.

kevoh
07-15-2014, 05:22 AM
iirc theres 2 reasons:
1. mobs MR goes up, making mez harder
2. items come with clarity preinstalled, making casted clarity less needed

#2 as everyone else stated is completely incorrect. All this does is whilst coupled with C2 ensure the utmost effectiveness on whatever content you are farming, whether it be raid or group material.

I for one recall enchanter SG groups being one of the best shindigs to get into. Money money money.

Troxx
07-15-2014, 05:35 AM
In a lot of ways enchanters fall more solidly in their designed niche and less what they are now (godly dps and solo/duo giants on top of cc/support).

They are and will always be in the classic eras irreplaceable.

In modern eq (live) where nearly everyone can fade, cc, pull, haste, slow ....... That's where enchanters started to suffer. That and modern content is designed such that tanks handle pulls of 3-10 without batting an eye.

Tecmos Deception
07-15-2014, 07:35 AM
In modern eq (live) where nearly everyone can fade, cc, pull, haste, slow ....... That's where enchanters started to suffer. That and modern content is designed such that tanks handle pulls of 3-10 without batting an eye.

The design choices in modern MMOs make me sad. CC useless. Debuffs happen as a side effect of doing a DPS rotation. AE AE AE AE AE AE. Whenever you look at a given effect, like 40% of the classes in the game can bring that effect so that classes are nothing but different color particles. Etc :(

Atmas
07-15-2014, 10:36 AM
The design choices in modern MMOs make me sad. CC useless. Debuffs happen as a side effect of doing a DPS rotation. AE AE AE AE AE AE. Whenever you look at a given effect, like 40% of the classes in the game can bring that effect so that classes are nothing but different color particles. Etc :(

Yeah homogenization of classes sucks. I know this could launch a big tangent but its one of the reasons I stopped playing WoW. Coming from playing a Wiz in EQ to playing a Mage in WoW I thought it was ludicrous that people playing Paladins and other hybrids demanded that their dps be inline with pure dps. The kicker is that Blizzard acquiesces. Every class has AE ability, CC is a joke. The beauty of utility classes is lost.

Daldaen
07-15-2014, 10:45 AM
Chanters were brought to acceptable levels by GoD, once they implemented the charmed DPS fix. To where charmed pets do something like 30-40% less Max hit than uncharmed.

It balanced out charm soloing RvR a lot. Especially with all the tools available to them to handle charm breaks at the time. It also balanced out a hasted pet vs. A slowed mob too.

Before that though, Enchanters were stupidly OP. Sort of like Necros, but necros never got nerfed hard enough to matter.

In Velious they'll still be OP. There are just certain areas where they can't do anything like ToV. That's why they should be glad they farmed 500k on their chanter and were able to pay for the PL and gear for a useful class like bard or rogue or cleric.

pasi
07-16-2014, 06:52 PM
I've addressed this a couple times in the past. Rather than rehash an enchanter's power in specific zones, I'll try to generalize this a bit.

Charm durations are going down due to NPC levels being much higher (and potentially resists). NPCs also hit much harder. This makes for stronger, but less reliable pets. In other words, your pet will not be a reliable tank, but will be better DPS.

There are mobs that are immune to stun (ie Giants), immune to magic (ie dwarves), or too high of a level to stun or mez anyways (ie most of ToV/ST). This means that CC is less of an enchanter's duty in Velious.

Overall, you can expect charm to be much weaker for tanking due to unreliability, but stronger for DPS in most zones. The pets will be more unruly, but the enchanter can focus almost entirely on pet management as CC is a minimal role. This is a bigger hit for enchanter solo/duo antics.

If you're interested in specific zone pet availability, you can dig through my history. The only high-end group/raid zone without a decent pet is ST.

Buffs/debuffs are just as good as ever. Not much changed there.

Also, WoW class design was a good thing with the evolution of raiding. EQ classes is a great concept for small group play, but terrible as the raid game evolved. Your ideal Velious 54 man setup was basically get as many rogues/clerics/warriors and 0-2 of everything else. Bards possibly being in the 4-6 range.