Byrjun
07-07-2014, 10:54 PM
AC in Kael is still way too high. Even on trash, but it was really noticeable tonight when we killed Vindicator.
Here are stats from our top rogue on the fight:
http://i.imgur.com/u9qUm6t.jpg
He had about 1450 ATK with Velious buffs and perma Avatar. Still only managed 65% accuracy, while rogues usually hit 70%+ on Kunark mobs, and even on Velious fights like Zlandicar and Wuoshi. One thing I've noticed is that for some reason on non-Vindi mobs rogues will have high backstab accuracy, usually in the 75% range. But on Vindi it's actually lower, at sub 60%. I'm not sure if there's something in the code that specifically targets backstab, but I'm definitely noticing a trend where backstab gets hit really hard on these high AC mobs.
33 average pierce and 214 average backstab are just super low. And this was our top rogue. Others were getting around 190 average backstab, only 70 points higher from the bare minimum. Every melee seems to be doing at least 20 less dps compared to Kunark fights, and that's being conservative.
Plus, anecdotally, the fight just seems much longer and more difficult than I remember from live even with similar numbers.
Finally, I definitely remember monks being able to pull Vindi from his guards on live. Here you must kill his two temple guards before pulling him, as they will chain aggro from anywhere. Is this something that got changed early in velious, or is it incorrect on the beta server?
Here are stats from our top rogue on the fight:
http://i.imgur.com/u9qUm6t.jpg
He had about 1450 ATK with Velious buffs and perma Avatar. Still only managed 65% accuracy, while rogues usually hit 70%+ on Kunark mobs, and even on Velious fights like Zlandicar and Wuoshi. One thing I've noticed is that for some reason on non-Vindi mobs rogues will have high backstab accuracy, usually in the 75% range. But on Vindi it's actually lower, at sub 60%. I'm not sure if there's something in the code that specifically targets backstab, but I'm definitely noticing a trend where backstab gets hit really hard on these high AC mobs.
33 average pierce and 214 average backstab are just super low. And this was our top rogue. Others were getting around 190 average backstab, only 70 points higher from the bare minimum. Every melee seems to be doing at least 20 less dps compared to Kunark fights, and that's being conservative.
Plus, anecdotally, the fight just seems much longer and more difficult than I remember from live even with similar numbers.
Finally, I definitely remember monks being able to pull Vindi from his guards on live. Here you must kill his two temple guards before pulling him, as they will chain aggro from anywhere. Is this something that got changed early in velious, or is it incorrect on the beta server?