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View Full Version : Pathing seafuries in oot flee on low hp during a quad, new after patch


Kesulos
06-24-2014, 10:47 PM
seafuries in oot flee on low hp during a quad, new after patch. have not tested if they are totally unsocial now or not yet

evilkorn
06-25-2014, 12:18 AM
I had one rooted and rotting and had one walk by and it did agro, I made sure not to sit, so they are still social. Side note, I did have an early root break (60 Sham) on one for the first time in a LONG while.

zanderklocke
06-25-2014, 12:36 AM
I had one rooted and rotting and had one walk by and it did agro, I made sure not to sit, so they are still social. Side note, I did have an early root break (60 Sham) on one for the first time in a LONG while.

Yeah something's been changed to root and snare. I'm getting resists and sometimes breaks.

Haynar
06-25-2014, 12:40 AM
I dont remember changes to resists. I did optimize a lot of code that searches through spell effects. Its possible that i actually made a few things work, that were broke by accident. And vice versa.

H

Haynar
06-25-2014, 12:43 AM
Because of certain exploits with mobs in water, the checking for nearby friends in/out of water changed. Probably needs tweaked to use a different height for the check. Will take a look.

H

Kesulos
06-25-2014, 07:45 PM
Haynar that must be it. Now that I think about it, each time they began to flee from the quad group, they had always clipped water, or were in water at the time.

Daldaen
06-25-2014, 07:51 PM
Quad on land fix the issue?

Kesulos
06-25-2014, 08:02 PM
Quad on land fix the issue?

for someone with as many posts in the bug forum as you, that was immensely helpful