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Broot
06-24-2014, 02:42 PM
Raptors in Timorous Deep are outrunning jboots speed now.

They also roam really quickly now.

Is this working as intended with the pathing fixes? Are they intended to outrun jboots? The patch notes did not mention them specifically.

Thanks for looking into this.

gcobb
06-24-2014, 02:51 PM
https://www.youtube.com/watch?v=DwAOHVBKTwg

Broot
06-24-2014, 03:00 PM
That video about sums up my first pull. It was horrifying. Gnome bits everywhere.

Either that or the Jboots movement speed seem very slow. I was still able to outrun a spiroc, though. But I'm not sure if Win 7 is causing some problems on the spell side. The first time I copied the spells over it got stuck at 0 bytes per second in the copying. Have since updated twice with seeming success.

wimlin
06-24-2014, 09:36 PM
Raptors are WAY faster than they used to be. They run very near SoW speed now and you have to run away for about 10 minutes to get far enough away to snare them. Even doing this they just about get to you while casting snare at max range. I can confirm I quaded raptors on live and it was never this difficult. I am wondering if this change was intentional. Jboots aren't slower I don't think, but not fast enough to quad raptors anymore.

Nocsucow
06-24-2014, 09:39 PM
maybe they are finally like Jurassic park raptors ?

Patou
06-25-2014, 07:03 PM
Ill bump this post, i died 3 times....

Nirgon
06-25-2014, 07:22 PM
Are they warping in the water or reaching too far while in the water?

These fuckers moved pretty quick from my memory killing them on live.

Man0warr
06-25-2014, 08:37 PM
Tiger mobs also run way too fast now.

wimlin
06-25-2014, 10:40 PM
They are not warping at all. They just run really close to sow speed now. The margin of error is so slim now that 1 slightly wrong turn or bad angle and you are dead. Also even snared they run way faster than they used to. Still no word on whether this was intentional or not? Very curious as the intent has always been to make this server as classic as possible and I don't think there has been any evidence that they ran this fast when Kunark was released, but I didn't play until Velious.

wimlin
06-25-2014, 11:44 PM
I tried to do a little research reading through the comments on Alla, but these are from 2004. There is nothing there indicating they run extra fast(just the high aggro range which was already correct on this server). In this post he even indicates you can quad them without pulling to chessboard which I believe would be impossible for anyone on p1999 server now. Please fix this back to how it was in classic as between the AC nerf and this run speed it is nearly impossible to quad these now without dying on a regular basis.

http://everquest.allakhazam.com/db/npc.html?id=3948

zanderklocke
06-26-2014, 12:25 AM
This surprised me on that link:

"These things hit hard(90-110).But the great thing about them is that they do con indifferent and at the same time you can fight these mobs single with no interuptions from the others..."

Looks like it was changed shortly though.

wimlin
06-26-2014, 08:53 PM
RE: Mage...
Quote
Reply
#Jul 01 2002 at 11:43 PMRating: Decent
yeldare
22 posts
You can outrun with Jboots


This is not the case on p1999 at this point. It actually does mention in this thread about the change from not being animals to being animals at some point in velious. But I still have yet to find anything that that they ran faster pre-velious. And I still haven't heard whether anyone even knows if the run speed change was intentional or not. It certainly was not listed specifically in the patch notes all though it did seem to indicates fixes in NPC pathing.

Vega
06-26-2014, 09:13 PM
And I still haven't heard whether anyone even knows if the run speed change was intentional or not. It certainly was not listed specifically in the patch notes all though it did seem to indicates fixes in NPC pathing.

I think Haynar was hinting at it here. I'm not sure if they're intentionally running faster, but it seems to indicate it's something he's either tweaking or planning to tweak.

I have more tweaks in mind for AC. But currently working charm resists, chanter/shm/mage npc debuff ai, npc's charming pets, some pathing issues when target changes, a few mob speed tweaks, adding doors to los code checks.

H

Haynar
06-27-2014, 01:31 PM
Yes. Raptors might be tweaked.

JackFlash
07-06-2014, 01:21 AM
Doesn't refer to run speed and it's a few months after velious release but here's a bit from graffe on them at least being doable....

http://www.graffe.com/forums/showthread.php?3468-Raptor-Quad-Kiting-in-Timorous-Deep-By-Armok-of-Povar

azxten
07-06-2014, 07:12 AM
Yes. Raptors might be tweaked.

I hope this means they will be slowed down soon. Luckily I had a SoW on my Wizard when I just went to Raptors and they were still catching up to me. I had to side strafe run to gain any ground on them.

Sucks losing the primary quad kiting spot in game, I hope this is fixed soon.

Yinikren
07-10-2014, 02:31 AM
Centaurs in SK also run abnormally fast from what I remember, though I don't recall kiting them on live until 2001.

parlay1
07-15-2014, 05:30 AM
Even snared they run too fast to cast the quad dd , they reach you before it can go off, thankfully I had levitate as well and ran away and gated, will avoid these completely until changed back. I was wondering why there were nobody camping either island when I arrived.

Roscoe
07-15-2014, 08:12 AM
Pretty sure this is the result from that unexplained run speed patch a while back. There are still a lot of creatures that have faster than classic run speeds.

kevoh
07-16-2014, 09:32 AM
Tigers, Raptors, Sarnaks, Faster than SOW

zanderklocke
07-16-2014, 10:01 AM
Tigers, Raptors, Sarnaks, Faster than SOW

I don't think sarnaks have been changed. You maybe just grabbed on that was sowed by a caster.

kevoh
07-16-2014, 10:40 AM
for sure.

kaev
07-16-2014, 12:07 PM
Tigers, Raptors, Sarnaks, Faster than SOW

Sarnak probably sowed as noted by others.

Can add some old-world mobs too that are now same speed as JBoots (have to strafe with JBoots to stay ahead of 'em). Only tested these in SK & EK, and did not test every mob of a given model:

Centaurs, Griffs (assume Grimfeather is still at his ~ L30ish SoW speed, did not commit suicide with my alt to check), & Wolves. Did not test bears and cats as all were green and I was trying to level the alt.

The centaur speed might be :classic:, I honestly cannot recall (never killed 'em much.)

On live, old-world griffs other than Grimfeather definitely could be outrun by strafing, or just running with well timed jumps, without a runspeed buff. I would have sufferred many additional deaths on several characters if they were as fast then as they are here, I never had JBoots on any live toon until after PoP released.

The same is true of wolves (and bears and cats), I successfully made a lot of desperate long runs to various zonelines without benefit of a runspeed buff back on live. In the original game I did this using well-timed jumps to get a little extra distance, since mobs in pursuit mode were slightly faster than PC runspeed.

I learned about strafe-running after Kunark released when some guy showed it to me while I was soloing (with a warrior, lol) in LoIO. Strafe running was quite adequate to flee non-sowed mobs there/then (i.e. including the grimalkins/tigers).

Rhambuk
07-16-2014, 12:11 PM
strafe running is just enough to stay ahead of a mob so when it stops to swing you get ahead enough to be out of range.

run speed has always been screwy on p99 mobs are just a little too fast here.

fishingme
07-26-2014, 05:56 PM
this thread needs a bump, raptor run speed is far too high

Speedi
07-29-2014, 11:39 AM
I tried to do raptors and even snared and starting to cast at MAX spell casting range they on me before I can get a cast off. I done these years ago on live and did not remember any complications. So to see if I was right or wrong I logged my live druid on and tested raptors. They are definately bugged. Snared run speed on p99 it's prob 2-2.5 times faster than what it should be. With p99's dedication to things being classic, this needs to be fixed. And before someone replies with "oh maybe it was like that in Kunark, but changed in velious" I have posts from late 2000 to early 2001 with druids talking about running OOM on them at my Lvl but using a Lumi staff to finish them off. Lumi staff is a 10 sec cast time btw. With me not even being able to get a 6 sec cast off on p99, you can sure as hell forget about using a Lumi Staff. Any ETA on a fix?

If any GM's want proof I will be happy to do a screen capture for you via skype

nilbog
07-29-2014, 02:00 PM
Haynar provided a sql fix for this a while ago. It should go in with the next patch.

Speedi
08-03-2014, 11:55 AM
Any ETA on when this patch will go in?

Speedi
08-15-2014, 03:32 PM
bump

HippoNipple
10-31-2014, 09:58 AM
Did this ever happen? I think I tried sometime back in September on red99 and they were still stupid fast.

Man0warr
10-31-2014, 10:30 AM
We haven't had a live patch in awhile, so no.

Nirgon
10-31-2014, 11:21 AM
I remember something like this making them basically impossible without a bard for quadding purposes.

JackFlash
11-07-2014, 01:13 AM
bump for one of the best solo spots for a low 50's quadder......

paulgiamatti
11-07-2014, 06:32 AM
While we're on the subject, that Iksar master NPC seems to run and swim absurdly fast. I was strafe-running with jboots and levi over water and I couldn't shake him for a second, hit me with every round of attack until he killed me once he caught up to me. Seems a bit fast to me.