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View Full Version : Bard Strafe Kiting - Run speed issue


Beldon
06-23-2014, 09:37 AM
I have been strafe kiting in Lake of Ill Omen for a few levels. I don't use Selos in the AOE, just for pulling.

This weekend I noticed that strafe kiting no longer works. The mobs would hit me now and again.

A few other bards noticed this as well. Anyone know if this was a server issue or if they did some kind of patch?

fishingme
06-23-2014, 09:44 AM
I am unsure, but its not terrible to start using sells in kite, just don't use drums and its a good speed. It is what I did on my bard. However thinking about it now I have been getting hit while strafing on some of my alts more than normal.

Daldaen
06-23-2014, 09:45 AM
I use SoW potions when kiting.

I use selos to pick up a train, then SoW for kiting... But I don't strafe, I just tap turn.

Beldon
06-23-2014, 11:25 AM
I use SoW potions when kiting.

I use selos to pick up a train, then SoW for kiting... But I don't strafe, I just tap turn.

I prefer to strafe kite. I am not a big fan of tap kiting, but that is just because I have not given it much time...

Plus, those those SOW pots are a bit expensive for a lvl 24 :P

Daldaen
06-23-2014, 12:11 PM
100 plat for 5 hours of SoW

If you loot your swarms and sell the vendor trash you will easily recover that :).

Beldon
06-23-2014, 12:35 PM
100 plat for 5 hours of SoW

If you loot your swarms and sell the vendor trash you will easily recover that :).

True...but that 100 plat feeds my lowbie alt addiction :P

Daldaen
06-23-2014, 12:41 PM
Can selos for sure that's just one more thing to bother with. And you need to toy with instrument/no instrument and your character weight so that you are running at the correct speed.

Kekephee
06-23-2014, 03:17 PM
Which mobs specifically were hitting you? Were they sarnaks? Because I believe sarnaks have a bigger hit box.


You may want to consider using two macros, each twisting a cast of selos and a cast of one of your two dots. It keeps your run speed up as well as dpsing your mobs down, and all you have to worry about is watching to make sure you're at the right range.

There's a thing on the wiki somewhere that will tell you what the macro should say, but each of them will look something like this:

/stopsong
/cast 3
/pause 30
/cast 5
/shout BARD IN ZONE, KITING ALL UR MOBS, PLS DON'T HATE

Glenzig
06-23-2014, 03:53 PM
I did notice on Saturday that I was getting dangerously close to getting hit. But if I remember correctly, it was only the sarnaks. I decided to not pull any in OT since they're mainly all light blue now anyway, and had 0 issues last night. Funny thing is, for 4 levels I had pulled all the sarnaks I could find and never had an issue. Weird.

Kekephee
06-23-2014, 04:17 PM
I did notice on Saturday that I was getting dangerously close to getting hit. But if I remember correctly, it was only the sarnaks. I decided to not pull any in OT since they're mainly all light blue now anyway, and had 0 issues last night. Funny thing is, for 4 levels I had pulled all the sarnaks I could find and never had an issue. Weird.

That is weird. Had you moved zones? Like for those 4 levels were you in LOIO and then you moved to OT? Because I'm pretty sure as the zone levels get higher, so do mobs' run speeds which is one of the reasons by the time you get to BW bard kiting is generally too much of a horrible pain in the ass to deal with

Glenzig
06-23-2014, 07:15 PM
That is weird. Had you moved zones? Like for those 4 levels were you in LOIO and then you moved to OT? Because I'm pretty sure as the zone levels get higher, so do mobs' run speeds which is one of the reasons by the time you get to BW bard kiting is generally too much of a horrible pain in the ass to deal with

No that was all in OT. I kinda thought it was just me either not noticing before or being bad at Bard. But it was all in the same zone for sure.

Kekephee
06-23-2014, 08:34 PM
No that was all in OT. I kinda thought it was just me either not noticing before or being bad at Bard. But it was all in the same zone for sure.

Really weird. I have no idea why that would be. Maybe you were just ever so slightly laggier or some dumb thing like that?

Troxx
06-24-2014, 07:17 AM
100 plat for 5 hours of SoW

If you loot your swarms and sell the vendor trash you will easily recover that :).

But why waste 100 plat every 5 hours when you could just bank that 100 plat every 5 hours? I just 41 tonight and still rising quickly and haven't ever used anything but a twisted in selos. I don't bother tap turning either - strafe and steering with mouse has been exceptionally productive.

Different strokes for different folks I guess - but sow is not necessary. I'd use it if it were just given to me ... or jboots for that matter if had them, but I would bother wasting money on the pots.

FYI guys ... the tigers/tigresses in OT now run considerably faster than birds/cactus with this patch. I zoned my first pull as the tigers were running much faster and didn't feel like trying to maintain laser focus for 2 separate kites. Right before the patch I had my biggest pull ever to date with only 7 people in OT with all tigers, birds, and cactuses from the outpost south the the wall and a bit further east than the zone line to FM. I had a buddy leeching xp - even with him in group the pull was worth half of level 40 hell :D

I stopped counting, but there had to have been at least 80 of them ;)

After the change, it seems I can either choose to kite the cats ... or the other 2, but probably not both.

Glenzig
06-24-2014, 11:11 AM
So it must be the higher level cats in OT, cause I was kiting the lower level cats, birds, cacti and sarnaks in OT and had no issues with differing speeds on any of the mobs. I didn't have the problems I had with the sarnaks when I was kiting on Saturday either. So I don't know what exactly is going on. Us poor poor bards need a break though. Lets just make all outdoor mobs equal speed and non casters. ;)

Beldon
06-24-2014, 02:42 PM
I have always had issues with the Sarnaks. They either seem to run faster or have a larger hit box than most mobs.

I agree that all zones should be outside with no casters and they should just put all the mobs in a corner so I don't have to run around gathering them up :P

Daldaen
06-24-2014, 03:16 PM
Sarnaks randomly get SoW'd. Pre-23 I bought a few dispell clickies to fix that, post 23 you can just snare them to remove it.

Before I decided to do that I was having to chant belows down on the single SoW'd Sarnak or Rhino before I could do my kite. Was horrible.

phacemeltar
06-24-2014, 04:25 PM
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Code:
Rogean: The forumula for Spells/Disciplines that increase defensive miss chance (Evasive Discipline) has been corrected. This will result in a nerf in most cases, as it was more powerful than it should have been.
Rogean: (PvP) Group Experience Bonus implemented.
Rogean: (PvP) Linked-Area OOC Chat implemented.
Rogean: (PvP) PvP Range set to 4 levels globally.
Rogean: (PvP) Solusek B and Permafrost are no longer FFA Zones, and now follow the PvP level range.
Rogean/Haynar: Numerous changes to server side performance.
Haynar: Lots of pathing tweaks. Also:
Fixed pathing for Old Sebilis. No really. Let the AE groups begin.
Pathing fixes for Sebilis and City of Mist.
Rebuilt maps for sebilis and trakanon.
Pets will now use pathing to return to their guard location.
Engaged mobs will now stop pathing while casting spells.
Removed the mob rotating at regular waypoints that have zero pause, to make their movement smoother and less jerky.
Better checks for hazards when running straight at target.
Haynar: Mob runspeed revamp to be more accurate to classic. Speeds will also vary with changing HP more like classic was.
Haynar: Client AC changes. This mainly affects the lower levels.
Haynar: A collapsed gate will now grey out the spell gem properly.
Haynar: Resolved some server->client sneak/hide synchronization.
Haynar: Pets will now take damage from damage shields.
Haynar: Charm and fear spell worn off messages should be more "classic" now, being generic in nature, rather than stating the whole spell name.
Haynar: Changed how detrimental buffs are sent to client, in a client vs. client situation. This gets rid of the spell target doing the casting animation.
Haynar: Clients feared, will now use an appropriate fear speed, based on whether they are set to walk or run. So turn off that run, when fighting fear dragons. You have been warned.
Haynar: Bolts v1.1 - As a prelude to more comprehensive collision system, line of sight checks will be performed at beginning and end of the bolt. No longer will casting another spell despawn the bolt. And it will be possible to have multiple bolts flying now. More changes coming. Maybe not super soon, but this makes them more useful for now.
Content
Nilbog: elf skeleton respawn timer decreased
Nilbog: Monk npcs that visually spar will cease animated sparring if aggroed
Nilbog: Enchanter class npcs will now actively attempt to charm players
Nilbog: Crow no longer sells an infinite amount of brew. He will replenish his stocks on death or server restarts
Nilbog: Crows Special Brew may be used in place of skins for the following recipes: Unfired Poison Vial, Unfired Lined Vial, Unfired Sealed Vial
Nilbog: Halcyon Broadsword is no longer incorrectly labeled Artifact.
Nilbog: Jeena Firechaser sells Rat Whiskers.
Nilbog: Venril Sathir always drops two Pulsing Green Stones.
Nilbog: Lesser Faydark - pixie jongleurs now spawn, wasps and fae drakes are itemized.

possible change?

Glenzig
06-24-2014, 04:48 PM
Well I guess I'll try again in OT tonight after the patch. Wonder what mob runspeed I'll get?

Kekephee
06-24-2014, 08:23 PM
Tigers in OT confirmed fast as fuck


Also I was trying to PL this dude and I was getting way more resists on snare than I should have been getting from level 30 cacti, also glitching so bad I couldn't even maintain proper range on mobs and wound up dead because they were teleporting around, also tigers seemed to be interrupting the shit out of my casts (?????)

Glenzig
06-24-2014, 10:10 PM
Tigers in OT confirmed fast as fuck


Also I was trying to PL this dude and I was getting way more resists on snare than I should have been getting from level 30 cacti, also glitching so bad I couldn't even maintain proper range on mobs and wound up dead because they were teleporting around, also tigers seemed to be interrupting the shit out of my casts (?????)

Yup. Just bit the dust due to some extremely fast OT cats. I rechecked the patch notes, but I didn't see anything about any increases in runspeed for mobs. Maybe it was in a more general note that wasn't looking for and I missed it.

Troxx
06-25-2014, 01:13 AM
I managed 2 kites without problems last night. I just avoided cats. The cats are still kitable just have to be careful.

Glenzig
06-25-2014, 10:54 AM
I managed 2 kites without problems last night. I just avoided cats. The cats are still kitable just have to be careful.

Absolutely. I just had no idea that they were going to be that fast as of yesterdays patch. I don't mind. It makes it slightly more inconvenient to kite them separately, but meh, its supposed to be hard. EQ should make you slam your fist on your desk every once in a while.

Tewaz
06-25-2014, 11:54 AM
If the speed is increased for cats, they should run the same speed as the rhino's imo.

zanderklocke
06-25-2014, 01:36 PM
http://www.project1999.com/forums/showthread.php?t=155625

I think this affected mobs like raptors too.

zanderklocke
06-25-2014, 01:41 PM
More resists on snare and chant songs as well. Been getting resists from mobs in 20s-30s.

Troxx
06-26-2014, 07:26 AM
I accidentally aggro'd 1 tiger during a large roundup tonight. And that tiger decided to round up another 5-6 cats. All in all about 45 non cats plus those 6-7. I was bound 100 yards away so decided to play around with it. Using unmodded selos (just horn) I was able to (with a lot of care) actually kite it all at once. About 1/3 of my dot attempts only hit the tigers but 2/3 of them hit the whole pack. It wasn't easy ... But it apparently is possible. I still won't be routinely picking up all the mobs. The nice thing about the change is most of the other bards I've been in the zone with are now being more selective. If they grab the plants and birds I just round up the cats they are dodging. Slower xp when I have the zone to myself in the off times but more consistent in prime time.

Regardless, I'll be 46 before too long (43 now) and moving elsewhere soon.

Glenzig
06-26-2014, 12:23 PM
But no. We have to whine and moan about this significant change in our personal play style in a desperate and ineffective attempt to sway the devs. Right?

Troxx
06-26-2014, 04:45 PM
I could care less :p

Even if I was only able to kite 3-5 mobs at a time if still be killing faster than your average <insert whatever class here> with my vendor horn. I was actually surprised that the cats weren't faster to begin with. On live back in the day lion models ran a lot faster than most all other things in any given zone.

Glenzig
06-27-2014, 11:10 AM
I could care less :p

Even if I was only able to kite 3-5 mobs at a time if still be killing faster than your average <insert whatever class here> with my vendor horn. I was actually surprised that the cats weren't faster to begin with. On live back in the day lion models ran a lot faster than most all other things in any given zone.

I think lions still ran faster here even before this patch. I'm sure this was an overdue adjustment to cat speed in kunark or some such fix. I'm with you though, either way I'm still able to clear a level in 1-3 hours without power leveling. So I'm good.

Darkyle
06-27-2014, 11:56 AM
I can no longer seem to do gorge hounds in EK without being hit.... I'm not sure if it's just me or not but could do them fine before the patch :/

Darkyle
06-27-2014, 12:01 PM
should probably mention too thats with the lvl 2 dot

bcdi
06-27-2014, 12:46 PM
Did 24-27 via a couple solo strafe sessions over the last 24 hours in lake. Skellies, goblins, iksars, and un-sowed Sarnaks are the same speed imo. Stay away from tigers, which are (globally, it seems) faster. Unrelated - I guess - but Wolves in NK and EK are also faster.