PDA

View Full Version : Red 99 XP Bonus?


Lyzard
06-23-2014, 08:43 AM
Over the last week I've heard several interpretations of the current XP bonus on the Red Server. The same can be said when I searched for any posts relating to my query. A lot of conflicting and outdated posts.

Could anyone confirm the XP bonus? and any multipliers or additions for group members that join as well as the full group bonus?

Tuffpuppy
06-23-2014, 08:45 AM
The more people in the group, the higher the exp bonus.

Tassador
06-23-2014, 08:55 AM
Even with out the grouping exp is pretty high

Lyzard
06-23-2014, 09:03 AM
The more people in the group, the higher the exp bonus.

...Cant tell if you're trying to troll me here.

I'm looking for specific modifiers and quantitative data

Iandyan
06-23-2014, 09:05 AM
Project 1999 Red now has a 50% experience bonus from 1-60. In addition to this, for each group member, a 40% experience modifier will be added to all XP the group obtains. This means that with a full 6 member group, you will be provided a 290% bonus to all experience gained, 1-60.

-"Is Your Body Ready" thread

Jenni D
06-23-2014, 09:20 AM
Xp bonus is too big. We need classic xp only for red to grow

Kergan
06-23-2014, 09:34 AM
Xp bonus is too big. We need classic xp only for red to grow

Proven to be wrong, not sure if srs or dum.

Lyzard
06-23-2014, 09:46 AM
Project 1999 Red now has a 50% experience bonus from 1-60. In addition to this, for each group member, a 40% experience modifier will be added to all XP the group obtains. This means that with a full 6 member group, you will be provided a 290% bonus to all experience gained, 1-60.

-"Is Your Body Ready" thread

Thankyou, exactly what I was looking for, appreciated :rolleyes:

Lyzard
06-23-2014, 09:50 AM
Xp bonus is too big. We need classic xp only for red to grow

/disagree

The XP bonus was ultimately one of the deciding factors for us switching to Red. Not to say that we came for "UBAH XP" but we were looking for a new challenge and the fact that we knew it wouldn't take us "as long" to regain some of the levels we had attained on blue definitely helped.

...I'm trying to convert some other bluebies to give Red a go, hence why I wanted to know specific values for the xp modifiers.

Kergan
06-23-2014, 10:08 AM
R99 requires an exp bonus because of these following things, off the top of my head:

1. Lower pop/harder to find groups. Much easier now, but still not like blue.
2. More deaths/danger/difficulty due to the fact players can attack you.
3. Lack of ability to do things such as AOE groups and situational AE spells make leveling more difficult.

Last thing we need here is people quitting at level 20 when they hit Unrest/Mistmoore and get their shit pushed in by a supertwink.

Tassador
06-23-2014, 10:27 AM
With current exp system lvl 20 is like 10 hours untwinked on any caster class.

HippoNipple
06-23-2014, 11:07 AM
I might be off a little but it is something like:

50% exp bonus no matter what

+50% bonus per group member you get, so a group of 2 will get 100% exp bonus.

A group of 4 would get 50% + 3x50% = 200% exp bonus.

If a mob normally gives 100 exp:

Solo person - 150 exp
Group of 2 - 200 exp or 100 exp per person
Group of 4 - 300 exp or 75 exp per person
Group of 6 - 400 exp or 66 exp per person

It is great for efficient larger groups. A group of 4 only has to kill 2x as many mobs as someone solo to get the same amount of exp.

Genedin
06-23-2014, 11:14 AM
Exp here is amazing. I've seen an entire guild of players lvl from 1-46 in about a week if not less. If you have a solid EXP group you could do 1-50 in a few days.

Granted it still slows down at good deal 55+ but I would highly recommend you try it out and always fill that group up when possible.

Welcome to Red!

Kergan
06-23-2014, 11:55 AM
As other people have kinda said, a group is key to taking advantage of the exp here. If you're going at it solo you'll end up going as slow if not slower than blue with all the PVP stuff going on.

A well constructed group played well will destroy levels pretty fast. Don't even worry about going to the hotspots like Unrest/MM, a place like Paw or Runny Eye that is almost always empty and offers a ton of mobs will be awesome exp. Even outdoor zone with steady pulls like East Karana or Beholders Maze will be great exp. A group of lvl 20-25 can level really fast as the aviak fort and simultaneously camp peg cloaks, then move into Paw in the mid to high 20s. Paw will take you into the 40s easily.

alaiwy0503
06-23-2014, 03:59 PM
I might be off a little but it is something like:

50% exp bonus no matter what

+50% bonus per group member you get, so a group of 2 will get 100% exp bonus.

A group of 4 would get 50% + 3x50% = 200% exp bonus.

If a mob normally gives 100 exp:

Solo person - 150 exp
Group of 2 - 200 exp or 100 exp per person
Group of 4 - 300 exp or 75 exp per person
Group of 6 - 400 exp or 66 exp per person

It is great for efficient larger groups. A group of 4 only has to kill 2x as many mobs as someone solo to get the same amount of exp.

Based on the language from the announcement and the wiki this is accurate. So if you're power leveling somebody and waiting on mobs you're best exp is still solo exp. But if you're solo'ing 1 mob every 5 minutes (150 exp) it would be better to kill 3 mobs in a group of 6 in 5 minutes for a total of 198 exp in 5 minutes.

edit: just read your math. It's correct in theory except it's 50% base and +40% per person. So a group of exp is actually a 290% bonus. (50+40x6)

HippoNipple
06-23-2014, 04:19 PM
Based on the language from the announcement and the wiki this is accurate. So if you're power leveling somebody and waiting on mobs you're best exp is still solo exp. But if you're solo'ing 1 mob every 5 minutes (150 exp) it would be better to kill 3 mobs in a group of 6 in 5 minutes for a total of 198 exp in 5 minutes.

edit: just read your math. It's correct in theory except it's 50% base and +40% per person. So a group of exp is actually a 290% bonus. (50+40x6)


Solo you get 50% base + 40% for having 1 person for a total of 90% bonus?

If not then a duo would get an 80% jump and sounds like it would be a really efficient way to go.

Kergan
06-23-2014, 04:47 PM
Yeah I'm a little unclear about that as well. By the numbers they posted you essentially get an 80% bonus from duo'ing in addition to the 50% flat amount. IMO you should really get 40% for 2, 80% for 3, etc.

I can see duo'ing being the best exp at low level when you can destroy blue/black/yellow cons when twinked out. Once you get 50+ even a good group can find spots to kill mobs non stop and that would become the preferred method.

alaiwy0503
06-23-2014, 04:53 PM
Solo you get 50% base + 40% for having 1 person for a total of 90% bonus?

If not then a duo would get an 80% jump and sounds like it would be a really efficient way to go.

According to the math given us it would be 50%+40x2 for a total of 130% bonus. So for a group of 2 people you would get 230 exp per a kill that would normally give you 100 exp. 230/2=115 exp per kill. So this is obviously great if you can kill mobs 24.44% faster (115/150 where 150 is what you would have gotten for killing the mob solo). So the odds of you having a second person and not killing 25% faster are low, making duo'ing > solo'ing.

The only reason you wouldn't want to run more people in your group is if you're running out of mobs. For instance, if you're in Unrest and you have a corner of the CY to yourself but you're waiting around for mobs you would want the fewest people in your group possible without running out of mobs or having to sit around. But if you are in kaesora and have virtually unlimited mobs at your disposal you would want a max group to be able to kill as fast as possible.

bigshowtime
06-23-2014, 07:46 PM
Math is hard

Rellapse40
06-23-2014, 07:47 PM
wheres elderan