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View Full Version : Spells: Stun Lines and Mez Lines


Koota
08-25-2010, 12:15 AM
While in Fear today, I noticed a few things about various mez spells and stun spells that weren't true before yesterday.


When a mob is running full speed in a certain direction and any STUN spell from clerics, druids, enchanters LANDS on the mob, the mob continues pathing in the same direction it was running, even when the stun lands.

The mob will continue running, and physically gather mobs from it's aggro range while running. The stunned mob eventually becomes out of range to spell casting unless you follow along with it. When the stun FADES, the mob instantly warps back to where the stun initially landed, potentially bringing any friends it may have aggro'ed along the way.

Mez spells work similar except that the mob doesn't seem to physically keep moving after mezed. On my screen and others, it looks as if it is continuing to path, however it does not aggro other mobs while pathing and although visually it appears to be far away, it is not out of range to spell casting. When the mez breaks or is dispelled, the mob instantly appears (visually) back where the mez landed.

Evilmog
08-25-2010, 12:27 AM
Ran into the same thing while in WK tonight with stuns

Lazortag
08-25-2010, 01:18 PM
Christ this bug is annoying - is it still around today? It makes me jump a little when I mez something and it starts running toward me.

Haynar
08-25-2010, 11:38 PM
I haven't had a chance to look at some changes that were made that might cause this issue. I know how to fix it though. I probably won't get a chance to look at it until Fri or Sat. But I will get it all cleaned up this weekend if I can. There have been a few patches made lately, that I have not reviewed their impacts on other areas of code. Namely stuff that was a pain to fix in the first place, that is easy to break.

I figured it would be the bards whining about changes actually. I know I changed some stuff with them. If those changes went live, I am surprised they did not notice. I am kind of off the radar this week, but might get time for some coding this weekend.

Haynar

Lazortag
08-25-2010, 11:53 PM
Speaking of Bard changes, we`re no longer affected by clarity type songs (even our own mana song), which IS classic, however meditating is giving me like 8 extra points of mana per tick, when I believe it should only give 1 extra (for a total of 2).

edit: also, it`s hard to know what changes are affecting us when there haven`t been patch notes yet.

JackFlash
08-26-2010, 01:19 AM
I noticed mobs kept running after stunned in South karana earlier today.

Geldohr - 32 Wizard

Arkis
08-26-2010, 04:09 AM
I will make a separate thread about this but charm no longer affects NPC pets. Normally they would vanish or something like that (good to just get rid of pets that are just a nuisance anyway). I am not sure if this was classic or not.

Gozer
09-01-2010, 12:42 AM
Mesmerise (level 4 enchanter spell) is still causing mobs to continue running in a straight line the direction they were traveling before Mes landed. Once Mesmerise wears off, the mobs appears where it should have been if it had stopped when cast on.