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RaldoMcdaldo
06-03-2014, 11:48 AM
Hi all, I am plying a troll shaman and went to unrest for the first time last night and found that I can't stand up much of the time to cast and can't shrink. I don't have nor can afford shrink potions at this point. Any advice on how to function as a big guy in unrest, with the catch 22 of not being able to cast/escape (even with sow) when BIG - and can't shrink because it's "outdoors" - (even though most of it does not appear as such), would be appreciated.

Daldaen
06-03-2014, 11:57 AM
Shared Wolf Form is about your only option. But I think Shrink should work in dungeons flagged outdoors. There's been some debate on it though no definitive proof leading to a fix on Shrinking.

RaldoMcdaldo
06-03-2014, 12:12 PM
So, it seems, for the most part, Unrest is a "small guy" mostly space - for with the indoor/outdoor shrink issue, large races are pretty much mostly limited, at best, to a group in a room that alows head space, and escaping when the excrement hits the fan, is not an option. If I were in a position to do so, I most certainly would change that - just because it appears to be unique relative to the overall game. There really isn't a logical reason for it except that "it's just the way it turned out".
Sometimes that is the most logical reason of all - for those without power to change.

evan1612
06-03-2014, 05:27 PM
I don't think the Unrest mansion was made by ogres or trolls, so it makes sense that the hallways and doors aren't big people sized.

But besides that, I took my ogre war and my ogre shaman to unrest for a few levels each character and had fun being so comically big in those tiny hallways.

Estu
06-03-2014, 09:54 PM
So, it seems, for the most part, Unrest is a "small guy" mostly space - for with the indoor/outdoor shrink issue, large races are pretty much mostly limited, at best, to a group in a room that alows head space, and escaping when the excrement hits the fan, is not an option. If I were in a position to do so, I most certainly would change that - just because it appears to be unique relative to the overall game. There really isn't a logical reason for it except that "it's just the way it turned out".
Sometimes that is the most logical reason of all - for those without power to change.

The logical reason for it is that Unrest is a dungeon on Faydwer, and the races of Faydwer don't include trolls and ogres. It wasn't designed for those races so you can't expect it to perfectly conform to their needs. Guk is a dungeon that was designed for trolls and ogres and you can tell that's the case because you can walk around in Guk without ducking.

That being said, Unrest is totally doable as a large race, as long as you're not the puller. The main camps are the yard (10-14ish), which is outdoors; the main room (15-20ish) which has a high ceiling; and the fireplace (20-30ish) which also has a high ceiling. The only real issue you'd have is trying to run when shit hits the fan, and as a shaman you can just gate when that happens, if you bind outside, which absolves you from the need to run through some narrow corridors. You can also probably avoid having a ton of aggro on you most of the time, even when things get dicey, since you're pretty much on heal duty at your level - so you can take your time running away when you need to since the monsters probably won't be beating on you all that much.

blondeattk
06-04-2014, 12:58 AM
need to use shrink potions (ants legs) for outdoor zones

applesauce25r624
06-06-2014, 04:38 AM
munchkin land