View Full Version : PBAOE
Vilkata
05-26-2014, 10:04 PM
I have a 45 chanter and want to start an aoe group. Would like to get another chanter and wizards/clerics/druids and test run on low lvl mobs to get our timing down. See Yoldi or Ashon in game.
Clark
05-26-2014, 10:06 PM
Sounds interesting to try!
Tasslehofp99
05-26-2014, 10:11 PM
If my enchanter was higher I would join, and my mage is probably out of range of anything you'd want to try.
Would be down to do droga AE faction though! :)
Daldaen
05-26-2014, 10:19 PM
To PBAE you either need an open zone, and have a bard kiter. Or a very linear zone, which you can bind in, to tag a mob and gate.
Chardok is great because of how linear it is. The mobs all run through the same path.
Pre-Chardok, in the 35-45 range, there aren't too many options. The old world 35-45 zones (Sol B, LGuk, Kedge) don't really have a linear path. LGuk sort of does if you aggro lord and pull it through to executioner maybe?
Kunark... Droga, we were messing around with AEing this the other day for faction. Were able to do 100~ mob pulls using 3 different people pulling. I could only see a group of 35-45 players pulling it off it you did a single 50~ mob pull using a necro puller with gate/FD, a cleric and 2 enchanters and 2 DPS.
Dalnir may be linear enough if you bind at entrance, tag a mob at kly and gate up. But that is likely too low of level.
Dreadlands/Burning Woods would probably work if you could get a bard to kite the zone then have a cleric heal them and zone it off (Skyfire strategy style). Would just have to ignore the wurms in BW and the drachnids in DL.
Tasslehofp99
05-26-2014, 10:22 PM
Would love to try AE Paw ;)
cynosis
05-26-2014, 10:29 PM
dont forget mages
Daldaen
05-26-2014, 10:29 PM
Personally I think AEing Kedge would be boss. Would need 2~ pullers, 2-3 enchanters and a cleric.
Puller #1 roots one of the backroom PHers, and gates to zone
Puller #2 roots the ferocious PHer and gates to zone
Both get healed, and zone out. Cleric hangs near corner, and DAs when mobs inc.
Should be... like 10 seahorses, 10 sharks, 10 swordfish 8~ pirahnas, 10-20 mermaids. Swordfish being between 30-35, rest being 40-50. Would be very boss.
Now that I think about it... I want to try this. Let me know if you get people interested, I have a 53 cleric who could help I suppose.
arsenalpow
05-26-2014, 10:30 PM
To PBAE you either need an open zone, and have a bard kiter. Or a very linear zone, which you can bind in, to tag a mob and gate.
Chardok is great because of how linear it is. The mobs all run through the same path.
Pre-Chardok, in the 35-45 range, there aren't too many options. The old world 35-45 zones (Sol B, LGuk, Kedge) don't really have a linear path. LGuk sort of does if you aggro lord and pull it through to executioner maybe?
Kunark... Droga, we were messing around with AEing this the other day for faction. Were able to do 100~ mob pulls using 3 different people pulling. I could only see a group of 35-45 players pulling it off it you did a single 50~ mob pull using a necro puller with gate/FD, a cleric and 2 enchanters and 2 DPS.
Dalnir may be linear enough if you bind at entrance, tag a mob at kly and gate up. But that is likely too low of level.
Dreadlands/Burning Woods would probably work if you could get a bard to kite the zone then have a cleric heal them and zone it off (Skyfire strategy style). Would just have to ignore the wurms in BW and the drachnids in DL.
We did BDA droga AE kills and I think our best pull was 273 with 4 pullers.
Daldaen
05-26-2014, 10:34 PM
Interdasting... where were you pulling from? We had 3 rooting. 1 at drop off near FM zone line and 1 at each of the Nurga zone lines. Tagging/rooting a mob up on the ledge at zone in, we thought would path down that eastern branch, but it always just jumped down and followed the western one.
Map for those who are confused by my description.
http://wiki.project1999.com/images/Map_droga.jpg
Vilkata
05-26-2014, 10:52 PM
Ive never been an active member of an aoe group before, id like to practice someplace safe like Dl with another chanter to get the stun cycle timed right. A druid could snare pull 20 or 30 mobs to do test runs. Just need wizards which seem to be in short supply.
Clark
05-27-2014, 05:01 AM
Would love to try AE Paw ;)
:D
themagicbum
05-27-2014, 01:23 PM
53 Wiz here looking to learn how to do AE pulls. Hit me up in-game to see if Im available. (Usually semi-afk while working)
Ikonoclastia
05-27-2014, 07:22 PM
To PBAE you either need an open zone, and have a bard kiter. Or a very linear zone, which you can bind in, to tag a mob and gate.
Chardok is great because of how linear it is. The mobs all run through the same path.
Pre-Chardok, in the 35-45 range, there aren't too many options. The old world 35-45 zones (Sol B, LGuk, Kedge) don't really have a linear path. LGuk sort of does if you aggro lord and pull it through to executioner maybe?
Kunark... Droga, we were messing around with AEing this the other day for faction. Were able to do 100~ mob pulls using 3 different people pulling. I could only see a group of 35-45 players pulling it off it you did a single 50~ mob pull using a necro puller with gate/FD, a cleric and 2 enchanters and 2 DPS.
Dalnir may be linear enough if you bind at entrance, tag a mob at kly and gate up. But that is likely too low of level.
Dreadlands/Burning Woods would probably work if you could get a bard to kite the zone then have a cleric heal them and zone it off (Skyfire strategy style). Would just have to ignore the wurms in BW and the drachnids in DL.
Chardok is great because it doesn't seem to have the aggro drop that it did on live. Actually the zones I tested in Kunark don't seem to have that.
This means you can train all of Chardok with pets / root while you couldn't on live. On the other hand it probably means you can't use aggro radius reducing spells on the King's guards, root one and single pull king to zone... which you could do in classic.
What should happen is King gets secondary aggro from the rooted guard, you pull king along out of range of the rooted guard. Rooted guard then loses chase on you but still retains aggro (if you go back towards chamber you'll pull the whole zone). King doesn't spread secondary aggro to mobs he passes by and arrives at zone line solo.
What does happen is King gets secondary aggro from rooted guard, you pull king along out of range of the rooted guard. Rooted guard then chases you when root breaks, spreading aggro to all mobs along path, king arrives at zone solo, followed by half of chardok and rooted guard.
Zones I tested were OT, can aggro something on one side, root it, run to the other with SoW, it'll break root and run all the way across to other side. Tried in LOIO too. Unintentionally, got aggroed low mana at windmill, ran to FV zone line with SoW, mob took a while but ran all the way to ZL which it shouldn't have done imo.
Man0warr
05-27-2014, 07:28 PM
If you root something and run away, it's not going to drop aggro unless you FD/zone/die. That's always how it worked on live.
Same for attacking a mob with a pet from far away, it's called pet pulling and was used in many places.
Castigate
05-27-2014, 07:38 PM
I remember a long while back there was talk of doing Emerald Jungle. I don't know if it ever panned out or if there was some issue with it, but it seems like around the right level for what you'd be looking to do.
Vilkata
05-27-2014, 10:50 PM
Lets stop talking and start killing. In game now.
Ikonoclastia
05-27-2014, 11:21 PM
If you root something and run away, it's not going to drop aggro unless you FD/zone/die. That's always how it worked on live.
Same for attacking a mob with a pet from far away, it's called pet pulling and was used in many places.
Nah its not how it worked on live. Pulling king to zoneline in Chardok was common and was almost always done by rooting a mob next to king after using calm on other mobs.
By the time root wore off you were out of pursuit range and the mob while still having aggro would not train the zone on you while you killed king.
Pet pulling from outside pursuit range was never a thing on live. Because mobs wouldn't persue you until you got back into pursuit range.
You can pull the Chardok King to zone in as follows:
Pacify everything around the king. Do not pacify the king.
Aggro - via Root or Mez - one mob NEAR the king. You need it to stay put until you are out of its chase range, or this doesn't work.
The king will chain-aggro off that mob and will follow you. Getting him the rest of the way to the zone is trivial and left up to the puller.
NO MOB WILL ASSIST THE KING, because he was not directly aggroed, and aggro doesn't pass from an indirectly-aggroed mob to a non-aggro mob.
If you directly aggro the king, everything will assist him as he passes them. You need to indirectly aggro him.
http://www.thesafehouse.org/forums/showthread.php?t=3782
Daldaen
05-28-2014, 07:02 AM
Yea that's late 2003.
At some point in 2003 I believe it was, they added a chase range (which exists on live still). If you get a certain distance away from a mob, it will forget about you and memblur. That isn't classic though. Mobs should never drop aggro in classic unless you FD/zone/memblur.
Champion_Standing
05-28-2014, 07:38 AM
Yea that's late 2003.
At some point in 2003 I believe it was, they added a chase range (which exists on live still). If you get a certain distance away from a mob, it will forget about you and memblur. That isn't classic though. Mobs should never drop aggro in classic unless you FD/zone/memblur.
This ^
webrunner5
05-28-2014, 09:38 AM
Paw would not work. There is 3 areas you have to pull from in there. I used to PL peeps on live in there for free years ago. Crazy XP for some of the low end people with a whole zone pull under their belt. :D
Yumyums Inmahtumtums
05-28-2014, 09:41 AM
Lol the best way to get the whole zone is to just pull past the double doors.
Erati
05-28-2014, 09:50 AM
AE Kedge would be insanely crazy
sharks have way to many hps, and mermaids would be annoying
I also dont think they would file in properly bc that zone can be bugged
( Dald shhhhhhhhhhh why you want people to start flooding Kedge... SHUSH )
also WTS Rain Caller 3.5K OBO PM me here I will deliver tonight
Orruar
05-28-2014, 10:01 AM
Chardok is great because it doesn't seem to have the aggro drop that it did on live. Actually the zones I tested in Kunark don't seem to have that.
This means you can train all of Chardok with pets / root while you couldn't on live. On the other hand it probably means you can't use aggro radius reducing spells on the King's guards, root one and single pull king to zone... which you could do in classic.
What should happen is King gets secondary aggro from the rooted guard, you pull king along out of range of the rooted guard. Rooted guard then loses chase on you but still retains aggro (if you go back towards chamber you'll pull the whole zone). King doesn't spread secondary aggro to mobs he passes by and arrives at zone line solo.
What does happen is King gets secondary aggro from rooted guard, you pull king along out of range of the rooted guard. Rooted guard then chases you when root breaks, spreading aggro to all mobs along path, king arrives at zone solo, followed by half of chardok and rooted guard.
Zones I tested were OT, can aggro something on one side, root it, run to the other with SoW, it'll break root and run all the way across to other side. Tried in LOIO too. Unintentionally, got aggroed low mana at windmill, ran to FV zone line with SoW, mob took a while but ran all the way to ZL which it shouldn't have done imo.
This was bug reported very early in Kunark, but sufficient evidence was never presented to prove it. But I remember exactly as you do. Once you were a good range away (maybe 1000 or so), mobs would stop pursuing you, though they could still transfer their agro list. So if you rooted some mob, ran far away, then a roamer pathed past it and towards you, close enough to be within the pursuit range, that one would come for you.
Orruar
05-28-2014, 10:04 AM
And the pursuit change thing didn't get added in 2003. I'm pretty sure it was 2002 or even 2001 when I first started noticing this weird thing Kunark mobs did on my druid (I started in 2001).
Erati
05-28-2014, 10:16 AM
there were no leashes in vanilla classic EQ
mobs chased you forever
Daldaen
05-28-2014, 10:17 AM
I can tell you for sure on EQMac, which had a 2002/2003 code split, mobs would pursue you across West Karana if you aggroed them. There wasn't any drop range. That was a more recent EQ thing.
Alenon
05-28-2014, 12:51 PM
On live we aoe'd lguk a lot. Like you said we'd pull from Lord to exe or sage. That being said I'm not sure what patching is like for it here
phacemeltar
05-28-2014, 01:29 PM
ill go. think 51 is too high?
edit: i play at random times during the day. tell me when is good and most likely i can go
themagicbum
05-28-2014, 04:04 PM
Maybe people interested in doing this can start leaving their average play time? I'm on most afternoons / evenings from about... 5 to 10 or 11 EST. Except for tonight cuz work popped on me late.
there were no leashes in vanilla classic EQ
mobs chased you forever
Vanilla, yeah that's true. But Kunark had pursuit range limits, maybe not all mobs / all zones. Not the same as a leash, iirc the mob didn't care how far it was from it's spawn point, it cared how far it was from you. Mob didn't forget you and would take up the chase if you came close enough (or somebody else pulled it close enough, lol), so between that and mobs agro'ring and chasing low levels lev'ing across DL I remember some really entertaining chaos.
saedain
05-28-2014, 05:15 PM
53 enchanter would be in PM me
iruinedyourday
05-28-2014, 06:29 PM
not that you'll want a bard for this, but a bard Bediroo is available to pull if you want to do this in BW or somewhere else outdoor tonight pst 6pm+
Vilkata
05-28-2014, 08:43 PM
If any enchanters want to get together for a simulated pull with lower lvl mobs to work on the stun cycle please contact me in game. ill avoid groups tonight for this purpose. I have a couple druid guildies who are willing to snare pull a bunch of mobs for us someplace safe.
Vilkata
05-29-2014, 08:40 PM
I'm still willing to do this. anyone want to get a group for burning woods?
iruinedyourday
05-29-2014, 08:45 PM
I'm still willing to do this. anyone want to get a group for burning woods?
I could pull for you later tonight :) got work for while/raid so im not 100% able to commit
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