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Uuruk
05-26-2014, 05:29 AM
Can't search forums on phone but was curious on what's some decent classes on here. I have a 30 mage now and he's fun but considering the move from blue for full time red.

Nekkojakk
05-26-2014, 05:33 AM
Probably depends on how you play. Solo or grouped.

Uuruk
05-26-2014, 05:34 AM
Both really have a duo buddy that rolled a mage with me. I was thinking maybe a warrior or monk.

Miller
05-26-2014, 05:46 AM
Both really have a duo buddy that rolled a mage with me. I was thinking maybe a warrior or monk.

any melee class is gonna need alot of gear to be viable if you're looking for a "decent pvp class" lowest entry melee class would probably be SK when it comes to gear/pvp viability. Casters are your best bet until you get some cash flow to provide a melee with gear to make them decent

Azure
05-26-2014, 11:46 AM
Yeah I would duo with ur buddy on two casters. Get gear, then roll melee twinks and duo again. It will be just as fast as starting fresh on untwinked melee chars.

Warriors and SKs are the ultimate end game pvpers for melee. Monk p good too, but wars are beast mode sorry, and SK HT is always viable for ganking low hp people.

Rogues and pal and ranger in that order, pal good support class, not really good for killing.

In int casters you have wiz>ench>mage>necro

in priests you have druid>shm>clr

Bards are bards.

Colgate
05-26-2014, 03:35 PM
hybrids are pretty bad here

all the pure melees are pretty strong

if you're new/bad at pvp, i'd go with wizard

wizard/enchanter is a pretty nasty pvp combo

cleric/enchanter is the best pve duo and both are great in pvp

LulzSect
05-26-2014, 04:20 PM
to my surprise CLR can solo and PvP + goog survivability

Imago
05-26-2014, 05:39 PM
any melee class is gonna need alot of gear to be viable if you're looking for a "decent pvp class" lowest entry melee class would probably be SK when it comes to gear/pvp viability. Casters are your best bet until you get some cash flow to provide a melee with gear to make them decent

Magikarp
05-26-2014, 06:52 PM
i find this thread (http://www.project1999.com/forums/showthread.php?t=149242) by our dear samwise gives a clear idea of what classes people think are pvp-easy

you have to read the poll results backwards like the torah to decypher the hidden message

Clark
05-26-2014, 07:08 PM
any melee class is gonna need alot of gear to be viable if you're looking for a "decent pvp class" lowest entry melee class would probably be SK when it comes to gear/pvp viability. Casters are your best bet until you get some cash flow to provide a melee with gear to make them decent

Tassador
05-27-2014, 07:27 AM
Go Gnome warrior or check in between legs for package verification IMO.

Gaanon
05-27-2014, 11:01 AM
If I could go back to day 1 on the box I would change - go Wiz or Ench > morph once you're rich into a War / Monk or just main the Wiz.

I would probably go warrior these days, their hit rate and damage is much higher than classic plus they have an unclassically long kick stun and cripple stun and very tanky which means you won't be focused.

Also, without a Tstaff(good luck) your monk will just be a sub par warrior, plus they are flooded currently.

You could just main a wiz, they are the best raid PVP class IMO - when Nihi has 8 or whatever Wizards you just eat a pell train from the melee's and die in one caster round which is not classic resist wise and really dumbs down raid PVP, but it is what it is the melee train can fuck you up too.

Ench would just be for farming > raiding.

Gaffin 7.0
05-27-2014, 11:09 AM
cleric

Gaanon
05-27-2014, 11:12 AM
Actually that's not fair Ench is a really good PVP class with dispells and skeleton illusion.

LulzSect
05-27-2014, 11:12 AM
http://25.media.tumblr.com/41c8bab0705b7ae84694d181ed252775/tumblr_miuuq7Cyz91rf3ebuo1_500.gif

Genedin
05-27-2014, 11:36 AM
Actually that's not fair Ench is a really good PVP class with dispells and skeleton illusion.

Don't forget minor illusion!

Nirgon
05-27-2014, 11:58 AM
Kick stun should be same as bash.

Cripple stun was like a half second each but you can disci and get tons in a row.

Kringe knows best but I think its about right here.

Whenever Alecta comes back I'd be happy to sit with him and iron everything out as far as resists here.

Hit rate and average hit damage are quit high here but as discussed in Velious threads they have the formula as close as they can get it for pve where mobs individual ac and atk has to be adjusted. Primal procs will be way too OP in pvp with the already high hit chance and avg hit on players here (presuming atk has anything to do with PvP currently).

Zalaerian
05-27-2014, 12:13 PM
Every class is viable. Some are just more forgiving than others when mistakes are made. Run out into the middle as an enchanter w/o skel up, your toast. Do it as necro with 2 DAs and shadowstep not so bad

Gaanon
05-27-2014, 12:25 PM
Kick stun should be same as bash.

Cripple stun was like a half second each but you can disci and get tons in a row.

Kringe knows best but I think its about right here.

Whenever Alecta comes back I'd be happy to sit with him and iron everything out as far as resists here.

Hit rate and average hit damage are quit high here but as discussed in Velious threads they have the formula as close as they can get it for pve where mobs individual ac and atk has to be adjusted. Primal procs will be way too OP in pvp with the already high hit chance and avg hit on players here (presuming atk has anything to do with PvP currently).

I played a war in Kunark/Velious epic war and shit, I don't remember my guy wrecking people as hard as here, and there was a lot of misses and shit.

I remember troll+fungi regen came into effect a lot more, here it's all burst from caster and melee which I might like more.

I also don't remember locking people down with kicks like that - or crippling disc locking people up, could be my memory none of this is fact I don't remember warriors being this nasty, or wizards for resist reasons.

Malone88
05-27-2014, 05:36 PM
From my limited RED experience, most of your low-level PvP is vs twinked melee
griefers and their backup healers in places like Unrest/MM/Oasis. Really,
no starting class has a chance against them. Perhaps your best best would
be to roll a bard and hope to run away from them :). Bards are also great in PVE
groups and can provide great support in group PVP. Also, they can solo decently
enough to provide some gear for selling or twinking your second char...

My two cents...

Drakaris
05-27-2014, 06:46 PM
Kick stun should be same as bash.

Cripple stun was like a half second each but you can disci and get tons in a row.

Kringe knows best but I think its about right here.

Whenever Alecta comes back I'd be happy to sit with him and iron everything out as far as resists here.

Hit rate and average hit damage are quit high here but as discussed in Velious threads they have the formula as close as they can get it for pve where mobs individual ac and atk has to be adjusted. Primal procs will be way too OP in pvp with the already high hit chance and avg hit on players here (presuming atk has anything to do with PvP currently).

Pretty much spot on. I had a monk on live and when swinging @ unbuffed casters I would still have a pretty high miss rate. AC was a factor in PvP, but mainly for damage mitigation (you would land hits on clothies for full damage or near it when hits did land), you still had a relatively similar miss rate.

Here melee would land hits on casters 95% of the time and for high damage. Also warrior disc stun with 1 handers is stupid. You get stun locked from full health to 0 health because the stuns last roughly 1-2 seconds. This is NOT classic. Warriors relied on getting that lucky crit for insane damage against their opponent and their superior HP/MR provided survivability, there was no stun lock like they do here.

Genedin
05-28-2014, 10:57 AM
Pretty much spot on. I had a monk on live and when swinging @ unbuffed casters I would still have a pretty high miss rate. AC was a factor in PvP, but mainly for damage mitigation (you would land hits on clothies for full damage or near it when hits did land), you still had a relatively similar miss rate.

Here melee would land hits on casters 95% of the time and for high damage. Also warrior disc stun with 1 handers is stupid. You get stun locked from full health to 0 health because the stuns last roughly 1-2 seconds. This is NOT classic. Warriors relied on getting that lucky crit for insane damage against their opponent and their superior HP/MR provided survivability, there was no stun lock like they do here.

I remember channeling gate in one cast on my 49 Barb shaman while 2 rangers were dual wield attacking me. On my wizard my gate is interrupted with 1 hit almost every time. I also don't remember getting hit so often for such high dmg.

Clark
05-29-2014, 07:01 PM
Pretty much spot on. I had a monk on live and when swinging @ unbuffed casters I would still have a pretty high miss rate. AC was a factor in PvP, but mainly for damage mitigation (you would land hits on clothies for full damage or near it when hits did land), you still had a relatively similar miss rate.

Here melee would land hits on casters 95% of the time and for high damage. Also warrior disc stun with 1 handers is stupid. You get stun locked from full health to 0 health because the stuns last roughly 1-2 seconds. This is NOT classic. Warriors relied on getting that lucky crit for insane damage against their opponent and their superior HP/MR provided survivability, there was no stun lock like they do here.

Damn

Bazia
05-30-2014, 04:50 AM
Drak is right about melees here, most of us long timers remember the huge melee buff put into place during classic because everyone was rolling wiz/dru and they were like unstopabble in that era.

I don't think the melee buff was ever repealed though and it's kind of ridiculous for rogues and monks in endgame kunark gear.

Genedin
05-30-2014, 09:42 AM
Just wait until Velious and the 2handed dmg bonus.

Drakaris
06-03-2014, 05:04 PM
Yeah the Devs will need to seriously review the Melee hit and interrupt rate in PvP once things like 2 handed damage bonus comes in if they want PvP to be balanced.

Buhbuh
06-03-2014, 05:58 PM
if you wanted warriors to resemble their class like on live in this era, you'd know kick stuns and mighty strike are complete horse shit.

they were .1 interrupts, the crippling/ critical blows had a smaller modifier (i.e. did less damage), and crippling blows weren't 100% stun rate.

you remember it that way, Gaanon, because it was that way.

The hit rate is very high/ interrupt rate on spells is high/ resisting is very hard.

i think Colgate noted that the reason Everquest PvP was skill based was because the fights were far more elongated than most games. I fought a paladin once for forty minutes once and eventually got the edge because his clarity wore off (my regen was enough to keep his damage minimal, which was also indicative of paladin DPS). That is not the case here.

50 on 50's didn't take 5 minutes - they took two hours.

But good luck championing those changes.

I mean enchanters, at the beginning of the server, complained that spells wouldn't land, but I'm still relegated to support as an enchanter. Once you recognize and accept that, the class becomes very fun. Pells, tash, buffs.

Buhbuh
06-03-2014, 06:22 PM
the miss rate became less once melees got that primal proc though, if you remember that, but that's because every combat stat became maxed and atk power shot through the roof with those weapons. just supercharges a melee.

I think the static hit rate is there on top of your dex vs. an opposing player's agility. or at least that's what i was told.

Potus
06-03-2014, 06:25 PM
Melees need nerfed so fucking hard on this server. Velious going to be more broken than it was on live.

Supaskillz
06-03-2014, 06:38 PM
Actually that's not fair Ench is a really good PVP class with dispells and skeleton illusion.

I must be doing it wrong. I dispel people, tash them, then get mez resisted until I'm dead Or gate. I pretty much only win 1v1 pvp when a caster barely in pvp range attacks me and I can land a spell. The fact that usually the fight starts by my charmed pet getting dispelled and me frantically trying to not take an xp death also doesn't help.