PDA

View Full Version : EQ experience - Red server rocks! (well...sorta)


Oglepole
05-21-2014, 01:03 PM
I just wanted to tip my hats off to the devs and community on the red server. While there is some trolling and the ooc is constantly under flame, the server as whole really makes me feel like I am back playing that classic EQ again.

Last weekend me and my friend finally decided to start some characters here (Iskar Monk/Shaman). We had NO idea what we were getting ourselves into haha. While some of these probably seem obvious to most veterans on this server, they came as fun surprises to me and my friend as we learned the sever this last week. These were what really stood out to us and made it a lot fun.

This includes but is not limited to...

1. Kurn Tower battle rumble! Its like potty training for Mistmoore castle trolling. We learned the value of spamming /who once in awhile and even managed to get our first PvP win by knowing a semi-twink was heading our way (This may have been after he owned us 4-5 times haha). The guy was even nice enough after the fun battle to come with his druid and pl buff us for a bit!

2. Kunark is a safe place typically - giant forts seem to be our friend. Until a wizard gets levitated and starts nuking my shaman friend and I cant reach the wizard because because I am a monk :(. WTB levitate.

3. Apparently some guilds like to claim areas. Notably for me and my friend, Flowers in guk. What would of been a boring AC camp day turned into a nightmare battle for survival against a very bored and twinked out warrior. In the end we got our Legs/Arms that we wanted, but what a fun struggle. Also learned how lame plug pulling is :(! Is that always going to be around?

4. There is a very angry halfing named Dunkin in Mistmoore and the only way to defeat him is with a SSD, and running for your life. During this entire encounter a friendly monk offered me a wu's trance stick that I desperately needed. What ensued? Me screaming at my friend to bait himself so I could get the trade, then we ran for our lives. Don't worry, we still got /shout shit talked as we made our escape with our tail between our legs (See that pun there!).

5. Finally - I love how the Red server makes you develop friendships with other new players. Why run around as a dou when you can have the safety of a group of 4-5 people? We already have a core group of 4 people now that play together most nights. Not to mention...I dont have to be the fastest monk, just faster then some of the other people in my group when the gankers come :D!

Thank you for the fun first week Red server! I look forward to the mayhem as I continue to level!

My body is ready. :cool:

-Oglepole 36 Monk

Vile
05-21-2014, 01:05 PM
Also learned how lame plug pulling is :(! Is that always going to be around?

I am known to plug myself and I would love for them to make plugging not an option.

Just force pop the char on the other side with auto attack on or something..

Would make PvP overall more fun. Not classic, but would be better for the server imo.

Smedy
05-21-2014, 01:09 PM
I am known to plug myself and I would love for them to make plugging not an option.

Just force pop the char on the other side with auto attack on or something..

Would make PvP overall more fun. Not classic, but would be better for the server imo.

it amazes me the argument shits classic rules over completely broken mechanic where anyone has literally zero risk of dying since there's zonelines at 99% of all areas of the world

remove plugging ffs it would rock

no chewie dont
05-21-2014, 01:14 PM
Who plugged first tho and who stayed thru 3 waves of bindrushes? Just wondering

Vile
05-21-2014, 01:16 PM
remove plugging ffs it would rock

Agreed.

I recently fought Exed maybe last week in KC 1v1.. even though he had a Sword of Rile, was hitting me for 130s and proc'd the shield... all I had to do was plug...and a kill he deserved, was taken away from him.

Why would I NOT plug in this situation?

We spoke after, I told him gf.. and we talked about how shitty plugging is in general.

Oh well... I think that should be #1 priority.. would stop a lot of zone hopping drama over important fights as well. PvP will happen swiftly and we'll all get on with LnSing etc..

Vile
05-21-2014, 01:17 PM
+1 for chewie sig

Oglepole
05-21-2014, 01:22 PM
Who plugged first tho and who stayed thru 3 waves of bindrushes? Just wondering

Hahaha, I wasn't ripping on you or anything - it was a good experience over all. When you first attacked early in the day I didnt even know what plugging was (hence why I kept zoning back and forth in the water like an idiot). It wasn't until after "someone" got trapped between the lguk/uguk zoneline that my shaman friend had to explain where you went :cool:.

Your SK was out of range of everyone but my friend :( it made me so mad that I could not help him against you.

Tradesonred
05-21-2014, 05:13 PM
I just wanted to tip my hats off to the devs and community on the red server. While there is some trolling and the ooc is constantly under flame, the server as whole really makes me feel like I am back playing that classic EQ again.

Last weekend me and my friend finally decided to start some characters here (Iskar Monk/Shaman). We had NO idea what we were getting ourselves into haha. While some of these probably seem obvious to most veterans on this server, they came as fun surprises to me and my friend as we learned the sever this last week. These were what really stood out to us and made it a lot fun.

This includes but is not limited to...

1. Kurn Tower battle rumble! Its like potty training for Mistmoore castle trolling. We learned the value of spamming /who once in awhile and even managed to get our first PvP win by knowing a semi-twink was heading our way (This may have been after he owned us 4-5 times haha). The guy was even nice enough after the fun battle to come with his druid and pl buff us for a bit!

2. Kunark is a safe place typically - giant forts seem to be our friend. Until a wizard gets levitated and starts nuking my shaman friend and I cant reach the wizard because because I am a monk :(. WTB levitate.

3. Apparently some guilds like to claim areas. Notably for me and my friend, Flowers in guk. What would of been a boring AC camp day turned into a nightmare battle for survival against a very bored and twinked out warrior. In the end we got our Legs/Arms that we wanted, but what a fun struggle. Also learned how lame plug pulling is :(! Is that always going to be around?

4. There is a very angry halfing named Dunkin in Mistmoore and the only way to defeat him is with a SSD, and running for your life. During this entire encounter a friendly monk offered me a wu's trance stick that I desperately needed. What ensued? Me screaming at my friend to bait himself so I could get the trade, then we ran for our lives. Don't worry, we still got /shout shit talked as we made our escape with our tail between our legs (See that pun there!).

5. Finally - I love how the Red server makes you develop friendships with other new players. Why run around as a dou when you can have the safety of a group of 4-5 people? We already have a core group of 4 people now that play together most nights. Not to mention...I dont have to be the fastest monk, just faster then some of the other people in my group when the gankers come :D!

Thank you for the fun first week Red server! I look forward to the mayhem as I continue to level!

My body is ready. :cool:

-Oglepole 36 Monk

Server needs more non-toxics like this guy. Had fun times with him at the giant fort.

Hopefully plugging gets patched at some point. It will change alot in how people move around in zones, general strategies around not being able to plug anymore. I do it just because everybody else is doing it and in group pvp you put yourself at a big disadvantage if you dont plug and everybody youre fighting does it.

Welcome to the server

Zalaerian
05-21-2014, 05:22 PM
remove plugging ffs it would rock

defener
05-21-2014, 06:28 PM
wtf is plugging?

Pitborn
05-21-2014, 07:21 PM
Turn off your computer / end client while zoning so you don't pop on the other side.

heartbrand
05-21-2014, 07:54 PM
If they remove plugging I might just have to keep the old mallet out at all times

Doors
05-21-2014, 08:27 PM
The zoneline has robbed me of much glory.

Naeyi
05-21-2014, 08:33 PM
chewie makes guk fun, it's no longer just ivu to camp, sit and watch netflix. You'll eventually learn all of his alts, their level ranges, and /who friends constantly to figure out what he's bringing in next. also when he can't kill you funny things happen in /o

Sheriff
05-21-2014, 08:49 PM
I just wanted to tip my hats off to the devs and community on the red server. While there is some trolling and the ooc is constantly under flame, the server as whole really makes me feel like I am back playing that classic EQ again.

Last weekend me and my friend finally decided to start some characters here (Iskar Monk/Shaman). We had NO idea what we were getting ourselves into haha. While some of these probably seem obvious to most veterans on this server, they came as fun surprises to me and my friend as we learned the sever this last week. These were what really stood out to us and made it a lot fun.

This includes but is not limited to...

1. Kurn Tower battle rumble! Its like potty training for Mistmoore castle trolling. We learned the value of spamming /who once in awhile and even managed to get our first PvP win by knowing a semi-twink was heading our way (This may have been after he owned us 4-5 times haha). The guy was even nice enough after the fun battle to come with his druid and pl buff us for a bit!

2. Kunark is a safe place typically - giant forts seem to be our friend. Until a wizard gets levitated and starts nuking my shaman friend and I cant reach the wizard because because I am a monk :(. WTB levitate.

3. Apparently some guilds like to claim areas. Notably for me and my friend, Flowers in guk. What would of been a boring AC camp day turned into a nightmare battle for survival against a very bored and twinked out warrior. In the end we got our Legs/Arms that we wanted, but what a fun struggle. Also learned how lame plug pulling is :(! Is that always going to be around?

4. There is a very angry halfing named Dunkin in Mistmoore and the only way to defeat him is with a SSD, and running for your life. During this entire encounter a friendly monk offered me a wu's trance stick that I desperately needed. What ensued? Me screaming at my friend to bait himself so I could get the trade, then we ran for our lives. Don't worry, we still got /shout shit talked as we made our escape with our tail between our legs (See that pun there!).

5. Finally - I love how the Red server makes you develop friendships with other new players. Why run around as a dou when you can have the safety of a group of 4-5 people? We already have a core group of 4 people now that play together most nights. Not to mention...I dont have to be the fastest monk, just faster then some of the other people in my group when the gankers come :D!

Thank you for the fun first week Red server! I look forward to the mayhem as I continue to level!

My body is ready. :cool:

-Oglepole 36 Monk

Was fun pvp, glad you liked the pl and I'm happy you stuck around!

Kesulos
05-21-2014, 09:55 PM
I learned that root is useless and that I have a faster computer than Chewie and Balwin. Also, dont get cocky vs a warrior 100% vs 10% or you will get cripped for 412 x2 and die.

no chewie dont
05-21-2014, 10:53 PM
that "oh shit" moment
http://i1227.photobucket.com/albums/ee432/robn3030/EQ000533_zps23c29a87.png

Clark
05-21-2014, 11:33 PM
Good thread.

thugcruncher
05-21-2014, 11:50 PM
wtf is plugging?

Naeyi
05-22-2014, 12:56 AM
wtf is plugging?

Turn off your computer / end client while zoning so you don't pop on the other side.

This is plugging, you zone and force disconnect yourself.

Unlike normal /q or disconnects, the character doesn't become a NPC that pvps better than the player who /q. They just never show up on the other side of the zone line.

superapan
05-22-2014, 07:14 AM
Is plugging even fixable, or is it part of some EQ code fundamentals?

Tradesonred
05-22-2014, 02:46 PM
Is plugging even fixable, or is it part of some EQ code fundamentals?

I think rogean can patch it because he had a thread about this a year ago where he asked opinions or something like that

Vile
05-22-2014, 02:49 PM
Is plugging even fixable, or is it part of some EQ code fundamentals?

it's fixable.. little bit of logic can force character to pop on other side of zone if disconnected..

just hope they do it :)

Genedin
05-22-2014, 02:53 PM
I hope they do it too. Removing plugging would be glorious.

superapan
05-22-2014, 05:11 PM
I think rogean can patch it because he had a thread about this a year ago where he asked opinions or something like that
Okay, I gotta go look for that thread. I fear I'll read the same old "it's classic" argument though :(. Can't think of any other reason not to fix it, though wish they did.

no chewie dont
05-22-2014, 05:39 PM
if someone plugging from you makes you mad you have a couple options
1) wait at the zoneline for them to come back
2) play better next time to prevent them from making it to the zoneline

shits classic nameen
that being said, if there was no plugging i would get 5x as many kills easily
i would also die twice as much, so like twice a month on a bad month

Ando
05-22-2014, 07:06 PM
.

Rollbackprices
05-22-2014, 07:42 PM
You simply can't haphazardly remove something like plugging from a game like Everquest. To remove it is to give greater power to classes that can gate and completely shit on melee classes. Sure a lot of people would enjoy it for group vs group or guild vs guild, but the ramifications for newer players, ungrouped melee, and small xp groups would be seriously damaging.

Requesting a mechanic like this without any limitations (like antiplug for lvl 56-60) only shows a players ignorance and/or desire to grief. Enough with the unclassic changes and interference.

superapan
05-23-2014, 11:35 AM
You simply can't haphazardly remove something like plugging from a game like Everquest. To remove it is to give greater power to classes that can gate and completely shit on melee classes. Sure a lot of people would enjoy it for group vs group or guild vs guild, but the ramifications for newer players, ungrouped melee, and small xp groups would be seriously damaging.

Requesting a mechanic like this without any limitations (like antiplug for lvl 56-60) only shows a players ignorance and/or desire to grief. Enough with the unclassic changes and interference.
You defend plugging cause it's...balancing? That's pretty absurd. Yes, people would die more...so what? YT means a corpse run, that's it. How is that seriously damaging?

Tradesonred
05-23-2014, 11:45 AM
You simply can't haphazardly remove something like plugging from a game like Everquest. To remove it is to give greater power to classes that can gate and completely shit on melee classes. Sure a lot of people would enjoy it for group vs group or guild vs guild, but the ramifications for newer players, ungrouped melee, and small xp groups would be seriously damaging.

Requesting a mechanic like this without any limitations (like antiplug for lvl 56-60) only shows a players ignorance and/or desire to grief. Enough with the unclassic changes and interference.

Whats not classic is mostly everyone knowing how to plug. There was alot more zone hopping on Rallos than plugging. Everybody plugs, all classes. Removing it will make PVP more dangerous and significant, you will have to think about what you do more thoroughly.

I will concede that it will make it harder on non-twinks, people starting without a big crew to not be able to plug vs a fight they have basically 0% chance of winning.

no chewie dont
05-23-2014, 12:11 PM
You simply can't haphazardly remove something like plugging from a game like Everquest. To remove it is to give greater power to classes that can gate and completely shit on melee classes. Sure a lot of people would enjoy it for group vs group or guild vs guild, but the ramifications for newer players, ungrouped melee, and small xp groups would be seriously damaging.

Requesting a mechanic like this without any limitations (like antiplug for lvl 56-60) only shows a players ignorance and/or desire to grief. Enough with the unclassic changes and interference.

They already haphazardly removed exp loss on pvp death, added a nonclassic exp bonus, and changed level range
while I agree with u, unfortunately anything can happen

HippoNipple
05-23-2014, 12:28 PM
They already haphazardly removed exp loss on pvp death, added a nonclassic exp bonus, and changed level range
while I agree with u, unfortunately anything can happen

This server is closet to RZ rules and no exp loss and 4 lvl range is classic. Just need item loot and it would be solid but I know that would make most of the people quit.

Exp bonus isn't classic but even you can't deny the population influx has been great for everyone.

Tradesonred
05-23-2014, 12:46 PM
This server is closet to RZ rules and no exp loss and 4 lvl range is classic. Just need item loot and it would be solid but I know that would make most of the people quit.

Exp bonus isn't classic but even you can't deny the population influx has been great for everyone.

They should do what i suggested many times. Optional item loot system, which you use by flagging yourself at a NPC like priest of discord. You can then loot and be looted by other players who also flagged themselves. You cant unflag for 2 weeks or a month. 80% of dmg has to be done by flagged players for player to become lootable upon death or something.

Not ideal but something to fuck around with.

no chewie dont
05-23-2014, 12:51 PM
Talking about haphazardly changing rulesets 3 years into a server, not talking about what would be classic

Nirgon
05-23-2014, 12:52 PM
Worry about custom shit like no plugging after the classic shit is finished.

Vote against anything custom btw as per usual.

Rollbackprices
05-23-2014, 08:32 PM
You defend plugging cause it's...balancing? That's pretty absurd. Yes, people would die more...so what? YT means a corpse run, that's it. How is that seriously damaging?

I never said it was balancing, but this custom change favors those that can gate. Its silly to introduce unnecessary changes that create imbalances. Theres simply no reason to make a game like EQ more punishing or time consuming than it already is (more corpse runs, gee I can't wait). Especially when, off the top of my head, I can come up with significantly better alternatives. For one, you can simply lock an account out of the game for 10 minutes (or 15 or 30 minutes) if they happen to disconnect while zoning. This allows the other player to get away and heal, or a player or raid to have time to kill mobs or even a raid boss while their opponent is unable to log in. Problem solved, but wait, you're upset because you didn't get yellow text, classic eq be damned. Learn to draw your opponents away from zone lines.

You people are so worried about boosting your epeens you're willing to fuck up the game in order achieve it.

Fame
05-23-2014, 08:37 PM
wtf is plugging?

think its something like shoving pills up your ass before you die in pvp, not sure tho

Rollbackprices
05-23-2014, 08:47 PM
Whats not classic is mostly everyone knowing how to plug. There was alot more zone hopping on Rallos than plugging.

Either you were a complete newb, or you did not play rallos zek early on because EVERYONE knew how to plug. I did not know a single person from kunark on that wasn't well aware of plugging, though it was more problematic back then than it is today. Also the load speeds in zoning varied so much back then based on computer and internet speed, zoning was often all you needed to get away.

Clark
05-23-2014, 09:01 PM
think its something like shoving pills up your ass before you die in pvp, not sure tho

Omg

Beastro
05-24-2014, 01:51 AM
Was coughing when this threads title caught my eye.

All I saw was "red rocket".

Zuranthium
05-24-2014, 07:47 AM
You simply can't haphazardly remove something like plugging from a game like Everquest. To remove it is to give greater power to classes that can gate and completely shit on melee classes.

Melee are more powerful than casters.

It doesn't give more power to casters anyway. Casters can already gate and return. What exactly is your point? If you are running from a caster and zone out, then the caster is generally going to be out of line of sight and/or out of cast range when trying to follow. Plugging mainly removes the threat from the other end of the zone.

Removing plugging actually favors melee even more, because casters with no mana can't plug and escape death. Do you not realize that casters have finite resources whereas melee do damage, FULL damage, as long as they are over 20% health?

no chewie dont
05-24-2014, 01:42 PM
doesnt gate only cost like 80 mana

Fame
05-24-2014, 06:53 PM
Omg

;)

Zuranthium
05-24-2014, 08:24 PM
It also takes time to cast and can be interrupted.