View Full Version : necro vs ench
Afflictus
08-23-2010, 12:08 AM
I have a level 16 necro right now and I am wondering if I should switch over to enchanter. I usually only have time to solo or duo, but the enchanters I have duoed with were pretty good. I dig how they can lull, mez and charm almost anything. And it looks like enchanters make more coin through item sales and charging people for clarity.
I like to solo, but I also like to group and not feel useless. Necro dots take to long, necro heals at 20 don't look to good, and my pet just punches stuff while cackling.
Does anyone have suggestions as to why one class would be better than the other to play?
Eternal-Elf
08-23-2010, 12:26 AM
If you like to solo then Necro will be all the way to the end, however Enchanter I think are the best soloers in the game at 50.
XeldiablosX
08-23-2010, 01:09 AM
Enchanters are good, but I still have to go for the necro all the way as far as best soloer hands down.
William_Munny15
08-23-2010, 01:44 AM
IF you like to solo, definatly a necro, the mana regen of lich vs clarity tips slightly in the necro's favor, but snare/FD and a decent pet go a long way in soloing. A high level enchanter or bard though, can solo the best at end game
Bubbles
08-23-2010, 07:36 AM
Necro 1-49, Enchanter 50.
azeth
08-23-2010, 07:44 AM
Necro 1-49, Enchanter 50.
truth.
Meepo is a 50 mage with Fire staff from PoHate - On Seafury Island a single, weaponless fire pet without burnout III can drop a seafury in ~1.5minutes. With double daggers + burnout III it takes between 55-65 seconds without any assistance whatsoever from the mage.
Kashi is a 50 enc with 236 cha - Rune III (jasper), distanced Tashania + Allure provides a safe/solid 2 minute charm on a Seafury. She uses Swift Like the Wind and her pet can drop other Seafuries in ~30-40 seconds. People may argue this method seems unsafe, however with Jboots and a cheap component like Jasper for Rune III, it's completely affective. Not to mention in regards to Seafuries a 50 enchanter can find themselves in a very fast moving cycle. Basically Allure + haste on your pet + slow on your pulls will 9 out of 10 times allow you 2 kills before your charm drops. Kashi usually ends up with her pet at ~20% after the second kill/charm drops and she just hits it once with Discordant Mind then pulls another pet to go finish it.
Edit - Look above, look how retarded easy Mage life is.
madara
08-23-2010, 07:47 AM
Was kinda waiting for kunark before making a necro myself. Whats it like kiting without sow? Is the necro snare enough? I noticed while trying to take down a dune spider with my druid the darn thing even snared kept hitting me at 11.
gprater
08-23-2010, 08:39 AM
Necro 1-49, Enchanter 50.
what happens at 50?..new charm or what?
Lill-Leif
08-23-2010, 08:49 AM
Whats it like kiting without sow? Is the necro snare enough?
Darkness-line of spells is enough, but sow makes your life easier :)
azeth
08-23-2010, 09:01 AM
what happens at 50?..new charm or what?
read my post above. Bubbles is probably just referring to Allure and saying "level 50" in terms of implying the ENC has high CHA and Allure.
Striiker
08-23-2010, 11:30 AM
My experiences have been that my necro can solo better in some cases and in others, my enchanter can. The great thing about the enchanter (as you had observed) is that with lull + mez etc. an enchanter can solo in areas which would be suicide for a mage or necro. I can run around in SolA with my enchanter and get past mobs I don't want to fight or split a spawn using these spells. I really do agree though that a necro is better at soloing. Darkness(snare), mana regen, hp regen, heals, feign death all are very powerful in the hands of a skilled player. Necros are also always a welcome addition in my groups.
guineapig
08-23-2010, 12:05 PM
Necros have much better survivability chances when the shit hits the fan.
Feign death tops any other temporary solution such as stuns and mezes. Combine this with the ability to heal yourself and you rarely have to resort to gating out of a bad situation.
Chanters are very powerful it's true, but everything has to be in alignment for the enchanter to pull of amazing feats. 1 bad resist at the wrong time and we don't get a pause button like necros do.
Striiker
08-23-2010, 12:19 PM
Necros have much better survivability chances when the shit hits the fan.
Feign death tops any other temporary solution such as stuns and mezes. Combine this with the ability to heal yourself and you rarely have to resort to gating out of a bad situation.
Chanters are very powerful it's true, but everything has to be in alignment for the enchanter to pull of amazing feats. 1 bad resist at the wrong time and we don't get a pause button like necros do.
All very true.. Well said! Feign Death is an amazing ability because it does let you get away from those bad times. Hunting deep in SolA is great as a solo enchanter. Lulling, mezzing, etc... But when you don't want something to go wrong, it does.. It can be a roaming add or a train.. Nothing like seeing a boatload of goblins running past you after someone else.. You REALLY want to have gate mem'd AND enough mana otherwise, find somewhere to die which will be a less painful spot for the inevitable CR. FD in these situations would certainly save a lot of lost time and XP.. (especially time in a zone where everything sees past invis..)
Overcast
08-23-2010, 12:25 PM
I guess to sum these two up...
An enchanter is as good in a group as a Necro is good solo.
An enchanter solos like a Necro groups.
Both 'do-able' - just depends on which part you want to put priority on. The enchanter solos well enough to kill some when they can't find or don't want a group, but don't expect to knock out a level a day.
Necro's are great in groups, but most groups don't actively look for them, since 90% are soloing. As a Necro you might group, hang out for an hour - look at your XP bar, and say 'dang guys, gotta go, cya' - and be off soloing again.
That's my recollection from Live - playing both over 60.
You are right - Necro has a better chance of staying alive when it hits the fan - but with a group, the chances of things hitting the fan with a good enchanter and a group that can keep from screwing up CC are much slimmer :)
redghosthunter
08-23-2010, 01:00 PM
If its your first toon go NEC. You can gear out your ENC with the drops that you can farm - solo on the NEC. Lets face it ENCs are way more gear needy. A naked NEC can own, where as a naked ENC ouch.
Tallenn
08-23-2010, 01:08 PM
My necromancer is the only character I have that only mems gate when I actually want to gate (I don't regularly play any gate-impaired classes).
HippoNipple
08-23-2010, 02:57 PM
My experiences have been that my necro can solo better in some cases and in others, my enchanter can. The great thing about the enchanter (as you had observed) is that with lull + mez etc. an enchanter can solo in areas which would be suicide for a mage or necro. I can run around in SolA with my enchanter and get past mobs I don't want to fight or split a spawn using these spells. I really do agree though that a necro is better at soloing. Darkness(snare), mana regen, hp regen, heals, feign death all are very powerful in the hands of a skilled player. Necros are also always a welcome addition in my groups.
If you want to single pull you can just mez as a necro, then have pet attack other mob, and FD to lose aggro on the mezed mob. If resisted you can just FD and try again, without losing pet as well if you have enough room.
If you want to get past a certain mob and to a safe point, you can just put up an absorb shield, then harmshield which makes you invul for 30 seconds, run to whatever safe spot you want and then fd after it runs out, and with the absorb up you can fd easy.
Arclanz
08-23-2010, 04:23 PM
I've only ever played a necro in OMM and was amazed at how versatile they are. Heal self; heal others; mez; great dps. Really an amazing class and I'm not surprised to see so many folks playing them solo. Love to have them in groups, though.
I've played an enchanter up to 65 so I have a lot more experience with chanters versus necro.
nicemace
08-23-2010, 05:46 PM
when your charming undead with a necro, they are superior to enchanters mainly cause of feign death.
however when not fighting undead, i'd take enchanter any day. youre not gonna see necro's soloing all of seb once kunark hits (except crypt)
HeallunRumblebelly
08-23-2010, 06:56 PM
what happens at 50?..new charm or what?
It's also the type of killing you do at 50 that radically changes. Pre-50 you're just skullfucking blues with aggro kiting and a hasted pet (necro wise). But at 50 it's all about making that money, and at least enchanters can venture outside of deadside guk D= Necros, masters of Frenzy, Lord, and AM~ and note that you'll generally be competing with a mage for frenzy or AM, while enchanters can go off and pretty much kill anything solo except the post-buff freeti lord (late-fistbump on that buff btw <3)
Of the major loot camps available outside of seafuries...
Necros: dead side guk
mages: frenzy, AM, MM nameds (fangs, HBCs, diamondines, etc) + Bubble / Boil
Enchanters: Everything previous mentioned + king + all of fucking kedge (pretty sure I saw Glitch kill squallsurge / estrella solo) and with a cleric can duo efreeti (the best loot camp in the game atm)
Enchanters just take off and wins hands down.
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