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View Full Version : Game Mechanics: Pet Aggro - a suggestion


Splorf22
05-19-2014, 10:06 PM
is currently insane. I just did a monk fight in LOIO, and the L40 charmed dwarf merchant was generating more hate than my L60 epic/shissar warrior. I know that pet aggro has recently been tuned upwards for the sake of magicians getting stomped less, but in my opinion this is just as unbalanced.

The problem is that the charmed pets do 2-3x as much damage as the elementals and skeletons, so it's going to be very hard to tune such that both types generate a reasonable amount of hate. My suggestion is to make each NPC generate hate as a primarily function of its level and not the damage it does. Since the charmed pets and elementals have similar levels they can be tuned in a similar way.

I have no idea how classic this is.

Haynar
05-19-2014, 10:33 PM
Easy solution.

Don't use charmed pets?

H

Splorf22
05-19-2014, 10:46 PM
Easy solution.

Don't use charmed pets?

H

https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRcCeziunpLoyA-o_QLgTDmP8_qZpGz7VInrwVjLzWvWN6Jw0_1

Haynar
05-19-2014, 10:48 PM
Or use more pets? I forget the number. But after a certain point their aggro drops.

Scrubosaur
05-19-2014, 10:51 PM
It's called risk vs reward. You charm a pet that hits like a truck = good chance you are going to be an oil spot when it breaks. If it had a set duration it would be different but as we all know charm loves to break when you need it to hold the most.