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Colgate
05-17-2014, 10:28 PM
to check my sig, nizzar

Elderan
05-17-2014, 10:40 PM
to check my sig, nizzar

You still play?

Sektor
05-17-2014, 10:42 PM
You still play?

Who are you?

Elderan
05-17-2014, 10:43 PM
Who are you?

Your superior.

Colgate
05-17-2014, 10:43 PM
You still play?

not much lately, the size of these guilds disgusts me

Elderan
05-17-2014, 10:48 PM
not much lately, the size of these guilds disgusts me

Way its going to go in velious though. At some point the 2nd guild will break into two smaller and at that point another should pop up creating 3 smaller and one large guild.

Colgate
05-17-2014, 10:49 PM
Way its going to go in velious though. At some point the 2nd guild will break into two smaller and at that point another should pop up creating 3 smaller and one large guild.

velious is not coming out anytime soon

anybody who actually believes that it is is completely oblivious to how much they've actually progressed on the content

Utanven
05-17-2014, 11:17 PM
not much lately, the size of these guilds disgusts me

Lololol... You were fine with it a month ago when winning? Great choice for pd robe right Azrael recruits? Ahahah soooo good. Azrael pvp.org.

Slathar
05-17-2014, 11:22 PM
Lololol... You were fine with it a month ago when winning? Great choice for pd robe right Azrael recruits? Ahahah soooo good. Azrael pvp.org.

http://big.assets.huffingtonpost.com/tsnnosense.gif

Colgate
05-17-2014, 11:33 PM
Lololol... You were fine with it a month ago when winning? Great choice for pd robe right Azrael recruits? Ahahah soooo good. Azrael pvp.org.

i had no issue when it was 20-30v20-30 each repop day

now it's 50+v50+ and with numbers that large, mass pvp isn't even fun regardless of who wins

v dum

Pitborn
05-17-2014, 11:39 PM
i had no issue when it was 20-30v20-30 each repop day

now it's 50+v50+ and with numbers that large, mass pvp isn't even fun regardless of who wins

v dum

Do not understand that logic.

Com_Truise
05-17-2014, 11:39 PM
yearly reminder
to brush your teeth, nizzar

Lasher
05-17-2014, 11:45 PM
i had no issue when it was 20-30v20-30 each repop day

now it's 50+v50+ and with numbers that large, mass pvp isn't even fun regardless of who wins

v dum

For me its really fun, Not sure if you played pvp during kunark and velious but this reminds me of the battles on TZ during velious era when ToV ent was like 60 on 60

LostCause
05-17-2014, 11:53 PM
i had no issue when it was 20-30v20-30 each repop day

now it's 50+v50+ and with numbers that large, mass pvp isn't even fun regardless of who wins

v dum


dat logic

Utanven
05-17-2014, 11:59 PM
i had no issue when it was 20-30v20-30 each repop day

now it's 50+v50+ and with numbers that large, mass pvp isn't even fun regardless of who wins

v dum

Makes no sense. I guess it's less fun getting dirtnapped & calling LNS everyday. The mad. How long you think your apps will stick it out?

Ezpk
05-18-2014, 12:12 AM
https://31.media.tumblr.com/c8b11ded9732ed637b86b7ccdd1b8da5/tumblr_inline_my4ukd2bTo1rk2kpf.gif

Colgate
05-18-2014, 12:42 AM
the resist code and melee accuracy/interrupt code caters to zergs

it's not as apparent in smaller numbers like 25v25

not really rocket surgery bros

Lasher
05-18-2014, 12:44 AM
zerg is relative.

50v50 is not a zerg

Colgate
05-18-2014, 01:39 AM
i'm thinking zerg relative to what you actually need to kill the raid mobs; every single mob in this game can be killed with fewer than 30 people

the pvp code here also means that 9 out of 10 times the side with more players will win, whereas with a more classic pvp code i could feasibly contest with a smaller elite crew of players. there's no way to outplay draughts and sunstrikes hitting the way they do and melees hitting/interrupting as much as they do

the situation here means that if i want to compete, i have to mass recruit random people even if they're huge faggots

Littlegyno 11.0
05-18-2014, 01:43 AM
i'm thinking zerg relative to what you actually need to kill the raid mobs; every single mob in this game can be killed with fewer than 30 people

the pvp code here also means that 9 out of 10 times the side with more players will win, whereas with a more classic pvp code i could feasibly contest with a smaller elite crew of players. there's no way to outplay draughts and sunstrikes hitting the way they do and melees hitting/interrupting as much as they do

the situation here means that if i want to compete, i have to mass recruit random people even if they're huge faggots

aka only the pvp i think matters. ur a fucking JOKE

Lasher
05-18-2014, 01:46 AM
i can agree with most of that.

The mobs being fought over is like having a cigarette after sex and the pvp is sex. Most people dont give a shit about the mob but its the old sandbox toy scenario. Kid starts playing with your toy that you werent playing with now you want to play with it.

lite
05-18-2014, 01:52 AM
the situation here means that if i want to compete, i have to mass recruit random people even if they're huge faggots

http://i929.photobucket.com/albums/ad140/dog-star19/tumblr_m04u7gWDnN1qbz2ffo8_250.gif

Colgate
05-18-2014, 02:25 AM
i can agree with most of that.

The mobs being fought over is like having a cigarette after sex and the pvp is sex. Most people dont give a shit about the mob but its the old sandbox toy scenario. Kid starts playing with your toy that you werent playing with now you want to play with it.

i just find EQ PvE boring unless it's something that i've never done before, or if i'm trying to do it with the minimum amount required. that's why VP was bearable for me when azrael dominated the box, because we rarely had more than 20 people in the zone

killing VS, severilous, nagafen, etc. for the 50th+ time has really lost its appeal, especially when i have to do it with 40 other people, several of whom i really dislike

so best case scenario is that my team wins the awful clusterfuck 100 player pvp fights where individual player skill means very little, then i get to sit there for hours on end doing the previously mentioned pve that i don't like anyway and next thing you know an entire weekend day is gone

this box has just been played out for way too long

FaithlessKR
05-18-2014, 03:14 AM
this box has just been played out for way too long

LostCause
05-18-2014, 12:57 PM
get raped cry about mass pvp seems legit.

Koota
05-18-2014, 12:59 PM
i'm thinking zerg relative to what you actually need to kill the raid mobs; every single mob in this game can be killed with fewer than 30 people

the pvp code here also means that 9 out of 10 times the side with more players will win, whereas with a more classic pvp code i could feasibly contest with a smaller elite crew of players. there's no way to outplay draughts and sunstrikes hitting the way they do and melees hitting/interrupting as much as they do

the situation here means that if i want to compete, i have to mass recruit random people even if they're huge faggots

tl;dr

Nirgon
05-18-2014, 01:33 PM
As a caster I'm all for channeling in both pve and pvp taking a huge nerf.

Also, partials still have a LONG way to go.

Still better than LoZ or any other box that's come along.

Here's to higher standards and enjoying RL pixels until things change.

Telron
05-18-2014, 02:38 PM
i had no issue when it was 20-30v20-30 each repop day

now it's 50+v50+ and with numbers that large, mass pvp isn't even fun regardless of who wins

v dum

Or was it that you guys mostly lost?

Feniggles
05-18-2014, 02:47 PM
gets burned out after getting vp gear, lol

Colgate
05-18-2014, 04:23 PM
As a caster I'm all for channeling in both pve and pvp taking a huge nerf.

Also, partials still have a LONG way to go.

Still better than LoZ or any other box that's come along.

Here's to higher standards and enjoying RL pixels until things change.

every melee hit against you adds a 5% chance to interrupt your spell, which i think natively is capped at like 20%? 30%? but null changed it so that it has no cap

right now both melees and casters do way too much damage

Utanven
05-18-2014, 05:54 PM
get raped cry about mass pvp seems legit.

^... Never any complaints while winning. Takes a PD robe from non quitters , how do they feel bout this?

Modus
05-18-2014, 06:20 PM
casters do way too much damage

Yeah, the server is just overrun with these OP casters dominating all the PVP.

BTW, where can I get some of that shit you're smoking? Powerful stuff.

heartbrand
05-18-2014, 06:50 PM
Yeah, the server is just overrun with these OP casters dominating all the PVP.

BTW, where can I get some of that shit you're smoking? Powerful stuff.

Lol'ed cuz true. Melees absolutely destroy casters unless you're talking about super block

Colgate
05-18-2014, 07:28 PM
ya let's just cut out the part where i said melees do too much damage as well

Stalos_
05-19-2014, 04:18 AM
I indeed find it strange that melees can hit for below 10 pts of damage with 2 handers. in live classic I was like 12 but I don't recall that being a thing. is it a thing?

FaithlessKR
05-19-2014, 06:14 AM
I indeed find it strange that melees can hit for below 10 pts of damage with 2 handers. in live classic I was like 12 but I don't recall that being a thing. is it a thing?

I believe damage bonus was added in velious if I remember correctly, which is what fixed hitting for absurdly low amounts of damage with top end weapons.

Rettj
05-19-2014, 11:29 AM
snare lands at 150 mr

Nirgon
05-19-2014, 11:55 AM
snare lands at 150 mr

We got a winner

Colgate
05-19-2014, 01:30 PM
resist system caters to bad players who need a crutch and world of warcraft enthusiasts

not surprising that a lot of people here are defending it

Zalaerian
05-19-2014, 01:55 PM
Not sure about the WoW comment. WoW has way more depth in high end pvp than EQ. Also demands more FPS twitching in a lot of instances.

Colgate
05-19-2014, 01:57 PM
yes, world of warcraft was a game that had a lot of silly crowd control and tons of burst damage, leading to people dying in only a few seconds

classic everquest was pretty far away from that

Nirgon
05-19-2014, 02:00 PM
Ya cept you couldn't mash frost nova on WoW (crowd control is really powerful! it has a cool down!) and there was a pvp trinket that was instant cast to remove EVERYTHING from you.

It was easily resisted on live pvp servers for a reason. Same with blinds/stuns.

Modus
05-19-2014, 02:04 PM
It's weird how these epic monks and VP rogues have such selective memory.

On live, melees were OP as fuck - and here it's even worse! At least they missed a lot on live, and their melee damage was very random. On R99, melees never miss a caster, interrupt with every other attack round, and almost always hit for the upper end of their damage table. A rogue or warrior had absolute shit for interrupt on live, you needed a hard stun, or that caster was channeling.

You mentioned Draughts Colgate, so let's look at that... my Draught of Fire hits for between 175 and 325 on a geared melee, averaging about 225. 3 second cast. With your mend, that means I need to hit you about 10 times to kill you. That's THIRTY FUCKING SECONDS of standing still and casting.

How long does it take your monk to kill a geared, runed wizard? 5 seconds? 6? 1 TStaff proc and game over. Not to mention all you have to do is run to a zoneline and this wizard can't land a single nuke. Add a healer, and my wizard's OOM before I can put a scratch into your group (while your damage is infinite, and more potent).

All of your suggestions cater to a world dominated by and filled with jousting melees and coattail clerics - which is exactly what this server has devolved into...

Zalaerian
05-19-2014, 02:07 PM
High end pvp people rarely imploded. You could heal the incoming dmg if your team had the gear which everyone did 2200+. It came down to lining up CC, pulling people out of position. EQ you can literally tunnel vision a target 100-0 knowing the dmg is unhealable.

Colgate
05-19-2014, 02:07 PM
do i have to remind you for a second time that i said melees do too much damage, hit too often, and interrupt too often?

or are you going to write me another essay after this one about why life is difficult with down's syndrome

Kergan
05-19-2014, 02:08 PM
Nuke. Yonder. Nuke again. Yonder again.

Gate if you get low.

That is how you win again a melee 1v1 friend.

EQ always was and always will be a game that values strategy and preparation over twitch and skill.

Colgate
05-19-2014, 02:10 PM
High end pvp people rarely imploded. You could heal the incoming dmg if your team had the gear which everyone did 2200+. It came down to lining up CC, pulling people out of position. EQ you can literally tunnel vision a target 100-0 knowing the dmg is unhealable.

my point is that if the pvp code here were more in line with classic, the damage would be healable and mass pvp here wouldn't be such a joke of a clusterfuck

Nirgon
05-19-2014, 02:11 PM
Naw channeling was very low on live if you got hit.

It's actually too high here. I see people channeling through VoG'd bok knights in seb all the time.

Wizards should be using lures against high resist targets here anyways.

For example. At 160 fire resist, I should have 20 casters blasting away at me without dispelling me and absolutely nothing fire based landing. There should also be item loot to offset people having (should be RISKING) this advantage. Quite a few things are out of whack but to be sure channeling is too high in both pve and pvp.

I did my guard testing on live and it was very easy for green con NPCs to interrupt my caster trying to spam root for resist testing.

Kergan
05-19-2014, 02:12 PM
We might see some necros too and less wizard gankers. Maybe casters could wear some HP gear so they aren't rolling 800 hp out against Tstaff monks and shit.

Zalaerian
05-19-2014, 02:15 PM
Nothing wrong w necros. You trade dmg for survivability. People need to realize that and adjust

Kergan
05-19-2014, 02:18 PM
You can't chain deflux fast enough to stay on top of any dps, plus lifetaps don't heal you when hitting a rune. Wizard using manaskin or epic and nukes will blow a necro away before he even heals himself off a tap.

Modus
05-19-2014, 02:19 PM
life is difficult with down's syndrome

You're the expert - I wouldn't know.

You said casters are doing too much damage, and have implied that their crowd control is too powerful.

Which casters are you referring to? The non-existant necromancers? The non-existant mages? The 2 wizards (compared to 30 monks/rogues) in each guild? Or is it the 2 enchanters who play this server?

Casters are a complete, utter non-factor in mass PVP on this server. CC never lands, not sure what you're referring to. I never get snared, rooted, stunned or mezzed here except for BARDS (only 125 mr too), which I'd have to agree are OP as fuck (and yet you don't mention them...).

So... what CC is overpowered? You're really getting snared on your raid buffed monk? BS.

What caster is doing too much damage? You're always taking screenshots, mind sharing a few of all these uber-nukes ruining your fun?

You said you wanted an essay...

Zalaerian
05-19-2014, 02:21 PM
Wish my necro was still geared. A necro will annihilate a wiz, even more so now w the partial spell resist patch 3 months ago

Super Hater
05-19-2014, 02:21 PM
At 160 fire resist, I should have 20 casters blasting away at me without dispelling me and absolutely nothing fire based landing.

Naw

Kergan
05-19-2014, 02:22 PM
There are a TON of wizards on this server man, how can you even say that?

Zalaerian
05-19-2014, 02:26 PM
I can get to 208 fire on my chanter...sunstrikes tend to partial to 300-400

Modus
05-19-2014, 02:27 PM
There are a TON of wizards on this server man, how can you even say that?

Solo gank artists, duelists, I have great fun on my wizard cruising around picking fights... but Colgate is arguing that they're too powerful in Guild or Group PVP, which is simply untrue. Casters are bottom of the food chain here, despite wizards being the most viable of the lot.

Kergan
05-19-2014, 02:28 PM
Wish my necro was still geared. A necro will annihilate a wiz, even more so now w the partial spell resist patch 3 months ago

That is the way it should happen, but it doesn't happen that way at all. The resist patch barely did anything, it is still far too hard to resist spells on this server.

Modus
05-19-2014, 02:30 PM
I can get to 208 fire on my chanter...sunstrikes tend to partial to 300-400

Checkraise, how many hps do you have when PVPing w/ Nihilum? 4500?

7 second casting time easily interrupted.

11.25 casts needed to kill a warrior, assuming no healing or regen.

That's about 80 seconds of standing still and casting.

Case closed.

Kergan
05-19-2014, 02:31 PM
Solo gank artists, duelists, I have great fun on my wizard cruising around picking fights... but Colgate is arguing that they're too powerful in Guild or Group PVP, which is simply untrue. Casters are bottom of the food chain here, despite wizards being the most viable of the lot.

The reason Colgate is saying that is we've been destroying their melee trains with caster/cleric focused groups the last few weeks when we finally figured out how to assist and dispel properly.

Casters have an ENORMOUS advantage in 50v50 type shit because they don't need to find their target to hit them. Try wading through 100 bodies on a halfling rogue trying to find someone specific even with someone lighting their ass up with a wiz staff or crown of rile.

Not sure what game you're playin man, but it aint EQ and it definitely aint EQ on R99.

Kergan
05-19-2014, 02:32 PM
Checkraise, how many hps do you have when PVPing w/ Nihilum? 4500?

7 second casting time easily interrupted.

11.25 casts needed to kill a warrior, assuming no healing or regen.

That's about 80 seconds of standing still and casting.

Case closed.

Why the fuck would you stand still for 80 seconds and let a warrior attack you?

Nirgon
05-19-2014, 02:32 PM
If you think its anything close to classic..

I wore magic resist in every slot possible (tcrown, jac rings etc) here and still got rooted/mezzed without being dispelled.

Considering I had a froglok crown + diamond rings instead on live with absolutely ZERO fear of being rooted or snared... yeah. It's quite a ways off.

Colgate
05-19-2014, 02:32 PM
ya this guy either does not play here or is out of touch with reality

Thrilla
05-19-2014, 02:34 PM
Necro is a survivability class, the lifetaps were more powerful on live because they healed for full damage and not the 66% they heal for here, so you'd get like 300+ a tap as opposed to 200 something here

With a dmg shield pot and the new GCD refresh a well played well geared necro could kill rogues, SK's, and possibly monks

Necro would still beat any caster that can't heal just not as decidedly as on live

Kergan
05-19-2014, 02:37 PM
On live we wouldn't bother using anything but lures on a wiz and necros were fucking beasts because they were outright resisting scoraie's and retribution and whatever other 0 mod nukes people used.

You didn't bother trying to root/stun/mez targets until they were debuffed. Not a coincidence debuffs were 1.5x PVE value...it gave enormous importance in pvp to landing them. Cat and mouse game, strategy was the focus.

PVP on R99 with a caster: find a corner people can't see you easily and chain your most mana efficient nukes until the barrel of your nuke cannon melts off.

Modus
05-19-2014, 02:44 PM
The reason Colgate is saying that is we've been destroying their melee trains with caster/cleric focused groups the last few weeks when we finally figured out how to assist and dispel properly.


So, a perfectly coordinated group of casters can effectively nuke someone down!?!? No fucking shit. That's not a flaw in game mechanics or a broken resist system. That is what's supposed to happen.

Why the fuck would you stand still for 80 seconds and let a warrior attack you?

Umm, you have to stand still to cast spells bro. Yeah people typically move around between those casts (why am I responded to such obv trolling?).

ya this guy either does not play here or is out of touch with reality

Refuses to answer any valid question. Continues to think his monk should be immune to all spells at all times with 120 magic resist.

Wish my necro was still geared. A necro will annihilate a wiz, even more so now w the partial spell resist patch 3 months ago

Claims necros are powerful, strips and never plays his.

Kergan
05-19-2014, 02:51 PM
You don't have to stand still for 80 seconds to cast spells. You can, ya know...do shit in between casts.

You're acting like a wizard and a monk start 20 feet from one another, the monk runs up and nobody moves till somebody dies.

Casters have so many advantages over melee (utility spells like yonder, Z axis abuse, ranged damage, etc), if you're choosing not to use them that's because you're bad at the game. If a melee didn't absolutely tear an int caster a new asshole if they got 3-5 seconds of unabated attacks on them why would you ever play a melee?

Nirgon
05-19-2014, 02:54 PM
Necro is a survivability class, the lifetaps were more powerful on live because they healed for full damage and not the 66% they heal for here, so you'd get like 300+ a tap as opposed to 200 something here

With a dmg shield pot and the new GCD refresh a well played well geared necro could kill rogues, SK's, and possibly monks

Necro would still beat any caster that can't heal just not as decidedly as on live

Notice this guy has a Nilly tag and I'm agreeing with him.

Kergan
05-19-2014, 02:55 PM
Notice this guy has a Nilly tag and I'm agreeing with him.

Weird.

Nirgon
05-19-2014, 02:58 PM
Oh and I think Thrilla would agree a naked necro or one in hp gear (read: not resisting spells) would obviously go down to a wizard spamming draughts on live.

Whereas a wizard trying to spam draughts would barely land anything on the necro and lose very quickly.

A wizard spamming lures would lose out depending on gear (eh lure of ice was real strong but probably still).

You can still win against people here with a necro if you exercise good pet control 1v1 (keep root off of it) and manage your distance / fuck with their buff stack. Then again, buff stacking needs a fix here too.

Necro was VERY nasty in skilled hands on live.

Nirgon
05-19-2014, 02:58 PM
Whereas a wizard spamming draughts on a necro in resist gear (with correctly functioning resist code)*

Kergan
05-19-2014, 03:03 PM
R99 is like a bizzaro universe where threads intended to be constructive crash and burn into RNF, and troll threads created in RNF produce meaningful discussion.

Nirgon
05-19-2014, 03:05 PM
Whenever resists are getting a big look, it needs to be a closed discussion with devs and RZ vets. Too much selfish wanting is prevalent and it fucks with the server being a classic experience.

HippoNipple
05-19-2014, 03:11 PM
You don't have to stand still for 80 seconds to cast spells. You can, ya know...do shit in between casts.

You're acting like a wizard and a monk start 20 feet from one another, the monk runs up and nobody moves till somebody dies.

Casters have so many advantages over melee (utility spells like yonder, Z axis abuse, ranged damage, etc), if you're choosing not to use them that's because you're bad at the game. If a melee didn't absolutely tear an int caster a new asshole if they got 3-5 seconds of unabated attacks on them why would you ever play a melee?

Just to clarify the guy was referring to 80 seconds of standing still needed for the total damage spell casting time added together. He didn't say it had to be 80 consecutive seconds. Obviously the 80 seconds of casting would be over a longer period of time with movement between casts as well as utility spells that do no damage.

HippoNipple
05-19-2014, 03:13 PM
. Then again, buff stacking needs a fix here too.



What is wrong with the buff stacking? You referring to certain debuffs/buffs canceling each other out?

FaithlessKR
05-19-2014, 03:19 PM
It's weird how these epic monks and VP rogues have such selective memory.

On live, melees were OP as fuck - and here it's even worse! At least they missed a lot on live, and their melee damage was very random. On R99, melees never miss a caster, interrupt with every other attack round, and almost always hit for the upper end of their damage table. A rogue or warrior had absolute shit for interrupt on live, you needed a hard stun, or that caster was channeling.

You mentioned Draughts Colgate, so let's look at that... my Draught of Fire hits for between 175 and 325 on a geared melee, averaging about 225. 3 second cast. With your mend, that means I need to hit you about 10 times to kill you. That's THIRTY FUCKING SECONDS of standing still and casting.

How long does it take your monk to kill a geared, runed wizard? 5 seconds? 6? 1 TStaff proc and game over. Not to mention all you have to do is run to a zoneline and this wizard can't land a single nuke. Add a healer, and my wizard's OOM before I can put a scratch into your group (while your damage is infinite, and more potent).

All of your suggestions cater to a world dominated by and filled with jousting melees and coattail clerics - which is exactly what this server has devolved into...

Whole lotta dumb in this post.

Let me start off first by saying that rogues definitely don't always hit for the upper end of their damage table. I very rarely seem to be hitting for the upper end actually, which is why occasionally hectorchrist would run me out of CT back in the day when I would generally give him assrapings daily. Because my backstabs just would all miss or hit for the minimum (backstab definitely never seems to land more than 50% of the time for me on this box).

Wizard 1v1 should be able to utilize levitate and yonder to never get hit by a melee. I took my undergeared 55 wizard into the pvp fight for gorenaire whatever day that was where we stalemated nihilum from engaging all day. Wizard died once when Tune was giving a group of 4 melee in range to me selos just to chase me down, the other time I was able to run a few Nihilum melee around and ended up scoring a kill on a rogue with 40m still.

If your nukes aren't landing well you should either say screw it and just gtfo because they outgear you and you shouldn't be able to win, or call in some help and drop lures when they aren't paying attention to you.

Nirgon
05-19-2014, 03:22 PM
Spell should try to fill the first available slot when it is reapplied instead of over write itself in place even with open slots.

Would <3 to see a change for that.

Opens the doors to some interesting tactics.

Colgate
05-19-2014, 03:22 PM
legacy of zek worked that way

do ho ho

Nirgon
05-19-2014, 03:23 PM
We await the high priest's many blessings and Alecta's return.

Zalaerian
05-19-2014, 03:27 PM
Let me tldr the last two pages. Small scale pvp caster vs melee is fine. When it gets to 40+ shit gets retarded

Zalaerian
05-19-2014, 03:29 PM
Also resists need to scale lower

Nirgon
05-19-2014, 03:33 PM
Juz make it classic. Would be glad to join other RZ vets in that sit down.

Would be happy to test also as we work on it.

Dispel mechanics need a look too. Cancel magic removing anything in 1 shot esta no bueno.

Kergan
05-19-2014, 03:38 PM
Let me tldr the last two pages. Small scale pvp caster vs melee is fine. When it gets to 40+ shit gets retarded
Also resists need to scale lower

Double quoted your brilliant TLDRs into one post for even easier TLDRs.

Kergan
05-19-2014, 03:42 PM
Just to clarify the guy was referring to 80 seconds of standing still needed for the total damage spell casting time added together. He didn't say it had to be 80 consecutive seconds. Obviously the 80 seconds of casting would be over a longer period of time with movement between casts as well as utility spells that do no damage.

If that is what he meant, he completely invalidates his post.

If you do nothing but cast draught and yonder 1 after another you'll rarely get hit by a warrior outside of boulders.

If you're dying in an outdoor zone 1v1 to similarly geared melee as a wizard on a regular basis you're just bad. At the very least you should be able to flee at will with yonder/gate. Will you get gibbed by a mighty strike our duelist sometimes? Sure. Will they get off a tstaff proc and disc you as a monk sometimes? Sure. But this guy is making it seem like a wizard is going to lose 99.9% of the time.

FaithlessKR
05-19-2014, 04:15 PM
Let me tldr the last two pages. Small scale pvp caster vs melee is fine. When it gets to 40+ shit gets retarded

I personally believe that when its 20-30 people casters get the shit end. When you get 40+ there's so much shit going on that if you're outdoors they are generally going to be fine.

All depends on the player and whether or not they're smart enough to stay off the radar.

Modus
05-19-2014, 04:21 PM
Just to clarify the guy was referring to 80 seconds of standing still needed for the total damage spell casting time added together. He didn't say it had to be 80 consecutive seconds. Obviously the 80 seconds of casting would be over a longer period of time with movement between casts as well as utility spells that do no damage.

Don't even bother. 1750 posts of nonsense, guy is just a troll.

Nirgon
05-19-2014, 04:24 PM
If that is what he meant, he completely invalidates his post.

If you do nothing but cast draught and yonder 1 after another you'll rarely get hit by a warrior outside of boulders.

If you're dying in an outdoor zone 1v1 to similarly geared melee as a wizard on a regular basis you're just bad. At the very least you should be able to flee at will with yonder/gate. Will you get gibbed by a mighty strike our duelist sometimes? Sure. Will they get off a tstaff proc and disc you as a monk sometimes? Sure. But this guy is making it seem like a wizard is going to lose 99.9% of the time.

Yer likely gonna get gibbed cuz they got a SoW pot and yer using jboots.

LostCause
05-19-2014, 05:01 PM
Let me tldr the last two pages. Small scale pvp caster vs melee is fine. When it gets to 40+ shit gets retarded

^^ sums it up nicely

Rystar
05-19-2014, 05:21 PM
Can't compare this server to live kunark as every toon on this server is stupid well geared compared to live. During Kunark on all the PvP servers you were lucky to have 5 or 6 melees geared even close to the average gear people running around with right now.

Also don't cry now that your getting your ass handed to you, it's just bad form~

Modus
05-19-2014, 05:48 PM
Whole lotta dumb in this post.

Let me start off first by saying that rogues definitely don't always hit for the upper end of their damage table. I very rarely seem to be hitting for the upper end actually, which is why occasionally hectorchrist would run me out of CT back in the day when I would generally give him assrapings daily. Because my backstabs just would all miss or hit for the minimum (backstab definitely never seems to land more than 50% of the time for me on this box).

Wizard 1v1 should be able to utilize levitate and yonder to never get hit by a melee. I took my undergeared 55 wizard into the pvp fight for gorenaire whatever day that was where we stalemated nihilum from engaging all day. Wizard died once when Tune was giving a group of 4 melee in range to me selos just to chase me down, the other time I was able to run a few Nihilum melee around and ended up scoring a kill on a rogue with 40m still.

If your nukes aren't landing well you should either say screw it and just gtfo because they outgear you and you shouldn't be able to win, or call in some help and drop lures when they aren't paying attention to you.

TLDR version - his rogue doesn't do enough damage, and all casters are balanced because he can levitate and yonder in Dreadlands.

Seeing as how I'm a "whole lotta dumb" and I should "gtfo," how about we duel our 55 wizards in Dreadlands? No zoning, loser hands over all droppable gear and deletes character - GM sponsored.

(tons of wannabe PVPers on these forums who would have got curbstomped on a real server like SZ - we'll see how quickly he declines)

Kergan
05-19-2014, 05:53 PM
I played on SZ. Calling that a real server actually makes me think you know less about PVP than I did previously. And I thought you knew -10 on a scale of 0 to 10.

Modus
05-19-2014, 05:58 PM
Have a mid-50s character Kergan? Same challenge.

Modus
05-19-2014, 06:11 PM
Looks like all dese pro forumquesters have /yondered away from a fair fight and lucrative challenge.

Give more wizardly advice pls. Then get dat /gate macro ready.

Gordon Ramsay says, "PATHETIC!"

FaithlessKR
05-19-2014, 06:40 PM
TLDR version - his rogue doesn't do enough damage, and all casters are balanced because he can levitate and yonder in Dreadlands.

Seeing as how I'm a "whole lotta dumb" and I should "gtfo," how about we duel our 55 wizards in Dreadlands? No zoning, loser hands over all droppable gear and deletes character - GM sponsored.

(tons of wannabe PVPers on these forums who would have got curbstomped on a real server like SZ - we'll see how quickly he declines)

What gear?? My wizard has been a stripped port bot for azrael in the year I haven't played lol. That would also require me to log onto shit99...not worth making you look like a scrub and a retard.

Rettj
05-19-2014, 06:43 PM
Whoa whoa

Modus
05-19-2014, 06:49 PM
What gear?? My wizard has been a stripped port bot for azrael in the year I haven't played lol. That would also require me to log onto shit99...not worth making you look like a scrub and a retard.

<frantically smashing yonder button>

Mmm hmmm...

Kergan, I'm eagerly awaiting your similar response.

Modus
05-19-2014, 06:52 PM
I expect more than 3 excuses tho, a little disappointed in the lack of effort from Salt.

no chewie dont
05-19-2014, 07:07 PM
who is modus in game tho

FaithlessKR
05-19-2014, 07:27 PM
He's grammar, he's the one who apparently got his gear jacked by someone in Nihilum.

He apparently likes to rage multi-post and roleplays on the forums by hilariously typing shit like /yonder and /gate to talk smack.

Pretty damn funny and pathetic...

Modus
05-19-2014, 07:34 PM
Moar mastar level PVP wizard advice pls.

Keep /yondering away from that equal level duel tho.

Modus
05-19-2014, 07:35 PM
Logged in for 45m today... 6 yellow texts, 2 nilly kills, 2 zone plugs, 0 deaths.

Just wish I could get my hands on some of these forumquesters...

FaithlessKR
05-19-2014, 07:36 PM
Moar mastar level PVP wizard advice pls.

Keep /yondering away from that equal level duel tho.

And keep pretending you're even relevant enough for me to log onto this shitty server and embarass...you're nobody.

Modus
05-19-2014, 07:39 PM
Watching UFC Fight Night, trying hard to troll myself into a duel for gear.

All I've come across is forumquesters who shrivel away like dicks in a pool at the first sign of a fair fight. =/

Red99 in a nutshell, I guess..

Modus
05-19-2014, 07:42 PM
And keep pretending you're even relevant enough for me to log onto this shitty server and embarass...you're nobody.

Translation: still too scared to duel.

Please embarrass me. Show us all these wizard skills.

I'll sweeten the deal! If I win, you lose nothing. I you win, I'll give you a diamond ring, froggy crown, and froglok bonecaster robe to outfit your tiny penis is shiny pixels.

Nothing to lose, everything to gain! Interrupt that yonder and step up bro.

no chewie dont
05-19-2014, 07:42 PM
oooo that guy i remember him, must still be enraged about that kill i denied him like 2 years ago
whatever happened to his sk? i think it was an sk anyway, he never did much but plug so its hard to tell what class really

Modus
05-19-2014, 07:46 PM
I'm like 20-1 with FoH, my only death being an AFK to Gobbles (some shitty paladin) at Noble.

You plug every time we meet Chewie. Want to duel in Innothule? We'll duel for Diamond Rings, no zoning, no HTing yourself in shameful avoidance.

FaithlessKR
05-19-2014, 07:46 PM
Translation: still too scared to duel.

Please embarrass me. Show us all these wizard skills.

I'll sweeten the deal! If I win, you lose nothing. I you win, I'll give you a diamond ring, froggy crown, and froglok bonecaster robe to outfit your tiny penis is shiny pixels.

Nothing to lose, everything to gain! Interrupt that yonder and step up bro.

You act like I care about gear on that server. Not even gonna bother replying to you because you obviously don't get that I'm not logging on that server for any reason, in fact if you want my loam robe I'll give it to you since I don't play.

no chewie dont
05-19-2014, 07:47 PM
ill let u know if im loggin on how bout that

Modus
05-19-2014, 07:50 PM
Translation: still too scared to duel.

Lite, I thought only Azrael's "heavy hitters" were allowed to forumquest? Disband this clown immediately.

Modus
05-19-2014, 07:51 PM
ill let u know if im loggin on how bout that

Oh shucks, another shriveled pool dick ducking away from a duel for itemz.

Your red con SK can't take my 55 wizard? Really?

Jesus these server is full of pussies.

no chewie dont
05-19-2014, 08:26 PM
that means i will let you know, cool ur burgs man

Colgate
05-19-2014, 08:46 PM
ya this guy's gotta be diagnosed with something

Sektor
05-19-2014, 08:49 PM
ya this guy's gotta be diagnosed with something

lol

Kergan
05-19-2014, 08:50 PM
No mid 50s character sorry. If I had one I wouldn't duel you though, way more interesting watching you rage. :)

You managed to briefly unite Azrael, Nihilum and Chewie on something though, impressive.