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View Full Version : Best duo with a...Necro?


Murmus
05-12-2014, 07:07 AM
Druid, Enchanter, Rogue, or Mage and why?

Azimon
05-12-2014, 07:24 AM
Would've gone for a druid actually, you'll have two ways to do things. Either the druid buffs and heals your pet while you focus on damage, or you fear kite with dots, both druid and necros have good dots. Druid regen and healing will make mana a non-issue for the necromancer..You'd also have SoW for kiting, and both classes can snare, druid also has roots for cc purposes. He / She would also be able to port you around, making traveling much easier.

An enchanter could work, with charm and fear kiting + clarity, probably not optimal

Rogue + Necro would only be able to do fear kiting as the rogue would far outaggro the pet

Mage would work, fear kiting would probably stink with a mage, as his nukes would break fear instantly, so you'd rely on pets tanking.

innocent51
05-12-2014, 07:28 AM
Druid is easy way, he snares, you fear, both dots. Harmo single pull outdoor (that covers HK, Mistmoore, Unrest, City of Mist...), FD does the rest. +ports, sow, regen huge bonus.

Rogue is the best xp way. Snare/fear, rogue + pet trashed stuff down. Super easy, super fast but only outdoor.

Mage not as good as rogue for duo but its fairly good. However you can make crazy efficient pet groups.

Enc is lacking synergy for duo but add a cleric and you pretty much trio all undead dungeons for crazy good xp.

You skipped cleric, Cleric + Necro isnt bad at all. Everywhere you can charm its very good, cleric can also fear for you and nuke undeads. Gives you also a lot more openings to group other peoples.

Murmus
05-12-2014, 07:40 AM
I didn't skip cleric, I just don't want to play one, listed my top options

innocent51
05-12-2014, 07:46 AM
So if pure duo rogue wins for sheer xp/minute. For utility, life quality and still very good partner go druid.

Uteunayr
05-12-2014, 09:33 AM
I tend to side with enchanter if you're doing dungeon content (charming), and druid otherwise for the reasons stated above (regeneration + dots = awesome).

If you go beyond those 4 classes: Another necromancer. Seriously, duo Necromancer is insanely good. Someone to have your back if roots/fear/charm breaks, another mezzer, you can spam necro heals on each other and counteract the negative hp loss of lich and gain more HP than regeneration would offer, no pet stealing xp, etc.

I'd always go for a Necro/Necro.

Tecmos Deception
05-12-2014, 09:36 AM
If you go beyond those 4 classes: Another necromancer.

Really? Instead of a shaman?

Uteunayr
05-12-2014, 09:47 AM
Really? Instead of a shaman?

From my current thinking, yes. But I may be stuck on some very specific thoughts, and another perspective of shaman can make me reconsider. As for the reasons why I say necro:

Shadowbond makes you lose something like 60 hp a tick to heal the other person for 125 hp a tick. It costs 10 mana, and needs to be reapplied every 24 seconds. My buddy (Kharizzar) and myself were going around, and we'd just keep Shadowbond up on each other at all times. My 125 would heal his -60 from his shadowbond, plus the -21 from his lich, and net him +44 hp a tick in regeneration. At the same time, he nets me the +44 hp a tick in regeneration. This blows regrowth out of the water, but only if you're looking to be active enough to spam Shadowbond every 24 seconds (or a comparable level necromancer heal).

You get the strength of another charmer. You get the group freedom to not give a shit about how much damage your charm pets do. You get a second mez so that way you can have your friend pre-cast his mez, and you circlet at the last moment to break charm.

In lower levels, you have a second darkness cast staggered behind yours to curb off the annoying resists of Darkness that cause many wipes for new necromancers. You have someone to share the DoT load (which admittedly, a shaman or druid can do as well).

That's my thinking at the moment on Pro-Necro duo.

Glasken
05-12-2014, 11:36 AM
An enchanter could work, with charm and fear kiting + clarity, probably not optimal



This is probably your best option. Enchanter charms will add obscene DPS. Just let the pets take care of business. Both enchanter and necro have good CC ability, and if charm breaks at a bad time, a quick ST+recharm makes for a happy chanter and necro.




Mage would work, fear kiting would probably stink with a mage, as his nukes would break fear instantly, so you'd rely on pets tanking.

Nukes have exactly zero effect on fear. Fear something and nuke all day long, doesn't matter. Fear kiting with a mage means nearly zero downtime, similar to enchanter but a bit slower due to lower overall dps. Still a good choice.

Clark
05-12-2014, 11:37 AM
Ench , Sham, or Druid.

lecompte
05-12-2014, 11:46 AM
Ranger, enchanter, or cleric.

All about killing where there are things to charm on necro.

Ranger has the ability to snare like a druid but can also do more sustained dps while chain pulling. I duo'd with Necros and enchanters until 52 in DL. Eventually the enchanter can charm a ravishing which eats the majority of mobs. I would just pull with flame lick x4, snare it when I got it to wall, then just run out for another pull while it chases me and dies. No fear needed on the weaker mobs.

Cleric makes a good puller, can keep pet up, and the nukes aren't half bad. Cleric + charm pet in HS is a quick way to 60.

Enchanter has the double pet amazingness. The lack of a dedicated puller can make for an interesting time when pets start breaking with a pull inc.

Murmus
05-12-2014, 12:03 PM
I'm mostly looking at only the listed classes, maybe necro ses has some valid points to justify the dual necros

Nirgon
05-12-2014, 12:46 PM
Shaman so he can canno and you can sploit the dispelling of necro heal recourse (not classic but its not being removed here or so is the unfortunate case).

Paineel guards get smashed by necro/shaman combo.

Iksar necro/ogre sham.

fishingme
05-12-2014, 01:53 PM
chanter and necro would be a good duo. druid and necro would be all right, but druid just wouldn't really be able to keep up imo

Erydan Ouragan
05-12-2014, 02:24 PM
For a pure min/max and obliteration standpoint, another necro.

But this is p1999. No wizard spires, no PoK books that lead you to easy banking and selling. So i'd go with druid, because even though you would kill slower, ports+direct heals+regen along with the fact that he can go sell for you at lower levels before puppy form is really awesome.

Murmus
05-12-2014, 08:19 PM
Anyone else?

Mattius
05-12-2014, 11:42 PM
When paired with my Necro I feel like the group has the smoothest grind process with a cleric or a war from the grouping I've personally experienced. I enjoy heal support if necessary and some nice base damage, sometimes damage really makes the necro flow, pull with pet, pelt em' a couple times, and a war or cler can top them off really quick. Especially for camping a ramp or something, shaman's are great but seem less practical to me at the current time. Cler and War are straight to the point, can pull perfectly without speed increase, the sham buffs wouldn't necessarily be utilized fully, I feel like in a group like that for any old mob grinding it's a waste of a shaman's mana. As soon as you pull, your pet and a decent melee class will handle business 9 times out of 10, unless you bite much more than you can chew.

HeallunRumblebelly
05-13-2014, 02:43 AM
Shaman so he can canno and you can sploit the dispelling of necro heal recourse (not classic but its not being removed here or so is the unfortunate case).

Paineel guards get smashed by necro/shaman combo.

Iksar necro/ogre sham.

O god dis. Especially root rotting or even slow tanking. It's basically like they're just soloing together but both are very powerful soloers.

webrunner5
05-13-2014, 11:47 AM
Why would you even need to group as a Nerco?? Other than wife or best friend forget it. :) You won't get a group to save your ass as a Necro anyways.

srgraham69
05-13-2014, 09:49 PM
i have a druid and a mage that I use to duo with my RL necro buddy, both work really well. The mage is much better for sustained dps and faster xp, while the druid is much better for utility and nice CC in a bad situation. So really depends on what you want to do, I prefer playing the mage with the necro personally. Definitely would not want to be a rogue chasing after feared mobs my whole leveling experience tho lol.

Potus
05-13-2014, 10:34 PM
Druid, Enchanter, Rogue, or Mage and why?

Druid: regen good, some good nukes, and porting. That's about it. Not that great. Tracking will help you farm cash drops outside (trak teeth nom nom nom)
Enchanter: Fantastic choice, best of the four. With Enchanter you can fear kite indoors and the monster will never move. You asystole, snare, fear, the enchanter disempowers. The mob is encumbered and cannot 'flee'.
Rogue: Best melee to duo with. Fear kiting outdoors the rogue will destroy stuff, especially once you get a rogue pet, too. Get the fear clickie asap.
Mage: Good choice, but you have to fear kite. Your pet will tank over the mage pet because your pet is weaker. And it'll die fast. There's no pet eating exp in groups so his pet and your pet can just mow down low blues.

Other good choices: Shaman of course (regen+slow), another necro (nonstop fear kiting, it's amazing how powerful it is), or surprise gimmick option that's awesome, bard!

Cecily
05-13-2014, 10:43 PM
Necro + Ranger was working really nicely for me earlier.

Potus
05-13-2014, 10:44 PM
Oh yeah, also, the Enchanter will help you get into groups. Like literally everyone will want to group with your enchanter buddy and will take the necro as well begrudgingly.

That's when you break out your heal over time spells and help mez with screaming terror. FD when the group wipes and rez the cleric, or help summon/drag bodies. Even FD pull. People will be like OH MY GOD NECROS ARE GOOD TOO IN GROUPS and will keep asking for both of you back. You'll get awesome camps.

Orruar
05-13-2014, 11:42 PM
Warrior. Think about it. Thank me later.

webrunner5
05-14-2014, 08:50 AM
I would rather take a sharp stick in the eye as be a Rogue fear kiting all day. Christ.

Koota
05-14-2014, 08:54 AM
Druid. Too early to formulate reasoning.

Nuggie
05-14-2014, 01:59 PM
Ench > druid > mage > rogue.

Rogues can't maximize dps with pets. Unless you both step into melee range in between mobs' attack rounds. You had better be very synced up to make this work. This duo is otherwise very limited.

Mage spamming epic can be quite good. But otherwise limited.

Druid dots suck. Regen is okay. Heals are weak. Otherwise limited.

Ench adds most utility to any situation. Pacify, mezz, charm, haste, slow, blur.

Sham, this close to velious I have to wonder why you wouldn't want a sham. They are very powerful. Heals, regen, slow, can tank.

Overall I still think it's hard to beat eq's least nerfed class. Ench.

Potus
05-14-2014, 02:30 PM
I would rather take a sharp stick in the eye as be a Rogue fear kiting all day. Christ.

Why? You stand behind a mob and backstab it. :confused:

Cecily
05-14-2014, 02:33 PM
If you don't like fear kiting, you're not a real rogue. That being said, rogues require str buffs and haste at minimum to do optimal dps. They won't really get that with a necro. Epic monk would probably be a better choice, but a rogue won't do bad either.

Tecmos Deception
05-14-2014, 02:45 PM
Why? You stand behind a mob and backstab it. :confused:

Not quite. Following a feared mob as a rogue, even if the mob is snared, is annoying as fuck. You either have never done it or you're insane to think it is anything else. It's very effective, but very maddening.

kaev
05-14-2014, 03:43 PM
Not quite. Following a feared mob as a melee, even if the mob is snared, is annoying as fuck. You either have never done it or you're insane to think it is anything else. It's very effective, but very maddening.

Seriously, it ain't fun. There are some very special people in this world who will do unfun shit for hours on end, in a game, on their own time, for pixels. :classic:

Yumyums Inmahtumtums
05-14-2014, 03:47 PM
Seriously, it ain't fun. There are some very special people in this world who will do unfun shit for hours on end, in a game, on their own time, for pixels. :classic:

Like having a ranger friend tag along for fear kites on FV pirates. Shit probably sucked as the ranger but was good xp.

Cecily
05-14-2014, 03:49 PM
It's not that hard. If you're a good melee player.. you can stay in a hit box easily. Bad melees (see every ragebringer twink from caster main ever)
probably don't care for it.

Whirled
05-14-2014, 04:07 PM
Idc if feared, kited, charmed, as long as I'm still swinging weapons we're still winning =D

Zuranthium
05-14-2014, 05:58 PM
It's not that hard. If you're a good melee player.. you can stay in a hit box easily. Bad melees (see every ragebringer twink from caster main ever)
probably don't care for it.

The problem: "being a good melee" isn't particularly fun in Everquest. Nor does it require that much skill. As you just said, it's not that hard. It's simply a contest of who can constantly bring themselves to perform the tedious routine.

There's a reason why people don't have contests or games of who can floss their teeth the best while standing on one leg and while holding one arm behind their back - because it's not something anybody actually wants to do and it's not a skill worth measuring in the world. The same goes for a lot of the mechanics that Everquest forces upon the players.

The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.

Cecily
05-14-2014, 06:09 PM
Shut up.

Zuranthium
05-14-2014, 06:10 PM
No thanks. Instead, you should really learn to be less ignorant.

Cecily
05-14-2014, 06:13 PM
I don't know how I'm being ignorant. I just don't read anything you write, and would appreciate it very much if you'd stop directing words at me.

Zuranthium
05-14-2014, 06:31 PM
You are incredibly basic.

Uteunayr
05-14-2014, 06:39 PM
The problem: "being a good melee" isn't particularly fun in Everquest in my opinion.

FTFY.

Some people enjoy playing a Rogue. The thrill of seeing a large backstab is all the fun the person needs.

Ultimately, it sounds like you're accepting the proposition that Cecily is correct to say that good melee don't have issues chasing feared mobs, merely that you don't find playing such a class fun.

I don't see any real need for conflict here.

Zuranthium
05-14-2014, 06:52 PM
No, it's not just my opinion. It is a very widely shared opinion.

Of course some people have fun playing Rogue. It doesn't mean that level of fun couldn't be higher, though. If people were honest with themselves then they would admit that simply standing behind a mob for hours on end and pressing the backstab button is not nearly the most fun or interesting thing you can do in life. There are several other things unique to Everquest that make playing a Rogue fun, but those things could easily be incorporated into a vastly superior game.

kaev
05-14-2014, 07:50 PM
Ultimately, it sounds like you're accepting the proposition that Cecily is correct to say that good melee don't have issues chasing feared mobs, merely that you don't find playing such a class fun.


Oh come on Ute, "being a good melee" and "being willing to spend hours on end chasing snared mobs" are not synonymous. It takes no notable skill to emulate jabober, just a willingness to accept soul-crushing tedium as a substitute for fun. I mean, seriously, if I want a playstyle that prevents social interaction with my group I might as well go all the way and make a damned superman, er, I mean bard, and get rewarded for my pain.


Like having a ranger friend tag along for fear kites on FV pirates. Shit probably sucked as the ranger but was good xp.
Did I ever manage to last even an hour at a time in FV? At least it wasn't as horrible as the time you dragged my warrior into an agro-kiting group in DL, IIRC I bailed on that shit to go do laundry after about 10 minutes.

Murmus
05-14-2014, 10:22 PM
I made a druid, end of thread

SamwiseRed
05-14-2014, 10:28 PM
beastlord goes well with necro

Yumyums Inmahtumtums
05-14-2014, 11:28 PM
Oh come on Ute, "being a good melee" and "being willing to spend hours on end chasing snared mobs" are not synonymous. It takes no notable skill to emulate jabober, just a willingness to accept soul-crushing tedium as a substitute for fun. I mean, seriously, if I want a playstyle that prevents social interaction with my group I might as well go all the way and make a damned superman, er, I mean bard, and get rewarded for my pain.



Did I ever manage to last even an hour at a time in FV? At least it wasn't as horrible as the time you dragged my warrior into an agro-kiting group in DL, IIRC I bailed on that shit to go do laundry after about 10 minutes.

Yeah




Yeah


I'm sorry. Roll red and let's fear kite things again, mmmmkay?

Potus
05-15-2014, 12:05 AM
beastlord goes well with necro

Beastlords are kind of cool, if this server goes beyond Velious I'm so making a twank.

Clark
05-15-2014, 12:50 AM
I made a druid, end of thread

nice

phacemeltar
05-15-2014, 01:30 AM
considering that enchanter can probably solo everything without you, duoing with one would be very efficient. not only would the enchanter not have to swap charms to maximize XP, but the necro utility would benefit greatly with fear/snare/heal. also have to mention rune/FD pulls with pacify/charm.

this would be the best duo for skilled players. could decimate any dungeon np with little to no downtime.

HawkMasterson1999
05-15-2014, 02:15 AM
Reroll as a chanter. If you're worried about ports, druids will drop what they're doing to come pick you up as long as they get a crack out of it.

Don't underestimate hastes and slows.

Druid track is barely more effective than looking around with the mouse outdoors.

Uteunayr
05-15-2014, 08:28 AM
No, it's not just my opinion. It is a very widely shared opinion.

Of course some people have fun playing Rogue. It doesn't mean that level of fun couldn't be higher, though. If people were honest with themselves then they would admit that simply standing behind a mob for hours on end and pressing the backstab button is not nearly the most fun or interesting thing you can do in life. There are several other things unique to Everquest that make playing a Rogue fun, but those things could easily be incorporated into a vastly superior game.

It doesn't matter how widely an opinion is held, it is still just your opinion. A subjective view being widely held doesn't make it objective or give it any more weight.

There are those that will deviate from it, and that is acceptable. We are not talking about an objective fact, we are talking about who finds what fun. And yes, there are some people that the highest level of fun they can attain is to stand behind a mob, evade off aggro, and backstab to see big numbers and fast moving damage text. If you're that type of person, and that's what you love, fantastic. Go for it.

Oh come on Ute, "being a good melee" and "being willing to spend hours on end chasing snared mobs" are not synonymous. It takes no notable skill to emulate jabober, just a willingness to accept soul-crushing tedium as a substitute for fun. I mean, seriously, if I want a playstyle that prevents social interaction with my group I might as well go all the way and make a damned superman, er, I mean bard, and get rewarded for my pain.

No, they are not synonymous, but one of the numerous traits that a good melee character should have is being able to always stay at max melee range against a moving mob to maximize their DPS up-time. And yes, that is trying to emulate a pet, but emulating that perfectly is a way of maximizing your skill. No where do I say how high the ceiling is on being a skilled melee, merely that on the sliding scale from shitty melee to skilled melee, that being able to emulate jabober is the higher end of that spectrum. Ever seen a melee that couldn't? They exist. The high ceiling on a melee may be significantly lower than that of another class, depending on the context of the content being engaged, but that doesn't change that for melee, the skilled melee can chase a mob at max melee range without losing any autoattacks to ranging.

But again, it's soul crushing tedium to you. There are people who find that fun (I know a couple). I used to play MTG, and I found people all the time who loved Red Deck Wins (fast kill red deck), but I couldn't stand it, because it was (relative to control), mindless, soul crushing tedium. There's nothing wrong with finding ways to be skilled at that type of style, but to be, it is soul crushingly boring. But that's an opinion, not an objective fact. I know some people who hate to play control in MTG, and I know people that hate to play necromancers in EQ.

Whirled
05-15-2014, 08:45 AM
I fear kited with a necro last night for a few & it was pretty decent as he would heal me if needed too as I added 3times+ more DPS than Zonerabob pet0026. I wasn't trying to get hit obviously but you get it.

(Disregard if:>) I think you said you made a druid but, make what you really wanna play dude. Something you going to want to log in and play. Example: My play time is limited so I like to log in and swing imaginary weapons, dodge & see my numbers beat their numbers. It gives me a chance to unwind after working, hopefully help other people & hang out with folks also trying to play a game.

Yumyums Inmahtumtums
05-15-2014, 08:49 AM
It's obviously very situational.

I duo'd with a necro while playing my enchanter in Dreadlands. He took a plaguebone from the ruins and I had a Drolvarg Rager. Those two were doing close to 15% per round of attacks. We had level 4 fear and level 12 darkness and both of those were more than sufficient on all but Ravishing Drolvargs.

Not healing saves tons of mana - who knew?

Victorio
05-15-2014, 09:21 AM
It depends on what you're trying to duo and at what level you're talking about. If you and a friend are new players making characters and want to level up together efficiently, 2 necros is a great duo because you don't get the pet xp hit, and can both heal, FD, mez, etc. and neither of you need clarity or other buffs anyway. If you want to maximize your duoing possibilities in taking on the toughest mobs at 60 then it's either an enchanter or a shaman with torpor.

kaev
05-15-2014, 02:37 PM
... one of the numerous traits that a good melee character should have is being able to always stay at max melee range against a moving mob to maximize their DPS up-time. ...

That's true. It's occasionally damned useful, even necessary sometimes to accomplish larger goals or to avoid snatching failure from the jaws of victory. But I'm still not gonna do it for hours and hours for "good xp" or even "OMG!!! GREAT XP!!!!!!". Accumulating experience points is not anywhere on my list of reasons to play an MMO.


[On Topic]
Gratz OP on making a choice, hope you have fun. Druid + Necro is not only a sweet duo, it can also form the core of a fun & effective dungeon group. Good luck!

Uteunayr
05-15-2014, 02:43 PM
That's true. It's occasionally damned useful, even necessary sometimes to accomplish larger goals or to avoid snatching failure from the jaws of victory. But I'm still not gonna do it for hours and hours for "good xp" or even "OMG!!! GREAT XP!!!!!!". Accumulating experience points is not anywhere on my list of reasons to play an MMO.

Sure, so you're not someone that would find such a thing particularly fun. That's fine. It's not for everyone. My sole point is that what is boring for one person can be fun for another. That's part of why we have so many different classes.

Kika Maslyaka
05-16-2014, 06:26 PM
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.

Now this right here - deserves a thumb up! ;)