View Full Version : Favorite Solo Classes?
Mattius
05-12-2014, 05:26 AM
I have a warrior and a necromancer, I think the necro is pretty cool as far as my solo experience goes but I'm not a huge fan of the warrior after 20+ levels. What is a really powerful and self-sustained solo class? or your favorite?
Enchanter is prty crazy fun if done properly.
fastboy21
05-12-2014, 05:50 AM
if you like actually playing nothing beats a bard...nothing.
you can tell a horrible bard for a good one after about 30 secs of watching them.
Mattius
05-12-2014, 05:54 AM
if you like actually playing nothing beats a bard...nothing.
you can tell a horrible bard for a good one after about 30 secs of watching them.
What do you mean "actually playing"? How did you know I sit around for 20 minutes at a time getting not much done on a warrior? Because that's literally what happens.. Lol.
Zuranthium
05-12-2014, 06:51 AM
if you like actually playing nothing beats a bard...nothing
Running in circles around a giant group of monsters, staying just out of their hit range by staring at the bottom of the screen like you have OCD and continually looping and spamming a damage song? Yeah, that really sounds like "actually playing" a game.
Meiva
05-12-2014, 06:56 AM
Play what you enjoy, but Enchanter tops the cake for me. So much utility. Charm soloing is incredibly uber for leveling and for farming names. It is also a strategy that takes skill to execute, so it is a welcome challenge in even a 15 y/o game. When you're tired of soloing, a group will eat you right up. Just put that LFG tag up. Enchanter duo with a Cleric is also one of the most fun experiences I've had in game as a Cleric. It is VERY powerful. The last I duo'd was in Sebilis, and we each likely walked out with ~5k pp in just about 2 hours. We weren't there for the pp, it was a nice bonus to the amazing exp.
To charm solo efficiently as a chanter you have two options. The first is to purchase/loot a Goblin Gazughi Ring. The second is to pass on the ring and play a Dark Elf for the Hide skill. This is to break charms instantly, which is more helpful than using up a gem slot with an invis spell.
Mattius
05-12-2014, 06:57 AM
Running in circles around a giant group of monsters, staying just out of their hit range by staring at the bottom of the screen like you have OCD and continually looping and spamming a damage song? Yeah, that really sounds like "actually playing" a game.
Yeah if anything the bard sounds rather prone to abuse and easy advancement. Actually fighting things would be preferable. Starting to think Ench or SK I think.
Bboboo
05-12-2014, 07:03 AM
Enchanters can solo very well, look up some charm kiting guides/videos. They are also enjoyable in a group setting being able to control big pulls and support melee/casters.
Bards are really fun too, in the fact you can pull the entire zone and kill it, they level quick too because of this. You'll get people bitching at you here and there which is also why you'll see some hate for the class on the forums.
It's always fun to see people go from 60 to 0 on bitching when you ask them if they'd like to group up for a pull or two.
Tecmos Deception
05-12-2014, 07:20 AM
Chanter is tops when it comes to soloing, imo. MR debuff, charm, haste, slow, runes, stuns, mezzes, lulls, mem blurs, ivu and invis, bind sight, these things all make crawling through the nastiest dungeons and killing the toughest names possible. It takes some practice to know when to use which of these tools, and to be able to use them well, though. Stuff like illusions and faction spells are awfully nice for a solo character in a distant land too. And enchanters have even more tools than these that are sometimes useful when solo, like animations!
Necros are strong soloers also. Imo with more finesse and effort they can accomplish most of the same stuff an enchanter can... they just don't get to be quite as direct about it. They've got sweet utility too, with intra-zone evacs, a 93% xp rez, corpse summons, etc.
Shamans are the direct, brute-force soloers. They're exceedingly powerful, although without a HUGE bankroll they don't have the potential of a chanter or necro. Their need for finesse comes in when trying to split a camp of high-level mobs, because the shaman's only CC is roots... although clickies refreshing spell gems nowadays makes a shaman's ability to CC with roots significantly better than it was before. Slow, malo, torpor, canni, these are the foundation of a shaman solo.
Every class can solo for XP at some speed or another. Every class can farm plat at some rate or another. But these are the three real solo classes if you are considering not only leveling up and farming seafuries/droga, but also making plat by soloing the highest-level named NPCs in places like the depths of sebilis or howling stones or the hole.
Velious is expected, by a lot of people, to weaken the relative power of enchanters because of higher-level NPCs (which are much more difficult or impossible for a chanter to stun, mez, or charm) and a lot of higher MR NPCs (which make everything for an enchanter harder) and NPCs just generally doing a lot more damage to players than stuff in classic or kunark does. This stuff will probably affect necromancers too, since even though they have non-MR spells, they still rely heavily on snare, root, mez, and/or fear to pull and kill things and wearing cloth (though they can kinda heal themselves). Shamans are the least affected by these changes because they kill with poison/disease/frost, have the biggest MR debuff, have a great heal, and will benefit the most from Velious gear upgrades... although I personally expect enchanters (and necros, I just don't have experience with one at 60 yet) to be very powerful in Velious still as long as they are a bit more careful about the zones/NPCs they mess with and understand that they WILL die sometimes.
Mattius
05-12-2014, 07:39 AM
Chanter is tops when it comes to soloing, imo. MR debuff, charm, haste, slow, runes, stuns, mezzes, lulls, mem blurs, ivu and invis, bind sight, these things all make crawling through the nastiest dungeons and killing the toughest names possible. It takes some practice to know when to use which of these tools, and to be able to use them well, though. Stuff like illusions and faction spells are awfully nice for a solo character in a distant land too. And enchanters have even more tools than these that are sometimes useful when solo, like animations!
Necros are strong soloers also. Imo with more finesse and effort they can accomplish most of the same stuff an enchanter can... they just don't get to be quite as direct about it. They've got sweet utility too, with intra-zone evacs, a 93% xp rez, corpse summons, etc.
Shamans are the direct, brute-force soloers. They're exceedingly powerful, although without a HUGE bankroll they don't have the potential of a chanter or necro. Their need for finesse comes in when trying to split a camp of high-level mobs, because the shaman's only CC is roots... although clickies refreshing spell gems nowadays makes a shaman's ability to CC with roots significantly better than it was before. Slow, malo, torpor, canni, these are the foundation of a shaman solo.
Every class can solo for XP at some speed or another. Every class can farm plat at some rate or another. But these are the three real solo classes if you are considering not only leveling up and farming seafuries/droga, but also making plat by soloing the highest-level named NPCs in places like the depths of sebilis or howling stones or the hole.
Velious is expected, by a lot of people, to weaken the relative power of enchanters because of higher-level NPCs (which are much more difficult or impossible for a chanter to stun, mez, or charm) and a lot of higher MR NPCs (which make everything for an enchanter harder) and NPCs just generally doing a lot more damage to players than stuff in classic or kunark does. This stuff will probably affect necromancers too, since even though they have non-MR spells, they still rely heavily on snare, root, mez, and/or fear to pull and kill things and wearing cloth (though they can kinda heal themselves). Shamans are the least affected by these changes because they kill with poison/disease/frost, have the biggest MR debuff, have a great heal, and will benefit the most from Velious gear upgrades... although I personally expect enchanters (and necros, I just don't have experience with one at 60 yet) to be very powerful in Velious still as long as they are a bit more careful about the zones/NPCs they mess with and understand that they WILL die sometimes.
Thanks for the elaborate post, I am probably just going to continue on the two characters I already have, I am just really frustrated with understanding the map dimensions especially trying to get to Omen from Cab. Removing the map system is probably a nice feeling for old players but I am not one of them. I just tried making a pvp wiz for red and the difficulty of something as simple as finding my trainer was sort of obnoxious. The struggle is real but I must continue, lol.
Meiva
05-12-2014, 07:59 AM
Before you know it you'll memorize zones, and be able to easily read maps. Then you can graduate to reading locs.
Tecmos Deception
05-12-2014, 08:01 AM
You'll figure things out if you stick with it. Keep a wiki tab open for mapping and max your sense heading by binding it to movement keys. If you REALLY want a map system, a third-party mapping app is in the works right now.
Your necro is a strong overall class, and your warrior is a nice way to mix it up if you do get tired of the necro, although if something like no ingame maps frustrates you then you might be in for a world of hurt when it comes to playing an untwinked iksar warrior during Kunark era!
seratt
05-12-2014, 08:24 AM
Lol. I realized the other day I get lost easier in nektulos forest then I do in lower guk or sebilis.
The no map thing does take some getting used to again, but I absolutely love it.
Thanks for the elaborate. post, I am probably just going to continue on the two characters I already have, I am just really frustrated with understanding the map dimensions especially trying to get to Omen from Cab. Removing the map system is probably a nice feeling for old players but I am not one of them. I just tried making a pvp wiz for red and the difficulty of something as simple as finding my trainer was sort of obnoxious. The struggle is real but I must continue, lol.
Mattius
05-12-2014, 08:51 AM
Started to play the Necro more, I noticed grouping gets dry in my area around 20 for sure. I need to find my way to Omen
Yeah if anything the bard sounds rather prone to abuse and easy advancement.
Shit's classic!
Clark
05-12-2014, 11:39 AM
Ench and sham.
Daldaen
05-12-2014, 11:47 AM
Shamans really aren't worth mentioning until they get Torpor. Which means max level and platinum for the most expensive spell in game.
Enchanter wins.
Glenzig
05-12-2014, 11:55 AM
From my understanding, admittedly I am very new to p99, shamans are a lot more gear dependant than an Ench, or a Necro, or a Bard, or even a druid for that matter. When I think of a class that is easy and efficient to solo I don't think of it being totally twinked and epiced. Pretty much what I'm thinking is a moderately geared, or possibly even slightly under geared character. I'm thinking Ench and Bard would probably take the cake for solo classes in this case. True?
daasgoot
05-12-2014, 12:10 PM
bard
1) Buy lvl 2 DOT
2) Buy Lute
3) Kill tons of merbs
4) Buy lvl 18 DOT
5) Buy Horn
6) Win everquest
7) Profit
8) Bush + Towers
Tecmos Deception
05-12-2014, 03:57 PM
From my understanding, admittedly I am very new to p99, shamans are a lot more gear dependant than an Ench, or a Necro, or a Bard, or even a druid for that matter. When I think of a class that is easy and efficient to solo I don't think of it being totally twinked and epiced. Pretty much what I'm thinking is a moderately geared, or possibly even slightly under geared character. I'm thinking Ench and Bard would probably take the cake for solo classes in this case. True?
To be a powerhouse, a shaman needs more gear than a necro or ench does, yeah. But that's a double-edged sword. A shaman also gets significant power boosts from better gear (i.e. velious gear).
Better gear for a chanter or necro is pretty much just gives a bit more wiggle room for when a charm breaks or a FD fails or something. Better gear for a shaman directly boosts his performance at high-end though, since more ac and resists mean he can break spawns that previously would have killed him before he could get them under control, he can fight tougher targets without them out-DPSing his torpor+regen, he can spend more time DPSing because he needs to spend less time on healing, etc.
lecompte
05-12-2014, 04:45 PM
Bard. but then again, I don't like to solo anything. More of a duo kinda guy.
Mattius
05-12-2014, 11:40 PM
Yeah the Shaman has a ton of potential really, especially with what's to come, also nice to realize there will be plate armor for IKS WAR I think. Velious sounds nice to me.
ukaking
05-13-2014, 06:39 AM
Velious makes the Iksar warrior the most sought after warrior once plate drops. Stick to it brother Iksar. You want to solo, stay with your necro, you want groups, play the warrior.
Valdarious
05-13-2014, 07:15 AM
If you are wanting a getting into the fight type soloing, you might want to try a Monk instead of a Warrior. Monks solo very well.
webrunner5
05-13-2014, 11:25 AM
I think you just need to play a class you REALLY like and seem to be good at. Most every class on here takes sort of a different skill set. Being a Great puller, or a great Enchanter is sort of a gift not learned.
Pulling you have to have a fabulous memory of all the zones and the pathing of each and everyone of them to be great. And be great at breaking mobs. Not a easy task for many.
Enchanter is sort of like playing a chess game. You have to make pretty quick decisions and be a person that has a lot of concentration all the time.
Necro's are the most repetitive of the bunch. Which is a good thing. Makes them a lot easier to play than a Chanter. But most people don't utilize half the spells or tricks they have available to them. Other than SoW they get about every trick in the book.
Shamans are pretty straight forward. Just takes a lot of skill lower levels and without the epic to CC. But they cost a F'ing fortune to equip. And you are as busy as a Enchanted or worse playing either solo or grouped. They have TOO many spells lol.
A Mage is hands down about the easiest to solo but hard to CC. And they need no gear sort of like the Necro.
Melee's are mostly pretty easy. Just mash a few buttons and beat on things. I know there is a ton of Ranger hate on here but they are a fun class to play. They have a lot of tricks they get also. They are just squishy. Well, damn squishy.
Bards are cool but without Melody on here very few people are very good at twisting. So they are one song wonders in a lot of groups.
Druids are pretty great here on Kunark, but other than porting will not be so hot high end in Velious. takes to long to kill and their heals suck for how much damage the mobs will do.
Velious will really need to be the Holy Trinity to do well groups wise. A Warrior, Cleric, Enchanter. And a Rogue will not hurt for DPS. Nor a good puller with FD.
No doubt Velious will change a lot of peoples idea of a good class. Mobs resist a lot more, hit a LOT harder and the fights can seem to last forever.
So even classes that sound good or bad can even be better or worse with a different race. So their is a ton of ways to go in EQ which I think is one reason it has been a popular game for so long.
Welcome aboard. ;) But don't forget no one knew crap about any classes before this game came out. We have all learned classes the hard way.
Kika Maslyaka
05-16-2014, 06:34 PM
Running in circles around a giant group of monsters, staying just out of their hit range by staring at the bottom of the screen like you have OCD and continually looping and spamming a damage song? Yeah, that really sounds like "actually playing" a game.
yeah, that whole mass kiting thing never inspired me neither.
I played bard to 55 during LDON era - never soloed past lev 20. But groups always wanted me, cause I pulled, and Lulled, and mezzed, and Hasted and Slowed etc.
Now that was high pressure fun :D
Now a RL friend of mine played bard too as one of his alts. He would get LDON group together, and made sure to get a dedicated mezzer and slower/haster, turn on Mana Song, and /followed on the cleric :D Got him to like lev 45 :D
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