View Full Version : Derubael you're aight I guess, your next considerations should be -
Gaanon
05-11-2014, 08:58 PM
1) Consistent scheduled server resets, random weekly or bi-weekly will be the only way multiple guilds will exist and compete in end game EQ.
The reason being with no variance, two guilds will go head to head, or a third guild will join and ally with one side for better odds of winning and obtaining end game loot.
The problem with head to head is one side will win, one side will take all the mobs, and members will flock to the #1 spot in a snow ball effect of dominance.
If you leave it with these very rare instances of server resets (I imagine because the pop was so low) then one guild will win Az or Nihi, the winner will absorb the people who aren't loyal and only care about character progression and we'll be back to a 1 guild server with no chance of a newer guild entering.
There needs to be consistent repops discussed with senior dev's, there will not be item flooding, it will create opportunity for people to compete and keep their interest in keeping their guilds unique with their own style members and focus on different strategies to snipe mobs. Red Dawn did very well raid mob kill wise when there was 3 guilds and server resets as the 3rd guild.
2) HARDCODING your guild or group. I prefer guild, but this would allow us to have AOE groups, and use AOE's in PVP.
Gaanon
05-11-2014, 09:01 PM
I would also suggest a way of splitting the mobs out into a set schedule of one/two/groups of mobs per day of the week to make this server spread out for a wider period of time, although this may self fix itself in Velious just with the amount of content.
For example -
Monday - Kael respawns.
Tuesday - TOV
Wednesday - ST
Thursday - 7 Day world dragons
Friday - Dain
I am not saying this is how it should be, just a suggestion of a way to spread out PVP throughout the week instead of back to back to one winner once a week.
I am sure others could improve or have their own ideas.
Pitborn
05-11-2014, 09:02 PM
The title of your post leads me to believe you are a douche.
Gaanon
05-11-2014, 09:02 PM
Without mobs being split up throughout the week, it burns out the leading guilds players (Nihi can agree to the turnover while farming gear uncontested) as well as discourages challengers as they only get one shot a week against a max turn out raid.
Gaanon
05-11-2014, 09:02 PM
The title of your post leads me to believe you are a douche.
Winnipeg Canada eh~
Agatha
05-11-2014, 09:30 PM
Dear GMs, we lost today, plz alter this this and that so we can get loots.
Rettj
05-11-2014, 09:31 PM
http://cdn.screenrant.com/wp-content/uploads/transcendence-johnny-depp-poster.jpg
SamwiseRed
05-11-2014, 09:41 PM
add variance and im outta here. i dont do batphone or late nite/early morning raids. fuck dat shit.
Not_Kazowi
05-11-2014, 10:40 PM
lol where was this thread for the past 2 months?
you guys finally get competition, crumble and revert back to crying
SamwiseRed
05-11-2014, 10:45 PM
nah tbh lite was asking for variance even when we were winning along with some other stupid shit. sometimes i wonder if hes sane but cant hate on him. hes the only reason this isnt a 1 guild raiding server.
Gaanon
05-11-2014, 10:50 PM
lol where was this thread for the past 2 months?
you guys finally get competition, crumble and revert back to crying
Just trying to point some flaws in end game Red99 Azrael or Nihi quitting would be undesirable, even though you're a ginger faggot.
Elderan
05-11-2014, 11:56 PM
Just trying to point some flaws in end game Red99 Azrael or Nihi quitting would be undesirable, even though you're a ginger faggot.
One things the gms should NOT do is listen to any idea from Stasis.
Last two of his ideas almost killed the server. Took a long time and a lot of work to bring it back.
Smedy
05-12-2014, 12:36 AM
nah tbh lite was asking for variance even when we were winning along with some other stupid shit. sometimes i wonder if hes sane but cant hate on him. hes the only reason this isnt a 1 guild raiding server.
yaw el presidente even gave nihilum pity dragons after 2 weeks, nihi doesn't realize the easiest way to make azrael go away, it to stop playing heheh
Smedy
05-12-2014, 12:37 AM
One things the gms should NOT do is listen to any idea from Stasis.
Last two of his ideas almost killed the server. Took a long time and a lot of work to bring it back.
no ideas kill or makes the server thrive except one, and that's XP bonus or NO exp bonus, one makes the server bloom the other makes it die, all other surrounding rulesets have zero effect on population and has been proven over and over
what u think about this mr numbers guy, i did my homework
Bazia
05-12-2014, 02:19 AM
After a long time I'm tired of Stasis threads, the ideas are bad and the tone is whiny and ungrateful.
Zuranthium
05-12-2014, 02:31 AM
2) HARDCODING your guild or group. I prefer guild, but this would allow us to have AOE groups, and use AOE's in PVP.
Yes please.
Smedy
05-12-2014, 02:46 AM
http://cdn.screenrant.com/wp-content/uploads/transcendence-johnny-depp-poster.jpg
i like the idea of this movie but i think johnny depp will ruin it with his terrible acting, fuk
Buhbuh
05-12-2014, 04:40 AM
nah tbh lite was asking for variance even when we were winning along with some other stupid shit. sometimes i wonder if hes sane but cant hate on him. hes the only reason this isnt a 1 guild raiding server.
isn't it awful?
Littlegyno 11.0
05-12-2014, 04:58 AM
feels goog 2 pras the duke.
Derubael
05-12-2014, 06:02 AM
i hope this is a troll.
Littlegyno 11.0
05-12-2014, 06:31 AM
i hope this is a troll.
it is. they're all fucking scum derudog. u ignore these FUCKING MAGGOTS and continue the good work our beloved god-emperor rogean has entrusted you with.
pras the duke, pras emperor heartbrand, pras god-emperor rogean.
no chewie dont
05-12-2014, 08:02 AM
stasis cryin about shit blahblahblah
p.s. aoes work fine just aim em better imo
XiakenjaTZ
05-12-2014, 10:01 AM
I think we need a change for the most active PvP zones to combat the OOR rezzers and healers. Make KC free for all +/- 2 hours of VS pop (if that is possible).
Hardcode your guild so AEs can be used.
Flag lower level toons that cast a beneficial spell on someone.
Kergan
05-12-2014, 10:16 AM
I know coding work is probably impossible to get at this point, but long term adding code to flip zones to FFA when a raid target is up would be a huge boon to PVP in those zones.
heartbrand
05-12-2014, 10:21 AM
Hard issue. On the one hand it's a bit non classic how there is such a long wait between hard Repops and it results in the majority of pvp action happening on one day. On the other hand, variance forces poop socking / bat phones, etc., and will often result in the guild winning the mob being the fastest most dedicated to mobilize not necessarily the one who won pvp. It also punishes a guild unfairly who splits spawns up which will be important in velious for example when you clear NToV.
My opinion? Switch the sim Repops to hard Repops (new timer) and make them bi weekly. And/or stagger the pops some how on the repop as well similar to how it happens on live currently. You won't have to poop sock the repop, but the initial pop will be on a variance timer which will distribute mob pops throughout the week and give people something to fight over every day. Also, to encourage pvp and cut down on poop sock tracker wars, have a global message go out an hour before a mob is about to pop to allow people time to mobilize and hopefully fight.
Just my two cents on a compromise that both spreads mobs out for more fights and doesn't penalize people who Repops are at times they can't make for months while also dealing with the poopsock issue.
Kergan
05-12-2014, 10:25 AM
Also, in regards to the OP...
What this server needs is two forces that are capable of defeating each other. The spawn time of raid mobs is irrelevant. Even if they all spawned at the same time nothing is stopping one side from making it a point to do nothing but steamroll the lesser crew until they log off then collecting the raid mobs at their leisure. The only way this server maintains multiple high end guilds is for them to stay relatively equal to each other in terms of numbers, PVP victories, etc. There will always be a certain percentage of people that flow towards the path of least resistance to get loot.
I think we're the closest we've been in a long time to that right now. I know if Azrael has a good showing and we have a good showing we'll see 40-50 on each side. Whoever plays better wins the mob. That was proven this weekend multiple times...when we won the PVP/played well we got the mob. When we didn't play well (PD) you guys won the mob (PVP really didn't factor into that fight).
The key is the losing side not hemorrhaging players so they can come back the following week and possibly win. For the first time in a long time people on both sides think they can win.
Sorry for TLDR.
heartbrand
05-12-2014, 10:28 AM
Also, in regards to the OP...
What this server needs is two forces that are capable of defeating each other. The spawn time of raid mobs is irrelevant. Even if they all spawned at the same time nothing is stopping one side from making it a point to do nothing but steamroll the lesser crew until they log off then collecting the raid mobs at their leisure. The only way this server maintains multiple high end guilds is for them to stay relatively equal to each other in terms of numbers, PVP victories, etc. There will always be a certain percentage of people that flow towards the path of least resistance to get loot.
I think we're the closest we've been in a long time to that right now. I know if Azrael has a good showing and we have a good showing we'll see 40-50 on each side. Whoever plays better wins the mob. That was proven this weekend multiple times...when we won the PVP/played well we got the mob. When we didn't play well (PD) you guys won the mob (PVP really didn't factor into that fight).
The key is the losing side not hemorrhaging players so they can come back the following week and possibly win. For the first time in a long time people on both sides think they can win.
Sorry for TLDR.
I strongly disagree that spawn times are irrelevant. The scenario as it is now means that if you lose the first battle you're usually out of it for the next several mobs plus it results in what I at least consider a not so fun and unhealthy playstyle of 12 hour EQ binges on a "repop day." I dunno, I just never remember classic EQ having these "repop days" where we killed all the mobs in a 8-10 hour window one day a week every week. I remember having raids throughout the week. I think the point of some change is not to give another side a better chance at winning, but simply to create more large scale pvp battles that aren't all once a day. Now this could certainly change naturally in Velious, but until that comes, what would be the harm in the name of Science in mixing it up a bit for pixels that truth be told are rather meaningless once winter does come?
LulzSect
05-12-2014, 10:29 AM
http://stuffershack.com/wp-content/uploads/2010/05/RulesLawyer.gif
Gaanon
05-12-2014, 10:37 AM
I didn't want variance with this thread I wanted consistent sim repops that are random timer on a set max timer schedule of weekly or bi-weekly.
Deru uses all the ideas generated by players who know what they're talking about on these forums (me for one) and now the pop is flourishing.
No need to get your backs up with pride, consistent repops and hardcoded guilds would be the next big changes, as well as a discussion of how to split mobs throughout the week (Velious may be the fix for that)
Gaanon
05-12-2014, 10:39 AM
I strongly disagree that spawn times are irrelevant. The scenario as it is now means that if you lose the first battle you're usually out of it for the next several mobs plus it results in what I at least consider a not so fun and unhealthy playstyle of 12 hour EQ binges on a "repop day." I dunno, I just never remember classic EQ having these "repop days" where we killed all the mobs in a 8-10 hour window one day a week every week. I remember having raids throughout the week. I think the point of some change is not to give another side a better chance at winning, but simply to create more large scale pvp battles that aren't all once a day. Now this could certainly change naturally in Velious, but until that comes, what would be the harm in the name of Science in mixing it up a bit for pixels that truth be told are rather meaningless once winter does come?
12 hour Saturday EQ raid day is ridiculous and I usually stay for the pvp and then log out if we win or lose and let others do it.(did the same in Nihi)
Kergan
05-12-2014, 10:45 AM
I strongly disagree that spawn times are irrelevant. The scenario as it is now means that if you lose the first battle you're usually out of it for the next several mobs plus it results in what I at least consider a not so fun and unhealthy playstyle of 12 hour EQ binges on a "repop day." I dunno, I just never remember classic EQ having these "repop days" where we killed all the mobs in a 8-10 hour window one day a week every week. I remember having raids throughout the week. I think the point of some change is not to give another side a better chance at winning, but simply to create more large scale pvp battles that aren't all once a day. Now this could certainly change naturally in Velious, but until that comes, what would be the harm in the name of Science in mixing it up a bit for pixels that truth be told are rather meaningless once winter does come?
You can still do work when losing the mob. We kept pushing the VS spawn back even when losing the mob, eventually making it so Azrael couldn't clear all of it in one day. There are raid spawns 3-4 days a week now. The spawns got split up enough between VS, Sev, Hate, Fear, etc that you have plenty of time to LNS and recover to fight over the next target. That's why we had 3-4 fights this weekend.
Coding in poopsocking would damage this server beyond repair.
heartbrand
05-12-2014, 10:52 AM
You can still do work when losing the mob. We kept pushing the VS spawn back even when losing the mob, eventually making it so Azrael couldn't clear all of it in one day. There are raid spawns 3-4 days a week now. The spawns got split up enough between VS, Sev, Hate, Fear, etc that you have plenty of time to LNS and recover to fight over the next target. That's why we had 3-4 fights this weekend.
Coding in poopsocking would damage this server beyond repair.
I built in to my option a way around the "poop sock" issue. I.e., it's not true variance and it comes with global messages for the pops. I just think it would be more fun with more distributed mob spawns [they still spawn in a two day period, the weekend], and more hard repop resets. I think it's also more classic. Agree to disagree I guess.
Kergan
05-12-2014, 10:54 AM
I think we agree in the end result - mobs are spread out throughout the repop day and the entire week. I just think we can do it organically rather than code it in.
heartbrand
05-12-2014, 10:56 AM
I think we agree in the end result - mobs are spread out throughout the repop day and the entire week. I just think we can do it organically rather than code it in.
The problem is organically doesn't contain a mechanism for more hard resets. The whole all mobs stuck to the same timer for months on end scenario is horribly unclassic. Yes, I will admit the current day doesn't work for me, but it's the same for others when it's on XXX day that it doesn't work for them. More hard resets [hopefully with some distribution] assures that everyone gets equally fucked and a shot at mobs.
Gaanon
05-12-2014, 10:57 AM
One things the gms should NOT do is listen to any idea from Stasis.
Last two of his ideas almost killed the server. Took a long time and a lot of work to bring it back.
I just bring up ideas and discussions, I don't say it has to be my way.
You sound like your cheese is falling off the cracker more each day, you're gona turn into a real freak after another couple years of this community.
Gaanon
05-12-2014, 10:59 AM
i hope this is a troll.
You wanted low exp to build low level/mid level community which crashed hard, and we called it, no need to be hostile - if you're actually on our side(which it appears you are) then we can be pals.
Kinamara
05-12-2014, 11:11 AM
The truth is in my signature
SamwiseRed
05-12-2014, 11:13 AM
The truth is in my signature
HB still in that gif haha
Gaanon
05-12-2014, 11:14 AM
Unclassic change made server pop from 50 to 217 (Group EXP bonus)
I think you just have personal issues and you're mad, which is why all this hostility comes from Nihi.
This is just your standard counter troll to any change (IT ISNT CLASSIC)
Well neither is Tstaff proc nerf, clickies nerf, grp exp bonus, PNP and they all made the box 100x better.
heartbrand
05-12-2014, 11:15 AM
The truth is in my signature
Classic EQ had several hard repops a month. Supposedly we got sim repops for that, but they have been few and far between and don't reset the mob timers resulting in basically double mob loot windfalls.
Kergan
05-12-2014, 11:17 AM
Stasis you haven't had the best posting history. You can't be surprised that some people disregard most if not everything you have to say. Even the staff is burnt out on you at this point, as evidenced by Derubaels reply.
That being said, I have tried to be constructive in this thread. The only way you're going to keep a thread constructive is to not start going after everyone who trolls you. Stop reacting and they'll stop poking.
Gaanon
05-12-2014, 11:17 AM
The box is the best it has been since release IMO atm, this isn't bitching, just what are the final touches needed to allow end game to be dynamic and support multiple guilds instead of.
YOU KNOW IT ZERG VS ZERG.
Kergan
05-12-2014, 11:19 AM
Classic EQ had several hard repops a month. Supposedly we got sim repops for that, but they have been few and far between and don't reset the mob timers resulting in basically double mob loot windfalls.
Wouldn't it just be a whole lot easier to make 168 hour respawn mobs 172 hour respawn, or 164?
Gaanon
05-12-2014, 11:21 AM
Stasis you haven't had the best posting history. You can't be surprised that some people disregard most if not everything you have to say. Even the staff is burnt out on you at this point, as evidenced by Derubaels reply.
That being said, I have tried to be constructive in this thread. The only way you're going to keep a thread constructive is to not start going after everyone who trolls you. Stop reacting and they'll stop poking.
Deru will come around, the rest of the people you're talking about (ass hurt Nihi's) can suck it.
Gaanon
05-12-2014, 11:27 AM
Remember that time you pretended to be a neutral nobody to the server and that your ideas weren't biased, and then you admitted later to joining the box to join Nihi and had RL friends in the guild?
http://i60.tinypic.com/2rc0p07.jpg
I don't even know why you post, you have 0 credibility.
Buhbuh
05-12-2014, 11:29 AM
oh so this isnt another classic hey-staff-great-job-i-support-your-strides-to-make-a-better-environment-but-it's-still-incredibly-flawed-and-i-know-i-said-i-support-you-but-the-next-hotfix-needs-to-be-put-in-asap post?
hey staff i support your efforts but i also can't be satisfied with anything that you do because i know what's best.
Gaanon
05-12-2014, 11:32 AM
The servers good, 217 pop - just pointing him in the right direction for his next big plays, or he can decide for himself.
I know this thread burns peoples eyes and the words are too much to handle.
heartbrand
05-12-2014, 11:33 AM
Wouldn't it just be a whole lot easier to make 168 hour respawn mobs 172 hour respawn, or 164?
I wouldn't be opposed to that either.
Kergan
05-12-2014, 11:35 AM
I was neutral. I was attacked by Nihilum and Azrael alike up until the moment I app'd (and actually after by Tune but I was 52 you know how he is). I always enjoy the "non factor" comments too, it's just a slight step above "u mad" and "TLDR".
The sad part is I was actually trying to help you out by actually making constructive comments in your thread, and you are so filled with hate and so over-immersed in this video game you just can't stop throwing punches. I feel bad for you, so much anger.
Gaanon
05-12-2014, 11:37 AM
I was neutral. I was attacked by Nihilum and Azrael alike up until the moment I app'd (and actually after by Tune but I was 52 you know how he is). I always enjoy the "non factor" comments too, it's just a slight step above "u mad" and "TLDR".
The sad part is I was actually trying to help you out by actually making constructive comments in your thread, and you are so filled with hate and so over-immersed in this video game you just can't stop throwing punches. I feel bad for you, so much anger.
Your passive aggressive comments were to help me? So sweet of u my butthurt noob forum enemy.
Andis
05-12-2014, 11:38 AM
I think we need a change for the most active PvP zones to combat the OOR rezzers and healers. Make KC free for all +/- 2 hours of VS pop (if that is possible).
Hardcode your guild so AEs can be used.
Flag lower level toons that cast a beneficial spell on someone.
big comments
Kergan
05-12-2014, 11:38 AM
Not sure you know what passive aggressive means.
Kergan
05-12-2014, 11:41 AM
Actually, I am sure.
You don't.
Gaanon
05-12-2014, 11:48 AM
Also, in regards to the OP...
What this server needs is two forces that are capable of defeating each other. The spawn time of raid mobs is irrelevant. Even if they all spawned at the same time nothing is stopping one side from making it a point to do nothing but steamroll the lesser crew until they log off then collecting the raid mobs at their leisure. The only way this server maintains multiple high end guilds is for them to stay relatively equal to each other in terms of numbers, PVP victories, etc. There will always be a certain percentage of people that flow towards the path of least resistance to get loot.
I think we're the closest we've been in a long time to that right now. I know if Azrael has a good showing and we have a good showing we'll see 40-50 on each side. Whoever plays better wins the mob. That was proven this weekend multiple times...when we won the PVP/played well we got the mob. When we didn't play well (PD) you guys won the mob (PVP really didn't factor into that fight).
The key is the losing side not hemorrhaging players so they can come back the following week and possibly win. For the first time in a long time people on both sides think they can win.
Sorry for TLDR.
To me this is just a load of garbage of you saying whatever you can to go against a discussion of 12 hour Saturday raid day.
Maybe I'm wrong, but it seems like you talk a lot but say nothing because you want to represent your guild?
Just shut up fuck haha.
Passive-aggressive behavior is the indirect expression of hostility
Kergan
05-12-2014, 11:58 AM
Maybe I'm wrong
Yep, as usual.
Gaanon
05-12-2014, 12:00 PM
Thanks for the short response.
Nirgon
05-12-2014, 12:01 PM
Stasis is one of many with ideas for a box that has been in a rough spot.
How we all choose to express it.. well.
It's better to just be men about it.
Keep it civil or get forumquested.
Slathar
05-12-2014, 01:18 PM
Yep, as usual.
Who are you?
Kergan
05-12-2014, 01:26 PM
A non-factor.
Clark
05-12-2014, 02:13 PM
Dear GMs, we lost today, plz alter this this and that so we can get loots.
Gaanon
05-12-2014, 02:27 PM
I wasn't online and then we got PD at night dunno why you think I'm upset only items I need are off PD heh.
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