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View Full Version : Can necromancers melee?


IzHaN80
05-11-2014, 05:48 PM
I actually hit level 8 on a Necromancer. Noticed 2 spells, one that grants you 7-10ATK rating and one that grants your melee attacks the chance to prof lifetap. Were they designed to be figthing in melee in mind?

Note: Both are selfbuffs only, so its only usable on them

Thulack
05-11-2014, 05:51 PM
Just toys to play with. Necro's arent ment to melee just like the other silkies you have tried.

HeallunRumblebelly
05-11-2014, 05:57 PM
RIP increased proc-rate of staff of undead legions. Like 10,000 candles in the wind. Also RoA melee isn't awful.

IzHaN80
05-11-2014, 05:59 PM
Then why add those spells if they're going to be useless? I don't see why Verant would add those spells if they did not want you to melee. Something is wrong with this game's logic sometimes :S

Lisset
05-11-2014, 06:04 PM
Then why add those spells if they're going to be useless? I don't see why Verant would add those spells if they did not want you to melee. Something is wrong with this game's logic sometimes :S

You must be new.

Xer0
05-11-2014, 06:04 PM
Then why add those spells if they're going to be useless? I don't see why Verant would add those spells if they did not want you to melee. Something is wrong with this game's logic sometimes :S

The same reason they added a spell that allows you to see/speak through a summoned minion?

Zuranthium
05-11-2014, 06:16 PM
Then why add those spells if they're going to be useless?

In classic EQ, Paladins/Shadowknights/Rangers used the exact same spell pool as their corresponding caster class. This is not good game design and in a better game each class would have completely unique skills, but that is the reason.

Swish
05-11-2014, 06:30 PM
SKs appreciate them even if necros don't. You're far better off medding :p

Kika Maslyaka
05-11-2014, 06:53 PM
In classic EQ, Paladins/Shadowknights/Rangers used the exact same spell pool as their corresponding caster class. This is not good game design and in a better game each class would have completely unique skills, but that is the reason.

actually you incorrect here.
Back in the classic days - before we even knew how much mana we actually have and spell we measured in baubles, hybrids had SMALLER mana pool than a parent caster with same wis/int. We never knew exactly how much smaller, but probably about HALF.

About around Velious they changed it: hybrids were now getting same mana ratio as parent classes, BUT their spells actually cost MORE than what was written on a spell description. Essentially they swapped A+B to B+A and declared it an improvement ;)

There was a shitstorm at SOE forums when players found out ;)


Around time of Luclin (or maybe PoP) they may have removed this penalty too.


As far as necro meleeing, back in the day casters meleed well into their late teens, few understood the power of the book ;) Also, proc doesn't require you score a hit, only swing a weapon.

Tasslehofp99
05-11-2014, 07:30 PM
Seems like you're playing the wrong game, to be honest.


Maybe you would be more suited to play World of Warcraft.

IzHaN80
05-11-2014, 07:54 PM
Seems like you're playing the wrong game, to be honest.


Maybe you would be more suited to play World of Warcraft.

Provide some useful answer or quit yourself.

Tasslehofp99
05-11-2014, 08:28 PM
Provide some useful answer or quit yourself.

I provided a useful tip; everquest doesn't seem to be the game you're looking for. I just noticed your wall of troll posts in server chat and thought that I may make a suggestion for you.

IzHaN80
05-11-2014, 08:46 PM
I provided a useful tip; everquest doesn't seem to be the game you're looking for. I just noticed your wall of troll posts in server chat and thought that I may make a suggestion for you.

Why are they troll posts? Those are concerns of a newbie player like myself.

Tecmos Deception
05-11-2014, 08:53 PM
Why are they troll posts? Those are concerns of a newbie player like myself.

It has been explained to you that the game is not balanced, but you're still posting a new thread about every new class you try and whining about them. You HAD legit concerns and confusion, but now you're just being willfully ignorant about the reality of what EQ was/is.

EQ never has been balanced in the way that someone familiar with modern MMOs would expect. Class v class lacks balance, spells within each class lack balance, zone risk v reward lacks balance, xp penalties don't make sense, etc etc. These quirks are a big part of the appeal of classic EQ though. If you can't wrap your head around that and at least tolerate these things, then like Tass said, EQ probably is not the game for you.

Dweed
05-11-2014, 08:56 PM
Below lvl 30 in the right situations sharing the mob's dmg with your pet can be beneficial. Allows me to take yellow/red cons as a necro. With that said your actual melee dmg isnt much, its more the sharing of dmg received that's beneficial.

I think there's a nice low lvl proc sword that casters can equip tho? Name escapes me.

Kekephee
05-11-2014, 10:17 PM
Consider this:


It's a junk buff so you don't get your DMF dispelled while you're killing Phinny

Shinko
05-11-2014, 11:48 PM
necros do 1 thing

https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSJOA-_ZZ9ZrVN0Cl63yVW4z2JbvKdy6vOcP6uoi5KHK99ldPgk

(+dmf+Training/Pulling)

Sadre Spinegnawer
05-11-2014, 11:56 PM
Then why add those spells if they're going to be useless? I don't see why Verant would add those spells if they did not want you to melee. Something is wrong with this game's logic sometimes :S

shit's classic

Sadre Spinegnawer
05-12-2014, 12:08 AM
It has been explained to you that the game is not balanced, but you're still posting a new thread about every new class you try and whining about them. You HAD legit concerns and confusion, but now you're just being willfully ignorant about the reality of what EQ was/is.

EQ never has been balanced in the way that someone familiar with modern MMOs would expect. Class v class lacks balance, spells within each class lack balance, zone risk v reward lacks balance, xp penalties don't make sense, etc etc. These quirks are a big part of the appeal of classic EQ though. If you can't wrap your head around that and at least tolerate these things, then like Tass said, EQ probably is not the game for you.

I am tempted to say, this is actually not a matter of "balance." It is a matter of eq being quirky. You hit a level and go, wtf are these spells even for? Etc.

Unbalanced is a long-term or large-picture inbalance. Usually it becomes a consensus what the problem is, and that the designers have shit for brains.

But classic eq is just quirky. Every class has aspects that can piss you off or wonder what the point is. I think that is why the game works at one level. I think the only class that can't complain is cleric. Every other class has strange issues. But as I am suggesting, that may be why the classic game is good. It avoided the trap of making every class awesome, and made most of them kind of irritating often enough. Everything from aggro issues, to exp penalties, to spells that make no sense -- these are the decisions of designers who are not trying to deliver easy candy to dumb kids.

Potus
05-12-2014, 12:15 AM
Seems like you're playing the wrong game, to be honest.


Maybe you would be more suited to play World of Warcraft.

That's kind of ironic because Warlocks, the WoW attempt at Necromancers, had a similar fate. They were supposed to be melee'ing casters, they had weird summon swords and off hand clickies to melee with, and then like 3/4 through the beta the game designers were like "fuck this, let's just have them cast DoT spells with a demon pet."

It's funny how WoW ripped off even Verant's bad gameplay decisions.

Clark
05-12-2014, 12:53 PM
RIP increased proc-rate of staff of undead legions. Like 10,000 candles in the wind. Also RoA melee isn't awful.

Glenzig
05-12-2014, 01:02 PM
I am tempted to say, this is actually not a matter of "balance." It is a matter of eq being quirky. You hit a level and go, wtf are these spells even for? Etc.

Unbalanced is a long-term or large-picture inbalance. Usually it becomes a consensus what the problem is, and that the designers have shit for brains.

But classic eq is just quirky. Every class has aspects that can piss you off or wonder what the point is. I think that is why the game works at one level. I think the only class that can't complain is cleric. Every other class has strange issues. But as I am suggesting, that may be why the classic game is good. It avoided the trap of making every class awesome, and made most of them kind of irritating often enough. Everything from aggro issues, to exp penalties, to spells that make no sense -- these are the decisions of designers who are not trying to deliver easy candy to dumb kids.

This. Very well put. Can't stand modern games where every class is a soloing god and no one knows their role in a group setting.

Velerin
05-12-2014, 01:40 PM
I always liked Vamp embrace for that awkward level 8-12 for necros. With a decent weapon (sac dagger?) it works pretty well. Unfortunately it doesn't proc enough but when it does its a pretty powerful tap for the level.

Ahldagor
05-12-2014, 03:13 PM
This. Very well put. Can't stand modern games where every class is a soloing god and no one knows their role in a group setting.

...in the beginning all classes were created equal...

Whirled
05-12-2014, 04:20 PM
MGB True North incoming

tristantio
05-12-2014, 04:34 PM
I still use Vampiric Embrace at level 57 when killing light blues, maybe not the most efficient, but if I have a surplus of HP incoming (vexing modania) I like to hop in for a few rounds with the mob and hit them with my Visceral Dagger :) Can't complain when the proc fires and I get a free 70 damage or so on top of my dot stack.

Also nice against greens when you don't feel like casting but wanna beat them down with pet.

Yinaltin
05-12-2014, 04:54 PM
this is how my necro melees (and looks badass !)
http://everquest.allakhazam.com/db/item.html?item=1084
http://everquest.allakhazam.com/db/item.html?item=642
:D
my way to sneak him into an cash group pretending to be an rogue. they wont notice until its too late to kick me :D

webrunner5
05-13-2014, 12:03 PM
Any class on here can solo to about level 20 and then it shows who are the boys and who are the men. :p

Champion_Standing
05-13-2014, 12:13 PM
Why do druids have damage shields if they aren't tanks?

applesauce25r624
05-13-2014, 12:38 PM
why does everybody keep replying to this guy's threads D: