View Full Version : NPC Spawn Issue: Runnyeye - Entire zone
Itchybottom
08-21-2010, 11:47 AM
Greeny death zone, everything should still aggro at 50. I shouldn't be able to run through Runnyeye from Misty Thicket to The Gorge without creating a little goblin train. Nor should I be able to move from camp to camp without irritatingly killing everything along the way, or invising past it.
dali_lb
08-23-2010, 04:26 AM
you are wrong.
The gobs stops agroing when they are green. Allways was that way
Nightblade
08-23-2010, 04:54 AM
Goblins are much like skeletons.
Green doesn't mean they're not going to come punching you for 1 at a severely inopportune moment whilst running someplace invisible.
I can attest to them tagging up on much higher level folk just happening through areas. Used to run giant trains through there on my 65 rogue doing guild-sponsored naked Qeynos to Freeport runs.
mmiles8
08-23-2010, 05:20 PM
you are wrong.
The gobs stops agroing when they are green. Allways was that way
If you're going to continue to correct folks, at least attempt to be correct.
So far I cannot solo, because too many greens swamp me
Exactly as you say, most greenie's aggro!! Even at higher lvls its sorta hard to get around because of the greenie agrro!! I think I'm gonna go back there tonight and grab me the belt and coif (2 BI armors I have that are obsolete now!! :) ) (http://web.archive.org/web/20011126140824/www.everlore.com/geography/default.asp?MAPID=1517)
guineapig
08-23-2010, 09:24 PM
This is easy to reproduce. Sit down to med anywhere in that zone and you will have your massive train of green goblins.
Lazortag
08-23-2010, 10:50 PM
Sitting down and aggroing KOS greenies is different from them aggroing you while standing.
guineapig
08-23-2010, 11:58 PM
I know but it's the best I could come up with...
masjaun
08-25-2010, 06:09 AM
Get me some Ugg boots? wtf?
BrentClagg
08-25-2010, 09:57 AM
I believe the issue was that light blue didn't exist in classic. However, just as light blue aggors so did some greens, but anything green now (except undead) should not aggor you unless you sit. At least this is what I have noticed.
Itchybottom
08-27-2010, 10:01 PM
I believe the issue was that light blue didn't exist in classic. However, just as light blue aggors so did some greens, but anything green now (except undead) should not aggor you unless you sit. At least this is what I have noticed.
Being level 50, you'd still catch aggro from goblins inside of RunnyEye, and I'm not talking dazed either. I'm talking deep green, newbie goblins at the entrance. They were DEFINITELY green. City guards, regardless of level, should attack you if you're KOS. It's just how the game used to be.
It almost seems like most of the people that played classic ... really didn't :confused:
BrentClagg
08-30-2010, 04:01 PM
I started playing when Kunark came out as a bard, perhaps I just increased faction through or something. I just don't remember them attacking me when running through. Memories from that long ago are cloudy...
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