View Full Version : Game Mechanics: Lay Hands
Bwils
05-08-2014, 01:59 AM
LoH timer will not reset. Paladins can't use it.
Colgate
05-08-2014, 02:43 AM
it doesn't reset while you're offline anymore
Erati
05-08-2014, 09:06 AM
they need to fix whatever is making the button pop back up even after you just used it, incorrectly showing when the ability is refreshed
Wonton
07-08-2014, 01:33 AM
they need to fix whatever is making the button pop back up even after you just used it incorrectly showing when the ability is refreshed
This please =( bump. i searched the forum and found this.. I didn't use it incorrectly but the Lay hands button... on the Combat page tab of Actions window.. pops up even when the ability is ON cool down. very confusing. working as intended? thanks
Potus
07-08-2014, 01:41 AM
it doesn't reset while you're offline anymore
Is that classic?
Erati
07-08-2014, 09:24 AM
This please =( bump. i searched the forum and found this.. I didn't use it incorrectly but the Lay hands button... on the Combat page tab of Actions window.. pops up even when the ability is ON cool down. very confusing. working as intended? thanks
the bad news sir is that this is how Lay Hands has been since I made my paladin in 2010!
its never been fixed and HT is the same way. Unsure if they can fix this particular issue
the bad news sir is that this is how Lay Hands has been since I made my paladin in 2010!
its never been fixed and HT is the same way. Unsure if they can fix this particular issue
If you zone it will fix itself and show greyed out until ready, but that's a pretty annoying work-around for a UI bug.
Erati
07-08-2014, 09:53 AM
If you zone it will fix itself and show greyed out until ready, but that's a pretty annoying work-around for a UI bug.
right but this is not an option when ur grouping deep in a dungeon where Lay Hands can sometimes save a group
and not knowing if its up is kinda detrimental before deciding to take on a risky fight
right but this is not an option when ur grouping deep in a dungeon where Lay Hands can sometimes save a group
and not knowing if its up is kinda detrimental before deciding to take on a risky fight
Aye, it's quite annoying.
Sometimes in a dungeon situation there is enough time available to relog, which can be worth the bother if there's a worthy reward for your risk and you're not certain whether 72 minutes have passed since last use. Another option if you're running a log, is to tab out and inspect your log with notepad or somesuch to check the time of last use. Neither of these is great, but at least you're not completely unable to work around the bug.
pharmakos
07-08-2014, 01:01 PM
i just do a /time every time you hit your LOH button
but you could even make a macro with LOH and /time both on it
buuuuuuuuuuuut yeah super annoying, would like it fixed
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