View Full Version : PVP suggestions
Jigga
04-28-2014, 02:22 AM
Allow healing/rezzing from out of range healers only if in group.
Make it so if grouped you are immune to your groups AE's
Enable an anti plugging code
Telron
04-28-2014, 02:28 AM
Just enable the anti plugging code. Would make this server a lot more fun.
Potus
04-28-2014, 02:47 AM
How about you kill your target before they zone?
Jigga
04-28-2014, 02:54 AM
a lot of unintended exploits with plugging. Anti plugging code would remove the that also eliminate avoidance of dieing on a pvp server. with lvl range now refined I think it woudl be better for pvp to put in an anti plugging code
Potus
04-28-2014, 03:00 AM
What kind of exploits...you know, besides depriving you of that sweet yellow text.
Jigga
04-28-2014, 03:19 AM
wont say what the exploits are. On the idea of keeping this civil. What are the cons of putting in an anti plugging system. Please no troll
quido
04-28-2014, 03:23 AM
Plugging's classic
Jigga
04-28-2014, 03:41 AM
it is classic but this is not a classic server.
I see more pros then cons in implementing an anti plugging code. I know alecta previously said he was working on it and has previously coded one for vztz
JPMorgan
04-28-2014, 04:03 AM
Just enable the anti plugging code. Would make this server a lot more fun.
Barladore
04-28-2014, 04:52 AM
What are the cons of putting in an anti plugging system. Please no troll
Plugging benefits the team with less people, it enables them to engage a force they probably cant beat by giving them a way out. In other words it can promote more pvp. How often would a group of 2 or 3 attack a group of 6 in a dungeon if they didnt have the ability to plug out? Futhermore on repop day if a force of 40 shows up to fight a group of 20, one viable option for the group of 20 is to plug once the fight begins to go poorly. If they couldn't plug they would inevitably die and their day would be over. Plugging lengthens fights, it forces the team with 40 to constantly keep an eye out for the attacking 20.
If anti-plugging were implemented it would greatly benefit the zerg team. Not something I'd be in favor for since there is little anyone can do as is against a zerg in eq.
It may be annoying when people plug with even numbers, but in eq people rarely fight with even numbers.
JPMorgan
04-28-2014, 04:55 AM
Plugging benefits the team with less people, it enables them to engage a force they probably cant beat by giving them a way out.
Isn't this called LNS under PnP?
Smedy
04-28-2014, 05:47 AM
Just enable the anti plugging code. Would make this server a lot more fun.
been pushing for this forever, argument against it: not classic
won't happen cuz, not classic.
Barladore
04-28-2014, 07:50 AM
Isn't this called LNS under PnP?
No respectable guild calls for LnS.
mostbitter
04-28-2014, 08:23 AM
i was waiting for someone in az to come up in here and get uppity about an attack on their main pvp tactic
Kergan
04-28-2014, 10:30 AM
I really don't remember plugging being an issue on RZ or SZ. I think this falls under the category of "classic but not abused in classic", ivandyr's hoop style. People have had 15 years to come up with ways to work around the EQ mechanics we can't blindly stay with classic shit or the game will be 30 people instagibbing raid targets with hoops and other bullshit.
Regardless, R99 is classic in PVE only. There is barely anything in common with the PVP here and what it was like on RZ/SZ aside from the fact you can attack each other. The +/- 4 range at least matches what RZ had but I believe that decision was made because there was item loot...non item loot servers had a larger range. The way resists work change the balance of power class wise quite a bit here too.
Xantille
04-28-2014, 12:06 PM
lasher with some strong takes in the OP imo
Elspeth
04-28-2014, 12:18 PM
way too much crashing going on to ever consider any sort of forced zone coding. would be extremely detrimental to server health :P
Pudge
04-28-2014, 12:20 PM
Plugging is classic. Also, what barladore said. Plugging helps promote PvP. The less afraid ppl are of PvP the better. This is why item loot always failed as well. It makes the risk not worth taking, and promotes zerging.
Xantille
04-28-2014, 12:21 PM
this thread is directly related to the KC PVP fight on Saturday
Kergan
04-28-2014, 12:26 PM
Plugging = more, shittier PVP. Not exactly the type of PVP tactics we should encourage.
Colgate
04-28-2014, 12:28 PM
yeah, if we ever start losing we should just drop a fat train like nizzar would every fight
willan took after him in that regard but he isn't very good at it :(
Stalos_
04-28-2014, 12:39 PM
yeah, if we ever start losing we should just drop a fat train like nizzar would every fight
willan took after him in that regard but he isn't very good at it :(
I pushed for antiplug forever ago, itd solve a plethora of problems including ghosts during mass pvp which are a big problem for some people.
Plugging is for the cowardly, if you set yourself up in a bad situation - you should have to pay for it, not make it to a zoneline. You should have to survive
Pras YT
Pras PvP
Sektor
04-28-2014, 12:51 PM
plugging is classic. Get over yourselves.
Kergan
04-28-2014, 01:58 PM
Who cares if it is classic. Nothing about the PVP here is classic.
Sektor
04-28-2014, 02:48 PM
quit if you don't like it. Nobody cares
heartbrand
04-28-2014, 02:59 PM
Plugging is dumb and shouldn't be a legitimate strategy. To balance this out for melees and classes with no escape, gate pots should be made instant again.
freez
04-28-2014, 03:00 PM
howa bout
naw
Kergan
04-28-2014, 03:05 PM
Only defense = its classic.
But:
This server isn't classic.
Not sure if srs or dum.
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