Log in

View Full Version : Seb AOE in Patch Notes


HeallunRumblebelly
04-27-2014, 11:09 AM
Fixed pathing for Old Sebilis. No really. Let the AE groups begin.

http://kickpoint.ca/wp-content/uploads/2012/11/yaay-small.gif

So...how are we going to kick people out to do this, then :P

mrmop520
04-27-2014, 11:11 AM
From what I understood the issue was with pullers dying b/c they cant block casts with Line of sight, not sure if that is fixed... but i can think of a few ways to pull it anyway ;)

Supaskillz
04-27-2014, 11:11 AM
You can seb aie on velious launch day I bet. That's all I got for you

HeallunRumblebelly
04-27-2014, 11:13 AM
From what I understood the issue was with pullers dying b/c they cant block casts with Line of sight, not sure if that is fixed... but i can think of a few ways to pull it anyway ;)

Yeah, and I can't rez box pull because of this stupid shit. You'd have to pull with DA essentially. Definitely a lot messier than chardok but for the first few months imagine getting those SBCs / RBGs / BDs $$$

mrmop520
04-27-2014, 11:39 AM
yeah man whenever i heard seb used to be AE'd i always wanted to. And nahh i can think of a better way to pull than DA ;)

HeallunRumblebelly
04-27-2014, 11:42 AM
yeah man whenever i heard seb used to be AE'd i always wanted to. And nahh i can think of a better way to pull than DA ;)

if we could still bind in seb we could just pet park with coth / gate for ezmode. but some ledge bindrushers had 2 ruin it for evabody ~ :P

Rellapse40
04-27-2014, 12:01 PM
Dunno when i played on blue years ago we did seb aoe grps... play better imo

Supaskillz
04-27-2014, 12:56 PM
I am confused about this Los thing in seb. You could always los block in seb.

There have to be other ways to pull. How about Dot mob deep get coth'ed, next tick should give aggro again? Or something I don't know about make that not work?

HeallunRumblebelly
04-27-2014, 01:14 PM
I am confused about this Los thing in seb. You could always los block in seb.

There have to be other ways to pull. How about Dot mob deep get coth'ed, next tick should give aggro again? Or something I don't know about make that not work?

the same works with pets. Getting down to the spot to pull is the big issue, though. It's kind of a bitch when they can begin their ice comet on you at n/g and finish it when you're already at disco. You'd also have to either have two pullers at once or split your pull up.

Zoesha
04-27-2014, 05:26 PM
Fixed pathing for Old Sebilis. No really. Let the AE groups begin.

http://kickpoint.ca/wp-content/uploads/2012/11/yaay-small.gif

So...how are we going to kick people out to do this, then :P

How do you manage to pull Seb AoE? could you pull the nameds also? would be interesting to find out (Inc severe price drop on rare seb lewts)

pasi
04-27-2014, 10:36 PM
If you want to pull this, you have really have 2 options.

1) Exploit mobs falling through the wall by Bartender (not recommended but easily reproducable)

2) Park pet at Chef. COTH to Commander/Brogg area then /pet attack. Due to the amount of see invises and inability to become non-kos, pulling is going to be limited to a few classes. Enchanters probably are the most mobile in Sebilis. You can get around the COTH requirement the same way I pull Chardok on Maurice - bind/gate. Then, camp out after the heal.

Even with an empty zone, I don't think it's that great of an AE spot.

Haynar
04-27-2014, 10:53 PM
I am thinking los needs adjusted on spells in indoor zones.

There needs to be some limit on range.

I remember outdoors the end of spell los wasnt needed. Range went further it seemed, but unlimited is rediculous.

Trying to figure out what is more classic behavior.

H

Dragonsblood1987
04-27-2014, 11:15 PM
Urgh right as I start getting to seb lvl, i get hit with the threat of aoe groups monopolizing the zone

Castigate
04-27-2014, 11:39 PM
It seems like this was already possible, and pretty easy.
Just fight/calm down to Commander.
Have your enchanters go calm the path all the way to chef.
COTH all but one back
Have that one charm something and park it, or even just summon his animation if COTH fucks up charm/pet agro
COTH him, have pet attack (or animation get attacked as it tries to follow)
Heal chanter while he's camping
Have him log back in in time to stun.
After the first time you can just run a chanter all the way over since the zone will be clear. Also keep an extra cleric or 5 parked at commander just in case.

Rellapse40
04-27-2014, 11:59 PM
We use to AoE Seb a lot back in my day just use two clerics to pull. 1 cleric pulls from ent to commander with his two da's

2nd cleric casts a quick heal to get agro then pops his da's by that time all the casters will be bunched up and the enchanters can start their stuns

looks like people who play these days are just terrible @ the game

pasi
04-28-2014, 01:07 AM
The Chef to Brogg route will provide the most mobs. You figure you got the 5 at Chef, 3 in the dining room, 5 between the dining room and NG, 6ish at NG, 3 in the cubicle, 3 at the rock, 2 in front of UZO, 3 at the bridge, 7 in the tunnel, 3 in front of Disco, 10ish in Disco, 7 in the hallway and comm1, 3 in the library room, with the potential for 1-6 more mobs pending on roaming or the position of guaranteed roamers aggro.

I still don't think it's worth it over Chardok from an exp perspective. You can get a lot more mobs that have a much higher average level in Chardok. Sebilis might be more lucrative, but Chardok is where the exp is at.

Orruar
04-28-2014, 09:36 AM
Two things that mean you can ae seb right now if you want, without any exotic tricks.

1) You don't have to pull all of upper seb in 1 go. You can break it into a couple chunks easily. I mean, you don't really need the full 22 minutes to med, right?

2) You don't have to pull all of the mobs in your chunk in one go. You can send multiple people (i.e. wizards) to bring smaller mini-chunks in, receiving some heals as needed to keep them alive. If you do upper seb in 2 pulls, that's about 60 mobs per pull. If you have 3 wiz, each one needs to grab 20 mobs. If they pull them in in packs of 4-5, the risk of death is minimal and it shouldn't take more than 2-3 minutes to get them all in.

It's completely doable, but it takes more organization and skill. It's not the easy mode ae of chardok where wizards just have to know how to click a couple nuke buttons and the cleric just has to know how to cast a heal and then DA. Everyone in the group has to be competent. Is that asking too much?

Daldaen
04-28-2014, 09:42 AM
I am thinking los needs adjusted on spells in indoor zones.

There needs to be some limit on range.

I remember outdoors the end of spell los wasnt needed. Range went further it seemed, but unlimited is rediculous.

Trying to figure out what is more classic behavior.

H

Didn't outdoor zones never check LoS for beginning and end of casts? You should be able to cast on a mob inside a house in Kithicor without having LoS on them. Same as Unrest.

That is my recollection of outdoorsy zones namely the dungeons like Mistmoore, Unrest and Karnor's. I'll look into this more but I could've sworn that's how it worked.

xexbis0
04-28-2014, 10:27 AM
Your best chance of AoEing Seb is playing on red. Chardok is a wasteland outside of Royals raids and AoE groups.

A) The server rules aren't gonna allow your 1-2 groups at disco to call Disco/NG/chef/Bar/Jail

You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.

B) There's way more people running around Seb randomly. You will be willfully pulling through PCs across the zone if groups are at Jail/NG etc.

Causing intentional experience loss to other players (deliberately impeding fleeing players by blocking their escape route, intentionally training NPCs on other players, etc.).

C) On a smaller scale, you could pull from the bridge disco side by exit down to disco. That would still be a nice chunk of mobs in one pull and better than the norm.

So all those low-mid 50s finally Seb capable can breath a sigh of relief.

heals4reals
04-28-2014, 10:34 AM
If you want to pull this, you have really have 2 options.

1) Exploit mobs falling through the wall by Bartender (not recommended but easily reproducable)

2) Park pet at Chef. COTH to Commander/Brogg area then /pet attack. Due to the amount of see invises and inability to become non-kos, pulling is going to be limited to a few classes. Enchanters probably are the most mobile in Sebilis. You can get around the COTH requirement the same way I pull Chardok on Maurice - bind/gate. Then, camp out after the heal.

Even with an empty zone, I don't think it's that great of an AE spot.

Posting exploits in server chat?

baalzy
04-28-2014, 12:30 PM
Read the old seb AOE guides. THey involved pulls of 8-14 mobs. Never the 100+ that we do in Chardok these days. I bet this is largely because of what Xex is saying, too much competition in Seb to do those kinds of pulls.

Supaskillz
04-28-2014, 01:09 PM
I am thinking los needs adjusted on spells in indoor zones.

There needs to be some limit on range.

I remember outdoors the end of spell los wasnt needed. Range went further it seemed, but unlimited is rediculous.

Trying to figure out what is more classic behavior.

H

Range check seems reasonable. Los check at end of cast is awful bc people just fight casters on a corner. I am unsure what is classic though. I feel like you could oor a spell, but memory no so hot.

captnamazing
04-28-2014, 04:19 PM
the day Seb turns into an AoE zone is the day I strap c4 onto my fat hobbit belly and go taliban

loramin
04-28-2014, 04:48 PM
the day Seb turns into an AoE zone is the day I strap c4 onto my fat hobbit belly and go taliban

Am I the only one who read that and thought "how does he strap Clarity 4 on to his hobbit belly?"

Nirgon
04-28-2014, 04:57 PM
Classic EQ is worth reproducing and saving.

Put this server with a cryogenically frozen Nilbog/Rogean/Haynar in a time capsule when we're done.

Then tell our great-great-great-great-great-great-grand-children about it.

Sadre Spinegnawer
04-28-2014, 07:38 PM
After Velious and then Luclin came out, could do ae runs in seb since it was empty. Basically, tank would lead way and pull everything to disco stage. Commence ae' stunning while puller brought more. Once you got several dozen froggies, nuke. Sit and med, then comes the fun part: now run the entire group to chef room, again pulling everything in sight. ae stun, gather up any you missed, nuke down,med, and then once the repops come, whooosh, whole group trains back to disco room.

Was so fun to do that, if a bit risky. If you did it right though, one group could kill the entire top floor, not counting past the locked door.

Once luclin came out, I tended to prefer fungus grove, though. Get those massive aa's fast!

Tecmos Deception
04-28-2014, 08:38 PM
unlimited is rediculous.

I both laughed and cried the day after this change went in, cause I tried to gate from near the Swamp of No Hope zoneline in FV over to the bank when a shaman frog started casting a frost nuke on me when I was at like 10% hp...

and then the nuke landed on me in the city to kill me at my bind.

:)