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Detoxx
04-26-2014, 04:34 AM
Did a search, didn't see any threads on it, but was just reading and came across this:

http://www.thesafehouse.org/forums/showthread.php?t=2852

Book of Knowledge: Guide to the Plane of Hate
Posted: 02-16-00, 10:23 AM

Respawn rate on Maestro of Rancor and other static mobs (the ones that spawn in houses) is approximately 12-14 hours.

You may say "well thats before Kunark!" but then...

Re: Book of Knowledge: Guide to the Plane of Hate
Posted: 08-10-00, 09:42 AM

Boss Mobs - This is Maestro and Inny. Maestro spawns in the far NW corner of house D in front of the organ. Inny is in a room upstairs. Maestro is on the same static timer, while Inny is on a 7 day spawn

Also, on a side note:

Forsaken Revenants - Male ones are magicians and drop Apothic armor (magician), females ones are enchanters and drop Insidious armor (enchanters). Female revenants don't charm.

Forsaken Revanant, Female - undead Enchanter - They look like female vampires and have high magic resistance, but they do not cast charm.

Don't know if this can be considered solid proof, but just thought I'd put it out there.

Daldaen
04-26-2014, 08:50 AM
Solid ClassicQuest sir.

+10 Forums.

Ele
04-26-2014, 09:08 AM
http://www.monkly-business.net/forums/archive/index.php/t-8845.html

August 2001 post listing 12 hour timer for maestro among other bosses but updated further down the page to 3 days.

Daldaen
04-26-2014, 09:16 AM
That is post-Planar-Revamp though...

Ele
04-26-2014, 10:55 AM
That is post-Planar-Revamp though...

Still potentially relevant to the server's timeline if it used to be 12 hours, then was changed post epic/plane revamps to 3 days for Maestro (+12ish respawn time for Hand of Maestro).


More support for 12 hours in pre-velious timeline:

June 2000 EQlizer (Should be noted that EQlizer also lists dracoliche as a one week spawn)
https://web.archive.org/web/20000616193552/http://www.gameznet.com/eq/ultra/maestroofrancor.html

Maestro of Rancor

Maestro of Rancor
Spawn Location
Plane of Hate


Spawn Time
Twelve Hours


Approximate Level
53


Everlore July 2001 snapshot, comment from November 11, 2000 (post epic, pre-velious)
https://web.archive.org/web/20010710194955/http://everlore.com/bestiary/beastdetails.asp?mode=show&BID=62300

Submited by: poop On: 11/27/2000 2:37:10 AM

this dude spawns every 12 hours

Daldaen
04-26-2014, 11:18 AM
Make it so Nilbog!

Also remove him from raid rotation if that is the case. 12HR is like Phinigel, shouldn't really be rotated then.

Nirgon
04-26-2014, 02:34 PM
Sheeyit

Freakish
04-26-2014, 04:57 PM
http://www.angelfire.com/games/EciRaids/PoFFaQ.html

Dracoliche

This looks like a huge Ashenbone Drake from Plane of Hate. If you have never seen one of those, you have never seen anything that looks like a Dracoliche. All I can say is that it looks like Vox or Nagafen died, decomposed, then returned to life with just its bones. This is Cazic Thule’s number one guardian. This bone dragon is a shadowknight with a pet. Attacking the Dracoliche always aggros Cazic Himself, and throughout the battle with Draco, Cazic will be death-touching constantly, as well as sending in reinforcements. He has a mean disease based DOT and dragon roar (AE fear). Leave it to Verant to make a bone dragon, call it a liche, and NOT make it undead. Although he sounds scary, I have fought him six times and he has only gotten me once because he sneaked up on us when we were unprepared. After the Draco fight, everyone will have to log out, wait 1 minute and log back in unless other specified by the raid leader. Draco spawns once a real-life week. Special Skills: DOT and dragon roar.

^ Says Draco should be a 7 day respawn

Hitpoint
04-26-2014, 06:13 PM
http://everquest.allakhazam.com/wiki/eq:respawn_timers

Take it for what it's worth.

Daldaen
05-05-2014, 12:13 PM
Bumps?

Daldaen
05-20-2014, 07:24 AM
Bump, need some Blue/Purple text on this.

Daldaen
05-30-2014, 01:39 PM
Bump, need some Blue/Purple text on this.

Scrubosaur
05-30-2014, 05:30 PM
Great research - let's make this happen!

Alunova
05-30-2014, 08:18 PM
Found a lot of conflicting information and obscure timelines on both Draco and Maestro, probably best to just leave it as is.

Freakish
07-18-2014, 06:57 PM
Edit: It was pointed out that I had the SoV release date wrong, most of this post is irrelevant.

At this point in the server time line it seems that Maestro should be spawning a small hand on death that respawns every 12 hours. I'm confused because theres also mention of demi bosses, and talks of a revamp before Velious.

Scars of Velious Release Date: December 5, 2000

Comment on Allakhazam: http://everquest.allakhazam.com/db/npc.html?id=1596&p=2#m98490168329020

The Hand of Maestro
#Mar 16 2001 at 3:31 PMRating: Default

The Maestro has been changed a bit, in regards to the warrior epic. When Maestro goes down, The Hand of Maestro will spawn. This was green at 46, and is a pushover. Its a really cute little hand with a bracelet and ring, and dies really easily. Our party was laughing about this as we killed him... until it died. Cuz that's when "a very unpleasant hand" spawned. HUGE hand, was yellow to a 54, and caused a lot of pain. Also, we were unprepared because we took on the greenie rght after the Maestro, and our healers were LOM. We took him down, and one of our warriors got the hand for his epic, but I was one of the ones who had to wait around for a res. ;) Learn from our mistakes! The greenie is a trick! :)

We killed the Maestro today and that little cute hand spawned, but after it died nothing else did. One of our warriors looted the little cute hand for the Hand of Maestro and that was it. I'm glad we didn't get to see your big nasty hand.

New level
Quote
Reply
#Mar 18 2001 at 2:48 AMRating: Default
Anonymous
Anonymous
We killed the Maestro of Rancor today and estimate his new level after patch to be 56 or 57. After he was killed a miniture hand spawned out of the corpse called Hand of Maestro. It conned green to me at 51 and was easily killed. The Maestro dropped two Six Note Blades and the Hand of Maestro dropped...well...the Hand of Maestro :) Maestro of Rancor is now fairly hard to kill and is not nearly as easy as the previous version of himself. Needless to say, most of us on the raid were dissappointed that he only dropped two Six Note Blades, but what can you do? :)

~Sitkan Silentfoot
51st Rake of the Crimson Watchers
Mith Marr

Followed by this information on Hand of the Maestro (NPC) link: http://everquest.allakhazam.com/db/npc.html?id=6413

The Hand of the Maestro's death no longer triggers the Very Unpleasant Hand spawn. The Warrior epic piece is now dropped by this NPC


http://everquest.allakhazam.com/db/npc.html?id=6413&p=2#m99085564686618
May 26 2001 at 12:40 AM

This little POS got our whole raid wiped out. After killing Maestro, we started killing the Hand and for some reason the pathing caused him to run away. He was snared so the tanks chased him, he agroed a ton of trash and clerics were told to camp. They camped, and came back too soon, and we all died. Had to port up another cleric to res us all. Beware the lousy Verant pathing.



Oct 16 2001 at 3:16 PM
The "Hand of the Maestro" drops the hand, at least he has every single time we have killed him up there. Also fair warning he has been changed and is no longer a weak 40th level anymore. He is around 52-55th now and he runs at about 40% and is very resistant. We were unpleasently surprised with that last night at the tail end of the Maestro fight when he turns tail and runs at 40% making things very unpleasent.

Cheers!

Silvan
EotF


I know this has been linked before but pointing it out for research sake: http://www.monkly-business.net/forums/showthread.php?t=8845

Where in this was posted:

Maestro of Rancor, level 53, instant, 3 day respawn, Plane of Hate

Hate Mini Bosses, ?, instant, 3 day respawn, Plane of Hate

Hand of Maestro***, ?, 12 hours after Maestro, 12 hour respawn, Plane of Hate

** - When you kill Maestro, a weak version of the Hand of Maestro will spawn where you killed Maestro. Then 12 hours after you kill that Hand of Maestro, another Hand of Maestro will respawn in the Maestos spot, and this one is as hard as normal Maestro. The Hand will continue to respawn until Maestro spawns again. Or something like that...


This next link mentions Maestro having a 12-14 hour respawn. The post was made in 2000. I believe when they changed Maestro to be a 3 day spawn they made the little hand spawn with the same timer as the old Maestro so the same hands would flow into the server.

http://www.thesafehouse.org/forums/showthread.php?t=2852

Respawn rate on Innoruuk is 5 days. Respawn rate on Maestro of Rancor and other static mobs (the ones that spawn in houses) is approximately 12-14 hours. Respawn rate on the wandering mobs is 45 minutes. Wandering mobs have a much lower percentage of armor drops than static mobs, thus, it is important to squeeze as many static mob pulls in the window between wanderers clearing and respawn, as possible.

Boss Mobs - This is Maestro and Inny. Maestro spawns in the far NW corner of house D in front of the organ. Inny is in a room upstairs. Maestro is on the same static timer, while Inny is on a 7 day spawn, so usually just after a server repop. If the server is reset, or the zone crashes, all mobs in Hate are depopped. This is to provide a little safety during reentry. When this happens, the timer for the entire zone starts at 0, so 30 minutes later, all the roamers will pop and the SW corner will pop, then about 8 more and the statics and Maestro will pop. So, what players do is as soon as the server drops, they head in and setup since they only have to dead with the normal roamers and possibly the zone-patrol. They then ask for a zone repop, which the gm will do as long as it is ONE person that asks, not everyone in the zone.


It seems that Maestro was a 12 hour respawn pre- Plane of Hate change, then when he was moved to a 3 day spawn a hand should spawn every 12 hours after.

Alunova
07-18-2014, 07:02 PM
Scars of Velious Release Date: December 5, 2001


Scars of Velious Release Date: December 5, 2000

Might clear up some confusion

Freakish
07-18-2014, 07:21 PM
You're right, I thought I copy pasted that like I do everything. I'll just add a little comment to the top of my post saying to not bother reading the wall of text.

It still seems like the change was made from a 12h respawn to a 3 day, and that the 12 hour respawn on the hand was to accomodate the longer spawn on Maestro.

Alunova
07-18-2014, 09:42 PM
There is decent evidence that maestro should be 12 hours until Hateplane upgrade, I'll discuss it with the other devs.

Using the same links lists dracholiche as a 1 week spawn until Fearplane is updated, so I did a bit more research on that:

https://web.archive.org/web/20000616040226/http://www.gameznet.com/eq/ultra/dracoliche.html

"7 day respawn"

http://www.monkly-business.net/forums/archive/index.php/t-8845.html

"Dracoliche, level 53, 7 days, Plane of Fear"
"Dracoliche****, level 53, instant, 7 day respawn, Plane of Fear"
"**** - I'm not sure if Draco respawns on his own, or only when CT respawns the zone when he spawns. "

http://www.angelfire.com/games/EciRaids/PoFFaQ.html

"Draco spawns once a real-life week. Special Skills: DOT and dragon roar."

http://www.geocities.ws/keylargo60634/pofguide.html

"Cazic and Draco set to one week."

I'm not sure if it will be changed at this point in the timeline, but it's in discussion.

Freakish
07-19-2014, 04:43 AM
Here's more evidence he should be a much quicker spawn. They never mention *IF* maestro is up, just if you decide to go for him.

http://www.eqclerics.org/forums/showthread.php?t=570&highlight=maestro+rancor

"If you are going to fight Maestro of Rancor make sure to buff everyone up with all you got."

Following link has a someone talking about how they tried Maestro each time they went up, but left him up at the end because they were tired of killing him.
http://www.eqclerics.org/forums/showthread.php?t=1143&highlight=maestro+rancor

My guild was up in hate all last week and got thi guy down to a science. all but once we faught him at his spawn. to bad half his loot had to rot. damn no drop luit and weapons. and he never droped the monk mask. final day we where there we didnt even bother to kill him, only his guards. hes a sucky spawn with **** loot for his difficulty

Old EQ Warrior Epic Walkthrough. Has no mention of Hoshkar dropping scales or tiny little hands.
http://www.angelfire.com/ma2/WeirdKel/warriorepic.html

This time he apparently has nothing better to do then send you traipsing off to hate to obtain the Hand of the Maestro. This is an Uncommon drop off the Maestro of Rancor in Hate. He's easily killable with 18 if you are 55+, and drops the hand every 4th or 5th attempt. He spawns once a day.

Another post discussing how to tackle plane of hate.
http://www.ttlg.com/forums/showthread.php?t=5657

Once inside Hate, the PT gets to work and clears the zone. Once the zone is cleared, or at least partially cleared, the raid leader will decide whether to take on the Maestro of Rancor, an undead bard who inhabits the "organ room". The Maestro drops some bard instruments and weapons, a Monk mask and a few other trinkets. Hes a toughie, and if another monster joins in, it usually spells death for the group.

If the raid is lucky, and Innoruuk is up (despite the fact he can Death Touch too), then the raid leader may decide to take on Innoruuk, which, if they are succesful in destroying, will drop some nice loot
But Inny is on an 8 day spawn timer, so it s a bit of a pain

Daldaen
07-30-2014, 09:41 AM
Bump.

Every hate clear should have Maestro involved!

Erati
07-30-2014, 09:44 AM
Bump.

Every hate clear should have Maestro involved!

more Hands for Tanksalot !

Freakish
08-09-2014, 05:37 PM
Bump for maestro being same classic respawn as trash. Hand should not be this rare.

Daldaen
08-13-2014, 03:26 PM
Bump for maestro being same classic respawn as trash. Hand should not be this rare.

This. Hopefully next patch we can see 12 hour respawn Maestro. Put him on Phinigel's level.

Detoxx
08-28-2014, 11:59 PM
fix plz!

Daldaen
09-08-2014, 02:25 PM
Yea gonna bump this. Classic PoHate would be nice.

Pringles
09-08-2014, 06:19 PM
I knew I wasnt smoking crack when we killed maestro on every hate clear on live..... but I couldnt find solid proof (granted I didnt look super hard either cause I dont care that much :) ) but I *do* remember killing him on every hate rotation we had.

zanderklocke
09-08-2014, 06:58 PM
Buying maestro lute rots for 20K after he pops every day.

Daldaen
09-10-2014, 09:18 AM
Buying maestro lute rots for 20K after he pops every day.

Plz no. Just make him part of a typical PoHate clear. Not something someone 3-4 boxes with broken Donal's and sells the loot rights.

Snagglepuss
09-22-2014, 04:00 PM
Bump for warriors and bards all over Norrath.

Daldaen
10-22-2014, 09:44 AM
Bump. Let's get this done.

Remove him and Draco from the raid merb list and maybe for once on this server let's agree to make these 2 mini-bosses bonuses to clearing the plane. IE if you're clearing the plane when it spawns, or you see it up and begin clearing the plane, the mob is your guilds. If someone else is clearing the plane and you happen to see him on your tracker, you be a nice human being and ask if they are going to kill. If they are you wish them well, if not you assemble your force and clear it once they've cleared the plane or clear around it atleast.

And not some derp-tarded rush fest to aggro and train away all the trash while you zerg the named.

Erati
10-22-2014, 09:51 AM
Bump. Let's get this done.

Remove him and Draco from the raid merb list and maybe for once on this server let's agree to make these 2 mini-bosses bonuses to clearing the plane. IE if you're clearing the plane when it spawns, or you see it up and begin clearing the plane, the mob is your guilds. If someone else is clearing the plane and you happen to see him on your tracker, you be a nice human being and ask if they are going to kill. If they are you wish them well, if not you assemble your force and clear it once they've cleared the plane or clear around it atleast.

And not some derp-tarded rush fest to aggro and train away all the trash while you zerg the named.

BCG's for everyone !

Daldaen
10-22-2014, 09:55 AM
BCG's for everyone !

Really I just want a classic experience. Particularly for Maestro but Dracoliche is the analogous mini-boss in Fear.

It was classic to clear Hate and every time while clearing it you could kill a Maestro. It is not classic to have a Maestro spawn when clearing hate and to be barred from trying to kill him because you were in zone or to have a guild port up and train mobs all over the place as they try to zerg down a Maestro so that 2 masks can rot.

Maestro should be in the domain of a planar clear and the don't be a dick rule. If guild A is already clearing, let them clear and don't be a dick.

He should be part of every trash clear since he respawns like them. Make it so please Nilbog and company.

Ele
10-22-2014, 10:00 AM
Maestro should be in the domain of a planar clear and the don't be a dick rule. If guild A is already clearing, let them clear and don't be a dick.

He should be part of every trash clear since he respawns like them. Make it so please Nilbog and company.

Daldaen
11-12-2014, 08:46 AM
Bump.

Let's remove Draco and Maestro from class system and give them their proper respawn timers.

heartbrand
11-12-2014, 09:12 AM
Somebody give Daldaen and ele a special forum title, they are truly doing The Nameless' work here.

Yumyums Inmahtumtums
11-12-2014, 10:37 AM
Somebody give Daldaen and ele a special forum title, they are truly doing The Nameless' work here.

And Nirgon

Nirgon
11-12-2014, 01:54 PM
I have a title

15 time planar protector

And I take my job very seriously

Detoxx
11-13-2014, 03:17 PM
Somebody give Daldaen and ele a special forum title, they are truly doing The Nameless' work here.

Psh, I'm the one that figured this out! Haha

Raev
11-13-2014, 03:37 PM
Well it looks like Draco should be on a 7 day timer from what I have read (WTS BCG 500k).

Erati
11-13-2014, 05:19 PM
^ compelling evidence there :)

Byrjun
11-28-2014, 01:05 AM
^ compelling evidence there :)

The evidence for draco being a 7 day spawn is at the beginning of this thread.

Daldaen
12-05-2014, 10:49 AM
Bump.

7 day Draco
12 hour Maestro

Remove from Raid Rotation, remove FTE, let them become a normal part of planar trash clear, guilds all agree to not be a dick and let a guild already clearing when it spawns get to kill that spawn.

As long as they stay an official target they will be retarded because of that status. Remove that status and change respawn times to classic and all will be well in the lands.

zanderklocke
12-05-2014, 10:57 AM
For over 2 years my bard has been planar capable and not gotten the Maestro lute. Make the classic change!

Erati
12-05-2014, 11:56 AM
if hes gonna be 12 hours I foresee a "Tranix" type ruleset where if you keep his organ clear its your camp

probably the best way to divy him up because acting like people wont know his timer and show up an hour before he pops regardless who is in the zone is Tom Foolery

Daldaen
12-05-2014, 11:59 AM
Or maybe for once on this server people could not be mouthbreathing neckbeards?

His loot blows. The lute is marginally useful for a class that is relatively uncommon and many already have. The hand is an epic piece but most warriors are waiting on green dragon scales and they have hands banked.

No reason for people to be dicks are farm it like Tranix.

Erati
12-05-2014, 12:05 PM
Or maybe for once on this server people could not be mouthbreathing neckbeards?

His loot blows. The lute is marginally useful for a class that is relatively uncommon and many already have. The hand is an epic piece but most warriors are waiting on green dragon scales and they have hands banked.

No reason for people to be dicks are farm it like Tranix.

I agree but I am just saying after 3+ years here its pretty easy to predict how this plays out

anything else you are just sticking your head in the sand, however if GMs step in and set up a "Maestro" rule then I could see something good come out of this for all the casual guilds on the server and warriors/bards of course

WTS- Maestro lute rights, have Hate port ready, buy now !

Daldaen
12-05-2014, 12:56 PM
When no one ends up paying for lute rights, I'd hope it would stop.

Damn people are their platinum fetishes.

Just need classic PoHate clears again :(.

zanderklocke
12-05-2014, 01:10 PM
This is giving me a headache to keep reading lute rights and loot rights. What about lute loot rights?

Erati
12-05-2014, 01:15 PM
Zander we had two drop yesterday :(

why isnt ur bard perma parked at the organ to score dem lute loot rights!

I looked for u

Daldaen
12-05-2014, 01:31 PM
Maestro also has a 7min corpse so people would have to keep the hall and path to the hall clear if they wanted to sell lute rights (it's a pun).

zanderklocke
12-05-2014, 01:38 PM
Zander we had two drop yesterday :(

why isnt ur bard perma parked at the organ to score dem lute loot rights!

I looked for u

https://31.media.tumblr.com/2f8e27b32909235fcd21ecc92478a0fc/tumblr_inline_nbvmyrnZt21t0duhj.gif

http://stream1.gifsoup.com/view/1029313/oh-god-oh-man-o.gif

Ele
12-05-2014, 01:58 PM
http://i.imgur.com/rjaCmBs.gif

Droog007
12-05-2014, 04:28 PM
Lute Loot Riot ... (riot!)
Throw back a bottle o' beer...
Lute Loot Riot...
Pull a comb through ya coal-black hair

Crom
12-09-2014, 05:12 AM
Bump!
Everyone should be able to say :

http://www.eqclerics.org/forums/showthread.php?t=948

"Old 08-29-2000, 10:22 AM #7
Wendel
Registered User

Join Date: Oct 1999
Posts: 52
Wendel "

Post
Hi guys,
killed him 2 times last week first day 1 death, 2nd day no deaths (I believe, my bro played my cleric 2nd day) and that was with only 24 people. From my personal experience as well as generally being the pull group cleric heres how we do things. First clear everything from the surrounding buildings, upstairs etc to make sure you can get him solo, our monk/pali pullers do a great job at clearing the area so we can get him solo.

When it comes to pulling him, buff up, get all the casters, every single one of them back to the thrown, even the clerics, and position your tanks by the two pillars infront of you.

When he's been pulled get your tanks to run out of the fight and into range for heals, if there a fatty then they can be complete healed, if not use Divine light, then they can get back into the action.

Get the nuke squad to start throwing everything they have at 40%

The key to our repeated sucess WE find, now im not sure if others do it, but it seems to really work, is chain debuffing him. Get any class that can debuff (we clerics have great debuff's aswell) to blast that maestro as much as they can.

Hope this helps.
__________________
-----------------
Wendel Lifespring
HIE Cleric
Rathe Server"

Korpskugga
12-17-2014, 03:39 PM
minor bump :)

Daldaen
01-13-2015, 03:38 PM
Bump.

No nerds should be subjected to 16-hour maestro tracking for him to drop 2 masks.

Put him on 12 hour Respawn and make him a part of your run of the mill trash clear.

Praise the Classic. Amen.

zanderklocke
01-13-2015, 09:22 PM
Still bumping loot rights to lute. Send me a tell or text message before killing. Paying well.

Detoxx
01-14-2015, 06:54 AM
Make it right!

Erati
01-14-2015, 10:48 AM
Still bumping loot rights to lute. Send me a tell or text message before killing. Paying well.

A-Team just killed their R-Maestro last week.....no Lute????

Crom
01-14-2015, 11:39 AM
Make it right!

/this

zanderklocke
01-15-2015, 02:35 AM
A-Team just killed their R-Maestro last week.....no Lute????

Of course not.

Daldaen
02-27-2015, 12:25 PM
Maestro should be 12 hour respawn. Remove him from raid target list and make him a part of the normal clear
Dracoliche should respawn 7 days after death AKA only should spawn when Cazic Thule pops. Also should be removed from raid target list.

Let's get classic.

heartbrand
02-27-2015, 02:14 PM
Well couldn't you still kill Draco before CT, thereby getting 2 Draco's a week still, or am I missing something?

Daldaen
02-27-2015, 02:24 PM
Interesting question. Data unknown since most Dracholiche kills occur within the same timespan as a Cazic Thule kill here.

7 day respawn is what he should be but in most cases Cazic will respawn by the time he has gone through his natural respawn.

Erati
03-04-2015, 04:47 PM
If Maestro was classic stuff like

http://www.project1999.com/forums/showthread.php?t=184025

and

http://www.project1999.com/forums/showthread.php?t=184022

wouldnt happen.

Wait.

Lets leave him as he is for those who enjoy forum-questing at work

Pint
03-06-2015, 06:08 AM
alunova mentions early ITT that this issue will be brought up with the other devs but the thread has been largely ignored since then it seems. Can y'all give us the reason behind not fixing maestro's spawn time? Promise I'm not mad, just curious!

Freakish
03-06-2015, 08:30 AM
alunova mentions early ITT that this issue will be brought up with the other devs but the thread has been largely ignored since then it seems. Can y'all give us the reason behind not fixing maestro's spawn time? Promise I'm not mad, just curious!

I was just about to type this. Had even gone to page 2 to find the post.

Daldaen
04-08-2015, 09:02 AM
Velious announced for May 30th. Can we get Maestro set to a 12hr spawn before then?

Daldaen
05-19-2015, 09:39 AM
Velious announced for May 30th. Can we get Maestro set to a 12hr spawn before then?

Bump.

Can we remove Maestro and Draco from the Raid List, and make them entirely FFA. These are no more raid worthy than Noble Dojorn (who is not classified as a raid mob).

Maestro to 12h respawn
Draco/Maestro removed from raid page, entirely FFA mobs

Make it classic!

Erati
05-19-2015, 11:22 AM
would be fun to have up and coming guilds randomly be surprised with draco or maestro showing up during their planar clear and they dont have to know a ledger of rules to engage them

Daldaen
06-17-2015, 06:21 PM
Bump.

Ele
06-17-2015, 06:57 PM
Bump.

Hundreds of maestros that never were. :(

Daldaen
06-17-2015, 08:09 PM
Hundreds of maestros that never were. :(

Reminds me of the 100s of Pulsing Green Stones that never dropped and 50s of Pods htat never dropped. So many druids unepic'd because of unclassic'd.

Freakish
06-19-2015, 09:31 PM
rip in peace maestros that never were but should have been.

Pint
06-19-2015, 10:48 PM
An ode to all the empty bank slots that should contain severed hands