View Full Version : How long before you leap an AFK'd camper?
HawkMasterson1999
04-25-2014, 07:56 AM
Lets say you roll up on Hadden spawn or some other static spawn with a long repop and there is a guy standing close by as if he's camping it but he's not moving or casting or taking any action. How long should you wait before you take his spawn? What do the rules say and what do people think is a polite reasonable amount of time? Obviously you can't expect to keep your mob if you're AFK. Am I wrong?
drktmplr12
04-25-2014, 08:14 AM
Perfectly in your rights to tag after a couple of minutes of afk with a static spawn standing there. I would send a tell or just /say so there's a time-stamped message of you inquiring if they are AFK
Calabee
04-25-2014, 08:47 AM
gm's confirmed 2 minutes is a long enough time to claim / engage / kill / turn in a mob if afk upon spawn
myxomatosii
04-25-2014, 08:50 AM
0.000000000000000000000000000000000000000000000000 00000000000000001 seconds.
After all gotta give quantum ripples time to settle.
Khaleesi
04-25-2014, 08:58 AM
As far as I am concerned, all camps are open or all camps are closed.
Either you allow the former or you follow the latter - we can't have it both ways.
If someone is at a spot, and the mob spawns you can either be courteous and let them have it (since they were there first) or, you fight over it.
Isn't that part of EQ - allowing people to police people, having a name or a reputation that follows you?
Lyrith
04-25-2014, 09:23 AM
I give them the respawn time if I was to kill the PH. And I always screenshot it and sometimes frap's just encase they try to waste a GM's time for them being afk forever.
So, OOT - AC, 6 mins.
So, MM - Dhamp, like 15 mins.
These are about the only things I camp ATM.
Trosh
04-25-2014, 09:34 AM
The argument could be made that the player was there at the camp first, however you must maintain an "active physical presence at or near the contested mob" therefore if he is totally zoned out afk, then you should be able to take it. However, people do need to hop out for a bio break, or to let the dog out, or to grab a smoke, therefore I would say 4-5 minutes would be the way to go, as that is the average dog/smoke time.
Also I would probably say that if the PH is dead, and he is waiting on the respawn, that until that mob pops, he can afk like a pro, because some mobs have like half hour respawns, and still maintain the camp.
So if mob or PH is dead, wait until 4-5 minutes after the mob/PH is up, then you can feel free to snag the camp. That's my 2 cents
Lyrith
04-25-2014, 09:49 AM
However, people do need to hop out for a bio break, or to let the dog out, or to grab a smoke, therefore I would say 4-5 minutes would be the way to go, as that is the average dog/smoke time.
Also I would probably say that if the PH is dead, and he is waiting on the respawn, that until that mob pops, he can afk like a pro, because some mobs have like half hour respawns, and still maintain the camp.
So if mob or PH is dead, wait until 4-5 minutes after the mob/PH is up, then you can feel free to snag the camp. That's my 2 cents
Agree with all this, except most smokers/dogs take a little longer than 4-5 minutes. :D
They don't have to be active at the camp between re-spawns, just actively killing the PH as it spawns.
zanderklocke
04-25-2014, 10:16 AM
I'm pretty sure they GMs have commented on this before specifically for Hadden. Their input was basically be back a minute before spawn so you are ready to engage at spawn. If you aren't actively ready to kill right at spawn or demonstrating getting ready as opposed to being AFK, then it's fair game for the other person. Obviously this sucks for stuff like Tranix and Hadden, but just to be safe, be there like 1 minute early.
Nuggie
04-25-2014, 10:36 AM
5 minutes is all I can handle. Got in a big shit fit with a guy at frenzy camp because he had been gone a while. I gave him a /tell saying he needed to get back to the camp if he wanted to keep it. Made for some good fun. Poor sirken had to waste his time showing up though.
Trosh
04-25-2014, 10:48 AM
I suppose regardless of exact rulings and assumed times and such, everything follows the Play Nice Policy. While the PNP has rules spelled out very specifically, the most important thing to remember is the NAME of the Policy.
The object here is to be nice, and be fair. and to arbitrate disputes between yourselves keeping in mind being nice and fair. GM's really hate to intervene, and when they do they will just say "Why couldn't you figure this out between yourselves? I should be a last resort" which is all part of the whole "Play Nice" part of the Policy.
Lyrith
04-25-2014, 10:56 AM
Poor sirken had to waste his time showing up though.
This is what I hate. Anytime I have lost a camp I suck it up and camp out or wait for them to go AFK or if they aren't too big of a Dick/Bitch I make a new friend. I have made COUNTLESS friends after taking their camps while they were AFK. When they man up and take accountability for their actions, that speaks volumes.
People in this game aren't 12-13 anymore... The reason we love Classic EQ/Vanilla WoW/DAoC etc, is taking accountability for your actions. No name change shit, no cross realm transfers, no instant ques with cross server people. Your Name, that's all you have. Ruin it and you might as well start over.
Iumuno
04-25-2014, 11:20 AM
4-5 minutes after the mobs are up sounds right to me.
Gaunja
04-25-2014, 11:26 AM
Afk I give them a little time. RL sometimes can mess you up with afk. Also if a group wipes and I want their camp, I let them regroup instead. I ask if I can take it after another wipe.
Frieza_Prexus
04-25-2014, 11:31 AM
It's ok to 'afk camp' a spawn, but if a PH or the mob itself is left up for more than a minute or two, they've forfeited the camp. I will add, however, that if you take a camp from someone like this, and they come back within a minute or so of you taking their mob, it would be courteous to give them back the camp (though you don't have to).
Laugher
04-25-2014, 11:50 AM
Needs more FTE shouts
Sarajo
04-25-2014, 12:35 PM
I suppose regardless of exact rulings and assumed times and such, everything follows the Play Nice Policy. While the PNP has rules spelled out very specifically, the most important thing to remember is the NAME of the Policy.
I do regret joining the server long after people had shit all over the concept of a PNP. I read about guilds training each other and see the videos and it's just like WHAT THE WHAT
Pegasus feather cloak is a lower-level example of not playing nice.
My answer to this is in between everyone else's. 2 minutes is plenty of time. So I wait around that long, then I tell them I'm pulling the spawn because they're AFK. If they wake up/come back while I'm fighting it, I'll gladly let them take it from there or get whateverwhatever drop.
But mostly, I don't camp jack. I'm a bard. I can't be sitting still. If something pops up on track, and I take 2 minutes getting to it, that counts, too.
myriverse
04-25-2014, 01:16 PM
120 seconds is a looooooooooooooong ass time.
Reguiy
04-25-2014, 01:29 PM
There's was a specific thread about this regarding Hadden. Hadden was up for about 7 seconds and some asshat came along and took him from the dude actually camping him. GMs ruled in favor of the asshat. Their reasoning being that it was a single spawn and there was no reason original camper should not have been ready. I guess if you're actively xping and clearing other stuff it's a different story, as you might not always be properly ready to engage whenever the mob spawns.
Personally, I'd give the original camper a couple minutes before taking the camp theyve been camping for oh-so-long. It's just proper etiquette.
Trosh
04-25-2014, 01:39 PM
probably corruption. no way it should have gone to asshat
Khaleesi
04-25-2014, 02:18 PM
5 minutes is all I can handle. Got in a big shit fit with a guy at frenzy camp because he had been gone a while. I gave him a /tell saying he needed to get back to the camp if he wanted to keep it. Made for some good fun. Poor sirken had to waste his time showing up though.
I'm torn about whether to view that as time wasted. On the one hand, at first glance it seems petty compared to the other 'issues' on the server, yet in the other if 'issues' means dealing with raid complaints (which is meant to be a 'hands off' approach now), then I think it's more important to show up at Frenzy then Trakanon. Resolving day to day average player problems is far more important than fixing pixels for 10% of the server.
Reguiy
04-25-2014, 02:26 PM
"It's very simple. If you want a camp, be active at it. Engaging a NPC 23 seconds after it spawns while knowing other people are there is a sure sign of " Hey I don't wait it".
It doesn't matter if he was there for 5.5 hours or not, if he is afk after the npc spawns, the it is open for anyone."
Quote from a GM.
Frieza_Prexus
04-25-2014, 02:30 PM
if he is afk after the npc spawns, the it is open for anyone."
Close, but not entirely correct. There is still a situational inquiry that needs to be made. There is a "buffer time" that exists in each case-by-case scenario. It is intelligent to be active before the spawn, but not necessarily required that you not be afk at the moment of spawn.
It's ok to 'afk camp' a spawn, but if a PH or the mob itself is left up for more than a minute or two, they've forfeited the camp. I will add, however, that if you take a camp from someone like this, and they come back within a minute or so of you taking their mob, it would be courteous to give them back the camp (though you don't have to).
Erati
04-25-2014, 02:35 PM
If people weave me a good story on why they were afk and been there for yadda yadda ... I usually give them the benefit of the doubt and move along to another lvl 30 dungeon with green named to farm.
it sucks when you get rule lawyered out of a camp you had been there for a while because your GF/wife just got home distracting you for 10 min, or your puppy/baby pukes or something.
More often than not, unless you know someone's rep, you should let the person that had been camping it keep the camp. Even if they are AFK for a good 10 min after the PH spawns.
HOWEVER...
If the named is just sitting there and they are blatantly afk for quite a while... killing ced named, looting your $$$ items and leaving can produce some lols. Especially if you have the 'common loot' handy to link to the AFKer so they dont realize you got the rare drop or they simply figure the ph 'hadnt spawned yet'. Or if you are the type to simply just link the rare loot that didnt drop, that is always entertaining as well :)
Having common loot links is very handy and sometimes a MUST unless you wish to wind up on a RnF about stealing people's hard earned pixels
Reguiy
04-25-2014, 02:37 PM
The situational aspect of the rulings probably just depends on which GM you get, what kind of day they're having, and who of the people involved in the camp dispute is annoying them the most. I like Derubael's answer better than Ambrotos's, but both of them have authority to rule differently, and it could be 23 seconds, or it could be 2 minutes.
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