View Full Version : Does your delay when modified by haste, round up / down?
VincentVolaju
04-21-2014, 11:37 PM
Wondering if when you use a haste item and it changes the dly of your wep, does it round it to the nearest whole #?
For example if I have a weapon that is 14.4 dly with my haste item, does that make my weapon a 14 dly wep? Or if it was 14.7, would that make it a 15 dly wep? Does it work like that, or the delay actually 14.4, with no rounding?
drktmplr12
04-22-2014, 08:09 AM
I recall reading something that said it rounded normally.. I have no proof though.
myriverse
04-22-2014, 08:26 AM
Doesn't it round to the nearest tick (like 0.78? secs or somesuch)?
Doesn't it round to the nearest tick (like 0.78? secs or somesuch)?
I thought a tick was generally (in EQ vernacular) 6 seconds.
fadetree
04-22-2014, 10:06 AM
A tick is .6 of a second.
Sarajo
04-22-2014, 10:15 AM
A tick is .6 of a second.
A tick is still 6 seconds. One tenth of a tick is .6 seconds, so maybe that's where the rounding happens.
A tick is .6 of a second.
http://wiki.project1999.com/Tick
========
Ticks (Explained)
A "tick" happens every 6 seconds (server side).
It can refer to HP/Mana regeneration, or DoT (damage over time) spells and effects.
See also: Meditate and HP Regeneration.
drktmplr12
04-22-2014, 11:03 AM
If this (http://www.onlinegamecommands.com/everquest/everquesthaste.htm) means anything...
Link to a haste list/guide from around the SoL era. At the very bottom are some calculation examples.
Yonkec
04-22-2014, 11:18 AM
A tick is .6 of a second.
A tick is still 6 seconds. One tenth of a tick is .6 seconds, so maybe that's where the rounding happens.
Not when you are knee deep in some bath salts.
Why do you automatically assume it rounds the hasted delay? It would be far easier to simply work with the likely fractional number. Most older information mentions nothing about rounding that I have ever seen, but I understand that most older information had absofuckinglutely no idea what they were talking about as not much dev info or good parses were available. drktmplr12's link suggests that you round up or down to the nearest whole number.
fadetree
04-22-2014, 12:53 PM
Well, I was thinking of macro delays I guess, which are in 10th's. I was WRONG!
Rogean
04-22-2014, 01:04 PM
ItemDelay * 100 * ( 1 / ( (1 + (Haste * 0.01) ))
deadlycupcakez
04-22-2014, 01:10 PM
ItemDelay * 100 * ( 1 / ( (1 + (Haste * 0.01) ))
in this equation how do you derive the value for [Haste]
lets use FBSS as an example
Does:
Haste = 21
Haste = .21
Haste = weapons delay * .21
Rogean
04-22-2014, 01:14 PM
Your total amount of haste.
If you're wearing an FBSS then take the amount of haste on the item and plug it in. (21 I believe).
If you're wearing an FBSS and also have celerity buff on you (50), then your haste is 71.
deadlycupcakez
04-22-2014, 01:17 PM
i keep getting some massive number :[ trying to use master wu's trance stick and fbss as example plug ins
Rogean
04-22-2014, 01:18 PM
The number is milliseconds. All timers serverside use that metric.
daasgoot
04-22-2014, 01:19 PM
ItemDelay * 100 * ( 1 / ( (1 + (Haste * 0.01) ))
Jade Mace
FBSS
just put this in excel:
=18*100*(1/(1+(21*0.01)))
answer to equation:
1487.603306ms = 1.4876s
With no haste = 1800ms = 1.8s
Rogean
04-22-2014, 01:20 PM
There are 1000 milliseconds in 1 second.
So 1.487 seconds.
deadlycupcakez
04-22-2014, 01:20 PM
facepalm
thanks Rogean
Yonkec
04-22-2014, 01:21 PM
If you want to see an "item delay" then yeah divide that by 100. Rogean's equation gives you the raw milliseconds value that the game is using, but it does not line up to the item's statistics in game.
A Jade Mace + FBSS = 9/14.876 it seems.
Daldaen
04-22-2014, 01:59 PM
There are 1000 milliseconds in 1 second.
So 1.487 seconds.
It's a shame only drug dealers and scientists know the metric system in the states. And I guess breaking bad fans.
fadetree
04-22-2014, 02:23 PM
Well, I always measure haste in rods per parsec, rounded to nearest peck.
VincentVolaju
04-22-2014, 02:44 PM
Yeah I know how to figure out my weapons delay with different haste buffs, my question was once I figure it out, is it true / false that the number rounds up/down?
In the example Yonk posted with the jade mace "A Jade Mace + FBSS = 9/14.876", does that mean in-game when I am fighting I am using a 9/15 wep? Or the server actually treat it as a 9/14.876 wep?
Ive heard a lot of different answers in-game which is why I wanted to post here to find out whats true / false for sure. Personally, I am trying to decide whether to continue using my FBSS(21%) or instead use the Hangmans belt (17%). If the #s round up / down like some people have said, then the FBSS would be better with my current weapon, however if the the atk dly in-game actually attacks with speeds like 14.86dly, then Id prefer the Hangmans and lose .20-.50 of 1 dly, in exchange for selling the FBSS for $$$.
Glasken
04-22-2014, 02:45 PM
Well, I always measure haste in rods per parsec, rounded to nearest peck.
http://t0.gstatic.com/images?q=tbn:ANd9GcQYu4OgDHr75T5m75rdF2PrVKIr_kTse bQOnZ9QkSqLMSnWoneBWg
Rogean
04-22-2014, 02:45 PM
It's a shame only drug dealers and scientists know the metric system in the states. And I guess breaking bad fans.
and programmers, apparently?
Glasken
04-22-2014, 02:50 PM
Programmers are scientists. They research how to give souls to the otherwise crazed flurries of electrons floating about a series of tubes and pipes...
Rogean
04-22-2014, 02:59 PM
Yeah I know how to figure out my weapons delay with different haste buffs, my question was once I figure it out, is it true / false that the number rounds up/down?
Your weapon's delay doesn't "become" anything different. Your weapon delay is a contribution, among other variables, to an end result of attack speed. This attack speed is represented in milliseconds. If there's any rounding, it's at the microseconds level. At that level you'd be more concerned with server primary loop/iteration durations.
VincentVolaju
04-22-2014, 03:02 PM
Your weapon's delay doesn't "become" anything different. Your weapon delay is a contribution, among other variables, to an end result of attack speed. This attack speed is represented in milliseconds. If there's any rounding, it's at the microseconds level.
Ok great, thanks for the clarification <3.
Rogean
04-22-2014, 03:05 PM
Speaking of primary loops.. our processes loop at 15.6 milliseconds. So your attack would be delayed by up to that much. Still irrelevant.
Messianic
04-22-2014, 03:09 PM
It's a shame only drug dealers and scientists know the metric system in the states. And I guess breaking bad fans.
Or those in medical/nutrition fields. Measuring/planning food portions in oz terms is a pain in the ass relative to g.
drktmplr12
04-22-2014, 04:46 PM
It's a shame only drug dealers and scientists know the metric system in the states. And I guess breaking bad fans.
and engineers
Juevento
04-22-2014, 05:00 PM
As someone in a technical field, I hate the metric system. I have absolutely zero frame of reference for metric units (i.e. length, force, pressure, energy, etc). With imperial units I have an innate understanding of what a lbf, psi, btu are.
Having said that milliseconds aren't necessarily metric as they are used in all unit systems.
Haynar
04-22-2014, 05:27 PM
And the best non-metric measure of speed is:
Furlongs per fortnight.
H
Rkelly
04-22-2014, 05:49 PM
As someone in a technical field, I hate the metric system. I have absolutely zero frame of reference for metric units (i.e. length, force, pressure, energy, etc). With imperial units I have an innate understanding of what a lbf, psi, btu are.
Having said that milliseconds aren't necessarily metric as they are used in all unit systems.
how is a foot pound or a british thermal unit more intuitive than a joule
Juevento
04-22-2014, 06:04 PM
Because I have a sense of what magnitude those values represent.
If you tell me something has a tensile strength of 120 kPa, I have no idea of that's high or low or somewhere in the middle. Tell me it has a strength of 31 ksi, I know that's a fairly weak material.
Same thing for moment/torque. If something's got an applied moment of 120in-lbf (or 10ft-lbf) it's easy to imagine someone cranking a 1 foot long lever with 10 lbf or applied force and have a good sense for the resulting deflection, stress level, etc. For something like N-m, I don't even know where to start with that as I have no idea how heavy a Newton is with respect to a lbf. I could look it up but it's not nearly intuitive for me.
Perhaps that comes with being in a country (America) and an industry (aerospace) that heavily utilizes the imperial system, but that's my perspective and has generally always been even back in college where both methods were taught.
Daldaen
04-22-2014, 06:08 PM
Medical professionals and Engineers fall under the scientist category.
fadetree
04-23-2014, 09:14 AM
I agree with Juvento....and its not just because I grew up used to imperial. The metric scales for the most part seem too fine grained and too small to have a good intuitive grasp on. A joule is very small, but a foot pound is macro enough to have an analog in my primitive brain. Of course, this same quality makes metric better for actually doing math.
myriverse
04-23-2014, 10:36 AM
As someone in a technical field, I hate the metric system. I have absolutely zero frame of reference for metric units (i.e. length, force, pressure, energy, etc). With imperial units I have an innate understanding of what a lbf, psi, btu are.
Having said that milliseconds aren't necessarily metric as they are used in all unit systems.
Frame of reference is familiarity. Once you get the frame of reference, no prob.
I agree with Juvento....and its not just because I grew up used to imperial. The metric scales for the most part seem too fine grained and too small to have a good intuitive grasp on. A joule is very small, but a foot pound is macro enough to have an analog in my primitive brain. Of course, this same quality makes metric better for actually doing math.
A Joule isn't that much smaller. It's almost 3/4 of a foot-pound. And if ever there is a huge difference, then just increase the size of the unit.
fadetree
04-23-2014, 10:54 AM
Man, I'm wrong all over. I thought a joule was teeny. Maybe I'm thinking of erg or something.
Daldaen
04-23-2014, 10:58 AM
Pascal, unit of pressure/stress, is one that is extremely small. That's why most pressure readings are in kPa or MPa
Juevento
04-23-2014, 11:09 AM
Yeah there is rough an order of magnitude difference between Pa and psi.
Any time I have to think in metric I find myself doing mental conversions to get to the relevant english unit. 1mm = 0.039", 2.54 cm = 1", N = whothefuckevenknows lbf. I think one of the stupid things about metric is that the mass term is extremely prevalent, whereas with imperial units you deal more with weights. To me that's one of the reasons it is more useful for everyday (earth-based) work.
Daldaen
04-23-2014, 11:15 AM
You don't like slugs?!? I agree, it's probably one of the more stupid units in existence.
Rankine or however you spell, the absolute English temperature, unit is also equally useless.
myriverse
04-23-2014, 11:41 AM
Yeah there is rough an order of magnitude difference between Pa and psi.
Any time I have to think in metric I find myself doing mental conversions to get to the relevant english unit. 1mm = 0.039", 2.54 cm = 1", N = whothefuckevenknows lbf. I think one of the stupid things about metric is that the mass term is extremely prevalent, whereas with imperial units you deal more with weights. To me that's one of the reasons it is more useful for everyday (earth-based) work.
Conversions are always a bitch. That's just a very good reason to convert.
mms to inches - I see that as an inherent flaw in the Imperial system. Inches just aren't quite fine enough. There needs to be something smaller.
Kilograms work just as well as pounds on Earth, and better if not on Earth.
And don't get me started on all of that horrible cup/pint/gallon/teaspoon/Tbsp crap. I grew up with that shit, and it still pisses me off.
drktmplr12
04-23-2014, 02:32 PM
1 N is the force of Earth's gravity on a mass of about 102 g, you can't imagine this? pft
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