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View Full Version : Game Mechanics: Possible pathing/warp issue in lower guk


Damarous
04-20-2014, 11:40 PM
Two things.

1) I was in the lord room in lower guk in the middle of the room, and summoned a pet (Emissary of Thule pet to be precise) and it was summoned under the world. When attempting to path back to me, it aggro'd multiple mobs

2) After this pet died and I /q'd to clear agro. I cleared the entire lord and the hallway right before it of roamers/spawns using charms to throw at the lord room mobs until everything was dead. I then sat on the throne in the room, and was promptly attacked by 4 to 5 zol ghoul and dar ghoul knights.

May be useful to investigate that room in Guk for possible pathing/warp issues

Damarous
04-21-2014, 01:19 AM
Additional, any spectre pet in hall leading to frenzied will path out near the "safe hall" even if the target is in direct line of sight. Huge pathing bug. Also, mobs in frenzied room seem to path out of the frenzied room via clipping out, as I was trained by about 4 mobs when one did this to me.

Damarous
04-23-2014, 08:24 PM
Another update. Found out that if you root a mob and run directly under them, z-axis is negated and they can melee no matter distance. Rooted a wan ghoul at assassin spawn point, and ran to executioner spawn room and it whacked me, three floors down.

Damarous
04-28-2014, 08:06 PM
Update today: Bloodthirsty ghoul in lower guk frenzied room warped and pulled mobs from who knows where on me while I was killing it

quido
04-28-2014, 08:16 PM
I think the attack through ground thing merits a separate bug thread. I got a fraps of it happening yesterday so I'll post it and make one.