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View Full Version : Kicked back to login screen


Taminy
04-15-2014, 04:20 PM
Returning player here (about 2 years off P1999).

I am running WINEQ2 (dual monitors). I followed all the instructions in the library forum (deleting the 5 files, patching, eqhost change). I did initially get the black screen bug at first startup so I downloaded WINEQ2 and that did fix it. However, I go to enter "station username" and password which lets me in, then I click on P1999 server and the screen goes black with the cursor.

I can alt enter to get back but it puts me back to "station username" to try all over again. I've tried other servers and get the same bug.

EDIT: Messed with login stuff and don't get the black screen anymore - but it still punts me back to putting in my username and password.

Taminy
04-16-2014, 11:47 AM
Ok got the game working on my laptop. Same router/modem as my desktop - and the laptop is wireless and the desktop is wired. So I don't think it's a network issue. Both are running windows 7.

Desktop still punts to login regardless of what I do. WinEQ2 running or not. Full screen or not. Tried running in Win XP SP3 and Win XP SP2 compatibility modes. Still same thing.

Desktop specs if helpful:

AMD 9590 (8 core)
EVGA Nvidia 680
Asus republic of gamers Crosshair V Formula-Z motherboard
ADATA 256gb SSD
ADATA DDR 2400 mhz Ram (2 x 4 gigs)

Both laptop and desktop are running Windows 7 64 bit. Laptop is 4 core AMD as well. I was even able to just copy EQ (unmodified, other than EQlite) from a flash drive to the laptop and it booted right up with no issues at all.

Taminy
04-29-2014, 09:33 PM
Still no luck :( anyone help? Tried flushing dns. Tried going single monitor. Set affinity to 1 core. Set resolution to 1024x768 both for desktop and EQ.

dbg.txt



2014-04-29 19:44:09 Starting EverQuest (Build Oct 31 2005 10:33:37)
2014-04-29 19:44:09 Timezone: UTC-6h00m
2014-04-29 19:44:09 Loading graphics DLL.
2014-04-29 19:44:09 Parsing INI file .\eqclient.ini
2014-04-29 19:44:09 INI file .\eqclient.ini loaded.
2014-04-29 19:44:10 Initializing timers.
2014-04-29 19:44:13 Psh (122638).
2014-04-29 19:44:13
2014-04-29 19:44:13 ild Oct 31 2005 10:33:37)
2014-04-29 19:44:13 Timezone: UTC-6h00m13 Checking critical files.
2014-04-29 19:44:13 Initializing WinSock.
2014-04-29 19:44:13 Enumerating 3D devices.
2014-04-29 19:44:13 Loading graphics DLL.
2014-04-29 19:44:13 Parsing INI file .\eqclient.ini
2014-04-29 19:44:13
2014-04-29 19:44:13 INI file .\eqclient.ini loaded.Found adapter #0 - NVIDIA GeForce GTX 680 (9.18.13.3489)
2014-04-29 19:44:13 Adapter #0 - NVIDIA GeForce GTX 680 :
2014-04-29 19:44:13 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2014-04-29 19:44:13 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2014-04-29 19:44:13 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2014-04-29 19:44:13 Initializing keypress handler.
2014-04-29 19:44:13 Parsing INI file .\defaults.ini
2014-04-29 19:44:13 INI file .\defaults.ini loaded.
2014-04-29 19:44:13 Loading keyboard tables.
2014-04-29 19:44:13 Creating window.
2014-04-29 19:44:13 Checking display driver version.
2014-04-29 19:44:14 Initializing timers.
2014-04-29 19:44:14 Activating window.
2014-04-29 19:44:14 Picking a default resolution, desktop is 1280 x 768, 32 bits
2014-04-29 19:44:14 Ratio is 1.67
2014-04-29 19:44:14 Resolution selected 1280 x 768, 32 bits
2014-04-29 19:44:14 CRender::InitDevice: Using 32bit mode.
2014-04-29 19:44:14 CRender::InitDevice: Using vsync 0.
2014-04-29 19:44:14 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-04-29 19:44:14 CRender::InitDevice: HardwareTnL Enabled.
2014-04-29 19:44:14 Using hardware vertex shaders.
2014-04-29 19:44:14 Initializing render system.
2014-04-29 19:44:14 Trilinear Mipmapping available.
2014-04-29 19:44:14 Vertex Shader Version: 3.0
2014-04-29 19:44:14 Pixel Shader Version: 3.0
2014-04-29 19:44:14 Initializing engine internals.
2014-04-29 19:44:14 CRender::InitDevice completed successfully.
2014-04-29 19:44:14 Parsing INI file ./eqlsUIConfig.ini
2014-04-29 19:44:14 INI file ./eqlsUIConfig.ini loaded.
2014-04-29 19:44:17 Psh (132476).
2014-04-29 19:44:17
2014-04-29 19:44:17 Checking critical files.
2014-04-29 19:44:17 Initializing WinSock.
2014-04-29 19:44:17 Enumerating 3D devices.
2014-04-29 19:44:17 Found adapter #0 - NVIDIA GeForce GTX 680 (9.18.13.3489)
2014-04-29 19:44:17 Adapter #0 - NVIDIA GeForce GTX 680 :
2014-04-29 19:44:17 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2014-04-29 19:44:17 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2014-04-29 19:44:17 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2014-04-29 19:44:17 Initializing keypress handler.
2014-04-29 19:44:17 Parsing INI file .\defaults.ini
2014-04-29 19:44:17 INI file .\defaults.ini loaded.
2014-04-29 19:44:17 Loading keyboard tables.
2014-04-29 19:44:17 Creating window.
2014-04-29 19:44:17 Checking display driver version.
2014-04-29 19:44:18 Activating window.
2014-04-29 19:44:18 Picking a default resolution, desktop is 1280 x 768, 32 bits
2014-04-29 19:44:18 Ratio is 1.67
2014-04-29 19:44:18 Resolution selected 1280 x 768, 32 bits
2014-04-29 19:44:18 CRender::InitDevice: Using 32bit mode.
2014-04-29 19:44:18 CRender::InitDevice: Using vsync 0.
2014-04-29 19:44:18 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-04-29 19:44:18 CRender::InitDevice: HardwareTnL Enabled.
2014-04-29 19:44:18 Using hardware vertex shaders.
2014-04-29 19:44:18 Initializing render system.
2014-04-29 19:44:18 Trilinear Mipmapping available.
2014-04-29 19:44:18 Vertex Shader Version: 3.0
2014-04-29 19:44:18 Pixel Shader Version: 3.0
2014-04-29 19:44:18 Initializing engine internals.
2014-04-29 19:44:18 CRender::InitDevice completed successfully.
2014-04-29 19:44:18 Parsing INI file ./eqlsUIConfig.ini
2014-04-29 19:44:18 INI file ./eqlsUIConfig.ini loaded.
2014-04-29 19:44:28 Server selected 66.55.145.2 (8939649).
2014-04-29 19:44:28 Initializing DirectInput.
2014-04-29 19:44:28 Initializing Keyboard.
2014-04-29 19:44:28 Initializing Mouse.
2014-04-29 19:44:28 Creating font list.
2014-04-29 19:44:28 Creating game object.
2014-04-29 19:44:28 Deleting obsolete files.
2014-04-29 19:44:28 Loading string tables.
2014-04-29 19:44:28 Initializing client variables.
2014-04-29 19:44:28 Loading spell effects.
2014-04-29 19:44:28 Initializing display structures.
2014-04-29 19:44:28 Voice Manager loaded 12 macros from VoiceData.txt.
2014-04-29 19:44:28 Networking: using port [61719].
2014-04-29 19:44:28 Networking: Connection Established [1]
2014-04-29 19:44:28 WorldAuthenticate: Initiating Login.
2014-04-29 19:44:31 Networking: Connection Closed [0] with 0 pending bytes.
2014-04-29 19:44:31 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2014-04-29 19:44:31 *** WorldAuthenticate. Checkpoint 3.
2014-04-29 19:44:31 Cleanup 4
2014-04-29 19:44:31
2014-04-29 19:44:31 Cleanup 5
2014-04-29 19:44:31
2014-04-29 19:44:31 Cleanup 6
2014-04-29 19:44:31
2014-04-29 19:44:31 Cleanup 7
2014-04-29 19:44:31
2014-04-29 19:44:31 Cleanup 8
2014-04-29 19:44:31
2014-04-29 19:44:31 Cleanup 9
2014-04-29 19:44:31
2014-04-29 19:44:31 Cleanup 10
2014-04-29 19:44:31
2014-04-29 19:44:31 Cleanup 11
2014-04-29 19:44:31
2014-04-29 19:44:31 Picking a default resolution, desktop is 1280 x 768, 32 bits
2014-04-29 19:44:31 Ratio is 1.67
2014-04-29 19:44:31 Resolution selected 1280 x 768, 32 bits
2014-04-29 19:44:31 CRender::InitDevice: Using 32bit mode.
2014-04-29 19:44:31 CRender::InitDevice: Using vsync 0.
2014-04-29 19:44:31 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-04-29 19:44:31 CRender::InitDevice: HardwareTnL Enabled.
2014-04-29 19:44:31 Using hardware vertex shaders.
2014-04-29 19:44:32 Initializing render system.
2014-04-29 19:44:32 Trilinear Mipmapping available.
2014-04-29 19:44:32 Vertex Shader Version: 3.0
2014-04-29 19:44:32 Pixel Shader Version: 3.0
2014-04-29 19:44:32 Initializing engine internals.
2014-04-29 19:44:32 CRender::InitDevice completed successfully.
2014-04-29 19:44:32 Parsing INI file ./eqlsUIConfig.ini
2014-04-29 19:44:32 INI file ./eqlsUIConfig.ini loaded.