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View Full Version : Status update for Red99, incoming changes, Sirken and Derubael tell all


Derubael
04-15-2014, 02:23 AM
http://youtu.be/-9_d6Wg6vjM?t=43m3s

Good 5 minute or so segment on what to expect on Red 99.

I know magikarp posted the cliff notes (thanks!), but I encourage people to listen to the explanation because I go in depth on what actually happened and why it went wrong.

Would also like to add these changes are going in soon because Rogean dropped everything he was doing and is now working to make this a reality. After the Red Q&A the other night I had mentioned to him that the Developer we had originally asked to do these changes had gotten busy with RL stuff, and asked if it was possible for me or someone else to code the changes in. He got back to me this morning, asked what it is we wanted to change, and got to work on it right away.

Keep in mind there's a long list of things Haynar and Rogean are currently working on in the code for both servers. Their plate is really full right now ramping up for Velious, fixing known bugs, and preparing the servers/zones for large amounts of people/activity (including pvp!) but he's taking the time out to make sure this all goes in as soon as possible.

We're really thankful because the entire development team has been working their ass off to get us ready for winter. Stay tuned for additional info, big promotional campaigns, and a better box for everyone.

Faerie
04-15-2014, 02:31 AM
Thank you Rogean and Haynar (and ofc Deru and Sirk). Red needed a little love from the devs.

Now let's get that "Preferred Server" nonsense sorted out and we'll be looking pretty great :)

http://i.imgur.com/iggUAgm.png

Not_Kazowi
04-15-2014, 02:37 AM
Pras GMs

Put us back on preferred status too!

pgerman
04-15-2014, 02:40 AM
actually agree here, preferred server gives new players more confidence the box wont be unplugged

quido
04-15-2014, 02:58 AM
kewl

quido
04-15-2014, 03:05 AM
gorgons???

Telron
04-15-2014, 03:25 AM
Best news all month. /cheers staff for doing the right thing.

Agatha
04-15-2014, 03:27 AM
Derubael sounds like a non-shouting Fattire in teamspeak.

chortled.

Drakaris
04-15-2014, 03:27 AM
Thanks for the update guys!

Fawqueue
04-15-2014, 03:40 AM
Thank you Rogean and Haynar (and ofc Deru and Sirk). Red needed a little love from the devs.

Now let's get that "Preferred Server" nonsense sorted out and we'll be looking pretty great :)

http://i.imgur.com/iggUAgm.png

This. The actual population here DAILY is going to be higher than EZ-Server's box army. Absolutely no reason we shouldn't be up there too.

Galacticus
04-15-2014, 04:20 AM
http://i.imgur.com/NMNqH.jpg

LostCause
04-15-2014, 05:46 AM
you realize its almost 12-3am when you posted that not everyone lives in muricaaaa.

Terpuntine
04-15-2014, 08:16 AM
pras

Jenni D
04-15-2014, 08:28 AM
Thanks staff. Hopefully now when I begin that hybrid soloquest xp grind at 52+ I wont suffer as much grief at the hands of multiple vp geared bastards

Swish
04-15-2014, 08:49 AM
Too long, didn't watch?


Hints of the global XP bonus coming back, but not as fast as before (probably only slightly quicker than currently)
Static group XP bonus coming as well (helps a lot even if duo), no scaling bonus.
PvP level range changing to +/- 4
Changes coming to global OOC, its staying with limitations, somehow being geared towards helping people find groups
Rogean is a "big bear"
BEST time for new players to start on red.

Raavak
04-15-2014, 08:52 AM
Thank you Rogean and Haynar (and ofc Deru and Sirk). Red needed a little love from the devs.

Now let's get that "Preferred Server" nonsense sorted out and we'll be looking pretty great :)

http://i.imgur.com/iggUAgm.pngHow does EZ make it up there? That 60 players is probably 10-15 real people.

Yumyums Inmahtumtums
04-15-2014, 08:56 AM
Rogean still does a lot.

Swish
04-15-2014, 08:57 AM
How does EZ make it up there? That 60 players is probably 10-15 real people.

...and people 10-15 box on The Hidden Forest. Stupid as hell.

Twainz
04-15-2014, 09:14 AM
...and people 10-15 box on The Hidden Forest. Stupid as hell.

Pretty sure there is a 25 boxers on THF. I usually 3-6 boxed there.

Azure
04-15-2014, 09:28 AM
Gorilla - Sirken
Elephant - Derubael
Big Bear - Rogean
Dire Wolf - Zade

LulzSect
04-15-2014, 10:29 AM
You can have Lulz 34 SK ;)

Kergan
04-15-2014, 10:30 AM
If it brings new players to the server they are sure to come to Guk. If you stick it out a bit you might be painting that zone red nameen?

Sektor
04-15-2014, 10:36 AM
Go make more attention seeking threads about a reciept you never had, moran

heartbrand
04-15-2014, 10:37 AM
Cool changes. My suggestions would also be to remove the FFA pvp status of sol b and permafrost. No reason anymore for that all it leads to is lowbie groups gettin stomped by 60s. I also still strongly believe this server needs some sort of PR relaunch to attract a new wave of people. Perhaps a month of special gm events / legacy items going back in / special exp bonus on top of normal one / something really cool like put some nice items on lowbie mobs scattered throughout norrath etc. This might be the last chance we get to attract a wave of new players so we need to capitalize on it.

Also we need to clean the forums up. Just start banning people like chewie in game if they are going to shit the forums up about making people quit. People will get the message real quick.

Long term cool ideas: in game leaderboard that somehow credits healers and support as well. Pvp insignias for appearance loot / pots. More world shaking so we get more pvp.

Thanks derubael Sirken rogean etc.

LulzSect
04-15-2014, 10:41 AM
http://d2tq98mqfjyz2l.cloudfront.net/image_cache/1384320520213434_animate.gif

Sigleaf
04-15-2014, 10:41 AM
Cool changes. My suggestions would also be to remove the FFA pvp status of sol b and permafrost. No reason anymore for that all it leads to is lowbie groups gettin stomped by 60s. I also still strongly believe this server needs some sort of PR relaunch to attract a new wave of people. Perhaps a month of special gm events / legacy items going back in / special exp bonus on top of normal one / something really cool like put some nice items on lowbie mobs scattered throughout norrath etc. This might be the last chance we get to attract a wave of new players so we need to capitalize on it.

Also we need to clean the forums up. Just start banning people like chewie in game if they are going to shit the forums up about making people quit. People will get the message real quick.

Long term cool ideas: in game leaderboard that somehow credits healers and support as well. Pvp insignias for appearance loot / pots. More world shaking so we get more pvp.

Thanks derubael Sirken rogean etc.

Good ideas but we should not censor people based on what they have to say, this is not communist russia. Pras chewie

Azure
04-15-2014, 10:44 AM
No offense chewie, but arent u like 56 can't you attack 52-60's already? this is like a minor inconvienience to someone as red as u

Kergan
04-15-2014, 10:44 AM
Just put legacy items on a PVP vendor and have insignias start dropping. Just make it less convoluted then SZ, I had like 6 bags full of that shit because of the tiers and deity specific nature of them. The legacy spawn stuff is decent in theory but will end up a bunch of level 60s and their twinks running legit exp groups out of those zones.

I'm actually ok with some safe zones 1-50 to ease people in but I don't think they should be dungeon areas. The most lucrative places should always be contested. I'd couple that with an increased ZEM in dungeons aside from the ones with insane ZEMs already like Kurns and SolA.

I think a cool idea is that whenever the ground shakes a 100% exp bonus is applied for 4 hours or something. It'll be the best time for new players to level as most of the higher population with Mrbigs-like twinks will be busy going after raid targets.

heartbrand
04-15-2014, 10:52 AM
I personally would love a full insignia system like sz. It gives people a reason to keep logging in when raid bosses aren't up and to pvp. But I'm skeptical the staff would entertain it if it was too drastic.

SamwiseRed
04-15-2014, 10:53 AM
Cool changes. My suggestions would also be to remove the FFA pvp status of sol b and permafrost. No reason anymore for that all it leads to is lowbie groups gettin stomped by 60s. I also still strongly believe this server needs some sort of PR relaunch to attract a new wave of people. Perhaps a month of special gm events / legacy items going back in / special exp bonus on top of normal one / something really cool like put some nice items on lowbie mobs scattered throughout norrath etc. This might be the last chance we get to attract a wave of new players so we need to capitalize on it.

Also we need to clean the forums up. Just start banning people like chewie in game if they are going to shit the forums up about making people quit. People will get the message real quick.

Long term cool ideas: in game leaderboard that somehow credits healers and support as well. Pvp insignias for appearance loot / pots. More world shaking so we get more pvp.

Thanks derubael Sirken rogean etc.

fuck i forgot all about that one. i agree removal of ffa from solb/perma would open up classic zones as an option to level to 60 which are alot more accessible then running all over kunark. pras.

Vile
04-15-2014, 11:09 AM
Good ideas but we should not censor people based on what they have to say, this is not communist russia. Pras chewie

The ban people and don't tell us who or why... what is the difference?

I think anyone who is deemed negative to server growth should be gone.

I agree, people will quickly get the idea and shape up..

Faerie
04-15-2014, 11:20 AM
Cool changes. My suggestions would also be to remove the FFA pvp status of sol b and permafrost.

Excellent suggestion. FFA zones totally not classic.

Leaderboards, insignias... sounds like pvp fluff. We don't need more incentive to pvp here as literally everyone is RPK as it is.

Stasis04
04-15-2014, 11:48 AM
Told you all Chewie was an immersed n00b and not a troll, look at the emotions fly hahaha.

Good changes, I don't believe you needed to kill the server so people appreciated it being turned into a group bonus, but these are all the changes we needed.

All we can hope for is the EXP bonus is big enough that people are inclined to group and seek out others, and not want to just kill them.

Gaffin 7.0
04-15-2014, 11:48 AM
lol'd only fun was killing red dawn, 0 fucks to log in anymore

Azure
04-15-2014, 11:50 AM
big fan of legacy insignia system via kergan / HB and also the no more FFA zones of solb/perma

Kergan
04-15-2014, 11:51 AM
EC should be non PVP so we can have a trading hub, especially if OOC is restricted.

Tassador
04-15-2014, 11:52 AM
Let's talk about item loot baby....

Smedy
04-15-2014, 11:52 AM
Or claim to be #1 PvP guild and hold hands with #1 Bluebie guild in PoF and roll on scraps that you're still wearing today...

http://www.outsidethebeltway.com/wp-content/uploads/2009/05/pot-kettle.jpg

go to guk and say that in shout big guy, chewster gonna have you + your kids

Smedy
04-15-2014, 12:05 PM
u bros need a room

Gaffin 7.0
04-15-2014, 12:15 PM
we did fear alot with 3-4 people highly doubt he is trippin about some umbral

Stasis04
04-15-2014, 12:18 PM
PS you won't quit, it's time to de-level so you can attack the lowbies, as there's no reason being in range to 56-60 in Guk am I right.

Tassador
04-15-2014, 12:21 PM
Wait did you guys just inevertly shit up this thread after saying you wouldn't?

Ezpk
04-15-2014, 12:26 PM
maybe I'll finally level the monk with that guud xp

Nirgon
04-15-2014, 12:45 PM
EC should be non PVP so we can have a trading hub, especially if OOC is restricted.

Way to drop off my list, damn

Vile
04-15-2014, 12:45 PM
we did fear alot with 3-4 people highly doubt he is trippin about some umbral

no one saying he's trippin..

just calling him out for FoH holding hands with Red Dawn, blueing it up for scraps.

Ghatanothoa
04-15-2014, 12:52 PM
So .... is Kithicor up now?

daasgoot
04-15-2014, 12:54 PM
pras staff thanks for updates.

Twainz
04-15-2014, 01:01 PM
What I find funny is that Vile is talking about when Chewie grouped with RD to clear fear but didn't know that FoH came to a few Nihilum fear clears and won gear from them too. :D

<3 big chew

LulzSect
04-15-2014, 01:04 PM
http://4.bp.blogspot.com/-WNG9fGKykiw/UV7WLx-a5HI/AAAAAAAACW8/-xGhfoglY64/s1600/atomic-bomb-o.gif

Vile
04-15-2014, 01:09 PM
What I find funny is that Vile is talking about when Chewie grouped with RD to clear fear but didn't know that FoH came to a few Nihilum fear clears and won gear from them too. :D

<3 big chew

that god damn elf sim disease.. chewie is far too gone..

the PTSD of lower guk.. i hear he crushes frogs in RL out of angst.

this photo was taken outside of chewie's elf simulator:

http://1.bp.blogspot.com/_17d_e6PQJ18/TRK6MND1WBI/AAAAAAAAACY/L1bExF7lhhY/s1600/3373432364_75d6b76ff5.jpg

BigHurb
04-15-2014, 01:11 PM
thanks!

Sektor
04-15-2014, 01:14 PM
lol vile pal chewie is getting to you

Smedy
04-15-2014, 01:15 PM
they don't call him master of guk for no reason, the guy has trolled an entire server into not going to guk u digg

rollin5k
04-15-2014, 01:16 PM
Thanks devs this is bad ass, pop gonna explode.

rollin5k
04-15-2014, 01:21 PM
Hahahah knew you'd appreciate

Vile
04-15-2014, 01:22 PM
lol vile pal chewie is getting to you

nah it's all goog here.

scripts running got nothing else to do..

getting paid to FQ, can't complain :D

iiNGloriouS
04-15-2014, 01:28 PM
http://giant.gfycat.com/SleepyMeatyAfricanmolesnake.gif
Dis is some goog news.

Stasis04
04-15-2014, 01:29 PM
Does Chewie need to shit up every thread posting 100x times a day, even Deru's personal thread?

Stasis04
04-15-2014, 01:34 PM
Keep mashen that refresh, there might be a thread you haven't turned into people making fun of you.

Sigleaf
04-15-2014, 01:38 PM
Chewie good guy, wears heart on his sleeves

Smedy
04-15-2014, 01:51 PM
was chews posts de de deleted?

Azure
04-15-2014, 01:51 PM
was chews posts de de deleted?

forums got wiped =/ waz not a simulation

Smedy
04-15-2014, 01:55 PM
pras the old cave troll, a true box hero really, never bent down to either guild

sad day for all and immersion levels lost for all guk adventurers

may his ui forever be unclassic and my compass guide him to valhalla

Faerie
04-15-2014, 01:57 PM
pras the old cave troll, a true box hero really, never bent down to either guild

sad day for all and immersion levels lost for all guk adventurers

may his ui forever be unclassic and my compass guide him to valhalla

pras chewie.

Jenni D
04-15-2014, 02:12 PM
Pras my guild leader, my comrade, my companion..........my friend.

Tonight, the swamp lies quiet, the trees hang with sadness. In the darkest depths of Guk, the ancient ghoul frogloks weep. Norrath will never be the same again.

Kergan
04-15-2014, 02:18 PM
RIP, shepherd of frogloks.

Stasis04
04-15-2014, 02:21 PM
RIP Highly immersed lowby farmer, often RL attacker, and general n00b, you are a brave man, there isn't enough Viagra in the world for me personally but keep keepen on.

Nirgon
04-15-2014, 02:24 PM
KOS to Forum Quest not a good look, yano?

Assaulting forum high lord Vile is a serious offense.

Vile
04-15-2014, 02:25 PM
KOS to Forum Quest not a good look, yano?
Forum Quest DT was refreshed :)

Biaxil
04-15-2014, 02:42 PM
No offense chewie, but arent u like 56 can't you attack 52-60's already? this is like a minor inconvienience to someone as red as u

Chewie Red? Twinked out, noob stomping is blue as fuck.

Azure
04-15-2014, 02:45 PM
Chewie Red? Twinked out, noob stomping is blue as fuck.

http://i.imgur.com/78N5Yxf.jpg

Not_Kazowi
04-15-2014, 03:30 PM
Is duck casting supposed to be in by now? Can we get it implemented if so? Thanks!

Thrilla
04-15-2014, 04:32 PM
Is duck casting supposed to be in by now? Can we get it implemented if so? Thanks!

+1 could help with how ridic OP melees are atm, overdue make it happen.

Azure
04-15-2014, 06:44 PM
solution to people mad about +/-4 levels, turning in the book makes you attack able by anyone!

Potus
04-15-2014, 07:14 PM
I really don't get the OOC hate. It's the best part of the server.

Cymeon
04-15-2014, 08:05 PM
PPPPPPPPPRAS

good job staff. #bigthings #rogeandoesalot #worldisyouroyester

Cymeon
04-15-2014, 08:06 PM
also, deru, wood bone u in that dingleberry infesed mess under the base of your tail.

BigHurb
04-15-2014, 08:34 PM
LOL duck interrupt comes back maybe ill play

Thrilla
04-15-2014, 09:44 PM
Deru,

With regards to the group xp bonus do you know because people may try this, if you open up a group with somebody and they stay in a diff zone than you if you get the group bonus + single xp

Should be if they are not in the zone regardless of group should be no GROUP bonus

I know people avoided pets taking exp like this

HippoNipple
04-16-2014, 12:11 AM
Deru,

With regards to the group xp bonus do you know because people may try this, if you open up a group with somebody and they stay in a diff zone than you if you get the group bonus + single xp

Should be if they are not in the zone regardless of group should be no GROUP bonus

I know people avoided pets taking exp like this

Don't worry, it still sucks to level on Everquest. Don't wet your pants at the thought of people leveling up faster than the devs want them to on a 15 year old elf sim you or your guild don't even play on anymore.

And to answer your question yes, you can group up with people in outside zones and get 20x exp. I'm currently grouped with a couple guys in crushbone getting 5% exp per light blue kill on my level 54.

Faerie
04-16-2014, 02:54 AM
Is anyone else concerned that the xp bonus will be too much? Don't hate me please.

Getting people to group in order to level very quickly will definitely result in that xping time being a quality community-building experience, but won't it continue to exacerbate the top-heavy problems we have now? Taken literally, exponential increases are a pretty massive bonus. I hope the devs are careful when implementing this, and they don't forget that the 1-50 level range is where the server needs the most help.

Everyone usually disagrees with me I know, but it still doesn't make sense that there would be any xp bonus at all 50-60 where it's easiest to find groups because that's where the majority of the server is at. I hope getting 60 will still take a significant amount of time.

Aenor
04-16-2014, 03:49 AM
EC should be non PVP so we can have a trading hub, especially if OOC is restricted.

Let's just make the whole server PvP restricted. That's the way this is headed anyway.

Twainz
04-16-2014, 09:24 AM
they don't call him master of guk for no reason, the guy has trolled an entire server into not going to guk u digg

Been bound in guk for months. Just don't care to log on when I'm making huge Diablo gains naw mean?

LulzSect
04-16-2014, 09:50 AM
Diablo Lames

Twainz
04-16-2014, 09:51 AM
Diablo Lames

Ding Paragon 172

heartbrand
04-16-2014, 10:09 AM
Is anyone else concerned that the xp bonus will be too much? Don't hate me please.

Getting people to group in order to level very quickly will definitely result in that xping time being a quality community-building experience, but won't it continue to exacerbate the top-heavy problems we have now? Taken literally, exponential increases are a pretty massive bonus. I hope the devs are careful when implementing this, and they don't forget that the 1-50 level range is where the server needs the most help.

Everyone usually disagrees with me I know, but it still doesn't make sense that there would be any xp bonus at all 50-60 where it's easiest to find groups because that's where the majority of the server is at. I hope getting 60 will still take a significant amount of time.

Conceptually you're correct. It's optimal to have lots of players across the leveling spectrum, pvp at all level ranges, guilds for the low tier / middle / end etc. However, as all MMO's have demonstrated, after a long enough time has passed the majority of the player base is max level. Those who join later often do so in an empty world where the action is all at the end game. The goal should therefore be, as many games have attempted with differing strategies, to catch these players up to the end game as quickly as possible.

This server is nearing three years of age with Kunark as the only expansion. Project 1999 is flawed by design. It's a content restricted project with an incredibly slow pace of further development. This makes the end game even more stacked and top heavy. The ideal world of hundreds of new players making friends and alliances on their beautiful journey to 60 is a mirage here. We may as well accept that and therefore speed up the journey.

I too yearn for a game with meaningful progression and packed lowbie zones. But that will come from a new MMO one day, not from project1999. (Unless they decide to make a discord server here, which I would permanently play over red99)

kank
04-16-2014, 10:19 AM
Project 1999 is flawed by design.


WHAT
http://d3j5vwomefv46c.cloudfront.net/photos/thumb/847400923.gif?1396837041

SamwiseRed
04-16-2014, 10:23 AM
Ding Paragon 172

hows the pvp?

heals4reals
04-16-2014, 10:27 AM
Ding Paragon 172

Nice

heartbrand
04-16-2014, 10:29 AM
Almost every problem people cry about on both red and blue is directly linked to the same thing: that there isn't enough content to satiate the masses. The lack of content is what project1999 is predicated upon. In a normal MMO new content would come out every six months allowing top guilds to move on to the next expac, freeing up old content, which would allow tons of guilds to thrive, cut down on defections and cock blocks, keep people interested in playing the game, etc. But that's the point of project1999 that content after velious is deemed bad for a multitude of reasons. It seems though that a lack of content is equally damning.

I believe many of the design flaws of future expacs could be easily fixed with custom content / coding, to provide a decade + of enjoyable content. You could create factions in luclin like in velious, class specific armor quests, reduce exp modifiers in zones like paludal, modify AA's, remove the bazaar, lower stats on planes of power gear and mob power, remove the plane of knowledge and put the zone ins in other spots, make gates of discord zones non instanced, etc., etc. You can combat mudflation, fix abilities that are unfair in pvp, etc. Content isn't the enemy, content is king. Shrug. I'm just nervous that velious will be devoured so quickly here due to the incredibly long period between Kunark and velious combined with the knowledge we all have of velious now, that this project will become stale in quick fashion. With no new content to come, the death spiral will begin.

heals4reals
04-16-2014, 10:34 AM
D3 bout to launch tiered rifts and ladder

Make it rain

Drakaris
04-16-2014, 10:36 AM
Almost every problem people cry about on both red and blue is directly linked to the same thing: that there isn't enough content to satiate the masses. The lack of content is what project1999 is predicated upon. In a normal MMO new content would come out every six months allowing top guilds to move on to the next expac, freeing up old content, which would allow tons of guilds to thrive, cut down on defections and cock blocks, keep people interested in playing the game, etc. But that's the point of project1999 that content after velious is deemed bad for a multitude of reasons. It seems though that a lack of content is equally damning.

I believe many of the design flaws of future expacs could be easily fixed with custom content / coding, to provide a decade + of enjoyable content. You could create factions in luclin like in velious, class specific armor quests, reduce exp modifiers in zones like paludal, modify AA's, remove the bazaar, lower stats on planes of power gear and mob power, remove the plane of knowledge and put the zone ins in other spots, make gates of discord zones non instanced, etc., etc. You can combat mudflation, fix abilities that are unfair in pvp, etc. Content isn't the enemy, content is king. Shrug. I'm just nervous that velious will be devoured so quickly here due to the incredibly long period between Kunark and velious combined with the knowledge we all have of velious now, that this project will become stale in quick fashion. With no new content to come, the death spiral will begin.

Overthinking this HB. If it's any consolation the eq devs would have initially made mobs insanely difficult and would slowly scale the stats down so the content was achievable by mainstream raid guilds.

The devs should make the raids historically accurate but make it 50% harder to do than it was traditionally. Eg give the mobs innate haste/regen and slowly tweak it up/down depending on how fast the content is being completed.

LulzSect
04-16-2014, 10:39 AM
hows the pvp?

Nirgon
04-16-2014, 10:59 AM
hows the pvp?

I can answer that question when Dark Souls 2 PC launches

Kergan
04-16-2014, 11:24 AM
EC was never a trade zone lol. Who would trade somewhere that doesn't even have a bank?? Makes no sense!

Gfay was ofc the classic trade zone, but turning the pvp off in any zone would be bad.

EC and Gfay were both pretty heavy trade zones actually. EC because you had a big ass easy to find area near a town available to both evils and good aligned races, both wizard and druid portals within 1 zone, and no guards/npcs to agro.

Regardless of where it was on whatever server you played on it's EC on blue and we're trying to attract blue players.

Kergan
04-16-2014, 11:26 AM
Don't worry, it still sucks to level on Everquest. Don't wet your pants at the thought of people leveling up faster than the devs want them to on a 15 year old elf sim you or your guild don't even play on anymore.

And to answer your question yes, you can group up with people in outside zones and get 20x exp. I'm currently grouped with a couple guys in crushbone getting 5% exp per light blue kill on my level 54.

Why attack someone pointing out what could be a potential bug in the system they are implementing? It's already happened once with the pet exp thing. If the group bonus applies across zones when exp isn't shared you'll just have 6 people group up and go solo for maximum exp defeating the whole purpose of this thing.

Kergan
04-16-2014, 11:36 AM
Is anyone else concerned that the xp bonus will be too much? Don't hate me please.

Getting people to group in order to level very quickly will definitely result in that xping time being a quality community-building experience, but won't it continue to exacerbate the top-heavy problems we have now? Taken literally, exponential increases are a pretty massive bonus. I hope the devs are careful when implementing this, and they don't forget that the 1-50 level range is where the server needs the most help.

Everyone usually disagrees with me I know, but it still doesn't make sense that there would be any xp bonus at all 50-60 where it's easiest to find groups because that's where the majority of the server is at. I hope getting 60 will still take a significant amount of time.

Even with 400% exp it still took what I would consider to be a "significant" amount of time to level a character to 60 untwinked and mostly solo depending on class. And I could not disagree more about having no bonus 50-60 where it is easiest to find groups. First off, with "classic" exp grouping is generally detrimental to your exp rate assuming you can solo decent. It also is biased against hybrids. Most importantly, I'd be willing to bet we lose a lot of players when they hit 51-54. You go from chugging a long at a decent enough pace to an exp wall that a lot of people struggle to overcome. Then you factor in you're suddenly trying to level in PVP hot zones patrolled by all sorts of PK characters and the whole top guild drama nonsense.

I just don't understand why you continue to argue against any sort of exp related plan to help attract players to this server. At this point I'm not sure if you're trolling constantly or if you're delusional enough to believe that having a 3 month level up process to a new player without the benefits of a decent low level economy and population will help us grow the server.

Enough already man.

Recycled Children
04-16-2014, 12:04 PM
EC was never a trade zone lol. Who would trade somewhere that doesn't even have a bank?? Makes no sense!

Gfay was ofc the classic trade zone, but turning the pvp off in any zone would be bad.

EC was the trade zone on Cazic Thule.

JPMorgan
04-16-2014, 12:10 PM
EC was the trade zone on Cazic Thule.

Trade zone on Terew Marr.

Vile
04-16-2014, 12:46 PM
when bazaar came out i remember missing EC so much :(

Humerox
04-16-2014, 12:48 PM
EC and Gfay were both pretty heavy trade zones actually. EC because you had a big ass easy to find area near a town available to both evils and good aligned races, both wizard and druid portals within 1 zone, and no guards/npcs to agro.

Regardless of where it was on whatever server you played on it's EC on blue and we're trying to attract blue players.

Trade HAS to be facilitated to bring blue players. Trade alone would bring a lot of blues because their game is different.

Making money transactions relatively safe would also help a lot. Figuring out how to do that is a bit trickier.

Vile
04-16-2014, 12:49 PM
The big question is.. whats potential ETA on these changes :)

Kergan
04-16-2014, 12:51 PM
Well they said repeatedly they wouldn't give out details until it was close. After what's happened here the last few months I seriously doubt they'd blueball us again. I would expect soon to be what a reasonable human being regards as soon...like within a week.

I'll probably be wrong though.

Vile
04-16-2014, 12:57 PM
Well they said repeatedly they wouldn't give out details until it was close. After what's happened here the last few months I seriously doubt they'd blueball us again. I would expect soon to be what a reasonable human being regards as soon...like within a week.

I'll probably be wrong though.

Yea.. I just hope it's a couple of weeks (or less :)) vs. months :(

heals4reals
04-16-2014, 01:10 PM
The big question is.. whats potential ETA on these changes :)

Good1

sprinkle16
04-16-2014, 01:12 PM
loved bazaar, greatest thing to happen to eq

that, and kei. Shadowhaven pvp was bomb, COHing newbs to arena to loot , god retail was great

Vile
04-16-2014, 01:15 PM
loved bazaar, greatest thing to happen to eq

that, and kei. Shadowhaven pvp was bomb, COHing newbs to arena to loot , god retail was great

the best was finding items people obviously put up for sale for the wrong price :) gotta makes sure to add that last zero...

sprinkle16
04-16-2014, 01:17 PM
spell effects, flowing thought, could go on all day.

heals4reals
04-16-2014, 01:19 PM
Weird I though bazaar ruined eq

Haggling in ec was way better than fixed vendor prices with 0 negotiations

Keke
04-16-2014, 01:26 PM
Weird I though bazaar ruined eq

Haggling in ec was way better than fixed vendor prices with 0 negotiations

You could still negotiate....just had to send a tell and wait like 10 hours for a response, and hope that you were still online when that response came.

Sektor
04-16-2014, 01:27 PM
Weird I though bazaar ruined eq

Haggling in ec was way better than fixed vendor prices with 0 negotiations

bazaar made going to legends fun. Slaying bluebies in the arena and wannabe rz/vz/sz pvpers

Pudge
04-16-2014, 01:32 PM
Trade HAS to be facilitated to bring blue players. Trade alone would bring a lot of blues because their game is different.

Making money transactions relatively safe would also help a lot. Figuring out how to do that is a bit trickier.

just make a "vault" zone. Within the Vault, there is a banker, and maybe a merchant who sells nothing. That's it. Can't pvp, can't bind, no spells can be cast, no items clicked. Could turn on the /auction to be global, and ppl interested could make a separate window because I imagine it could get quite spammy. Also, ppl inside the vault can't /ooc. Only auction.

Maybe instead of there just being a locked door in freeport bank, clicking on the door would zone you into the Vault. Have access to the vault at only one location for extra pvp lulz. if only 1 access point, a guild may bind there to try and control access to the vault. make north freeport un-bindable as well. NFP has multiple zonelines, which is good. OR just make access from like 2 different zones, one evil town and one good town. this would cut down on trying to control access, but i like the idea of there only being 1 way in.

Heck, could even have the vault close every night and open every day ("in game" day, come on get IMMERSED ppl). If the vault's closed, and you're inside, you can't click out either! (Yea, there might be ppl waiting for you at 8 am on the other side)

we need the VAULT! would be a fun feature imo. and a reason for ppl to travel to old world once velious is out. or for ease of access could just put the entrance somewhere in velious. either way.

Azure
04-16-2014, 02:28 PM
go play wow

Nirgon
04-16-2014, 02:38 PM
Still amazes me that people (even given how STUPID of them are) think 4 levels with item loot is blue at all.

It's classic.

It's red as fuck.

It makes being a career PK a method for advancement.

Right now being in the biggest zerg is the best way to go... whereas with item loot.. for some that is just limiting their available targets.

Then again, I guess some people here do shit like play Dark Souls offline and give themselves a huge pat on the back when they beat it.

Do you realize that putting item loot on a PvP server is the best way to stomp RMT? Or at least punish the otherwise unskilled/clueless idiots who come here and buy their way up?

If I'm Rogean and want to punish RMT/red AND make shit classic, more fun for non zergs... well... here's where you do it.

Inb4 if you implement this classic feature everyone will leave (hi2u compass, maps, invis pulling, proximity aggro, banning/delvling for mq etc).

Twainz
04-16-2014, 02:38 PM
The chance for low/mid pop passed a long time ago. The people that are casual already quit and decided blue was better for them. This server will always be top heavy, people just need to dealwithit.gif

Twainz
04-16-2014, 02:40 PM
Still amazes me that people (even given how STUPID of them are) think 4 levels with item loot is blue at all.

It's classic.

It's red as fuck.

It makes being a career PK a method for advancement.

Right now being in the biggest zerg is the best way to go... whereas with item loot.. for some that is just limiting their available targets.

Then again, I guess some people here do shit like play Dark Souls offline and give themselves a huge pat on the back when they beat it.

Do you realize that putting item loot on a PvP server is the best way to stomp RMT? Or at least punish the otherwise unskilled/clueless idiots who come here and buy their way up?

If I'm Rogean and want to punish RMT/red AND make shit classic, more fun for non zergs... well... here's where you do it.

Stomp RMT? What makes you think they won't just buy the pixels again? If you got money to blow you got money to blow. Losing $150 aint going to stop them from paying $150 to get that item back. It might make a new RMT ring funded by the PKs that run around and take people's shit and sell it back to them.

Colgate
04-16-2014, 02:42 PM
Stomp RMT? What makes you think they won't just buy the pixels again? If you got money to blow you got money to blow. Losing $150 aint going to stop them from paying $150 to get that item back. It might make a new RMT ring funded by the PKs that run around and take people's shit and sell it back to them.

i hope you aren't serious

can't really tell

Kergan
04-16-2014, 02:45 PM
Still amazes me that people (even given how STUPID of them are) think 4 levels with item loot is blue at all.

It's classic.

It's red as fuck.

It makes being a career PK a method for advancement.

Right now being in the biggest zerg is the best way to go... whereas with item loot.. for some that is just limiting their available targets.

Then again, I guess some people here do shit like play Dark Souls offline and give themselves a huge pat on the back when they beat it.

Do you realize that putting item loot on a PvP server is the best way to stomp RMT? Or at least punish the otherwise unskilled/clueless idiots who come here and buy their way up?

If I'm Rogean and want to punish RMT/red AND make shit classic, more fun for non zergs... well... here's where you do it.

Inb4 if you implement this classic feature everyone will leave (hi2u compass, maps, invis pulling, proximity aggro, banning/delvling for mq etc).

I have a feeling the item loot supporters are not the type of people the staff want to attract to the server. Lets face it, the server is going to need a blue tint to survive. As much as I'd love to relive the glory days of RZ, without at least 3-4x the population we have now, where your reputation will actually matter, it just isn't going to happen. The players policing the server is what made the experience so unique, and we just don't have that luxury here.

Kergan
04-16-2014, 02:48 PM
Item loot would be fun! Concerns of reduced population though :(



Don't be such a downer :(

Blue is topheavy too but they manage to maintain a healthy number of lower level people.

Blue has over 10x the people logged in at any given moment, yet their world is the exact same size as R99. The fact there are lots of low level groups is a byproduct of that, they are just as top heavy there as we are on R99. That is not going to change, and will in fact continue to get worse as we go 2, 3, 4 years with the same max level cap.

heals4reals
04-16-2014, 03:21 PM
Blue manages to maintain a healthy low/mid level game, and part of the reason is the slow xp imo...



Some trading happened in EC because the darkies based their trade in/around Neriak. But EC tunnel is a dumb place for trade with no bank :P



To build a low/mid level community we need to start somewhere. If people are flying through their levels we won't have much chance of this happening. It's not really a gamebreaker for me either way, I just hope the devs carefully considered the low end game when hammering out the specific numbers. Whatever the outcome, the group xp bonus will be tons better than where we were at before the xp nerf.



Very interesting idea! Still, is this really necessary? Implementing non-pvp zones is very Luclin. Some people have lost large amounts of platinum in Rivervale I know, but is this such a common occurrence that we must go to drastic measures like introducing a safe zone? Somehow people would exploit this just like they do with zone plugging.

Maybe it would help if they could somehow freeze hp/mana regen, or place rez effects on them when they zoned back into the real world.

Tldr but wu'd bang

heartbrand
04-16-2014, 03:26 PM
I'll never wear a single droppable item (since resists don't really matter anyway) if item loot is implemented. The end.

Galacticus
04-16-2014, 04:27 PM
Item loot doesn't work because its too cut throat.



Might as well have Sullon Zek rules where level 60s can kill level 10s.

Having item loot just increases the grief component.

Casters clearly have the advantage at lower levels.

Once no drop raid gear drops for your guild, you become godlike killing people in chainmail.

Its just a game with higher stakes that will drive away casuals.

Obviously we need casuals to increase server population.

Humerox
04-16-2014, 04:32 PM
just make a "vault" zone. Within the Vault, there is a banker, and maybe a merchant who sells nothing. That's it. Can't pvp, can't bind, no spells can be cast, no items clicked. Could turn on the /auction to be global, and ppl interested could make a separate window because I imagine it could get quite spammy. Also, ppl inside the vault can't /ooc. Only auction.

Maybe instead of there just being a locked door in freeport bank, clicking on the door would zone you into the Vault. Have access to the vault at only one location for extra pvp lulz. if only 1 access point, a guild may bind there to try and control access to the vault. make north freeport un-bindable as well. NFP has multiple zonelines, which is good. OR just make access from like 2 different zones, one evil town and one good town. this would cut down on trying to control access, but i like the idea of there only being 1 way in.

Heck, could even have the vault close every night and open every day ("in game" day, come on get IMMERSED ppl). If the vault's closed, and you're inside, you can't click out either! (Yea, there might be ppl waiting for you at 8 am on the other side)

we need the VAULT! would be a fun feature imo. and a reason for ppl to travel to old world once velious is out. or for ease of access could just put the entrance somewhere in velious. either way.

Or place a vault in the EC tunnel and disable PVP in EC?

interdasting

SamwiseRed
04-16-2014, 04:33 PM
i dont think a trading zone is needed with global ooc. even my greatest enemies have been very honorable when it comes to trades. we are pretty civil on red honestly.

Humerox
04-16-2014, 04:43 PM
I disagree...not about the honesty factor but because trade needs to be much easier and more accessible.

Even item loot would be palatable if items were easier to obtain.

Drakaris
04-16-2014, 04:46 PM
Ive always been against item loot because it adds an extra element of potential grief. Any person with half a brain will realise we already have twinks which are delevelled with epic, planar and vp gear. Item loot just means they won't wear fungis for regen and wear something like a sky belt for haste. This isn't live where the game moves fast in between expansions. People who are established have the time to invest in doing shit like this.

Azure
04-16-2014, 04:58 PM
again... item loot at 60 only. people can stay 59 if they don't want item loot

Recycled Children
04-16-2014, 05:15 PM
Item loot won't happen. Get real. Real world.

Kergan
04-16-2014, 06:09 PM
I thought it was being considered pretty strongly if/when a teams server comes along? Might have to dig up some of those threads.

Sektor
04-16-2014, 06:11 PM
item loot is stupid go make your own server

Kergan
04-16-2014, 06:34 PM
item loot is stupid go make your own server

Staff seems to disagree with you.

http://www.project1999.com/forums/showpost.php?p=1194222&postcount=16
http://www.project1999.com/forums/showpost.php?p=1182089&postcount=73
http://www.project1999.com/forums/showpost.php?p=1182112&postcount=77

Didn't really feel the need to keep digging after those three.

Sektor
04-16-2014, 07:02 PM
Staff seems to disagree with you.

http://www.project1999.com/forums/showpost.php?p=1194222&postcount=16
http://www.project1999.com/forums/showpost.php?p=1182089&postcount=73
http://www.project1999.com/forums/showpost.php?p=1182112&postcount=77

Didn't really feel the need to keep digging after those three.

could care less, no item loot for you

Tassador
04-16-2014, 07:08 PM
+1 item loot

Drakaris
04-16-2014, 07:38 PM
Item loot + vellious = gearing twinks rolling around with PoGrowth planar and getting fat off people trying to level up (lets face it raid guild will eventually want to kill Tunare, but wont necessarily be using the planar drops).

Goobles
04-16-2014, 07:56 PM
Uprising has groups going constantly. Server thriving.

Nirgon
04-16-2014, 07:59 PM
Ive always been against item loot because it adds an extra element of potential grief. Any person with half a brain will realise we already have twinks which are delevelled with epic, planar and vp gear. Item loot just means they won't wear fungis for regen and wear something like a sky belt for haste. This isn't live where the game moves fast in between expansions. People who are established have the time to invest in doing shit like this.

Another PvP genius here? HEH

It's risk vs reward

Not having item loot and pvp is like not having xp loss on death on pve

Oh and it also butt fucks RMTers (buyers)... not shocked to see a certain gang hating on it

So if people are scared to buy items cuz of item loot...which is a classic mechanic... HMMMM


Oh? And adding an element of grief? How is 60 retards who don't have to risk losing droppables and controlling the server not grief?

Gaffin 7.0
04-16-2014, 08:26 PM
red99 =


http://i62.tinypic.com/jb1h6q.jpg

Telron
04-16-2014, 09:02 PM
red99 =


http://i62.tinypic.com/jb1h6q.jpg

This shit is red as fuck

sprinkle16
04-16-2014, 09:11 PM
I thought it was being considered pretty strongly if/when a teams server comes along? Might have to dig up some of those threads.

there will never be a teams server, you are dum and have been trolled

item loot will never happen either. Again, you are dumx2

Drakaris
04-16-2014, 09:11 PM
Another PvP genius here? HEH

It's risk vs reward

Not having item loot and pvp is like not having xp loss on death on pve

Oh and it also butt fucks RMTers (buyers)... not shocked to see a certain gang hating on it

So if people are scared to buy items cuz of item loot...which is a classic mechanic... HMMMM


Oh? And adding an element of grief? How is 60 retards who don't have to risk losing droppables and controlling the server not grief?

While I agree it will drive down the value of RMT, it also will just change the way the hardcore players play and give them access to a new arsenal of grief for their pvp twinks.... pvpers will be running around in no drop gear or running with full gank squads rather than risking 1v1 skirmishes.... it will destroy whats left of fun pvp...

Kergan
04-17-2014, 10:31 AM
I actually found it to be the opposite on RZ, the hardcore PVPers were the only ones who actually wore gear.

Aenor
04-17-2014, 10:36 AM
item loot is stupid go make your own server

^ stupid. It's nilbog's server and he's the one who wants item loot.

heartbrand
04-17-2014, 10:52 AM
item loot gr8. ill be in 100% no drop loot.

Iandyan
04-17-2014, 11:03 AM
First person that takes my Paw of Opolla is gonna get RL death threats/dick pics from me.

Sektor
04-17-2014, 11:07 AM
First person that takes my Paw of Opolla is gonna get RL death threats/dick pics from me.

LOL

heals4reals
04-17-2014, 11:38 AM
First person that takes my Paw of Opolla is gonna get RL death threats/dick pics from me.

This alrdy happens and there's not even item loot

still_MORNIN
04-17-2014, 11:43 AM
item loot gr8. ill be in 100% no drop loot.

Item looted your manastone 2 years ago and you still wont stop crying about it.

Nirgon
04-17-2014, 11:49 AM
We tried the custom xp loss, FFA zones.. all that.

Big naw's across da boards.

FFA zones resulted in people being basically unable to xp in solb/perma .... nothing else of value.

JPMorgan
04-17-2014, 11:57 AM
I actually found it to be the opposite on RZ, the hardcore PVPers were the only ones who actually wore gear.

Larry and Mooey (spelling?)

Nirgon
04-17-2014, 12:00 PM
First person that takes my Paw of Opolla is gonna get RL death threats/dick pics from me.

Can't loot primary/secondary/range

JPMorgan
04-17-2014, 12:04 PM
The only way to implement item loot with out making it an even bigger strokefest for twinks is to make all gear droppable but with level requirements to equip.

Nirgon
04-17-2014, 12:13 PM
Risk versus reward, the cornerstone of EQ..

You should have to RISK the INSANE advantage of having a fungi as a low level PK.

And let's be sure...

There's twinks fighting twinks... and fungis will get looted eventually... and people will stop doing that shit. You can also hit squad notorious twinked pks. Froglok BC robe early in Kunark was a huge deal early on RZ and I saw one get yanked off a corpse from an Oasis wizard PK. There was much rejoicing from the local xpers trying to come up in the struggle as the victor paraded around with it.

When was the last time you saw a griefer PK twink get some of the brutality they dished out returned to them?

I mean... lemme go grief unrest people trying to level and if I die no big deal. Go down swinging with that fungi/cloak of flames right now? Heh.

Attacking a player should be a major risk... and having an insane gear advantage at low levels.. you got it... should be a MAJOR risk. Right now its all chortles for the over twinked and no reward for whenever the heroes in rags bring them down. Sounds like somethign that would DISCOURAGE new players rather than excite them for the chance to snag a dragon loot from a griefer. Further, if someone has no level 50+'s matching their IP... and the fungi they got was received in a trade with nothing back from their end of the trade window.... shouldn't this guy buying his way have that fungi poof from his corpse when he dies attacking 6 people xping?

kylok
04-17-2014, 12:14 PM
Risk versus reward, the cornerstone of EQ..

You should have to RISK the INSANE advantage of having a fungi as a low level PK.

And let's be sure...

There's twinks fighting twinks... and fungis will get looted eventually... and people will stop doing that shit. You can also hit squad notorious twinked pks. Froglok BC robe early in Kunark was a huge deal early on RZ and I saw one get yanked off a corpse from an Oasis wizard PK. There was much rejoicing from the local xpers trying to come up in the struggle as the victor paraded around with it.

When was the last time you saw a griefer PK twink get some of the brutality they dished out returned to them?

I mean... lemme go grief unrest people trying to level and if I die no big deal. Go down swinging with that fungi/cloak of flames right now? Heh.

Attacking a player should be a major risk... and having an insane gear advantage at low levels.. you got it... should be a MAJOR risk. Right now its all chortles for the over twinked and no reward for whenever the heroes in rags bringing them down.

I agree with everything you just said.

HippoNipple
04-17-2014, 12:22 PM
Risk versus reward, the cornerstone of EQ..

You should have to RISK the INSANE advantage of having a fungi as a low level PK.

And let's be sure...

There's twinks fighting twinks... and fungis will get looted eventually... and people will stop doing that shit. You can also hit squad notorious twinked pks. Froglok BC robe early in Kunark was a huge deal early on RZ and I saw one get yanked off a corpse from an Oasis wizard PK. There was much rejoicing from the local xpers trying to come up in the struggle as the victor paraded around with it.

When was the last time you saw a griefer PK twink get some of the brutality they dished out returned to them?

I mean... lemme go grief unrest people trying to level and if I die no big deal. Go down swinging with that fungi/cloak of flames right now? Heh.

Attacking a player should be a major risk... and having an insane gear advantage at low levels.. you got it... should be a MAJOR risk. Right now its all chortles for the over twinked and no reward for whenever the heroes in rags bring them down. Sounds like somethign that would DISCOURAGE new players rather than excite them for the chance to snag a dragon loot from a griefer.

Item loot gets a little ridiculous in Velious since there is so much good no drop gear. The bluebies really start to get brave with the full sets of no drop. I know jewelry can still drop but even without it people in end game gear will stomp others.

Maybe with some reworking of the resist system they could make that droppable resist gear more relevant.

Vayder
04-17-2014, 12:22 PM
Right now its all chortles for the over twinked and no reward for whenever the heroes in rags bring them down. Sounds like somethign that would DISCOURAGE new players rather than excite them for the chance to snag a dragon loot from a griefer.

So your suggestion is to not only let the fungi twink laugh, but also let them loot from the less geared players?

You're now encouraging fungi twinks to PK. The tears and grief they seek will only increase and they might even profit here and there. The chances they profit are far greater than the chances their fungi ever doesn't make it into a bag and that Ragebringer will always be safe.

Nirgon
04-17-2014, 12:24 PM
They profit what?

Risking a fungi for blood stained tunics? Heh

At least when they get low hp they are forced to bag (have fun fighting back while doing this) rather than do down swinging at no penalty... and a harm touch or hoop will shut someone's shit down real quick.

Day 1 priority for me with item loot would be to hand an Ivandyr's hoop to newbs being griefed in Unrest. Probability of twink losing fungi? 100.0%.

heartbrand
04-17-2014, 12:25 PM
hoops dont work on red99 pal

Nirgon
04-17-2014, 12:26 PM
Glad we made that not classic :P?

Kergan
04-17-2014, 12:28 PM
Apparently nobody on live had the thought to get like 8 people with hoops and drop Trakanon instantly, or murder a player in 3 clicks. One of those non classic changes that was needed.

Nirgon
04-17-2014, 12:29 PM
I guess when you have a Kunark that lasts this long (and with 100% xp bonuses all over)... that's the kind of shit people have to do all day... farm soulfires/hoops.

More on point... within a month a decked out unrest griefer will take a sharp hit.

He'll look at his bag of cloth/leather/+2int rings with pride I'm sure.

News of a rogue twink wearing a fungi might encourage people to group up and take a shot at it. Right now? What's the point?

HippoNipple
04-17-2014, 12:30 PM
So your suggestion is to not only let the fungi twink laugh, but also let them loot from the less geared players?

You're now encouraging fungi twinks to PK. The tears and grief they seek will only increase and they might even profit here and there. The chances they profit are far greater than the chances their fungi ever doesn't make it into a bag and that Ragebringer will always be safe.

Raising the stakes builds a community. People ally to destroy the villains and it also puts twinks up against each other to obtain the best loots. Yes, newbies will lose a piece of bronze armor here and there but this also encourages a real community where even on a server like this people's reputation will somewhat matter.

fiegi 8.0
04-17-2014, 12:45 PM
Item looted your manastone 2 years ago and you still wont stop crying about it.

lol'd

Nirgon
04-17-2014, 12:55 PM
Instead of trying to do some custom shit (which has been a disaster imo every time)... this one damn time do a classic ffa pvp implementation!

Iandyan
04-17-2014, 01:04 PM
Are you arguing the item loot will increase server pop or just that it is classic? I can't imagine that someone playing on blue would find this appealing and decide to try red because of it.

Blue (and new red) players can barely joust with fleeing mobs that change direction too fast. I consider myself in this category so no judgements here. My point is that new players aren't going to feel confident that they can beat an evenly geared player much less a twinked out one. They'll just see the potential to lose gear that they spent hours camping.

Griefers will still grief they will just do it on naked wizards and mages.

I'm not entirely opposed to item loot just don't see it increasing server pop

Kazi
04-17-2014, 01:09 PM
Give equipment a minimum level. If you're below that level and wear it, you're FFA kill to all levels.

Alternatively, if you loot an item, the original owner should get a chance at getting it back within a few hours of death, even if it's bagged.

Nirgon
04-17-2014, 01:10 PM
Classic, yes.

Increase server pop... I dunno maybe? How many people quit because of the no-risk griefers in newbie zones?

I do promise you people will stop wearing dragon gear on twinks if item loot goes in... personally.

I mean you don't even have to lure people out of freeport with tons of plat on them anymore :).

Cities are safe zones... which ain't classic either but... freakin' whatever.

I liked cities being unsafe personally, lurking freeport sewers etc.

But one thing at a time, in order of priority here.

heals4reals
04-17-2014, 01:19 PM
I encourage twinks

Item loot

Profit

Nirgon
04-17-2014, 01:19 PM
Way to let the cat out of the bag

heals4reals
04-17-2014, 01:20 PM
Way to let the cat out of the bag

Wot?

Swish
04-17-2014, 01:28 PM
Instead of trying to do some custom shit (which has been a disaster imo every time)... this one damn time do a classic ffa pvp implementation!

This, although you gotta make some concessions given the pop as it is at the moment.

Rec
04-17-2014, 06:35 PM
ffa no fun compared to teams

Wipe it Clean
04-17-2014, 07:14 PM
Teams99 RAH RAH RAH!

heartbrand
04-17-2014, 07:50 PM
it may be too little too late. velious probably wont drop until fall/winter i would imagine some seriously low population #'s during the summer months with the potential to troll Rogean into just shutting down a ~80 pop box.

the constant recurring and confusing mismanagement of this project is pretty brutal. all of the best 'systems' in the world may not bring back enough sustainable interest to make this Kunark box interesting.

wtb a box with developers who want to create a fun pvp video game, ie: rile event, kaahbal earring_of_guild_destruction event, etc.

Crucify, where art thou?

I have to agree somewhat. Ultimately this is year 3 almost of kunark. It's a stale game. All the little rule changes, no matter how necessary, won't change that. I'd love to see some out of the box custom things to completely shake things up. However, that probably goes against project1999 and won't happen here.

nilzark
04-17-2014, 08:11 PM
I have to agree somewhat. Ultimately this is year 3 almost of kunark. It's a stale game. All the little rule changes, no matter how necessary, won't change that. I'd love to see some out of the box custom things to completely shake things up. However, that probably goes against project1999 and won't happen here.

I don't want to cause a stroke in classic purests here, but ... custom content set along the classic theme would be a great addition to this server. You can add stuff, change locations of some spawns or their wandering route, etc without killing the classicishness.

SamwiseRed
04-17-2014, 08:23 PM
add legacy items back in along with everything else i said in another post. its custom but classic.

nilzark
04-17-2014, 08:28 PM
Bam. Samwise hit it on the head! That should be our new mantra "Custom, but Classic"! Take it where Verant should have P99.

Bazia
04-17-2014, 08:56 PM
just wipe this bitch, it's needed so badly

Galacticus
04-17-2014, 08:58 PM
just wipe this bitch, it's needed so badly

http://wac.450f.edgecastcdn.net/80450F/thefw.com/files/2013/05/CHewing.gif

sprinkle16
04-17-2014, 08:59 PM
Instead of trying to do some custom shit (which has been a disaster imo every time)... this one damn time do a classic ffa pvp implementation!

last time you played you got rolled all over the box, de leveled and sold your char to an even bigger idiot

would your gameplay be even better if you were wearing your starter robe and full cloth?

please stop posting, you have 10k posts + and you are a gigantic fucking clown.

nilzark
04-17-2014, 09:02 PM
Daaaamnnnnn, son. This dude be mad as fk.

Stasis04
04-19-2014, 03:02 AM
Nirgon thinks clickies work in PVP, and doesn't realise most targets die in 4-5 seconds now with the ridiculous melee trains/caster trains = losing end game items would be stupid as fuck.

I don't even think the EXP bonus we had (which was too fast apparently) would be enough to breathe life into the box now, as it was more of a player movement than a staff one originally.

Oops got caught caring for a second this thread sucked me back in ! Fucking Nirgon's retardedness was too hard to pass up.

PEACE.

Potus
04-19-2014, 03:20 AM
Embrace Nirgon's retardedness. It is a gift.

Trosh
04-19-2014, 09:20 AM
I have to agree somewhat. Ultimately this is year 3 almost of kunark. It's a stale game. All the little rule changes, no matter how necessary, won't change that. I'd love to see some out of the box custom things to completely shake things up. However, that probably goes against project1999 and won't happen here.

Someone had a great idea on the blue server forums about creating a ladder-style server. Rogean for some reason isn't going to create another blue server.. but if enough ppl on red or blue asked for it, they might consider it..

Ladder meaning the server would reset every like.. year, or something.. I dunno how they would figure it out.. but it seemed like a cool idea, instead of perpetual Kunark (or Velious when it launches)

Vile
04-19-2014, 09:35 AM
http://i.imgur.com/Kd2NQC3.gif

epic battle

dethbringre
04-19-2014, 09:40 AM
Do the server like the progression servers from Live. those were pretty damn fun. Progress til caught up then merge it in someplace. Had alot of fun on the first progression server. Fuck time-lock progression.

heartbrand
04-19-2014, 09:43 AM
Need discord server

Vile
04-19-2014, 09:49 AM
discord... faster XP, never leave classic (fuck kunark).. and reset every 4-6 months imo.

would be amazing :)

Sektor
04-19-2014, 09:57 AM
all of that sounds boring. With a legit xp bonus will go back up to 180-200

heartbrand
04-19-2014, 10:05 AM
discord... faster XP, never leave classic (fuck kunark).. and reset every 4-6 months imo.

would be amazing :)

Yes

Azure
04-19-2014, 10:24 AM
http://i.imgur.com/Kd2NQC3.gif

http://media.giphy.com/media/Ia9FYFuC9b4qI/giphy.gif

http://media1.giphy.com/media/BG4rps53LGPzW/giphy.gif

Would love to see parent gif waterblastified. Aint got the technical skillz for dat tho.

Bazia
04-19-2014, 10:34 AM
a cycling 4-6 month PVP discord ladder server with hack detection....

I'd donate a couple grand to that, get ur best cheap indian labor on this project HB

dethbringre
04-20-2014, 09:33 PM
Will also throw some $ at a discord ladder.

Hell, Devnoob's server has half the population as Red and twice the exp. Its fun.

Azure
04-20-2014, 09:46 PM
Discord ladder wud be gr8

Vile
04-20-2014, 11:05 PM
the people want a god damn discord ladder!

WILL DONATE.

Kimm Bare|y
04-20-2014, 11:28 PM
green buff

Clark
04-21-2014, 07:14 PM
Thank you Rogean and Haynar (and ofc Deru and Sirk). Red needed a little love from the devs.

Now let's get that "Preferred Server" nonsense sorted out and we'll be looking pretty great :)

http://i.imgur.com/iggUAgm.png

Clark
04-21-2014, 07:15 PM
discord... faster XP, never leave classic (fuck kunark).. and reset every 4-6 months imo.

would be amazing :)

Vile
04-21-2014, 09:12 PM
^^^^^^^^^^

Gaffin 7.0
04-23-2014, 08:24 PM
"stay tuned"

Tecmos Deception
04-24-2014, 06:45 AM
I'm guessing you guys don't want to see screenshots from most of every day where EZ has 4x the population that red does, right?

Sektor
04-24-2014, 07:32 AM
I'm guessing you guys don't want to see screenshots from most of every day where EZ has 4x the population that red does, right?

you're retarded. my dad plays on the easy server and people 6 box not to mention there's 40 people on that box.

Fame
04-24-2014, 07:53 AM
Server fine, Pras classic, pras staff

Tecmos Deception
04-24-2014, 09:15 AM
my dad plays on the easy server and people 6 box not to mention there's 40 people on that box.

So what? Bottom line is there are fewer than 30 people actually logged into red for 50% of every day. That's not legendary.

Sektor
04-24-2014, 09:17 AM
So what? Bottom line is there are fewer than 30 people actually logged into red for 50% of every day. That's not legendary.

gonna call bs on that, sometimes it happens but its not everyday

Galacticus
04-24-2014, 09:19 AM
Once the update goes in the pop should go up and it will be back in legendary. Priorities first.

Tecmos Deception
04-24-2014, 09:24 AM
Usually you guys are all crazy about how you only want real red players to play on red.

But then red gets bumped off legendary and now you guys are arguing it needs to be raised back up so that the players who are so weak and stupid that they pick servers based on their color at the server select screen will come to red? Lol.

Heavenzoutcast
04-24-2014, 09:34 AM
I came to red because it looked appealing and I don't regret it one bit. Sure some people are down right rude, but there are also very nice people. I've been on this server a little over a week and I'm satisfied. Other people should atleast try it if they haven't and if they have try it again. A lot is coming and now is the time to react. Ok, I'm done promoting now, back to Red.

HippoNipple
04-24-2014, 09:38 AM
I came to red because it looked appealing and I don't regret it one bit. Sure some people are down right rude, but there are also very nice people. I've been on this server a little over a week and I'm satisfied. Other people should atleast try it if they haven't and if they have try it again. A lot is coming and now is the time to react. Ok, I'm done promoting now, back to Red.

I have been waiting for a review like this to urge me to get started. Logging in now!

Vile
04-24-2014, 10:37 AM
Once the update goes in

stopped and lol'd here

Iandyan
04-24-2014, 11:07 AM
I came to red because it looked appealing and I don't regret it one bit. Sure some people are down right rude, but there are also very nice people. I've been on this server a little over a week and I'm satisfied. Other people should atleast try it if they haven't and if they have try it again. A lot is coming and now is the time to react. Ok, I'm done promoting now, back to Red.

+1

Fawqueue
04-24-2014, 11:29 AM
Usually you guys are all crazy about how you only want real red players to play on red.

But then red gets bumped off legendary and now you guys are arguing it needs to be raised back up so that the players who are so weak and stupid that they pick servers based on their color at the server select screen will come to red? Lol.

It's not so much about preying on the stupidity of new players, but the perception about the Red server based on it's position in the selection menu.

A lot of people dislike emulations in-general. Until the Blue server, I was one of them. The stigma of mis-managed boxes, run out of some random dude's garage, with a heavy amount of custom content just turn people off. So a sense of legitimacy is important for a player coming in from Live or trying classic EverQuest after a long break. The servers highlighted in the legendary section inherently have that advantage over other servers. This is where the call to have Red moved back up comes from, since the players are aware that the quality of the box is high enough to warrant being listed among the most respectable of emulated servers. It is certainly better than the EZ server, and as people have pointed it the population numbers are deceptive since one includes boxing and the other does not.

So yeah...lets get Red moved back up to Legendary since it's the only PvP server worth a damn.

Galacticus
04-24-2014, 03:52 PM
stopped and lol'd here

http://cdn.memegenerator.net/instances/400x/24708964.jpg

http://media.giphy.com/media/4YRVJZKtyzbyM/giphy.gif