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View Full Version : Druid Charm Soloing 16 lvl, Help.


SewingMachine
04-09-2014, 03:05 PM
Name: Redix 16 druid
Location: Oasis & East Karana
Strategy: This is where I need a little help, so I charm a DarkBlue then send him after another DarkBlue wait untill he wins or loses. If he wins then I let him kill the guy and move on to the next DarkBlue. If he loses I let him die and run and get another pet to finish him off. ( snaring the main target the whole time ) . When I get a new pet he doesn't take the exp because he didn't do 1/2 the dmg right ? I was wondering if you change pets how that works? Should I never let the pet kill the Main Target ?
Thanks for your help.

Malone88
04-09-2014, 03:56 PM
Never done it as a druid, only a chanter. Here's what I would do:

1) Charm Mob A
2) Target Mob B and root it.
3) Send in Mob A to attack B.
4) Let them fight until both are low health.
5) Keep Mob B rooted at all times.
6) Break charm when both almost dead and kill both for full exp.

You can use heal on Mob A or nuke/dot Mob B to keep their
health at about the same level.

If Mob B dies before A and you have A charmed, then pet takes half XP.

SewingMachine
04-09-2014, 03:59 PM
Never done it as a druid, only a chanter. Here's what I would do:

1) Charm Mob A
2) Target Mob B and root it.
3) Send in Mob A to attack B.
4) Let them fight until both are low health.
5) Keep Mob B rooted at all times.
6) Break charm when both almost dead and kill both for full exp.

You can use heal on Mob A or nuke/dot Mob B to keep their
health at about the same level.

If Mob B dies before A and you have A charmed, then pet takes half XP.

I use about the same but i do snare, but I dont heal my pet it seems counter productive. But i see what you mean you want them both super low so you can finish them off. I will give this a try thank you.

loramin
04-09-2014, 04:32 PM
This is probably a really stupid question, but ... why are you a sewing machine?

Estu
04-10-2014, 09:02 AM
I have to disagree with the above charm methods. Here's how I did it as a druid and IMO the most efficient way to do it if you have plenty of animals to work with (e.g. in EK):

1) Grab a pet. Should be the lowest dark blue you can find that isn't light blue. Only way to really tell this is from experience with the zone and knowledge of different mobs' levels.

2) Find any other mob. Can be dark blue, even con, or yellow. Doesn't need to be an animal. Experiment and see what works best for you, but the method below does not change.

3) Snare the enemy mob and send your pet at it. Manage aggro between your pet and the mob by using Flame Lick, Snare, or similar cheap, high-aggro spells. The idea here is that you want both mobs to be low HP at the same time. When you don't want your pet to be taking hits, you should be aggro kiting. This is preferable to fear because it is more reliable; there is no danger of your kite going somewhere you don't want it to go. Also, you don't need to worry about your spells being resisted because the aggro is the same regardless (I think).

4) When both mobs are low HP, break charm (Hide does the trick if it works, Invis to Animals is fine too) and kill both mobs with DoTs. Use the lowest mana cost DoT that still kills them; you generally don't need to waste mana on your best DoT at this point since their HP will be low.

Benefits of this method: 1) You only need one animal to charm. 2) You don't waste mana healing your pet. 3) Every spell you cast here is cheap mana-wise. 4) You have a lot of freedom in whatever mob you target to kill. 5) You get two kills every time you do this method, and generally speaking have very little downtime before you can go on to do it again. 6) It's safe and reliable.

Having charmed as both and enchanter and a druid, I have to say that a druid is a way better charmer, given that you can find a place with plenty of animals to charm, because you have tools like snare and SoW at your disposal allowing you to manage aggro between your pet and yourself. Enchanter charming is more versatile (in that you don't need to target animals), but much dicier in other ways: you need to worry about what mob dies first, what to do if one mob dies while the other has a lot of HP left, and so on. With a druid, you can guarantee both mobs die at the same time, which is a huge benefit.

Daldaen
04-10-2014, 11:55 AM
A few comments to Etsu:

1. Don't bother trying to bounce aggro. It's a waste of your time and mana. Instead just med while they fight and break it whenever one of them is near death, even if the other is at 90%. Kill the low HP one and find a new pet to fight your 90% mob. Just keep it snared.
2. Don't bother with DoTs to finish mobs. If you're in an outdoor zone and using snare (as opposed to indoors where you want to root), the mobs will be running and therefore take 2/3rds of the full DoT damage. Which ends up making a nuke more efficient at almost any level. Keeping up your 2 most recent nukes to use when a mob is at 10% and at 2% helps save you mana also.
3. If don't right you should use mana on 4 spells: charm, snare, nuke, invis. Shouldn't need to DoT, root, fear, or aggro at all.*. I guess keeping up SoW too.

*indoors is a different story. At higher levels in kedge or Chardok you want to root everything.

delonm
04-10-2014, 07:52 PM
A few comments to Etsu:

1. Don't bother trying to bounce aggro. It's a waste of your time and mana. Instead just med while they fight and break it whenever one of them is near death, even if the other is at 90%. Kill the low HP one and find a new pet to fight your 90% mob. Just keep it snared.
2. Don't bother with DoTs to finish mobs. If you're in an outdoor zone and using snare (as opposed to indoors where you want to root), the mobs will be running and therefore take 2/3rds of the full DoT damage. Which ends up making a nuke more efficient at almost any level. Keeping up your 2 most recent nukes to use when a mob is at 10% and at 2% helps save you mana also.
3. If don't right you should use mana on 4 spells: charm, snare, nuke, invis. Shouldn't need to DoT, root, fear, or aggro at all.*. I guess keeping up SoW too.

*indoors is a different story. At higher levels in kedge or Chardok you want to root everything.

Great tips in this thread. Thank you.

I have been doing some charming as well and have not quite gotten the hang of from an efficiency standpoint. Practice makes perfect!

One question about pet XP drain: If the pet is killed by the mob does the pet's share of the XP poof? If I then grab another pet will it drain 50% of the remaining XP if I do not invis or hide?

Thanks!

Caib
P99 blue

Daldaen
04-10-2014, 08:01 PM
One question about pet XP drain: If the pet is killed by the mob does the pet's share of the XP poof? If I then grab another pet will it drain 50% of the remaining XP if I do not invis or hide?
Few beers into my night but, let me try to understand this question:

IF you have a pet, that is charmed, and it is killed while charmed, does the EXP poof?

--If your pet dies while charmed you get no EXP and the corpse disappears immediately.

Basically this is how pet EXP works:

If your pet does more than 50% of the damage done to the mob, it takes that 50% exp share.

Example:

Mob had 1000 HP
Pet does 800 DMG
Pet Breaks
You Nuke for 150 (of 200 remaining)
You Charm new Pet
Pet does 50 remaining DMG

--You get full EXP

TL;DR When charm breaks, it completely resets damage. Even if you recharm that same mob.

SewingMachine
04-10-2014, 08:03 PM
A few comments to Etsu:

1. Don't bother trying to bounce aggro. It's a waste of your time and mana. Instead just med while they fight and break it whenever one of them is near death, even if the other is at 90%. Kill the low HP one and find a new pet to fight your 90% mob. Just keep it snared.
2. Don't bother with DoTs to finish mobs. If you're in an outdoor zone and using snare (as opposed to indoors where you want to root), the mobs will be running and therefore take 2/3rds of the full DoT damage. Which ends up making a nuke more efficient at almost any level. Keeping up your 2 most recent nukes to use when a mob is at 10% and at 2% helps save you mana also.
3. If don't right you should use mana on 4 spells: charm, snare, nuke, invis. Shouldn't need to DoT, root, fear, or aggro at all.*. I guess keeping up SoW too.

*indoors is a different story. At higher levels in kedge or Chardok you want to root everything.

Was trying charming all day, this strategy made it so a yellow croc killed about 3 blues croc before he died. so i got 1 yellow kill and 3 blues was awesome exp. and simple. This is the way i will do it from now on. thank you

delonm
04-10-2014, 09:02 PM
Few beers into my night but, let me try to understand this question:

IF you have a pet, that is charmed, and it is killed while charmed, does the EXP poof?

--If your pet dies while charmed you get no EXP and the corpse disappears immediately.

Basically this is how pet EXP works:

If your pet does more than 50% of the damage done to the mob, it takes that 50% exp share.

Example:

Mob had 1000 HP
Pet does 800 DMG
Pet Breaks
You Nuke for 150 (of 200 remaining)
You Charm new Pet
Pet does 50 remaining DMG

--You get full EXP

TL;DR When charm breaks, it completely resets damage. Even if you recharm that same mob.

Sorry for not being clear. My question has to do with the 50% XP the pet takes. This scenario:

Mob has 1000 HP
Charmed pet does 900
Mob kills pet
I nuke mob for 100

Do I get 50% XP for the mob or 100%? I understand the pet corpse will fade immediately and I will get no XP for pet's death. I am wondering if the pet takes his 50% to the grave with him.

Thanks,

Caib
P99 Blue

Estu
04-11-2014, 12:37 AM
A few comments to Etsu:

1. Don't bother trying to bounce aggro. It's a waste of your time and mana. Instead just med while they fight and break it whenever one of them is near death, even if the other is at 90%. Kill the low HP one and find a new pet to fight your 90% mob. Just keep it snared.
2. Don't bother with DoTs to finish mobs. If you're in an outdoor zone and using snare (as opposed to indoors where you want to root), the mobs will be running and therefore take 2/3rds of the full DoT damage. Which ends up making a nuke more efficient at almost any level. Keeping up your 2 most recent nukes to use when a mob is at 10% and at 2% helps save you mana also.
3. If don't right you should use mana on 4 spells: charm, snare, nuke, invis. Shouldn't need to DoT, root, fear, or aggro at all.*. I guess keeping up SoW too.

*indoors is a different story. At higher levels in kedge or Chardok you want to root everything.

Your (2) doesn't make any sense because a fleeing mob takes full damage from DoTs. This is why fear kiting with DoTs is a thing people (generally necros) do.

Daldaen
04-11-2014, 07:00 AM
It makes sense when combined with your #4 where you were talking about aggro kiting to keep both of them at low HP so that when they break they will both be low HP and when there are two they won't flee usually. Perhaps "mobs will be running" was the wrong way the phrase that. "Mobs will be moving"

Druid DoTs really are pretty bad unless you are root rotting in a confined space tbh. It isn't until higher levels where they become more efficient and even then it's only the fire DoT (Breath of Ro)... Winged Death really isn't all that efficient compared to nukes.

Estu
04-11-2014, 09:08 AM
It makes sense when combined with your #4 where you were talking about aggro kiting to keep both of them at low HP so that when they break they will both be low HP and when there are two they won't flee usually. Perhaps "mobs will be running" was the wrong way the phrase that. "Mobs will be moving"

I see what you mean. I didn't really run into this when I was charm killing because I'd tend to target enemy mobs that were higher level than my pet and not necessarily animals, so they would in fact both flee. But I think your overall method (i.e. of letting one mob get low HP first, killing it, then finding another mob and continuing) may make more sense.

Daldaen
04-11-2014, 09:44 AM
Always best to stick to animals only. In basically all zones where you charm kite you can do this.

Karanas from 14-25~
Everfrost from 25-30~
Overthere from 30-45~

I mean... You CAN pull non-animals. But it's really only worth it if there are no animals available, which is somewhat rare in those zones.

Tewaz
04-15-2014, 06:08 PM
Real method for EK, forget all the rest:

Aggro animal, pull it to guard. Charm animal when guard brings it below 10%. Move from guard, invis/hide to break charm. Dot/DD for kill and Profit.

Yumyums Inmahtumtums
04-15-2014, 06:20 PM
Real method for EK, forget all the rest:

Aggro animal, pull it to guard. Charm animal when guard brings it below 10%. Move from guard, invis/hide to break charm. Dot/DD for kill and Profit.

Hax

Glenzig
04-23-2014, 01:34 PM
Your (2) doesn't make any sense because a fleeing mob takes full damage from DoTs. This is why fear kiting with DoTs is a thing people (generally necros) do.

This is wrong. I can confirm that stinging swarm does 13 dmg per tick while mob is standing,and only 8 dmg per tick when they are moving. This is regardless of whether the mob was standing/runing when cast.

Daldaen
04-23-2014, 01:50 PM
When a mob is fleeing either via a fear spell or from low HP, they do take 100% DMG from DoTs.

Etsu is right in that regard.

But I was arguing that fear kiting is not worth it since your pet will be doing over 50% of the damage and you will lose exp. You are better off letting them fight and nuking whichever mob is lower on HP.

delonm
04-23-2014, 06:28 PM
Any thoughts on whether or not a charmed pet takes their 50% XP to the grave with them if they are killed?

baalzy
04-23-2014, 07:20 PM
You'll get full xp for killing your charmed pet (after you break the charm, as long as you use a dot, nuke or melee dmg) , but it's the same as if you solo'd the mob some other way. A pet won't gain/store the xp in any way.

delonm
04-23-2014, 08:12 PM
Thanks Baalzy, but my question has to do with this scenario:

Sorry for not being clear. My question has to do with the 50% XP the pet takes. This scenario:

Mob has 1000 HP
Charmed pet does 900
Mob kills pet
I nuke mob for 100

Do I get 50% XP for the mob or 100%? I understand the pet corpse will fade immediately and I will get no XP for pet's death. I am wondering if the pet takes his 50% to the grave with him.

Daldaen
04-23-2014, 09:11 PM
Your pet dies while charmed, he takes 0.

You get 100% in the scenario you list. But if that scenario is happening, you are doing it wrong and wasting a good kill of exp.

kaos057
04-28-2014, 08:24 PM
Charm one, snare another, sick pet, med.

Charm breaks, run, re-charm, sick pet, med.

If pet is winning, spam the sit button. If other is winning, fear it.

When they are both low invis to animals and nuke them both.