PDA

View Full Version : coupe ?'s


holsteinrx7
03-31-2014, 04:41 AM
why doesnt fear work in pvp?

is the xp modifier still re-nerfed?

is it always the 100 same neckbeards on all the time or is there 750 people with 10% playing most of the time.

Drakaris
03-31-2014, 06:22 AM
Fear was made non-player usable as per classic, though in my opinion if you can blind, stun or mes you should also be able to fear.

Exp mod is nerfed post 50, but is a fraction what it was from 1-50.

I'd say our pop is down to approx 150-200 active players, where many make alts and help others pl. This server has a lot of neck beards but so does blue.

Tassador
03-31-2014, 07:52 AM
Welcome to the server enjoy red.

Koota
03-31-2014, 08:24 AM
In classic days, fear and charm was exploited on RZ because whenever either landed on a player, it basically removed the -4/+4 that was in place, allowing level 50s to attack level 12s.

Sektor
03-31-2014, 08:29 AM
I remembered getting charmed by a player and attacking a red coned guard. Good times.

Kergan
03-31-2014, 10:10 AM
I remember playing my level 14 druid Speedbump and charming a bear, putting thorns on a player than attacking him while he sat at guards with said bear. Because my faction was higher the guards would assist me (thorns dmging my pet = hostile action) and they'd murder him when he thought he was safe.

I was kind of a douchebag back then.

Telron
03-31-2014, 11:17 AM
The xp mod is pretty decent 1-50. Its really not bad at all. 100% at 1, scales to 0 at 50. 50+ can be a chore though haha.

Kergan
03-31-2014, 11:27 AM
Thought Tecmos debunked any sort of red bonus 1-50 a few weeks ago? Something like 130 kills to get through 45 on both blue and red...same mobs, same class/race, etc?

Kanzar
03-31-2014, 11:44 AM
In classic days, fear and charm was exploited on RZ because whenever either landed on a player, it basically removed the -4/+4 that was in place, allowing level 50s to attack level 12s.

This also allowed people to be traded no drop items in classic lol

India
03-31-2014, 11:48 AM
Thought Tecmos debunked any sort of red bonus 1-50 a few weeks ago? Something like 130 kills to get through 45 on both blue and red...same mobs, same class/race, etc?

Here did here: http://www.project1999.com/forums/showpost.php?p=1379093&postcount=236

Blue Tecmos, back in October 2012: 125 bloodgill goblin kills to get through all of level 45.

Red Tecmos, last week: 131 bloodgill goblin kills to get through all of level 45.

Got full logs for you if you want them.

Kergan
03-31-2014, 11:53 AM
Edited.

There is a scaling bonus from 1-50, though you will likely stop noticing the effects of it around level 40.

Drakaris
03-31-2014, 02:26 PM
Yeah, there is no 1-50 bonus. There is no bonus at all, it's the same rate here as blue.

So basically we were lied to or misinformed?

Kergan
03-31-2014, 02:32 PM
Or a third option, the bonus exists on both red and blue. If that is the case technically nothing they've said is misleading or a lie. However, I think the players on R99 tend to compare exp rates to blue, not to classic. So if they've said there is an exp bonus compared to blue that would seem to be incorrect.

It is also possible there is supposed to be a scaling 1-50 bonus but it was removed accidentally. We only have one person submitting data too and it is possible that even over the course of 130ish kills extremes in the sample were observed. For example, if the level range of those mobs is 35-40 and the data set on blue contained 130 mobs averaging level 38.7 but the data set from red had mobs averaging 36.7, the 2 level difference per kill on average would not make it an apples to apples comparision.

Truly, someone should create a level 1 human cleric (0 modifer) and document exactly how many kills on level 1 mobs it takes to get to level 2 on both servers. Then document how many kills on level 1 mobs it takes to get from 2 to 3. If we see no deviation by the end of level 2 it is safe to assume the exp rates are identical. If I wasn't at work I'd do it, probably only 6 hours of time in current exp rate conditions.

Squire
03-31-2014, 02:45 PM
In classic days, fear and charm was exploited on RZ because whenever either landed on a player, it basically removed the -4/+4 that was in place, allowing level 50s to attack level 12s.

Worked on blue servers too. If you dueled someone and feared them, the entire EC tunnel (for instance) could gangbang them.

Tecmos Deception
03-31-2014, 03:40 PM
Thought Tecmos debunked any sort of red bonus 1-50 a few weeks ago? Something like 130 kills to get through 45 on both blue and red...same mobs, same class/race, etc?

Truly, someone should create a level 1 human cleric (0 modifer) and document exactly how many kills on level 1 mobs it takes to get to level 2 on both servers.

I made a level 1 ogre SK and killed a level 1 lizard in feerrott on red and on blue. 10% of 1 on red, 5% of 1 on blue.

But yeah, my logs of leveling through 45 at bloodgills on blue ~18 months ago on blue showed fewer kills of bloodgills required than it took me to get through 45 at bloodgills on red... using the same method of killing on both servers.

So the 100% bonus is present on red right now at level 1, but it doesn't scale all the way up to 50. Whether it was broken or nerfed intentionally I don't know. My gut feeling after leveling on red is that 1-30 was under the effects of an xp bonus, but that xp seemed pretty slow (i.e. the same as blue) after that.


Oh! Alecta just posted in the bug thread and didn't see anything wrong with the code. Maybe I did just have a fluke with mobs levels, as unlikely as that is with the number of mobs being killed. /shrug

Potus
03-31-2014, 03:57 PM
You could also fear people off the top of Kelethin.

And yeah there's no experience bonus 1-50.

Tecmos Deception
03-31-2014, 04:09 PM
And yeah there's no experience bonus 1-50.

Screenshot after killing a level 1 lizard in feerott with a brand new ogre SK on red:
http://s7.postimg.org/apmzj328b/EQ001192.png


Screenshot after killing a level 1 lizard in feerott with a brand new ogre SK on blue:
http://s27.postimg.org/tyjv4tdgz/EQ001193.png

Kergan
03-31-2014, 04:48 PM
Well done Tecmos. It's possible the bonus scales to a very low percentage by level 45 (like 5-10% or something) and the mob level range could effect the outcome a lot easier that way. That would seem to match your theory about 1-30 being a noticeable bonus. It appears from your results the bonus starts at 100% and drops approximately 2% per level.

HippoNipple
03-31-2014, 04:50 PM
Tecmos will you show us what 1 blue kill looks like on two level 49 Ogre SKs now?

Tecmos Deception
03-31-2014, 05:54 PM
Tecmos will you show us what 1 blue kill looks like on two level 49 Ogre SKs now?

My SK on blue is only 45 :(