Jimjam
03-26-2014, 08:59 AM
Recently I have noticed in Splitpaw:
If fighting mobs at the zone in sometimes when they run they will warp into the void space outside the tunnel.
The second two static mobs sometimes don't always properly reset to their spawn points. They seem to be hiding in the void either above or below their room so give the appearance of not being there but will aggro on anyone who passes without invis.
In the next big room there are two mobs guarding a set of double doors. Sometimes when pulling the one on the right it will just disappear then come running back with loads of friends. I think this may be related to the next point.
More long standing:
As you go further into the zone there is a set of double doors that open into a room that is intersected by a bridge passing horizontally through the room. If there is a mob on the bridge at it aggros someone in the room instead of jumping off the bridge it will run the long way round through the zone alerting all the other gnolls. I'm not sure if this is bugged pathing (perhaps he is intended to raise the alarm to the zone?) but I thought it would be worth reporting.
If fighting mobs at the zone in sometimes when they run they will warp into the void space outside the tunnel.
The second two static mobs sometimes don't always properly reset to their spawn points. They seem to be hiding in the void either above or below their room so give the appearance of not being there but will aggro on anyone who passes without invis.
In the next big room there are two mobs guarding a set of double doors. Sometimes when pulling the one on the right it will just disappear then come running back with loads of friends. I think this may be related to the next point.
More long standing:
As you go further into the zone there is a set of double doors that open into a room that is intersected by a bridge passing horizontally through the room. If there is a mob on the bridge at it aggros someone in the room instead of jumping off the bridge it will run the long way round through the zone alerting all the other gnolls. I'm not sure if this is bugged pathing (perhaps he is intended to raise the alarm to the zone?) but I thought it would be worth reporting.