Buellen
03-24-2014, 11:18 PM
Hello
Notice this behavior beating on a mob and it would not run at 20 percent or less health.
I thought that maybe the near by green mobs (a few steps from me)would make my mob i was engage with think it did not need to run (patched ??? to behave this way )
Then i tried it out with another lower level toon. a even con mob with no other mobs close by on it faction would not run away when it was below 20 percent health. Their was other mobs of its faction blue con to my lower toon but out of agro range a distance away.
EDIT:
So if a mob is within a few steps of another of its faction and you harmony / calm and pull it from its nearby friend it will not run at low health.
I did this repeatedly soon as you pull one form a camp and its not within a few steps of its friend then it will run when at low health
Notice this behavior beating on a mob and it would not run at 20 percent or less health.
I thought that maybe the near by green mobs (a few steps from me)would make my mob i was engage with think it did not need to run (patched ??? to behave this way )
Then i tried it out with another lower level toon. a even con mob with no other mobs close by on it faction would not run away when it was below 20 percent health. Their was other mobs of its faction blue con to my lower toon but out of agro range a distance away.
EDIT:
So if a mob is within a few steps of another of its faction and you harmony / calm and pull it from its nearby friend it will not run at low health.
I did this repeatedly soon as you pull one form a camp and its not within a few steps of its friend then it will run when at low health