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Harmonicdeth
08-13-2010, 09:12 AM
So I was reading your post about Shamans, and I read the reply about how they shine in Kunark.

What spells and whatnot do rangers get in Kunark? I was looking at the spell list for us, and be it as it is, its kinda already inaccurate.

Yes, I know we are shitty class with no use unless played by someone who is good...

Messianic
08-13-2010, 09:33 AM
Rangers really became beasts at soloing once velious came out because with it, they got animal fear. I can't tell you how easy and how efficient soloing became when animal fear was added.

It's actually a specific part of my EQ game plan to level a ranger to 22 and leave him there until animal fear is added and the price of the swarmcaller falls substantially =)

azeth
08-13-2010, 09:42 AM
all this ranger QQ good grief. I fail to see the issue with Rangers.

Do they out DPS anyone? yes.
Do they out tank anyone? yes.
Do they have more buffs than at least 1 other class? yes.
Are those buffs useful in solo/group? yes.
Can they solo more efficiently than at least 1 other class? yes.


If you love the ranger class, play a ranger. If you played a rogue, wiz, mage, necro in live, it is not the class for you.

edit: have you ever seen a Rogue solo anything worth noting? no.

Cogwell
08-13-2010, 09:43 AM
The weaponry for all melees takes a rather large jump, especially for 1Hs. That benefits rangers.

Messianic
08-13-2010, 09:46 AM
I always thought of Rangers as really awesome, which is why I played one to his 50s. Of course, most of my /played time was during the Kunark era...

Messianic
08-13-2010, 09:51 AM
In case anyone was wondering specifically when...

February 1, 2001 - Patch Day -

Rangers:
--- Added Endure Cold at 22
--- Added Skin Like Nature at 59
--- Added FireFist at 22
--- Moved Bramblecoat from 49 to 39
--- Added Spikecoat at 49
--- Added resist cold at 55
--- Added Panic Animal at 22
--- Moved Jolt to 51
--- Moved Spirt of Wolf from 39 to 30
--- Added Cinder Jolt (fire-based Jolt spell) at 55.
--- Offense and weapons skill made identical to warriors
--- Added See Invisible at 39

Wenai
08-13-2010, 09:54 AM
The weaponry for all melees takes a rather large jump, especially for 1Hs. That benefits rangers.
Lupine Dagger
Steel Hilted Flint Dagger
Lamentation
Jade Mace
Wurmslayer
Green Jade Axe
Blade of the Green/Black Dragon Eye
Woodsman's Staff
etc
etc
etc

Weaponry all around (not just rangers) gets so much better with Kunark.

Harmonicdeth
08-13-2010, 09:55 AM
In case anyone was wondering specifically when...

February 1, 2001 - Patch Day -

Rangers:
--- Added Endure Cold at 22
--- Added Skin Like Nature at 59
--- Added FireFist at 22
--- Moved Bramblecoat from 49 to 39
--- Added Spikecoat at 49
--- Added resist cold at 55
--- Added Panic Animal at 22
--- Moved Jolt to 51
--- Moved Spirt of Wolf from 39 to 30
--- Added Cinder Jolt (fire-based Jolt spell) at 55.
--- Offense and weapons skill made identical to warriors
--- Added See Invisible at 39

This is what I was looking for, I am not QQin about rangers I was posting that before people even attempted to try and cry about this class. I love this class, I played one from Velious on, I just wasn't that aware of what they got in Kunark...

Messianic
08-13-2010, 10:01 AM
This is what I was looking for, I am not QQin about rangers I was posting that before people even attempted to try and cry about this class. I love this class, I played one from Velious on, I just wasn't that aware of what they got in Kunark...

To clarify, those changes were made after Velious was released on Dec 5, 2000...

Harmonicdeth
08-13-2010, 10:16 AM
That is fine, this thread is totally giving me what information I need.

Dantes
08-13-2010, 12:02 PM
Lupine Dagger
Steel Hilted Flint Dagger
Lamentation
Jade Mace
Wurmslayer
Green Jade Axe
Blade of the Green/Black Dragon Eye
Woodsman's Staff
etc
etc
etc

Weaponry all around (not just rangers) gets so much better with Kunark.

I had forgotten about most of these. I'm going to have to wipe this drool spot off my desk now.

Classicranger
08-13-2010, 02:11 PM
Swarmcaller from KC really increased what I could solo as a ranger. The slow helps tremendously.

Sparkin
08-13-2010, 02:33 PM
Yeah, swarmcaller was a game changer for a ranger.

Don't forget the fayguard parrying dagger for those times you don't have to worry about its ae proc. 9/17 with AC on it to boot! That and lupine had the best ratios for rangers in Kunark (at least for relatively obtainable weaps), but the lower piercing cap for rangers offset the ratio a tad by lowering your attck. However, I think piercing maxes the same as everything else now for rangers so in Kunark here it should have the same cap as other weapons?

guineapig
08-13-2010, 02:45 PM
Yeah, swarmcaller was a game changer for a ranger.

Don't forget the fayguard parrying dagger for those times you don't have to worry about its ae proc. 9/17 with AC on it to boot! That and lupine had the best ratios for rangers in Kunark (at least for relatively obtainable weaps), but the lower piercing cap for rangers offset the ratio a tad by lowering your attck. However, I think piercing maxes the same as everything else now for rangers so in Kunark here it should have the same cap as other weapons?

I have a feeling that will still be the case yes. All skill increases seem to be based on EQ Titanium era so I don't foresee this changing with Kunark.

Reiker
08-13-2010, 02:53 PM
While ranger weapons get better in Kunark, so do all other classes, and some classes a lot more so (monks). The only thing that can really set a Ranger apart is Windstriker, which unfortunately is harder to obtain than your epic (unless PoSky drops are much more common on this server which is a possibility).

Ripcord
08-13-2010, 03:16 PM
Flint dagger is such rape if the proc isn't nerfed, tore up kc dogs like woa son

Sparkin
08-13-2010, 08:31 PM
I have a feeling that will still be the case yes. All skill increases seem to be based on EQ Titanium era so I don't foresee this changing with Kunark.

Right, Titanium is like the first 10 exps and I think the piercing cap was changed before that for rangers so skills should scale based on that cap here I'd think?

Sparkin
08-13-2010, 08:37 PM
While ranger weapons get better in Kunark, so do all other classes, and some classes a lot more so (monks). The only thing that can really set a Ranger apart is Windstriker, which unfortunately is harder to obtain than your epic (unless PoSky drops are much more common on this server which is a possibility).

Wha? Windstriker is totally useless as a primary weapon until Velious (trueshot disc), and even then only marginally useful.

Reiker
08-13-2010, 09:24 PM
Wha? Windstriker is totally useless as a primary weapon until Velious (trueshot disc), and even then only marginally useful.

If you think Windstriker is "totally useless" I encourage you to play on a GM server and summon one. Play with it a bit and then you'll see how powerful it is. Hint: the proc is a long duration stun.

Also, I'm fairly positive that Trueshot was added between Kunark and Velious (during Kunark). Not going to look for specific evidence atm but here's the patch message from Velious's release:

------------------------------
December 6, 2000 3:00 am
------------------------------

*Velious Patch*

Today's patch requires that Velious subscribers press the "Velious
Patch" button on the patch program UI.

- Several disciplines (Resistant, Trueshot, Unholyaura, and Holyforge)
have been upgraded. Please read the updated EQManual_Supplement.doc (or
.txt) in your EverQuest Directory.

Sparkin
08-13-2010, 11:27 PM
I said its useless as a primary weapon. A 100 damage stun doesn't do much in terms of dps, so no you'll never use it as a main weapon unless you're a serious pvper.

Maybe trueshot was just worthless prior to that upgrade or something. I don't remember the details, just that I didn't bother maxing my archery skill for trueshot until Velious.

Eternal-Elf
08-14-2010, 04:47 AM
I liked my ranger, eh?

Ripcord
08-14-2010, 06:04 AM
if im not mistaken there was a change to archery damage in kunark that made shooting non moving , non rooted mobs do a lot more. didnt help much for soloing but some raid fights with aoes rangers could push noticable dps with bows while not insta gibbing with the rogues and monks

Starwynd
08-14-2010, 10:38 AM
As much as there are deficiencies in the ranger class pre-Kunark and even pre-AA's, I'm still playing a ranger because I played one on EQLive. I want to re-live that feeling of bringing a ranger up, as hard as it may be. I play more hours and get groups more than some of my non-hybrid counterparts and slowly, they are getting into the higher levels faster than I am because of the exp penalty. Nevertheless, I enjoy my moments playing a ranger.

I've gotten my archery trained almost up to bar with my regular melee weapons, so I can actually land shots and do damage. I understand archery was not exactly "strong" until later expansions, but I don't care, I'm still playing a ranger now. I will use my archery not only to pull, but to do ranged damage when the opportunity presents itself. Archery is great damage dealer when soloing as well, keeping all my mana reserves available for spells versus using it all to heal myself.

Suffice to say, I'm a believer that every class can be played efficient, BY the player behind the screen. Those who mock ranger classes incessilently find themselves on /ignore very quickly and denied a group spot if I'm GL (which is often since I like to form my own groups) or if I can change the mind of the GL. I think we all know, your reputation in this game matters when it comes to getting groups or not, so if you join for the sake of harassing others players, including rangers, you may find yourself outside of a group very quickly.

During prime time, I've done /who all [class] on this server and it's freaky to see how few rangers there are. There's no "too many players to be listed" message at the bottom and the other day, I found only 11 on including myself, which were all listed as being up in the planes. I can understand some may be anon/RP - but considering if you do that same command with other classes, you will see rangers aren't favoured until later expansions when they become stronger.

I believe archery later on has "double damage" for non-moving and non-rooted mobs as Ripcord mentioned which is an amazing difference. Consider if normally you made 100 damage per hit, you would now be making 200 dmg a hit with a properly-tanked mob. On Live, I barely had reason to care about what melee weapons I carried for the purposes of attacking, they were all their as haste/stat-raising items since my bow was indefinitely my primary weapon. Nevertheless, I can see many drawbacks of playing a ranger on this server, but it doesn't hinder MY want to play the class, because I'm here to have fun, not always to "be the best."

YendorLootmonkey
08-14-2010, 12:25 PM
As much as there are deficiencies in the ranger class pre-Kunark and even pre-AA's, I'm still playing a ranger because I played one on EQLive. I want to re-live that feeling of bringing a ranger up, as hard as it may be. I play more hours and get groups more than some of my non-hybrid counterparts and slowly, they are getting into the higher levels faster than I am because of the exp penalty. Nevertheless, I enjoy my moments playing a ranger.

I've gotten my archery trained almost up to bar with my regular melee weapons, so I can actually land shots and do damage. I understand archery was not exactly "strong" until later expansions, but I don't care, I'm still playing a ranger now. I will use my archery not only to pull, but to do ranged damage when the opportunity presents itself. Archery is great damage dealer when soloing as well, keeping all my mana reserves available for spells versus using it all to heal myself.

Suffice to say, I'm a believer that every class can be played efficient, BY the player behind the screen. Those who mock ranger classes incessilently find themselves on /ignore very quickly and denied a group spot if I'm GL (which is often since I like to form my own groups) or if I can change the mind of the GL. I think we all know, your reputation in this game matters when it comes to getting groups or not, so if you join for the sake of harassing others players, including rangers, you may find yourself outside of a group very quickly.

During prime time, I've done /who all [class] on this server and it's freaky to see how few rangers there are. There's no "too many players to be listed" message at the bottom and the other day, I found only 11 on including myself, which were all listed as being up in the planes. I can understand some may be anon/RP - but considering if you do that same command with other classes, you will see rangers aren't favoured until later expansions when they become stronger.

I believe archery later on has "double damage" for non-moving and non-rooted mobs as Ripcord mentioned which is an amazing difference. Consider if normally you made 100 damage per hit, you would now be making 200 dmg a hit with a properly-tanked mob. On Live, I barely had reason to care about what melee weapons I carried for the purposes of attacking, they were all their as haste/stat-raising items since my bow was indefinitely my primary weapon. Nevertheless, I can see many drawbacks of playing a ranger on this server, but it doesn't hinder MY want to play the class, because I'm here to have fun, not always to "be the best."

RAWR, Starwynd!!

Putting in my bid for "WTB Tolan's Bracer" early, soon as Kunark comes out!!

mmiles8
08-14-2010, 01:31 PM
WTS Fleeting Quivers

Whenever they start to matter. Already got 2 HQ lion pelts in the bank :P

KnuckleSangwich
08-26-2010, 02:18 AM
Going to start my Ranger up soon, did a HE on live but is there any reason I should switch it up?

RKromwell
08-26-2010, 02:44 AM
RAWR, Starwynd!!

Putting in my bid for "WTB Tolan's Bracer" early, soon as Kunark comes out!!


Is that the one that summons arrows? I can't remember.

RKromwell
08-26-2010, 02:47 AM
Going to start my Ranger up soon, did a HE on live but is there any reason I should switch it up?



Woodies have higher starting wisdom, which can help mana. Humans are blind and ugly. While a half elf is not to bright in the Wisdom department, they are dead sexy.

YendorLootmonkey
08-26-2010, 05:41 AM
Is that the one that summons arrows? I can't remember.

Yup! As close to Endless Quiver as we're gonna get!

Aetherial
08-26-2010, 08:34 AM
Yup! As close to Endless Quiver as we're gonna get!

*sigh*

Headshot and Endless Quiver in Nurga...

stormlord
08-26-2010, 09:30 AM
Rangers are good enough to go out on their own. If others can't respect our arsenal and values than they don't deserve our company.

If our spells make you so weak and shy, then maybe you're not meant to be a ranger. Not everyone is destined for this profession.

Hold your bow proudly, wield your swords boldly, you're a ranger! We don't need others vindication. We can stand on our own.

KnuckleSangwich
08-26-2010, 10:35 AM
Woodies have higher starting wisdom, which can help mana. Humans are blind and ugly. While a half elf is not to bright in the Wisdom department, they are dead sexy.

Haha, so go for pure sexiness or the increased WIS? :)

Messianic
08-26-2010, 10:44 AM
Haha, so go for pure sexiness or the increased WIS? :)

Sexiness. Esp in Tolan's/Thorny Vine/Silver plate...

KnuckleSangwich
08-26-2010, 10:47 AM
Sexiness. Esp in Tolan's/Thorny Vine/Silver plate...

Half-Elf it is :cool:

Deathmask
09-24-2010, 09:50 PM
I recall a ranger lfg in sebilis over five hours with epics asking for a group "I know I suck but I have epics. They're shiny! I'll dance for you I'll kill myself anything!"

He was there again next day lfg...

After I saw this I thought man...I'm glad I didn't roll ranger.

Edit:I don't get rangers they're hybrids like sks and paladins but can't tank... so... I heard their bow dmg was increased on this server?

Messianic
09-24-2010, 10:10 PM
I recall a ranger lfg in sebilis over five hours with epics asking for a group "I know I suck but I have epics. They're shiny! I'll dance for you I'll kill myself anything!"

He was there again next day lfg...

After I saw this I thought man...I'm glad I didn't roll ranger.

Edit:I don't get rangers they're hybrids like sks and paladins but can't tank... so... I heard their bow dmg was increased on this server?

I can say that i've seen any DPS class in that position - LFG at Seb for hours, so it's not a Ranger-specific thing. Mostly because it's a pain in the A to leave once you zone in.

Eastwood
09-25-2010, 01:59 PM
I recall a ranger lfg in sebilis over five hours with epics asking for a group "I know I suck but I have epics. They're shiny! I'll dance for you I'll kill myself anything!"

He was there again next day lfg...

After I saw this I thought man...I'm glad I didn't roll ranger.

Edit:I don't get rangers they're hybrids like sks and paladins but can't tank... so... I heard their bow dmg was increased on this server?

This seems a bit strange to me, generally in the Kunark era if you saw a ranger with a pair of epics, he probably had it made and was level 60. Not sure why he would be desperately LFGing unless he was trying to gear an alt anyways.

I spent levels 53-57 or so in Sebilis as a poorly geared ranger on Rodcet Nife, I did LFG a lot. But the main memories I have of Sebilis is being in groups, camping Disco, Fungi, Guardian, Crypt, Zone Out, etc and having a lot of fun. I also remember sitting at zone in, socializing, attempting to solo the zone in mobs, but usually just practicing weapon skills while someone else solo'd zone in mobs.

Hey Madmmiller your name is familiar to me, I was on Rodcet Nife during classic era myself. I was Kalaner Nightwalker, a pretty non uber non hardcore player on Rodcet.

Deathmask
09-27-2010, 03:12 AM
The ranger was probably late 50s and in a top raid guild that helped their members get epics.

Many groups in Sebilis had waiting lists and would specialize groups due to the high demand for groups and low supply of rooms.

DPS Melee= Monk/Rogue/Ranger. Monk/Rogue are pretty much on even par from what I saw but a ranger was like the dps who can't dps as much. So why even get a ranger?

Just to let everyone know, I'm not trying to flame the class but I don't see why people roll them other than to roleplay before the bow buff that came at luclin I think

RKromwell
09-27-2010, 03:18 AM
It is a fun class to play?

Noselacri
09-27-2010, 03:31 AM
It is a fun class to play?

Depends what you look for in a class. To some people, a fun class is a class that has a clearly defined role, is highly desired in groups and raids, and is very strong in some aspect of the game. This is why some people love playing warriors and clerics, for instance, even though noone can possibly claim that they're complicated and diverse classes. If your idea of fun is being an important member of the group and being the deciding factor in tough fights, you probably won't enjoy ranger very much.

If what you want is a class with versatility and many different types of abilities, ranger is one of the top picks. The combination of SoW and tracking makes outdoor life really convenient, and you can do a number of things, even if you don't do many of them very well. Having heals, having invis and snare and root, being a dual-wielding and double-attacking melee, being able to fill two rules up until high-level content, these things can make a class much more interesting if you're the type of player who can't be satisfied by a class that has a crucial role but only ever presses two buttons.

Omnimorph
09-27-2010, 05:52 AM
Rangers are versatile, that's pretty much it. There will never be a job where you say "ok we need a ranger for this!" but they're good for making up the numbers! XD

YendorLootmonkey
09-27-2010, 06:29 AM
Depends what you look for in a class. To some people, a fun class is a class that has a clearly defined role, is highly desired in groups and raids, and is very strong in some aspect of the game. This is why some people love playing warriors and clerics, for instance, even though noone can possibly claim that they're complicated and diverse classes. If your idea of fun is being an important member of the group and being the deciding factor in tough fights, you probably won't enjoy ranger very much.

If what you want is a class with versatility and many different types of abilities, ranger is one of the top picks. The combination of SoW and tracking makes outdoor life really convenient, and you can do a number of things, even if you don't do many of them very well. Having heals, having invis and snare and root, being a dual-wielding and double-attacking melee, being able to fill two rules up until high-level content, these things can make a class much more interesting if you're the type of player who can't be satisfied by a class that has a crucial role but only ever presses two buttons.

This.

I made a cleric alt here and got bored as shit. Med, heal, med, heal, heal, DA, /yell, /yell, gate, drama in groupchat. Same thing every time.

With my ranger, I'm constantly switching roles... pulling (esp. outdoors), tanking (yes.), DPSing, crowd control, spot heals for casters while the healers are focusing on the tank, foraging when the enchanter runs out of drink and can't regain mana, etc.

Very fun class... just gotta play it well to maximize the potential. It's not a "auto-attack, stay behind the mob, press backstab, whine at the tank for rotating the mob, repeat" class. Just like there's a difference between the necro who just sits there and meds while sending his pet in for the DPS, and the one who's actively liching, life-tapping, and transferring mana to the cleric or enchanter, etc.

Deathmask
09-27-2010, 07:43 AM
Haha right on then, you guys made sound rangers sound very fun there :)

Wizerud
09-27-2010, 03:19 PM
They are a very fun class to play if you can get over the 40% penalty thing. It's not like they can kill things 40% quicker. Far from it :)

Messianic
09-27-2010, 03:30 PM
This.

I made a cleric alt here and got bored as shit. Med, heal, med, heal, heal, DA, /yell, /yell, gate, drama in groupchat. Same thing every time.

With my ranger, I'm constantly switching roles... pulling (esp. outdoors), tanking (yes.), DPSing, crowd control, spot heals for casters while the healers are focusing on the tank, foraging when the enchanter runs out of drink and can't regain mana, etc.

Very fun class... just gotta play it well to maximize the potential. It's not a "auto-attack, stay behind the mob, press backstab, whine at the tank for rotating the mob, repeat" class. Just like there's a difference between the necro who just sits there and meds while sending his pet in for the DPS, and the one who's actively liching, life-tapping, and transferring mana to the cleric or enchanter, etc.

Face it Yendor, you should have been a cleric

Maneuk
09-27-2010, 04:29 PM
A ranger walks into a bar ...LOADING PLEASE WAIT......


(hehe couldn't resist, sorry rangers. I really like rangers)

Omnimorph
09-28-2010, 04:30 AM
Only roll a ranger if you have a thick skin, and keep in mind this "thick skin" is strictly proverbial, it won't save you from dying to a fire beetle XD

Taluvill
09-28-2010, 04:36 AM
They did get a bit better when they get their backstab-like nuke at 49.

butttt... Its also sad that my ranger was absolutely horrible dps because I couldnt attack anything with my fluxblade = /

Messianic
09-28-2010, 09:14 AM
They did get a bit better when they get their backstab-like nuke at 49.

butttt... Its also sad that my ranger was absolutely horrible dps because I couldnt attack anything with my fluxblade = /

What the flux?

JayDee
09-28-2010, 09:21 AM
I love you taluvil but im pretty sure you are high on crack right now

Xanthias
09-28-2010, 11:04 AM
Played a ranger in live, playing a ranger again here.
It is all I know and will play.
The versatility as well as the ability to solo if you want makes it the choice for me.

You have increased your skill in Ranger Gate (200)!