bktroost
03-19-2014, 04:42 PM
It is the opinion of every guild on the server, both class R and class C, that if the Nobles were to pop daily we would all work together in a player-made-agreement to divide them in accordance to our sky agreement.( you can find this agreement on page 12 of this thread Noble Thread (http://www.project1999.com/forums/showthread.php?t=135228&page=12)) We have determined that if the OOAs remain up we are capable of achieving this goal. We thought about this because it was in fact classic and very viable to leave the OOAs up to generate more Nobles...
As we see on Drexxel's sky thread it was confirmed in 5/28/2006 that there was 7 OOAs up at one time.* This allowed for more Nobles to spawn.
http://mysite.verizon.net/drexxell/eq/planeofsky.html
however, we have a slight problem.
We are extremely grateful to Rogean and the other GMs for increasing the server repops and working with us on the new changes, however, I'd like to consider changing how the server repops effect Nobles. For the sake of the betterment of the server and in the pursuit to keep things as classic as possible, is there any way to change the OOAs so that they do not depop on a server reset? I believe they are considered flagged as a triggered mob and such things depop every time. You all are considerably more knowledgeable about such things than I, but is it possible to change that so they do not depop as frequently so we can bring back this much loved mechanic?
**(Hand of Veeshan cycle & Multiple Overseers of Air
This island is step 2 of 3 in this cycle. Step 1 was killing Noble Dojorn on Island 1.5 (who is on a 7 day respawn cycle) which caused the Overseer of Air to spawn on this island. Killing the Overseer of Air on this island will cause the Hand of Veeshan to spawn on Island 8.
Note that multiple Overseers of Air can be up at once (due to people killing Noble Dojorn without killing the Overseer, who apparantly has no de-spawn timer). [Confirmed 5/28/2006]. During one visit we had 7 Overseers on track, though visually only two appeared to be at the windmill. Although right on top of one another, they did not appear to assist one another. Our puller took a Death Touch, and then our Main Assist pulled that same mob out and away from the windmill to fight, without any of the other Overseers joining. After one kill, the Hand of Veeshan was confirmed as spawned, and we left the other Overseers (1 or 6, who knows) at the windmill entrance.)) ~Drexxel's sky guide
As we see on Drexxel's sky thread it was confirmed in 5/28/2006 that there was 7 OOAs up at one time.* This allowed for more Nobles to spawn.
http://mysite.verizon.net/drexxell/eq/planeofsky.html
however, we have a slight problem.
We are extremely grateful to Rogean and the other GMs for increasing the server repops and working with us on the new changes, however, I'd like to consider changing how the server repops effect Nobles. For the sake of the betterment of the server and in the pursuit to keep things as classic as possible, is there any way to change the OOAs so that they do not depop on a server reset? I believe they are considered flagged as a triggered mob and such things depop every time. You all are considerably more knowledgeable about such things than I, but is it possible to change that so they do not depop as frequently so we can bring back this much loved mechanic?
**(Hand of Veeshan cycle & Multiple Overseers of Air
This island is step 2 of 3 in this cycle. Step 1 was killing Noble Dojorn on Island 1.5 (who is on a 7 day respawn cycle) which caused the Overseer of Air to spawn on this island. Killing the Overseer of Air on this island will cause the Hand of Veeshan to spawn on Island 8.
Note that multiple Overseers of Air can be up at once (due to people killing Noble Dojorn without killing the Overseer, who apparantly has no de-spawn timer). [Confirmed 5/28/2006]. During one visit we had 7 Overseers on track, though visually only two appeared to be at the windmill. Although right on top of one another, they did not appear to assist one another. Our puller took a Death Touch, and then our Main Assist pulled that same mob out and away from the windmill to fight, without any of the other Overseers joining. After one kill, the Hand of Veeshan was confirmed as spawned, and we left the other Overseers (1 or 6, who knows) at the windmill entrance.)) ~Drexxel's sky guide