Skittlez
03-10-2014, 05:36 AM
http://esohead.com/calculator/skills#zMmXbwv8bd38sLt8sfF8bix8sLR8p7JMdBvT6MdBvj6 MdBEp6cdBET8x7Hrsfd6Lsff6Lsfw6MwGN16MwGAR6MwGAs6Mw GAa6MwGAb8H7DrzwM6MNieh6MNieT6MNiey8J7DrziD6rziO6r ziZ6MNUIc6MNUIi6MNUIN8P7szLncy8zk7aMvKVB6MvKVD
This build has a lot of damage potential I feel like. You have one constant summoned pet up and then when you gather enough Ultimate charge you slam down your Atronach. This build concentrates on the use of a Two Handed weapon, preferably a Mace or Hammer for the 'Ignore 80 Armor' ability that the Heavy Weapons passive supplies.
Basically my idea is that you run in and activate Rally, then you proceed to spam Carve and using Shattering Prison when necessary to keep your enemies rooted and in close range of each other to maximize Carve. The Dark Magic passives allow for increased damage and root duration of Shattering Prison. This will allow for more DPS as the longer SP is on a player, the more damage that Exploitation can allow with it's +15% chance to crit. Unholy Knowledge is kind of a given. This build needs as much Stamina/Magicka regen that it can get its hands on.
The Daedric Summoner passive's explain themselves I am pretty positive so I won't go into them.
After you charge in, root, spam carve, (possibly ult) and get them to 50% HP or lower, then it's time to start using Executioner. The lower your opponents health is, the more damage that this ability will do, and it can be quite an insane finisher.
I felt like all of the Two Handed weapon passive abilities were too valuable to pass up so I maxed them all out. Same goes (almost) for the Medium Armor tree. Evasion and Sneak were completely useless for what I want out of my character so I ignored those and picked up and maxed out all of the other passive skills under Medium Armor. Crit chance, stamina regen, attack speed, and dodge stamina reduction all seemed 100% necessary so it's self explanatory as to why I picked those up as well.
To min/max this build I went with Dark Elf (happens to be my normal ES race) with their increase to max Stamina and Magicka along with there increase to overall Magicka. I am unclear if the bonus Spell Power to fire effects counts towards Fire weapon enchants, but if it does I would pick that up too more than likely.
So this is what I have been tinkering around with after actually getting the time to sit down and study the build I would like to play. Anyone have any thoughts? I can't wait till actual launch so I can really play this build and fine tune it.
This build has a lot of damage potential I feel like. You have one constant summoned pet up and then when you gather enough Ultimate charge you slam down your Atronach. This build concentrates on the use of a Two Handed weapon, preferably a Mace or Hammer for the 'Ignore 80 Armor' ability that the Heavy Weapons passive supplies.
Basically my idea is that you run in and activate Rally, then you proceed to spam Carve and using Shattering Prison when necessary to keep your enemies rooted and in close range of each other to maximize Carve. The Dark Magic passives allow for increased damage and root duration of Shattering Prison. This will allow for more DPS as the longer SP is on a player, the more damage that Exploitation can allow with it's +15% chance to crit. Unholy Knowledge is kind of a given. This build needs as much Stamina/Magicka regen that it can get its hands on.
The Daedric Summoner passive's explain themselves I am pretty positive so I won't go into them.
After you charge in, root, spam carve, (possibly ult) and get them to 50% HP or lower, then it's time to start using Executioner. The lower your opponents health is, the more damage that this ability will do, and it can be quite an insane finisher.
I felt like all of the Two Handed weapon passive abilities were too valuable to pass up so I maxed them all out. Same goes (almost) for the Medium Armor tree. Evasion and Sneak were completely useless for what I want out of my character so I ignored those and picked up and maxed out all of the other passive skills under Medium Armor. Crit chance, stamina regen, attack speed, and dodge stamina reduction all seemed 100% necessary so it's self explanatory as to why I picked those up as well.
To min/max this build I went with Dark Elf (happens to be my normal ES race) with their increase to max Stamina and Magicka along with there increase to overall Magicka. I am unclear if the bonus Spell Power to fire effects counts towards Fire weapon enchants, but if it does I would pick that up too more than likely.
So this is what I have been tinkering around with after actually getting the time to sit down and study the build I would like to play. Anyone have any thoughts? I can't wait till actual launch so I can really play this build and fine tune it.