PDA

View Full Version : Raid Suspension: Inglorious Basterds (Repealed)


Sirken
03-10-2014, 03:51 AM
Inglorious Basterds is under raid suspension until 12:00 AM Eastern on March 18th, for violating the following raid policy:
Play Nice Policy:

Guilds may not have any more than two representatives present at a raid spawn location.
To encourage competitive racing, guilds may not camp players out in the vicinity of raid targets.


Inglorious Basterds had multiple players camped out in the pillow room inside of VP. they all then proceeded to log in and slay Druushk in VP

Encounter Details
Server: Live
Encounter ID: 189748138
Entity Count: 33
Spawned: Mon Mar 10, 2014; 02:43:45
Engaged: Mon Mar 10, 2014; 02:43:46
Death: Mon Mar 10, 2014; 02:48:08
Duration: 4 Minutes, 22 Seconds. (262 Seconds)

NPC Details
NPC Name: Druushk
NPC ID: 108040 [Search]
Zone: Veeshan's Peak (108, veeshan)
Entity ID: 2221
Spawn2 ID: 251247 [Search]
Spawn Location: -206.000000, 1418.000000, 457.000000 [Search]

Looted
ID Looted Item Name Char ID Char Name Guild Looted
24642 Sarnak Summoners Staff Aelzrith Inglourious Basterds 2014-03-10 02:52:19
19341 Spell: Invert Gravity Aelzrith Inglourious Basterds 2014-03-10 02:54:31
19313 Spell: Enslave Death Aelzrith Inglourious Basterds 2014-03-10 02:54:31

Loot from last kill will be deleted.

Sirken
03-13-2014, 11:50 PM
Suspension repealed - The two guilds involved in the dispute reached an agreement with 2 staff present that included the removal of this suspension among other terms, in the hopes to improve the competitive raid scene going forward.

Troubled
03-14-2014, 01:30 AM
Can any guild get out of a raid suspension then if enough guilds from their class approve? The suspension lift doesn't only affect C class mobs.

Ella`Ella
03-14-2014, 02:19 AM
Can any guild get out of a raid suspension then if enough guilds from their class approve? The suspension lift doesn't only affect C class mobs.

That's not how this worked.

Derubael
03-14-2014, 05:44 AM
We are moving to a system where raid disputes are player adjudicated and resolved. If there is a dispute involving two or more parties in which a rule has been broken, bringing that dispute to the GM's is a last resort, after all other options have been explored. We greatly encourage players involved in disputes to work with each other to find their own solutions to situations that arise during raids, and reaching a compromise that will almost always be preferable to GM intervention. Obviously this is not a new notion by any means - but from here on out it will be the regular procedure for handling a dispute, as opposed to the exception.

In the past, the go-to solution for a raid dispute was to put in a petition and let the staff decide what to do. We feel there are few, if any, situations that cannot be resolved through cooperation and compromise. If a dispute needs to be brought to a GM, it is very likely both sides will walk away unhappy with the result. It is therefore in all parties best interest to work together to come to their own resolution.

This change will largely affect Class C guilds, as Class R guilds have their own prearranged agreement as to how Class R spawns should be handled that is conducive to an environment that produces fewer disputes. This system, however, is not class exclusive, and if one or more groups are involved in a dispute, we expect the situation to be handled in a similar fashion regardless of class affiliation.

From this point forward we expect players to exhaust every possible option to reach an agreement during a dispute before involving the staff. We do not believe this to be an unreasonable request, as everyone here has the knowledge, capacity, and understanding to be able to work out these problems on their own.

We are confident this will provide less staff intervention, more cooperation between competing guilds, and an overall better raid scene for everyone. We look forward to an exciting and fun year of raiding across Antonica, Kunark, and Velious!