View Full Version : ESO Imperial Edition 20% off till monday!
Skittlez
03-07-2014, 04:12 AM
It's for the online digital downloads. Great deal and you get to play Imperials. Who else is gonna play? I am playing an Argonian Templar.
Swish
03-07-2014, 08:54 AM
Argonians are the only race choice, love their shadyness :)
MrSparkle001
03-07-2014, 03:10 PM
Where from? I got 20% off from GMG last month, so $64 for the imperial edition. Good deal IMO.
HeallunRumblebelly
03-07-2014, 03:52 PM
Also curious about this 20% off. I'm on the fence :3 I do enjoy imperials... Best race to flash cash with.
Swish
03-07-2014, 04:08 PM
So not all races are playable for everyone on release?
Uteunayr
03-07-2014, 04:21 PM
So not all races are playable for everyone on release?
Correct. The Imperial Race is only if you buy the special edition of the MMO.
HeallunRumblebelly
03-07-2014, 04:21 PM
So not all races are playable for everyone on release?
Only if u buy the expensive version. Imperial tied to imp editionl. Also allows you to play any race on any faction.
Sularus Oth Mithas
03-07-2014, 04:50 PM
It's pretty sleezy to lock a race behind money. If this was F2P then it would make sense, but on a subscription based game? No.
That being said, I might pick this up for the PS4 as it's about the only way I see myself playing this game.
Skittlez
03-07-2014, 05:09 PM
I may make an Argonian Dragon Knight. Not really sure what I wanna do 100%. I played templar last beta weekend and it was fucking boss.
Swish
03-07-2014, 05:14 PM
It's pretty sleezy to lock a race behind money.
That's disgusting behavior behind a MMO that's already getting a lot of shitty feedback from beta testers. I know the gaming industry thrives on making what should be a normal game more expensive (see BF3, BF4 etc) but I didn't think Bethesda would be joining in with it.
Fair enough if they release an expansion later on with an extra playable race, but to deny people a core race from Skyrim/Oblivion etc...wtf?
/mad
Sirken
03-07-2014, 05:20 PM
That's disgusting behavior behind a MMO that's already getting a lot of shitty feedback from beta testers. I know the gaming industry thrives on making what should be a normal game more expensive (see BF3, BF4 etc) but I didn't think Bethesda would be joining in with it.
Fair enough if they release an expansion later on with an extra playable race, but to deny people a core race from Skyrim/Oblivion etc...wtf?
/mad
firstly, its not Bethesda, its Zenimax. second, its not the devs, its the douchebags in marketing on the business side.
i would have bought the top shelf collector edition (as i do for any mmo ive purchased besides Aion), but now i won't. i flat disagree with what they are doing with pay gates.
make the imperial something u can eventually unlock in game, or, just have a straight up cash shop. but do not charge a sub, and then STILL hide content exclusively behind money barriers. thats greedy, and thats retarded.
also - still really angry about any race on any alliance. i was all primed and ready to kill anything that didnt look like me. alas, my secret hope and dream that ESO would take me back to Vallon Zek live nostalgia is wearing thin
Skittlez
03-07-2014, 05:42 PM
I have to say I was pretty annoyed with locking the race behind a paywall but eh, with this discount I don't feel cheated, just feels like I am buying a ps4 game. As for the any race on any alliance thing, I have mixed feelings on that. It makes it really annoying PvP wise but at the same time, now I can play on the same faction as my friends while still playing an Argonian.
As for the bad feedback from the beta, I am pretty sure it was because they didn't put enough time into it. The game REALLY picks up after about 12 hours of gameplay, which I mean it should be awesome from the get go but if you get through the slow part it turns amazingly fun. I am piss poor at describing these kind of things to reflect how awesome it is, but trust me!
Psionide
03-07-2014, 06:15 PM
I used to be a big supporter of this game. I was in every beta going back to September and I had a blast the first two betas but after that I realized I was only logging in because it was a limited time frame to play and not because I really wanted to. I found myself realizing I'd rather play other games I had (like this one) and that's when I knew it wouldn't be worth it. I got to level 20 and did all the dungeons for the Ebonheart Pact and had a decent amount of of fun in PvP. Actually, I was really excited for the large scale keep pvp warfare but found myself enjoying the small skirmishes better. The large-scale keep sieges seemed more like Operation Metro and Locker on BF3 and 4, just cluster fucks around chokepoints where everyone just stands around not doing much.
The game is really just a typical run of the mill MMO. It's a shame that in 2014 I'm still doing fetch quests I was doing a decade ago and especially with the budget this game had. There really is a ton of room for innovation but we still don't see it. While I do not have any sort of high hopes for EQ Next at least they are TRYING something somewhat new for an MMO.
Psionide
03-07-2014, 06:16 PM
Oh, and the worst part about this and what's contributing to the shitty gaming scene these days are the rampant fanboys who refuse to look at or even discuss ANY sort of negative criticism.
Sirken
03-07-2014, 06:54 PM
Oh, and the worst part about this and what's contributing to the shitty gaming scene these days are the rampant fanboys who refuse to look at or even discuss ANY sort of negative criticism.
actually, the worst part is people running around judging a game thats still in beta, and thats still seeing new changes with every round of beta. i have concerns just like you do, and i sincerely hope this game is a ton of fun. but im not going to be one of those people that condemn a game while it's in beta.
if it sucks ill be one of the first people to say it sucks.
fun fact, if anyones played beta they know theres pretty much the starter zone, then the starter island, then the game. and they finally made the island part optional, so if u want to just get right in, you can. most (not all) people that QQd about ESO are people that never left the starter zone/island.
Grimfan
03-07-2014, 07:41 PM
actually, the worst part is people running around judging a game thats still in beta, and thats still seeing new changes with every round of beta. i have concerns just like you do, and i sincerely hope this game is a ton of fun. but im not going to be one of those people that condemn a game while it's in beta.
if it sucks ill be one of the first people to say it sucks.
fun fact, if anyones played beta they know theres pretty much the starter zone, then the starter island, then the game. and they finally made the island part optional, so if u want to just get right in, you can. most (not all) people that QQd about ESO are people that never left the starter zone/island.
This. Elder Scrolls Online will be a great diversion for 5-9 months until we start to see the first taste of the next round of Sandbox MMO's. Right now we're all standing around waiting for that, and so far from my beta experience, ESO is a good representation of the current genre of MMO's with a few new twists here and there and a lot of depth that most people haven't really explored because of the awful early game.
Really though, 5-9 months is a good time for me to be playing an MMO these days and I can see it easily lasting that long. FFXIV for instance only lasted around a month and a half for me before I got tired of it.
Pringles
03-07-2014, 07:59 PM
I prefer analog downloads
Psionide
03-07-2014, 08:45 PM
actually, the worst part is people running around judging a game thats still in beta, and thats still seeing new changes with every round of beta. i have concerns just like you do, and i sincerely hope this game is a ton of fun. but im not going to be one of those people that condemn a game while it's in beta.
if it sucks ill be one of the first people to say it sucks.
fun fact, if anyones played beta they know theres pretty much the starter zone, then the starter island, then the game. and they finally made the island part optional, so if u want to just get right in, you can. most (not all) people that QQd about ESO are people that never left the starter zone/island.
So people who open up discussion and legitimate concerns are now worse than people who blindly refuse to admit their could be any kind of problems or shortcomings? I'm going to have to disagree with that. At least your argument isn't one of the usuals ie, "you mad bro", "you poor bro", "if you don't like it don't play it." I will agree with your observation that it is still in beta but that argument can only go so far. For starters, the game's release is very very close now and it's not far fetched to think that they are going to be making big changes from now until then.Yeah, the game has a monthly sub so it should guarantee good content updates somewhat regulary but if those updates are anything like the dungeons they have already it won't matter. Running through Fungus Grotto was so mindlessly easy it was like autopilot. Same for the other two whose names escape me right now because they were so bland.Also, like I said I have been in every beta going back to September and though there were some fixes and tweaks none of it was really major. Also, plenty of products in this world are judged and critiqued before they are released, especially when you have a testing phase so close to an actual release. A beta in September is different from a beta a few weeks away from release. It's close to being a demo almost.
Also, I think your point about most people QQing having not left the newbie island is a little exaggerated. While plenty of people have been like ZOMG NOOB ZONE WAS TRASH I UNINSTALLED, if you got to Cyrodiil where you need to be a minimum level of 10 you would have seen how many people actually reached to level 20 and did a lot of what content there was. It also sucks that the their was a sizable amount of people who have played Morrowind to Skyrim were always asking for coop mode and instead got this generic MMO in the ES universe. Also, I never really "condemned" this game I just brought up a few legit concerns and said at this point I don't think its really anything special. For the record the sub and cost do not bother me, if the game blew me away I would pay for it. I have payed subs for many MMOs but haven't in a long time because again, in my opinion there have not been any that really blew me away.
Psionide
03-07-2014, 09:32 PM
"far fetched to think they AREN'T going to be making sweeping changes"
mrgoochio
03-08-2014, 05:30 PM
where is the sale?
Skittlez
03-09-2014, 12:12 AM
Check out Green Man Gaming for the sale. Just google it, I don't remember the website link off the tip of my noggin.
mrgoochio
03-09-2014, 01:13 AM
yeah i found it, seems like they have the regular box for 20% off too. was not going to buy this game but some of my friends were interested.
Shaakglith12194
03-09-2014, 01:14 AM
It also sucks that the their was a sizable amount of people who have played Morrowind to Skyrim were always asking for coop mode and instead got this generic MMO in the ES universe.
That was what I was thinking when I first played the beta. I just wanted The Elder Scrolls VI with co-op. I would pay a monthly fee for that if there were occasional updates. And that's one of MANY reasons why I've been a big detractor of the game after several beta sessions. It was so generic, they've taken this wonderful universe and made it boring. The story, the characters, the combat, and worst of all, the quests.
Elder Scrolls games of the past had me wanting to do the quests not because of some reward, but because they were so damned interesting! Well-written with characters I loved or hated. There were only a couple that ever failed to be completely amazing (a couple of the ones to work your way up in the guilds, every guild in most of the games had like 1 quest that wasn't that stellar). Call me crazy, but the "use this item 5 times on mob type x" and "kill 10 of mob type y" quests just aren't fun for me.
Another huge disappointment was the removal of elements from previous ES games that brought me a lot of joy, like invising for more than 2 and a half seconds, not being able to pickpocket, not being able to steal, no criminal system, not being able to collect books, and so on. It was almost like, being a bad guy or being a REAL rogue type wasn't even an option. Why have that as an archetype if you're going to remove all the elements that make playing it cool?
So far, they've failed to live up to the spirit or name of The Elder Scrolls series. They've also completely failed to do anything new, unique, or interesting with the game. They're not going to make any huge changes to the game now. Whole point of beta is to get shit working so that when the game goes live, it's not a horror-story repeat of shit like the Anarchy Online launch. F2P by 2015 if what I've played is any indication of what the final product is going to be like.
Maybe that Warhammer 40k game that's being developed will be good. /sigh
Psionide
03-09-2014, 01:48 PM
That was what I was thinking when I first played the beta. I just wanted The Elder Scrolls VI with co-op. I would pay a monthly fee for that if there were occasional updates. And that's one of MANY reasons why I've been a big detractor of the game after several beta sessions. It was so generic, they've taken this wonderful universe and made it boring. The story, the characters, the combat, and worst of all, the quests.
Elder Scrolls games of the past had me wanting to do the quests not because of some reward, but because they were so damned interesting! Well-written with characters I loved or hated. There were only a couple that ever failed to be completely amazing (a couple of the ones to work your way up in the guilds, every guild in most of the games had like 1 quest that wasn't that stellar). Call me crazy, but the "use this item 5 times on mob type x" and "kill 10 of mob type y" quests just aren't fun for me.
Another huge disappointment was the removal of elements from previous ES games that brought me a lot of joy, like invising for more than 2 and a half seconds, not being able to pickpocket, not being able to steal, no criminal system, not being able to collect books, and so on. It was almost like, being a bad guy or being a REAL rogue type wasn't even an option. Why have that as an archetype if you're going to remove all the elements that make playing it cool?
So far, they've failed to live up to the spirit or name of The Elder Scrolls series. They've also completely failed to do anything new, unique, or interesting with the game. They're not going to make any huge changes to the game now. Whole point of beta is to get shit working so that when the game goes live, it's not a horror-story repeat of shit like the Anarchy Online launch. F2P by 2015 if what I've played is any indication of what the final product is going to be like.
Maybe that Warhammer 40k game that's being developed will be good. /sigh
Lol do you know how hard you would get flamed for saying this to the fanboys? This was such a great anecdote on this game and the best part is a sizable amount of people are deluded into this think is some ground-breaking innovative achievement in the genre.
Skittlez
03-09-2014, 02:14 PM
Haters Gonna Hate.
Grimfan
03-09-2014, 05:11 PM
Lol do you know how hard you would get flamed for saying this to the fanboys? This was such a great anecdote on this game and the best part is a sizable amount of people are deluded into this think is some ground-breaking innovative achievement in the genre.
At this point it's posts like the ones you referenced that I'm ignoring. If you didn't research the game beyond playing it for an hour or two during a beta and dismissing it then you are going to make posts like these. If you do not know what game development is like then you're going to make posts that are like this. The fact is, game development does not start with a list of features that you cut down to make a game, it starts simple, you come up with an idea and flesh it out. They've also said they want to put in criminality and morality into the game later, and I am sure they will make a system for it.
Fact is, the PVP is robust. The character builds are insanely deep. I've already explained this before but the small 1v2-2v2-1v1 encounters are going to be pretty brilliant. The big sieges are going to be pretty fun, and I'm excited to get into the game. I also saw some high end veteran dungeon content that was released and they look pretty straight forward but very difficult. Also, they are making some really interesting choices with your side progression. If you want me to, I can go deeper into the systems but I don't have time right now. All I can say is that the info is out there.
So can someone explain the team system to me? Especially in regard to communication between people on enemy teams. It looks like it's gonna be a very "soft" teams system, with guilds being crossteam and accounts not being limited to a single team. So can you talk to the bad guys?
I think it has already been said like 8 times that you can talk to the other teams if you know the person. Communication/Guild invites are usually done with /whisper @AccountName so if you know their account name you can whisper them. You just cannot group with them. They can be a member of your guild, but they could not do dungeons with you. Not sure what other info you're looking for Faerie but people have told you the answer to this question a bunch of times now :P
Shaakglith12194
03-09-2014, 05:36 PM
Criminality was an essential component of ES 3-5 (haven't played 1 or 2, personally), and is a planned feature in this one? Would you drop 60 bucks + a $15 a month sub fee for things that they plan to put in the game at some unspecified point in the future? I played the game for far more than an hour or two and honestly couldn't wait to put it down and play anything else. In that same span of time the other ES games managed to hook me. Kept hoping the game would get better, but I reached a point where I couldn't take it anymore.
What's so "deep" about these character builds? Skill morphs have been done in other games, the acquisition of new skills through quests/exploration has been done in plenty of MMOs, and skills related to weapons/armor are also nothing new. Then there's the fact that you get a whopping 6 abilities to use at any one time. This is an Elder Scrolls game in name only. It's more of the same, repackaged with Tamriel textures, and people will buy it because of the name. It's going to be Star Wars The Old Republic all over again. I wanted to be blinded by fanboyism, even if my enjoyment was purely because it was an ES game, but it was too bland, far too much was wrong. I really hope that when it goes F2P I can fire it up again and be pleasantly surprised.
Faerie
03-09-2014, 05:52 PM
I think it has already been said like 8 times that you can talk to the other teams if you know the person. Communication/Guild invites are usually done with /whisper @AccountName so if you know their account name you can whisper them. You just cannot group with them. They can be a member of your guild, but they could not do dungeons with you. Not sure what other info you're looking for Faerie but people have told you the answer to this question a bunch of times now :P
I'm specifically wondering how communication works between enemies that don't know each other. Like the first time you run into someone.
Psionide
03-09-2014, 08:11 PM
At this point it's posts like the ones you referenced that I'm ignoring. If you didn't research the game beyond playing it for an hour or two during a beta and dismissing it then you are going to make posts like these. If you do not know what game development is like then you're going to make posts that are like this. The fact is, game development does not start with a list of features that you cut down to make a game, it starts simple, you come up with an idea and flesh it out. They've also said they want to put in criminality and morality into the game later, and I am sure they will make a system for it.
Fact is, the PVP is robust. The character builds are insanely deep. I've already explained this before but the small 1v2-2v2-1v1 encounters are going to be pretty brilliant. The big sieges are going to be pretty fun, and I'm excited to get into the game. I also saw some high end veteran dungeon content that was released and they look pretty straight forward but very difficult. Also, they are making some really interesting choices with your side progression. If you want me to, I can go deeper into the systems but I don't have time right now. All I can say is that the info is out there.
I think it has already been said like 8 times that you can talk to the other teams if you know the person. Communication/Guild invites are usually done with /whisper @AccountName so if you know their account name you can whisper them. You just cannot group with them. They can be a member of your guild, but they could not do dungeons with you. Not sure what other info you're looking for Faerie but people have told you the answer to this question a bunch of times now :P
Did you even read my post? I've said I used to be a huge supporter of this game and really wanted it to be great. I also said I've been in every single Beta since September, got above level 20 did all 3 Ebonheart dungeons and played a sizable amount of PvP. So before you make assumptions maybe you should actually read what people write? While the high point of this game is the PvP its just a rehash of DAoC (which is to be expected since it is some of the same people) and Planetside's territory system.
Grimfan
03-09-2014, 08:40 PM
Did you even read my post? I've said I used to be a huge supporter of this game and really wanted it to be great. I also said I've been in every single Beta since September, got above level 20 did all 3 Ebonheart dungeons and played a sizable amount of PvP. So before you make assumptions maybe you should actually read what people write? While the high point of this game is the PvP its just a rehash of DAoC (which is to be expected since it is some of the same people) and Planetside's territory system.
Did you even read mine?
At this point it's posts like the ones you referenced that I'm ignoring.
As in not your post. I said I am mostly ignoring the posts from people that are upset that the game isn't living up to their expectations, when it is clear to me they haven't played the game. He just asked me about how the builds are "deep" at all, quoting deep like they are not. If you haven't played the game enough to see that the builds in PVP are incredibly deep then you haven't given it a real chance. So I was referring to him, not you.
Psionide
03-09-2014, 09:59 PM
Yeah, I read it wrong my apologies. I just saw you start off your post by quoting mine and thought you said your ignoring posts like mine and not the ones I referenced.
Shaakglith12194
03-09-2014, 10:10 PM
Did you even read mine?
As in not your post. I said I am mostly ignoring the posts from people that are upset that the game isn't living up to their expectations, when it is clear to me they haven't played the game. He just asked me about how the builds are "deep" at all, quoting deep like they are not. If you haven't played the game enough to see that the builds in PVP are incredibly deep then you haven't given it a real chance. So I was referring to him, not you.
I'm still waiting for you to enlighten me on how this character progression system is "deep". I know that you can choose to level up skills, morph them, choose between differing armor/weapon skills, but what about any of this is new, innovative, or "deep"? This is more of the same. It may be true that I cannot think of an MMO that combined all these things in this exact same way, but that doesn't make it "deep" and that doesn't make it different. It also doesn't make it interesting or fun, though I will admit that the morphing of skills was more interesting than anything else I had encountered in the game.
Grimfan
03-09-2014, 11:40 PM
I'm still waiting for you to enlighten me on how this character progression system is "deep". I know that you can choose to level up skills, morph them, choose between differing armor/weapon skills, but what about any of this is new, innovative, or "deep"? This is more of the same. It may be true that I cannot think of an MMO that combined all these things in this exact same way, but that doesn't make it "deep" and that doesn't make it different. It also doesn't make it interesting or fun, though I will admit that the morphing of skills was more interesting than anything else I had encountered in the game.
I guess I will try, I wasn't feeling up to it earlier as I was kind of tired but I will give it a shot. So for me, the key to a skill system is the ability to create interesting and robust builds. In an MMO, and in PVP especially it's important to allow people to create bad builds, and to allow others to create builds that function insanely well. Here is a good video of the later in my opinion, even if it is a video that has a lot of editing. The Nightblade is taking on multiple enemies at once, although often they are off guard, and instead of just using one weapon for a "paltry six skills" as you put it, he's using his two different weapon sets for a full 12. I realize that you have to get to level 15 to put that to work, but I promise you that getting to level 15 isn't really that difficult.
https://www.youtube.com/watch?v=PQI29-e23Ik
You can see that he has made the Nightblade his core set of skills as he should at a low level as they are his most powerful. However skills like Critical Charge and Poison Arrow give him a great way to initiate every battle. The potential most difficult battle for him was never brought up because he is only level 15, and most people do not have their mage guild leveled up high enough to become a sufficient challenge for him. Once more people have magelight, he will need to rely even more on surprise and even less on Shadow Cloak and Sneak. What does that mean? It means he will have to move his build around to compensate for that.
That to me means there's a deep skill system buried in the game, and you do not get a really good taste of that system until much further in, but if you're able to take some time to unravel it you might find something pretty special in there.
So I talked a little bit about PVP, but I think that there's a good system in there for PVE as well.
https://www.youtube.com/watch?v=Lbos8zva3N8
https://www.youtube.com/watch?v=f6hFAWt9u0o
These two videos also from the closed beta test (not the one that we have all played) talk a little bit about different skill choices, different builds, how they already have names for certain builds in closed beta, etc etc. This is a healthy thing. He talks about how their Dragonknight "Tank" is using a fire destruction staff to tank and aoe abilities to hold aggro, something that is very different from other traditional styles of tank. He goes into talking about how he is the typical straight up traditional range dps mage.
He also talks about something that I think is possibly the most interesting aspect of the game to me, and that is the consequence of choice in your build. One of their group members, "Pedro" is a vampire. Pedro dies on the first boss almost instantly because he decided to be a vampire, and vampires take 50% more fire damage. I cannot understate how much taking an extra 50% amount of any damage can completely gimp your character, and fire damage seems to be very common (especially in the dungeon they are doing because if you watch part two the machine at the end throws out random fire patches). Because it's all dodgeable, if Pedro was experienced with the fight and a good player he could avoid taking the damage.
This comes back to PVP. So far, as far as I have seen there are no real indications if your opponent is a vampire right away. So you might not know to switch to fire damage until you try it initially or until they use a vampire skill, and then it might be too late. Werewolves take 50% poison damage, and it's the same beast, do you keep a poison ability slotted just for a random werewolf, or do you keep your build neutral?
This is where the deepness comes in that I wanted to talk about, limiting you to 12 buttons, two bars, two different weapons, six actions on each bar, is a good thing. Not being able to have every ability at your fingertips at all times is a good thing. It means that sometimes you will lose fights because you are unprepared for them. It means that there are real consequences for your choices and it makes them more meaningful.
Please do not quote me as saying this is innovative, or groundbreaking or whatever. But I do believe that people are not giving the skill system a good chance.
mrgoochio
03-13-2014, 01:18 AM
Caved in and bought 3 copies of the imperial version. 1 for me and 2 to hand out to friends+fam. FWIW, the greenmangaming coupon is extended till this coming monday I believe.
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