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View Full Version : Game Mechanics: Lower Guk agro and pathing


Sloth
12-01-2009, 11:58 PM
I've pulled two nights in a row in the bedroom, and occasionally the spiders from the spider room will warp through walls as I pull them to bedroom. Then aprox 20-30 mobs descend into the camp.

Reiker
12-02-2009, 12:04 AM
Yup a few more. Pulling from Ghoul Lord south will cause those mobs to warp to AM, SOMETIMES to frenzy. Pulling reanimated hand room causes mobs to warp... god only knows, brings a train of dozens, assuming to some node way west. Pulling sentinel can cause him to warp, yet again, to some bowels of guk bringing a huge train. I think exe room also has a similar pathing bug. Basically, if you ever lose a mob in guk, camp. Those nodes are hella messed up.

President
12-02-2009, 02:49 AM
This has been brought up before and obviously there is no quick fix.

It has been suggested you crawl, not camp/pull.

Dabamf
12-02-2009, 02:56 AM
Try babysitting your pulls from certain areas rather than agro + run. Might help (and enjoy your ghoulroot).