View Full Version : Game Mechanics: Sit aggro radius needs a z coordinate check
paulgiamatti
03-02-2014, 05:02 PM
Shrooms are ending up in crypt. Shrooms are ending up in disco. Last night I watched a group wipe and do a long, painful CR because a train of 20+ king mobs inexplicably aggro'd across the zone and came into disco. This wasn't happening until the new sit aggro patch. Fix please!
radditsu
03-02-2014, 06:42 PM
Soundsnlike these sit mechanics are a piece of shitake!
*glasses on*
Yeahhhhhhhhh!
Nirgon
03-02-2014, 06:44 PM
Heard classic CT whooped you boys in some street hoops today
Swish
03-06-2014, 10:10 AM
Accidentally trained castle entrance at MM the other day. Was clearing the blood wolves by where black dire spawns, except I managed to get the dark elf and her gargs too...wasn't impossible but I was like #yolo and feigned death.
That should have been the end of it, but there were people medding up in the CE area, and after 5-6 seconds the mobs decided they weren't going back to their positions but would go and add on the CE group.
Think it killed 2-3 people. Something isn't right with it, shouldn't affect the Z axis that much? There was no line of sight, just proximity.
Crawdad
03-06-2014, 12:56 PM
Accidentally trained castle entrance at MM the other day. Was clearing the blood wolves by where black dire spawns, except I managed to get the dark elf and her gargs too...wasn't impossible but I was like #yolo and feigned death.
That should have been the end of it, but there were people medding up in the CE area, and after 5-6 seconds the mobs decided they weren't going back to their positions but would go and add on the CE group.
Think it killed 2-3 people. Something isn't right with it, shouldn't affect the Z axis that much? There was no line of sight, just proximity.
TIL Swish trained me. It is an honor.
Haynar
03-07-2014, 01:58 AM
Its not live yet, but I lowered the amount and radius a bit more. Those changes should be on beta.
H
Man0warr
03-07-2014, 11:19 AM
Did you fix it so you don't get faction by just sitting next to a mob that dies? This was never the case on live.
Gaffin 7.0
03-07-2014, 08:20 PM
this isnt working right ive seen people dot a mob and pull past me and hit me while sitting that makes 0 sense, also rofl @ your sig swish thats gud 1
Tankdan
03-07-2014, 10:54 PM
I cant find the "sit is bugged" thread.. but id like to add that sit agro is ridiculously broken in my opinion. Seeing a mob at 80% health get pulled to group and whack all 3 people sitting one by one does not sound reminiscent of classic.
this is Orc1 in EC if that matters.
Yoite
03-08-2014, 11:22 AM
Thanks H. Guys at this point don't post new complaints or data unless you have went on beta and tested it.
Scrubosaur
04-02-2014, 03:46 AM
Has the fix been pushed live yet? I was in solb at the gnome castle and sitting caused upstairs mobs to come downstairs and attack. Also the range in which KOS green mobs aggroed was across a pretty good distance.
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