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View Full Version : EQs 17th expansion includes player housing.


Cribanox
08-09-2010, 05:42 PM
Here's a full rundown of the new features in the expansion.

• +5 Level Increase – Achieve a New Max Level of 90 and set a new standard of gameplay
• More than 800 AAs – Elevate your power and abilities beyond the norm
• In-game Housing Addition – Make your permanent mark on the world! Collect and display treasured items
• New Housing Trophy System – Display your trophies and receive statistical benefits
• Hundreds of new housing items to decorate your house to your own style
• 18 Raids – Collect valuable rewards from all new adventures
• 13 Zones – Be the first to discover untouched lands of Norrath
• 450+ Spells – Exponentially add to your caster's arsenal
• 17 Missions – Experience intriguing lore and immersive Missions
• 120+ Quests – Challenge your skills and gather useful loot
• Inventory increase – Indulge the packrat in you and collect even more game goodies


are you kidding me? 450 spells? 800 NEW aa? jesus christ.

azeth
08-09-2010, 05:47 PM
For awhile it looked like the EQ team was keeping up to EQII, this one really just seems like a balls out effort to get the 85's back and hooked for another year.

Cribanox
08-09-2010, 05:51 PM
For awhile it looked like the EQ team was keeping up to EQII, this one really just seems like a balls out effort to get the 85's back and hooked for another year.

That would be their job, yes.

azeth
08-09-2010, 05:52 PM
That would be their job, yes.

herego why we play p1999 - content is not driven by $

krallice
08-09-2010, 05:53 PM
I don't know when the last time you looked at a Magelo profile was, but these days, the top raiding CASTER (a mage in Crimson Tempest) has over 44,000hp unbuffed and 5452 AA points, so an additional 800 with the new expansion is not that extreme. 450 spells, however...well, I guess if they give each class that can cast spells five per level and another eight at 90, that might do it. I don't know.

It's still nuts though, I'll agree. At this point, every piece of gear has >1300hp/mana on it (with augments) and unbuffed stats sit around 650-800.

Edit: For instance, here is a monk earring http://eq.magelo.com/item/111603

Seritaph
08-09-2010, 06:01 PM
Ugh, this game is starting to look like Joan Rivers. What!? Did I say starting to?

Cribanox
08-09-2010, 06:05 PM
Holy crap, it has like every stat effect, damage shield? hp/mp regen? +healing? wtf is Clairvoyance: +35? dot shielding?

thats way too many stats to consider when upgrading..

""hmm... do I want +2% Damage Shield resistance? Or how about +10 healing?, what bout +5% dodge augments?""

holy crap i cant compute that

mgellan
08-09-2010, 06:17 PM
Run awaaaaaaaaayyyyyy! :)

Dac321
08-09-2010, 06:39 PM
I'm surprised people still play it. They have run that game into the ground so hard.

mmiles8
08-09-2010, 08:32 PM
Is that a key in your ear or are you just happy to see me?

Dersk
08-09-2010, 11:59 PM
are you kidding me? 450 spells?

Each spell has three versions, or tiers. Generally it's bought, looted/quested, and raid. Reading that as the advertisement it is, I guess it's 150 spells spread across 12(?) casters and hybrids over 5 levels, equating to 3 or so spells per level per character. If it works out that way, that's kinda sad.

Half of that list is what I consider bad in EQ. It's a good thing I'm over that game~

fugazi
08-10-2010, 03:59 AM
Sounds like they took notes from Sims 3 ..

bluejam
08-10-2010, 08:06 AM
lol @ earring

Trimm
08-10-2010, 10:40 AM
Live EQ is a shadow of what it once was. Wow with its 3rd expansion is headed in that direction as well. Rather than finding a more clever way of increasing player power, they just add +5 levels and stack more stats on weapons and armor to the point of lunacy. Example: http://everquest.allakhazam.com/db/item.html?item=89464

I wonder what you'd be able to do on P99 with a 194 dmg 35 delay 2H axe that adds +2490 HP.

Aarone
08-10-2010, 10:45 AM
I wonder what you'd be able to do on P99 with a 194 dmg 35 delay 2H axe that adds +2490 HP.

Kill CT ;)

guineapig
08-10-2010, 11:43 AM
I wonder what you'd be able to do on P99 with a 194 dmg 35 delay 2H axe that adds +2490 HP.


Apparently this:

Item Lore: So sharp it could cleave the planet in two

You would think this weapon would not need to be upgraded with the next expansion.. :rolleyes:

guineapig
08-10-2010, 11:44 AM
Is that a key in your ear or are you just happy to see me?

I LOL'd out loud.

acrisius
08-10-2010, 12:23 PM
I played for a long time (since jan 2000) Raided until the end of PoP, then every expac I would group play about 3-4 months and I would run out of content. Kill old bosses and see what raid content we could group kill. By the next month we were done/bored.

Underfoot set me over the edge... and havent been back. One of their patches stopped us from Raiding as a group all together. Must have 12 people in the raid or you cant even open the chest/reward.... We were a very small family guild of a few local guys. It WAS fun. Until they said Raid big or suck bum groupers. I could understand if it were new content but we were just enjoying testing our skills and gearing younger players. There arent any of those left on live either.

You guys hit it right on the head they want their 85 players back. they are running our of servers to merge.

I would like to know what 90 felt like but not for 60 bucks and 2 months of grinding.
Acrisius (http://eqplayers.station.sony.com/character_profile.vm?characterId=554051084289)

I'm here to stay P99!

-Mognar
-13 Cleric

Lagaidh
08-10-2010, 12:52 PM
Hehe. The other fun part about this community: grousing about how SoE ruined the heart of their game to keep the hardcore occupied. Hell, I was hardcore for most of the 6 years I played.

When the first weapon dropped that had more damage than delay, I knew the game was changed forever.

Anyone remember the mud-gimping article that had us all freaked at how accurate a description it was of what was happening to the game? It was so Nostrodomus-y that it had been written prior to the launch of EQ.

I just tried a quick search to link it but didn't see anything quickly.

Trimm
08-10-2010, 01:26 PM
Its one of my biggest pet peeves in regards to any game that spans over years and includes multiple expansions. Increasing character level and item power over 1 or 2 expansions is fine, but once you get past 4 or 5 (or 17) numbers become so inflated that the game begins to suffer from it (in my opinion, of course).

Like I said before, WoW is suffering from the exact same thing that killed off Live Everquest for most of us. I remember back in "Classic" when http://www.wowhead.com/item=21134 was the end-all of weapons. Now in the first or second quest in the new expansion anyone with half a brain gets http://cata.wowhead.com/item=57294 from a quest that take 90 seconds to complete.

I'm not bitching or anything, its just the nature of the beast I guess. I really wish developers would come up with ways to increase the power of your character and the difficulty of content that involves more than just adding to the level cap and making numbers bigger on items. I haven't played any of the other games like LoTR Online, Warhammer, AoC or even EQ2, but I'd imagine they all do the same thing.

Dac321
08-10-2010, 01:39 PM
Its one of my biggest pet peeves in regards to any game that spans over years and includes multiple expansions. Increasing character level and item power over 1 or 2 expansions is fine, but once you get past 4 or 5 (or 17) numbers become so inflated that the game begins to suffer from it (in my opinion, of course).

Like I said before, WoW is suffering from the exact same thing that killed off Live Everquest for most of us. I remember back in "Classic" when http://www.wowhead.com/item=21134 was the end-all of weapons. Now in the first or second quest in the new expansion anyone with half a brain gets http://cata.wowhead.com/item=57294 from a quest that take 90 seconds to complete.

I'm not bitching or anything, its just the nature of the beast I guess. I really wish developers would come up with ways to increase the power of your character and the difficulty of content that involves more than just adding to the level cap and making numbers bigger on items. I haven't played any of the other games like LoTR Online, Warhammer, AoC or even EQ2, but I'd imagine they all do the same thing.

I couldn't agree with you more.

It's hard for me to believe the developers that work for SOE, clap the dust off their hands, and ACTUALLY think they have created a great addition to a game.

All they are doing is adding more weight to an already sinking ship.

Dunes
08-10-2010, 02:40 PM
EQ was actually doing quite well up until Luclin. End game Luclin gear was largely +125 hps and admirable stats, but nothing outrageous (despite being classic + 3 expansions). PoP introduced gear that virtually doubled previous gear "caps."

This is something purely driven by financials, so I do not begrudge them (its a business), but surely they need to look out for the long-term viability of their product. Incremental steps, not exponential, because exponential breaks all content more than 1 or 2 expansions old.

All this to say, P99 isnt worried about trying to sell its next expansion, so P99 can focus on what it does best - recreate an experience for those of us tired of dumbing down of WoW and the engineered failure of MMO's in general

Maxium
08-11-2010, 01:11 AM
13 Zones – Be the first to discover untouched lands of Norrath

After 17 expansions, how the f*ck are there still untouched lands??

Taluvill
08-11-2010, 04:37 AM
I bet you qeynos hasnt been touched in 7 expansions.

Thats the saddest part. I bet Blackburrow isnt even spoken of anymore. :(

Omnimorph
08-11-2010, 05:09 AM
I bet you qeynos hasnt been touched in 7 expansions.

Thats the saddest part. I bet Blackburrow isnt even spoken of anymore. :(

It is quite disgusting how underused some zones are there. I PLed a mage twink to 65 in about 2-3 hours. I was literally pulling 70% of the mobs in the hole, and AEing them at level 50. Was getting a few levels a pull.

They had "Hotzones" where you got more exp than regular ones, and with the exp rate i was spending about 30 minutes in these zones and gaining 15-20 levels.

As far as grinding 5000 aa's goes... i think i'll pass.

It is the nature of MMO's that if they are stagnant people lose interest, so you need to introduce more challenging content. More challenging content for all players, introducing better rewards otherwise it's not worth doing from a player's point of view. There was a nerf when they released the classic missions because people could use points earned to buy raid level loot. This upset the raiders quite a bit so they nerfed it.

Basically EQlive is a victim of its own longevity. Any game that's been going for 11 years will have a lot of trivial content that is never touched now. The smart thing to do would be to reintroduce that content in a stylish way. ( I for one loved the revamped lower guk / unrest / black burrow zones... didn't like CT... that zone sucked in classic!!!)

So yeah. This post turned out to be longer than i expected.

acrisius
08-16-2010, 07:51 AM
Basically EQlive is a victim of its own longevity. Any game that's been going for 11 years will have a lot of trivial content that is never touched now. The smart thing to do would be to reintroduce that content in a stylish way. ( I for one loved the revamped lower guk / unrest / black burrow zones... didn't like CT... that zone sucked in classic!!!) .

There was a small attempt at working with these small favorites about a year back, Monster Missions. An instance zone, pick your class out of the list and get sent in as a poorly geared lvl 50 in places like Lguk to kill some named for points/loot. Points over time could get you some real nice gear/augments.

About 2 years ago the beefed those zones to the 80+ range for a couple weeks , maybe it was a month. With the same name Critters and Loot except it was on steroids.

There have been no permanent changes though :/

jeffd
08-16-2010, 01:18 PM
http://cata.wowhead.com/item=57294 from a quest that take 90 seconds to complete.

blizzard certainly are the kings of mudflation. that's fucking ridiculous.

ShadowWulf
08-16-2010, 02:32 PM
How many total zones is EQ Live going to get up to with this newest expansion?

Lill-Leif
08-16-2010, 02:57 PM
It must feel pretty pointless as a developer to create more and more zones and see the number of players drop all the time..

Pabruzzese99
08-16-2010, 04:26 PM
Well as I agree most everyone's point of view...

They came to this end gradually. A few more dmg on items every expansion, 25 more hp and mana on new items.. a few more spells.. etc

I'm sure if the devs jumped on a lvl 50 on emu99 it would be just as shocking to them to see what they've done to the game over the years.

regardless after seeing this : http://eq.magelo.com/profile/5389

I NEED AN ADULT!!!

guineapig
08-16-2010, 04:43 PM
I love how they had to add corrupt since every other resist can be maxed out with relative ease.

guineapig
08-16-2010, 04:47 PM
It must feel pretty pointless as a developer to create more and more zones and see the number of players drop all the time..

I would imagine so.

They should have totally added the PoP zones to the old world like they did with Fear, Mischief, etc...

Since Luclin was part of the original lore they could have added more exploration to that instead of creating so many new continents. But honestly, with 10+ years under their belts, there is only so much new stuff they could add to existing content without making the original game completely unrecognizable... of course they ended up doing that too.

Shimmerdark
08-16-2010, 04:57 PM
I like how after 11 years many if the items on the character sheet still have the same graphic from release. Grotesque Mask, Split Paw Eye...

Spud
08-16-2010, 05:01 PM
http://eq.magelo.com/profile/5389



87dmg 24dly 69ac primary weapon

O RLY?

talk about mudflation. It takes like a 10 minutes just to read the rest of the stats.

ChaosNMayhem
08-16-2010, 05:02 PM
I bet you qeynos hasnt been touched in 7 expansions.

Thats the saddest part. I bet Blackburrow isnt even spoken of anymore. :(

Qeynos hasnt been touched, so much...but Fippy was the frist raid encounter of Underfoot Exp, the current exp

Blackburrow, LGuk and so forth are usually revamped once a year for a couple weeks and offer updated items. .lol at LGuk dropping

http://everquest.allakhazam.com/db/item.html?item=75723

and similar items tho, this was a couple years old.

Now you can Raid Vox and Naggy with like 12, get an alternative form of currency and buy

http://everquest.allakhazam.com/db/item.html?item=85570

its sucks, but help lower geared people catch up

Cribanox
08-16-2010, 10:37 PM
that magelo was retarded

stormlord
08-17-2010, 08:55 AM
Here's a full rundown of the new features in the expansion.

• +5 Level Increase – Achieve a New Max Level of 90 and set a new standard of gameplay
• More than 800 AAs – Elevate your power and abilities beyond the norm
• In-game Housing Addition – Make your permanent mark on the world! Collect and display treasured items
• New Housing Trophy System – Display your trophies and receive statistical benefits
• Hundreds of new housing items to decorate your house to your own style
• 18 Raids – Collect valuable rewards from all new adventures
• 13 Zones – Be the first to discover untouched lands of Norrath
• 450+ Spells – Exponentially add to your caster's arsenal
• 17 Missions – Experience intriguing lore and immersive Missions
• 120+ Quests – Challenge your skills and gather useful loot
• Inventory increase – Indulge the packrat in you and collect even more game goodies
5 levels to grind so we can unlock some more aa's to grind. :/ (grinding is not bad if it's not the focus)
Buy a house and join a neighborhood (the neighborhoods might have parks and other things too)
A trophy system that forces people who don't like houses to buy/join a house so they get the benefit.
800+ AA's, spread across 16? classes.
450+ spell upgrades spread across 16? classes.
17 repetitious missions that you can do over and over again.
18 raid adventures???? (ldon? I hate instances)
Etc.

All in all, I actually kind of like the fact that they added houses. To be honest, this expansion looks more interesting to me than UF did. Not sure whether I will bite, but i'll probably try out EQ2 before I try EQ1 again. EQ2 does it all better. But for the first time since sod and mercs, this one has me interested.

But EQ1 is EQ1. SOE is SOE. Nothing can change that. I want pre-NGE SWG back.

Here's a pvp oriented mmorpg on my to-watch list:
http://www.dawntide.net/

Keeping my fingers crossed. I've seen so many failures over the years that I mostly expect them to cut off their privates and sell their soul after launching. They need to keep their expectations small. Assume from the start that you'll only have 1000 people interested and that most of your planning is wrong. Assume imminent death. Assume that people will leave in steady droves month by month until there's only a trickle of people still playing.

stormlord
08-17-2010, 09:21 AM
I love how they had to add corrupt since every other resist can be maxed out with relative ease.

This is somewhat true but the difference between 600 and 700 resist is big. It's not hard to get gear that will hit 700 in all resists, but you have to train the aa's to get max resists and you also need to do the oow missions. It's true that once you have 700 max resist, it's easy to hit the cap. In fact, most people probably have 1000+ in all resists but it's capped at 700. They should increase it or something.