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Xelris
02-26-2014, 10:31 PM
I remember on live some tradeskills had a tertiary stat that would help classes that had trouble stacking int/wis... for example smithing would take STR/INT/WIS and tailoring would take DEX/INT/WIS.

Does it work the same on P99, or is Int/Wis still the master stat for all tradeskills?

Somekid123
02-26-2014, 10:32 PM
Not a trade-master, actually have nothing maxed in tradeskills other then fishing if you wanna consider that a trade-skill. Been here since server opened and from what ive seen/heard, yes!

Thulack
02-26-2014, 11:02 PM
Stats and Tradeskills

Stats, and how they impact tradeskills, have been the subject of much debate, pet theories and urban legend. Over the years we've received several conflicting/changing reports on the effect of stats when tradeskilling. Here is the most recent information we have.

The basics
INT & WIS whichever of the two is higher will affect skill increases when practicing any tradeskill. The higher either your INT or WIS is, the greater the chance you have for a skill gain while tradeskilling.

CHA higher charisma, along with faction, will affect your buying and selling prices with merchants.

Exceptions to the above
Smithing skill increases for smithing are determined by INT, WIS or STR, whichever is higher.

Fletching skill increases for fletching are determined by INT, WIS or DEX, whichever is higher.

Poison Making skill increases for Poison Making are determined by INT, WIS or DEX, whichever is higher.

While tailoring has been mentioned several times as needing DEX, at last check it was still not implemented.

A specific quote from Tanker, SOE Dev
Quote Originally Posted by Tanker
Here's the list guys:
Quote Originally Posted by Tanker
Smithing - STR
Fletching - DEX
PoisonMaking - DEX
END OF LIST <<-- note, there are NO more tradeskills that have alternate attributes.

Stats have no impact on your chance of success or failure on the combine when practicing tradeskills. (Only your current skill is supposed to impact your chances of success or failure when creating an item.) What the stat will affect is your chance to get a skill up on a failure. The paraphrased quote is "You have up to 100% greater chance of a skill up on a successful combine than you have on a failed combine. Your stat will 'mitigate' the difference between a failed combine skill up and a successful combine skill up." What this means to us is that it increases your chance of a skill up on a failed combine (not a successful combine) Since we fail fairly often on combines, it will increase the overall chance of skill ups over many combines


Taken from: http://mboards.eqtraders.com/eq/showthread.php?19-Stats-and-Tradeskills&s=

Swish
02-26-2014, 11:38 PM
Stats and Tradeskills

Stats, and how they impact tradeskills, have been the subject of much debate, pet theories and urban legend. Over the years we've received several conflicting/changing reports on the effect of stats when tradeskilling. Here is the most recent information we have.

The basics
INT & WIS whichever of the two is higher will affect skill increases when practicing any tradeskill. The higher either your INT or WIS is, the greater the chance you have for a skill gain while tradeskilling.

CHA higher charisma, along with faction, will affect your buying and selling prices with merchants.

Exceptions to the above
Smithing skill increases for smithing are determined by INT, WIS or STR, whichever is higher.

Fletching skill increases for fletching are determined by INT, WIS or DEX, whichever is higher.

Poison Making skill increases for Poison Making are determined by INT, WIS or DEX, whichever is higher.

While tailoring has been mentioned several times as needing DEX, at last check it was still not implemented.

A specific quote from Tanker, SOE Dev
Quote Originally Posted by Tanker
Here's the list guys:
Quote Originally Posted by Tanker
Smithing - STR
Fletching - DEX
PoisonMaking - DEX
END OF LIST <<-- note, there are NO more tradeskills that have alternate attributes.

Stats have no impact on your chance of success or failure on the combine when practicing tradeskills. (Only your current skill is supposed to impact your chances of success or failure when creating an item.) What the stat will affect is your chance to get a skill up on a failure. The paraphrased quote is "You have up to 100% greater chance of a skill up on a successful combine than you have on a failed combine. Your stat will 'mitigate' the difference between a failed combine skill up and a successful combine skill up." What this means to us is that it increases your chance of a skill up on a failed combine (not a successful combine) Since we fail fairly often on combines, it will increase the overall chance of skill ups over many combines


Taken from: http://mboards.eqtraders.com/eq/showthread.php?19-Stats-and-Tradeskills&s=

http://gifrific.com/wp-content/uploads/2013/05/Lenny-Listening-The-Simpsons.gif

Swish
02-26-2014, 11:42 PM
...but does it definitely work that way on P99?