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Scrooge
02-26-2014, 10:16 AM
Scroll further down to see our currently updated roster!

As most of you are probably aware by now, Uthgard is in the process of undergoing a major revamp. They are working on implementing and fixing everything they talked about for years but never got around to until now, such as;

-Shrouded Isles expansion (all zones/mobs)
-Shrouded Isles classes (fully working)
-Live NPC Pathing (http://www.youtube.com/watch?v=g4wCjK8-uq4) (which doesn't exist on any other daoc emu server atm)
-Old RA system
-Revised XP gain system
-Old Battleground Zones (Caledonia, etc.)


In order to reset balance to the entire server, they have wiped all the old accounts/chars, so when the server is up again - it will be like it was for the first time, but with everything already working like it should. To see the status and updates of the server, just check their front page/forums (http://uthgard.net/).

If you want to have a fun time and experience the server with veteran (non-elitist) players, you're welcome to run with us, whether you're new to the game or not.

Make a post in this thread with what class you intend on maining, and I'll update our list here, this way we'll know not to make too much of the same thing and have a well-balanced group/guild. The current list of players is preliminary, I'll add the rest once I confirm they will be playing again for sure.

It's not hard to learn how to play well, all it takes is time and desire to learn to play as a team, and we'll have more than enough practice on the way to 50 in the battlegrounds!

Battleground RvR Zones are (non-instanced):

Abermenai - Levels 15-19 - Highest allowed realmrank: 1L2
Thidranki - Levels 20-24 - Highest allowed realmrank: 1L3
Murdaigean - Levels 25-29 - Highest allowed realmrank: 1L5
Caledonia - Levels 30-35 - Highest allowed realmrank: 1L9
Kaldrheim - Levels 36-42 - Highest allowed realmrank: 2L9


Installation:

Download the full client from the main web site: http://www.darkageofcamelot.com/downloads.

Download DAoC Portal: http://www.dolserver.net/daocportal/, after installing portal, the settings are self explanatory. DAoC Portal is a freeshard frontend for DAoC servers.

To create a new account you simply login with whatever user/pass info you want to use, and it will create your account.

When you attempt to login to Uthgard for the first time, DAoC Portal's Mod Manager will automatically install all needed patches, so there's no need to do it manually.

For class spells/abilities and to plan your char spec, use the Uthgard Character Builder (http://genuapp.appspot.com/char/)

Using Web IRC (live guild chat room): you all can join our guild chat channel without having to download any software whatsoever. Just go to https://client00.chat.mibbit.com, select the server: Rizon, use your forum name as your nick, and channel: #uthgard, hit 'Connect', feel free to idle in there whenever possible - it'll be our main way of communication for quite a while!

Making a new post update, cause I can't edit my posts today.

Our new channel on IRC is #uthgard - same server, cya there!

List of players (updated October 2nd) interested in playing Uthgard 2.0 in the same crew (if anyone wants to be added or removed, make a post):

If anyone is missing from the roster, or you want your name added or removed, make a post and I'll update the list.

P99-forum
Scrooge - mentalist(caster utility)/blademaster/champion
backman_66 - warden/eldritch/hero
Weekapaug - bard/hero/ranger/druid
Ugrask - blademaster/valewalker/eldritch/enchanter
Lyrith - bard/druid
Zade - druid/warden/dps, (+1 friend)
fishingme - scout, valewalker/animist/enchanter, bonedancer/thane
phacemeltar - bard/blademaster/valewalker/eldritch
Nalkin - enchanter
Jaxon - eldritch
dustysr06 - druid/bard (+3 friends)
Cecily - nightshade
Yiblaan - ranger
Foxxhound - valewalker
Ghordo - hero/champion
Kender - eldritch/animist
Nuggets - bard/eld/animist
Brynnag - nightshade
August - bard/hero/enchanter
Hershey - enchanter
Beldon - animist
Tewaz - enchanter
Temig - druid/bard/mentalist
Oleris - enchanter (pbaoe bomb)
Sweetbaby - eldritch
Rust1d? - bard/druid
Spitfyre808 - champion

Caridry - undecided
mrgoochio - undecided
Cookiefist - undecided
Scikala - undecided
Leeyuuduu - undecided
Sssleeve - undecided
Goobles - undecided
Gaffin - undecided

EQC-forum
Laberintica - mentalist/warden
Golad - warden/hero
Tramtrist - druid
Villert (Morgo) - eldritch/enchanter/bard/ranger
Sephin - undecided
Sibaru - undecided
Zadrian - hero

External
Galfon - warden/ench/ment/hero (d2)
Evlesoa (Amnvex) - eldritch/ment/warden/champ (d2)
Kyndig - eldritch/blademaster/valewalker (d2)
Finn - undecided (d2)
Katza - hero

Old DAoC Guildies (classes they used to main)

Vorhal - animist/hero/warden
Kvasir - eldritch/hero/warden
Bell - undecided (blademaster/berserker/cleric)
Kinkade - undecided (valewalker/savage) (+3-5 friends)
Sothien - undecided (eldritch/druid/healer)
Kiire - undecided (bard/druid/cleric)
Signify - undecided (blademaster/berserker)
Salbei - undecided (enchanter/shadowblade)

27 decided, 8 undecided, 8 old guildies, 7 EQC, 5 external 55 total! (estimated, not counting additional friends ppl may or may not bring)
============================================

I'll match the roles needed to the ppl in this thread, based on their initial class choices, so we can see what we're missing more than anything else.

Realm: Hibernia

Primary Healing: Weekapaug (druid), Zade (druid/warden), dustysr06 (druid), Tramtrist (druid), Temig (druid)

Secondary Healing: backman_66 (warden), phacemeltar (warden), Lyrith (druid), Galfon (warden), Kvasir (warden), Laberintica (warden), Golad (warden), Vorhal (warden), Rust1d? (druid)

Primary Crowd Control: dustysr06 (bard), Weekapaug (bard/CC), Nuggets (bard), August (bard)

Secondary Crowd Control: phacemeltar (bard/CC), Lyrith (bard/CC), Temig (bard), Rust1d? (bard), Villert (bard)

Primary Bomber (caster dps): fishingme (enchanter), nalkin (enchanter), jaxon (eldritch), August (enchanter), Hershey (enchanter), Kyndig (eldritch), Tewaz (enchanter), Oleris (enchanter), Villert (enchanter)

Secondary Bomber (caster dps): phacemeltar (eldritch), backman_66 (eldritch), kender (eldritch), Galfon (enchanter), Amnvex (eldritch), Kvasir (eldritch), Villert (eldritch)

Primary Shield Tank: Ghordo (Hero), August (Hero), Zadrian (Hero), Katza (Hero)

Secondary Shield Tank: backman_66 (Hero), Galfon (Hero), Kvasir (Hero), Vorhal (Hero), Golad (Hero)

General Melee DPS: Ugrask (blademaster?), Zade (blademaster?), Zade2 (his friend, blademaster?), fishingme (valewalker), Scrooge (blademaster/champion), backman_66 (blademaster), , Foxxhound (valewalker), Amnvex (champion), Kyndig (blademaster/valewalker), Spitfyre808 (champion)

Utility Caster DPS: fishingme (animist), Scrooge (mentalist), kender (animist), Nuggets (eld/animist), Galfon (mentalist), Amnvex (mentalist), Beldon (animist), Laberintica (mentalist), Vorhal (animist), Temig (mentalist), Sweetbaby (eldritch)

Stealthers: Brynnag (nightshade), Cecily (nightshade), Yiblaan (ranger), Villert (ranger)

Potentially we can have the following: [5x Bards, 3x Druids, 3x Wardens] [3x Enchanters, 5x Eldritch, 2x Animists, 2z Mentalists] [3x Heroes, 5x Blademasters, 3x Valewalkers, 1x Ranger, 2x Nightshades] but seeing as how we can't all be in one group, it'd be good to know that everyone in the guild can XP with each other without having to resort to looking for PUGs or soloing. For RvR especially, atleast 1 Bard and 1 Druid per group are needed, but 2 Druids would be better ofcourse, 1 Warden, 2-3 DPS and 1 Shield Tank for defense.

Class Descriptions for Hibernia (http://www.project1999.com/forums/showpost.php?p=1520496&postcount=102)

Hibernia's One Time Drop Quest List (http://www.project1999.com/forums/showpost.php?p=1541841&postcount=197)

DAoC Installation Guide (http://www.project1999.com/forums/showpost.php?p=1521252&postcount=108)

IRC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521347&postcount=109) (guild chat-room communication)

I cannot say what we need most at this time, it will become clearer once we're actually up and running with our first chars.

mrgoochio
02-26-2014, 12:51 PM
Played with u on uthgard for a few days before I dropped out. Don't remember if my char was mesmeriz or killimore but may consider giving it a shot again whenever it goes live.

Weekapaug
03-03-2014, 03:45 PM
I tried so hard to get into Uthgard before but despite all of the bugs and whatnot the biggest problems I had stemmed from not being able to box.

I'm a huge proponent of no boxing on p99, obviously, but I think that's a bit extreme for daoc. No buff bots, absolutely, but not being able to box in pve really makes it next to impossible to level some classes. Even with friends to play with, you really don't bring a lot to a group as a stealther, for example, while giving the group more to deal with because of the bring a friend code.

Love daoc and would love to give this another try, but every class I enjoy across the realms tends to fall under the can't solo or doesn't add to groups categories. Or both.

Any of the new changes addressing this?

Scrooge
03-03-2014, 05:40 PM
I tried so hard to get into Uthgard before but despite all of the bugs and whatnot the biggest problems I had stemmed from not being able to box.

I'm a huge proponent of no boxing on p99, obviously, but I think that's a bit extreme for daoc. No buff bots, absolutely, but not being able to box in pve really makes it next to impossible to level some classes. Even with friends to play with, you really don't bring a lot to a group as a stealther, for example, while giving the group more to deal with because of the bring a friend code.

Love daoc and would love to give this another try, but every class I enjoy across the realms tends to fall under the can't solo or doesn't add to groups categories. Or both.

Any of the new changes addressing this?

I'm not sure what you're asking about specifically, but if it's whether they will allow buffbots this time - I seriously doubt it.

One of the biggest ways to shoot yourself in the foot while playing a stealther, is by thinking 'inside the box;' like thinking you can't contribute anything to make a group better, in both pve/pvp just because you're a stealther. When this game just came out in 2001, my first and only class for a long time was a Shadowblade, the Midgard assassin class. The game was much harder back then, XP was slow as shit, and there wasn't any good/crafted gear like there is on today's "classic servers."

My advice is to look at everything your class can do right off the bat, like in this char builder here (http://web.archive.org/web/20071025075726/http://daoc.catacombs.com/cbuilder.cfm), and then prioritizing abilities to help you and your groups level more efficiently.

For example; DoT damage does full damage per tick to an npc regardless of level difference, and since stealther 'poison' cannot be resisted, not to mention poison damage stacks with casted DoTs as well, they are always useful! Or if you decide to specialize in Critical Strike (the high damage stealth attacks,) you also get regular styles in it as well, but if you invest into stealth & critical strike together early on, you can do very high damage every pull.

There's always a compromise in this game, it's not as black and white as - "bad class" or "good class," there are no bad classes - only players who limit themselves, and players who don't.

If you want to be a better player, you have to try new things yourself, don't just read what others do and try to repeat it - because not every class' playstyle is for every player playing said class. Some players simply decide that because they cannot make a certain distribution of spec points work, that nobody else can either, and so they rarely ever even consider a different way of playing in general.

Surrounding yourself with players who think outside the box, can make the game way more fun through sharing ideas and trying different things, in a group that welcomes them!

Weekapaug
03-03-2014, 06:15 PM
No, I don't mean buff bots for RvR. For anyone who ever played live, the reasons are obvious. Mythic even eventually put in "classic" servers that were basicly normal servers sans ToA and concentration buffs had a hard coded range. By and large solved the problems caused by them.

I, also, played at release and played for years after through every expansion era. Even went back a couple of years ago. I wouldn't be opposed to resubbing again now as the pops weren't that bad, but there are things they put in that made it really annoying in other ways. There was good crafted gear at release, just no spellcrafting.

What I'm talking about is multi boxing for PvE. The PvE is arguably as not fun as the RvR is fun. While I'm sure somebody will disagree, for most people, you pretty much endure the mind numbing exp grind just to get to the BGs and RvR. The problem is. It's eternally the same fight over and over. Compounded with the fact that some classes, assassins in particular, while fantastic RvR classes, really don't bring much to a group. It's like playing a ranger in classic EQ but on acid...Actually I have a p99 ranger I solo with and it's more fun on a bad day than trying to go at levelling up an assassin in daoc.....slower and it doesn't matter where you go, it's the same fight over and over and over. No sow and BAF so you die more. Rezes are harder to find, limited to your dirt nap timer and aren't as effective. No bueno. Solo levelling in that game is boring and kick-a-hole-in-a-wall frustrating, if you can even solo at all.

I played an infiltrator at the beginning with my friends and during other eras. While your points are correct, in a real practical sense the other infi, scout, and I were being carried by our visible friends in our 8 man group. Yes we could poison and dps, but when you always get multiple mobs every pull because of BAF and stealther strengths being front loaded, pull in and pull out we were pretty much dead weight. An 8 msn group with A stealther isn't bad. More than that, much less 3 or 4, and you have half a group working like lemmings carrying the other half, also working like lemmings trying to contribute something.

In the long scope of the game, it became pretty apparent that the only real way to level up stealthers was to level a necro, cabby or even a paladin first then just PL the stealther, unfortunately. Something that was always allowed live, classic era and beyond.

So yeah, I'm absolutely in favor of not allowing buff bots in RvR. But boxing for pve is a different thing entirely. You don't have the group game in daoc you do in EQ and nobody wants stealthers in groups anyway. Honestly, as much fun as the game is, it's not really worth enduring the solo grind with a lot of classes, sadly, and the levelling mechanic that made PLing possible +boxing was about the only thing that evened it out.

But I'm sure I'll check it out. I play a mean daoc cleric, too so maybe I'll try to ride the wave and level one up when it comes back. Bard, too. I couldn't play any of those classes on uthgard before because when I played there just weren't groups at low levels and once you get into any kind of support spec, party's over with soloing around level 12. If they don't allow pve boxing I really don't see how that situation won't happen again.

What would really be awesome would be an emu like the live classic servers. All expansions minus ToA and buff bots but with epics, epic armor, housing, the catacombs content with the good mid level gear and BGs for all levels that give exp. DAoC at its finest, imo. Because you get all the fun parts with some actual variety as opposed to bleeding out the eyeballs in mundane content just to get to the BGs and RvR.

Weekapaug
03-04-2014, 08:12 AM
So this thread and the other massive one for the orgins server got me reading up on all things DAoC.

Now I'm itching to play. Pretty stoked for this.

Even thinking I might check out live again. Any of you guys interested? I have a bunch of Albs with GMs of every crafter, I think. Most, at least. Thinking I never finished Alchemy.

Or a fresh start could be cool, too.

Caridry
03-04-2014, 08:48 PM
I might be interested, if you all are going mid I would either go SM if pets aren't bugged or RM if they are. I played with the guild LARFO in classic, you can look up out vids on YouTube.

FoxxHound
03-04-2014, 11:55 PM
er ma gurd. Midgurd

Scrooge
03-07-2014, 01:18 AM
There's currently some difference of choice as far as which realm we'll be going to, I though we all wanted to go Midgard, but some are leaning towards Albion and Hibernia as well.

So if you guys want to level and/or pvp with our group right from the start, just specify what you would play in all 3 realms as a first/main char. Some people intend on playing 2 classes too, one with the group, and one when the rest aren't around, so as to stay within 3-4 levels of the rest of the group.

So if we end up going to a realm other than Midgard, we can plan ahead which class roles we want to fill like so;

Midgard: Augmentation Healer (battle healer) / Skald (bard type)
Albion: Armsman (pure tank) / Minstrel (bard type) / Sorceror (main CC of Albion)
Hibernia: Mentalist / Warden (battle healer type)

If you need more info on what classes can do, this char builder is most compatible with Uthgard (with exception of the [C] classes, those won't be available.)

Scrooge
03-18-2014, 07:44 AM
New Update from 2 days ago! (http://uthgard.net/forum/viewtopic.php?t=33614)

As per the new updates, Tradeskill Class restrictions will be as posted on this site: http://www.gatecentral.com/daoc/doc/skills_l12.php

Weekapaug
03-18-2014, 04:15 PM
If you guys go Alb I would love to play a Cleric, or an Infiltrator if you already have clerics. I will probably play a stealther on the side, regardless.

If you go Hib I'd love to play a bard again. Or a Ranger if you have a bard. I would play one on the side anyway.

With any of the 3 realms I would be up for playing the non-hybrid tank, also, if the need is there.

Weekapaug
03-18-2014, 04:17 PM
By the way, have they said anything about a launch ETA? Going to be travelling in early May so that might affect my availability.

Ugrask
03-18-2014, 04:22 PM
I'd be down for this. By time I tried to play the original, they had instituted that get level 20/30 for free bullshit so I solo'd alone and got bored.

Scrooge
03-19-2014, 07:51 AM
They haven't posted any ETAs yet unfortunately, I just hope it'll be sooner than P99 Velious release. This game is not so much fun to play solo, PvP side of it can be fun but PvE will get boring real quick like if you try to climb that hill on your own.

Weekapaug
03-20-2014, 09:43 PM
They haven't posted any ETAs yet unfortunately, I just hope it'll be sooner than P99 Velious release. This game is not so much fun to play solo, PvP side of it can be fun but PvE will get boring real quick like if you try to climb that hill on your own.

That's why I wish they would allow boxing for pve. RvR, no way, of course, but the pve is kind of game breaking. The /level 20 deal live showed that and that's when there were steady streams of new players when it was a relatively new game.

Every realm is made up of classes that are broken into several categories ..The couple that solo well, the couple that solo okay, the ones that can barely solo, and the ones that can't solo at all. Often classes that are vital for RvR fall into this latter category.

DAoC has a robust PLing mechanic....Any lower level(s) can group with any higher level(s) and as long as the higher levels are killing content their level the exp will bias towards the low levels. The opposite of EQ. It was designed that way intentionally to help friends catch up or PL by boxing so you could get friends and necessary classes into the realm war while also creating a challenge for the PLers. Easy enough to do, but a challenge because of BAF and not just handing it out on a plate. The classic example is levelling up a necro first then PLing a cleric or infiltrator for RvR. Or boxing a Hero with aBoard so you can play the bard in RvR.

I don't care what fixes and revamps they do. The PvE in DAoC is crazy boring as it is, much less trying to eek it out bleeding out of the eyeballs for 50 levels if you can't find groups. If they don't allow boxing in PvE so people who miss the levelling wave at launch have the option to PL pops will drop again and RvR at the top end and in the BGs will ultimately suffer.

Scrooge
03-20-2014, 11:16 PM
Before they took it down for the revamp, Uthgard was the the most successful DAoC freeshard for many years, without any boxing needed whatsoever. Personally I can enjoy the PvE in DAoC because I know how to keep it interesting. for me and the group I'm with.

For example, instead of playing it safe by expin in pve-only zones, we'd venture out to the frontier or a battleground and XP there with the hope of finding some RvR action to boot. PvE and RvR don't have to be exclusive, so if you want to avoid being bored, then change the way you play to make the game more interesting.

The principle is very similar to EQ, in that if you just rush to the cap level and avoid most of the content on the way, you'll get bored/burned out rapidly. There's also a sense of community, thanks to the no-boxing rule, it makes finding/making groups much less of a hassle. Some people just don't know how to enjoy a game to it's fullest by trying to avoid the unavoidable.

Weekapaug
03-20-2014, 11:25 PM
Before they took it down for the revamp, Uthgard was the the most successful DAoC freeshard for many years, without any boxing needed whatsoever. Personally I can enjoy the PvE in DAoC because I know how to keep it interesting. for me and the group I'm with.

For example, instead of playing it safe by expin in pve-only zones, we'd venture out to the frontier or a battleground and XP there with the hope of finding some RvR action to boot. PvE and RvR don't have to be exclusive, so if you want to avoid being bored, then change the way you play to make the game more interesting.

The principle is very similar to EQ, in that if you just rush to the cap level and avoid most of the content on the way, you'll get bored/burned out rapidly. There's also a sense of community, thanks to the no-boxing rule, it makes finding/making groups much less of a hassle. Some people just don't know how to enjoy a game to it's fullest by trying to avoid the unavoidable.

I tried playing there on at least 3 occasions over a two or three year period and always left because there were exactly ZERO people to play with at low levels and the classes I wanted to play fell into the "cant solo" category. So I have no idea what you mean when you say it promotes community. That works fantasticly here on P99 because EQ is a pve game and has the pops to support that. Uthgard, in my experience had nothing remotely like that and it wasn't like I wasn't looking. Great in theory, but is really pretty stupid in DAoC if you actually expect to have a healthy server. And that's why the PL mechanic was designed that way and why boxing was allowed on live. The fatal flaw there being buff bots in RvR, but that's an entirely separate issue.

PvE in that game is literally the same fight over and over for 50 levels. Its bad enough in groups. Forget about trying to eek it out solo. An opinion formed, I might add, after playing from release through every expansion era until about 5 or 6 years ago. It was always dull after you learned the game. The only way to make it remotely entertaining is copious amounts of weed and making sure you have a DVD player or something with Netflix on it in the room with you. Same with the tradeskills. In both cases, the vast majority of people simply endure both for getting to BGs and RvR which is what makes the game the game.

Honestly, as much as I love it, aside from early launch and for about a year after, DAoC has always been a niche game. Calling any server the most successful freeshard for that game is kind of ridiculous. They may not realize it but they aren't having to revamp just because of bugs and broken features. The very ruleset of the server hampers its growth because if you dont come with friends, chances are pretty good you won't advance. No bueno, imo.

Nirgon
03-21-2014, 11:01 AM
There is no fuckin way I'm playing in another private 8v8 club server again.

No "zerg" means nothing less than perfectly composed/templated groups roll out.

Which means you sit around waiting for certain classes for hours because if you roll out with less you are BLACKLISTED by everyone for "feeding".

These 8v8 setups are basically where you organize times to meet up with other groups and trade RPs.

Ain't intredasted in no shit like that, esp considering the trade skill/xp grind.

Scrooge
03-22-2014, 01:20 PM
One of the best things I've enjoyed about Uthgard every time I played, was being able to XP off RvR! This isn't about a little bit of xp here and there either, I've been able to gain several levels in a row just from RvR exclusively, not to mention a decent amount of change for tradeskills.

As far as me saying Uthgard is successful; I was referring to the fact that it's been up and stable, longer than any other DAoC freeshard, and maintained a rather large population for years. I've also met many great players during my annual tours, and made good friends with whom I still keep in touch to this day.

As for the "private 8v8 club server" comment, I know some people used to do that, but that's just lame imo. Have you ever gone out to RvR yourself, for more than 5min? If you think there are no zerg fights on Uthgard, you're largely mistaken. Have a look for yourself on YouTube, plenty of Uthgard videos on that topic.

Especially now that they wiped the server clean as part of the revamp, it'll be chaotic to say the least, for quite a long while. Anyway, my point is that there are many ways to play this game, sometimes you just have to find the right people to game with.

If you feel like trying the new Uthgard, you're welcome to join my group, whether you're playing for the first time or a veteran with existing bias', keep an open mind!

Weekapaug
03-22-2014, 09:13 PM
Yeah they put RvR exp in later in the game along with battlegrounds for every level. It was really cool because it totally broke up the exp grind at low and mid levels.

Oddly, even the 1-5 bg could be really fun. The keeps started really basic then progressed in complexity with each bg. The 1-5 one was basicly a wall around a courtyard, no door, a couple of guards, and the npc you have to kill to take it. Sometimes for fun we would see if we could take it with a couple 3 people. With no opposition and using the purchaseable siege weapons (i forget what the arrow one is called) it was doable you just had to really be on your toes with guard repops.

Fun stuff. Has me itching to play.

Despite my nitpicking I really love daoc and I'm pretty stoked for the revamp. I'll probably be up for joining you depending on what realm you go for.

Scrooge
03-23-2014, 07:55 AM
Just to give you guys an idea of what kind of difference there is between capped XP gained from PvE and RvR at Level 48 (out of 50):

http://s25.postimg.org/cywh8ojdb/Uth2012_408b.jpg

XP gain was roughly 3-4% from a solo pvp kill, thats ALOT, because XP gained through PvP isn't capped.

Scrooge
03-27-2014, 12:44 AM
We're going to need volunteers for the following group/guild slots, regardless of which realm we'll go to:

Primary Healing:
Secondary Healing:
Primary Crowd Control:
Secondary Crowd Control:
Primary Bomber:
Secondary Bomber:
Primary Shield Tank:
Secondary Shield Tank:
General Melee DPS:
General Caster DPS:

Main Healers: Druid/Hib, Cleric/Alb, Healer/Mid
+Druid Regrowth Spec
+Cleric Rejuvenation Spec
+Healer Mending Spec

Main Buffers: Druid/Hib, Cleric/Alb, Shaman/Mid
+Druid Regrowth Spec
+Cleric Enhancement Spec
+Shaman Augmentation Spec

Main CCers: Bard/Hib, Sorceror/Alb, Healer/Mid
+Bard Music Spec (are also Hibernia's primary speed class)
+Sorceror Mind Spec
+Healer Pacification Spec
+All 3 of these classes come with mana-regen spells/songs.

Main Bombers: Enchanter & Eldritch/Hib, Wizard/Alb, Spiritmaster/Mid
+Enchanter & Eldritch Mana Spec
+Wizard Path of Ice Spec
+Spiritmaster Suppression Spec

Main Shield Tanks: Hero/Hib, Armsman/Alb, Warrior/Mid
+Requires 42+ Shield Spec for Slam (9s anytime stun at L42)


Main Bombers = PBAOE damage casters = strongest and fastest damage output in the game. Provides not only for fun PvP but also very fast leveling, for those familiar with the EQ bomb groups, it's very similar but without the AE stun (except for Mids, Midgard Healers get AE stuns.)

Weekapaug
03-27-2014, 09:07 AM
If you go Alb I'll play a Cleric or, possibly a Merc for melee DPS. If Hib, I'll play a Bard.

Probably take a pass if you go mid. And I'm traveling in May so that might be a problem if release is around then.

Ugrask
03-27-2014, 09:39 AM
I can go anything, though my only experience with DAoC is mid ranger Reaver, Valewalker and Merc.

Oogei
03-27-2014, 03:30 PM
When do they plan on launching this

Pitborn
03-27-2014, 09:47 PM
Why don't you guys try Genesis Emu?

Way better Xp rate, Prime time pop of 800+ and they have really improved stability.

Weekapaug
03-30-2014, 07:06 AM
Been screwing around with some specs for the various classes I would like to play, by level.

Question....Can anyone refresh me as to the names and levels of the old school battlegrounds? When I last played live (for years) it was after the major RvR revamp that added battlegrounds for every level of the game, so I'm at a bit of a loss from when there was just the original 2 or 3.

Thidranki 20-24 was the first one. I forget after that.

Thanks!

Weekapaug
03-30-2014, 09:29 PM
Also, do we know if there will be autotraining in this revamp? No idea how it was on the original server but I do know that they eventually disabled it on live.

Which levels were the free single line respecs? I'm thinking it was 20 and 40, no?

Scrooge
03-31-2014, 01:23 AM
As far as I know, autotraining works like it should. The battlegrounds however, were customized on Uthgard like so; Braemar 1-35 (its actually 20-35, but taking the keep gives 20% XP bonus to 1-35 lvl range,) Wilton 36-43, Thidranki 44-49. The revamp is supposed to re-adjust the BGs to be what they were during actual classic live times, like Caledonia etc.

Taking over a keep for your realm, grants a 20% XP bonus realm-wide, for the level range of the BG itself. The free single line respecs are at 5, 20 and 40, and from what I remember they do not carry over - so you either use them when you get them or lose them when you level up.

You can see their current progress at uthgard.net, there's currently no ETA available for when the server will be up. They're trying to make it as accurate as possible, to math the post-SI classic era.

As for the reason why I and others who played it already, don't play the Genesis server anymore, there's another thread with like 20 reasons - stability was one of them but not the only major issue.

Lyrith
04-02-2014, 05:08 PM
This looks very interesting. Played a Ranger back on live. Never played past the first expansion. Loved the game, but Ranger's kept getting nerfed hard in the beginning which made it harder for me to want to play.

When this server was up how good was it? How much better will it be now? I love all these free MMORPG'S coming back out.

Leeyuuduu
04-02-2014, 05:16 PM
The server was up for many years, and it was overall pretty good except for the last year or so. The biggest problem is how top-heavy the game became (ie everyone is high RR), but that's inevitable without a constant influx of new players. Anyone really interested in starting on DAOC should get on board as early in the life of the server as possible.

Also, there was no shrouded isles (the first expansion and the only one widely loved) which should be there when the server opens again, as well as things like bolts and bonedancer pets (both of which were broken). The admins also began messing around with custom content such as things from ToA despite the server not even having any expansion content, and they claim to have learned their lesson about that..so..nothing to do but wait and see

One thing you may want to have clarified as a ranger is the no-invis rule. I played a few years ago, and at that time there were certain hours when stealthers weren't allowed, so as to not harm RvR (ie making it so the entire server didn't devolve into non-visi vs non-visi)

Lyrith
04-02-2014, 05:18 PM
Sounds interesting for sure. I will probably try to play with you guys when it comes back up. No idea how dedicated of a member I could be. Depends on Velious, etc.

Weekapaug
04-03-2014, 01:31 AM
The admins also began messing around with custom content such as things from ToA despite the server not even having any expansion content, and they claim to have learned their lesson about that..so..nothing to do but wait and see

One thing you may want to have clarified as a ranger is the no-invis rule. I played a few years ago, and at that time there were certain hours when stealthers weren't allowed, so as to not harm RvR (ie making it so the entire server didn't devolve into non-visi vs non-visi)

Sounds like most if the problems were that this "classic" server really wasn't all that classic at all. When admins get into tinkering around with the basic ruleset trying to "fix" things they personally don't like, things skew off into disneyland special ruleset servers that aren't classic in the least. Special hours for stealthers? That alone speaks volumes and if that's the case in the revamp I highly doubt I'll play. Would rather go resub my accounts and play live, really. They changed the battlegrounds around? How is that classic?

I, honestly, wish I had programming experience because I think a DAoC server like the live classic servers from a few years ago would be perfect, along with the RvR revamp...The one from around 05-06 bot the recent one. It may be cool, I just haven't played since then and have no opinion on it. But, essentially, those servers had all expansion content minus ToA because that introduced major imbalances into RvR once people stopped doing trials, and they put a range on concentration buffs making buff bottling in RvR virtually impossible. Beyond that, the world was your oyster, particularly with the catacombs expansion for pve, the low-mid level gear available in that content, and mist especially with a battleground for every 5ish levels starting at level 1. It was perfect imo. These servers were wildly popular for years during a time when DAoC was rapidly losing players. The only reason they don't still exist today is because pops game wide got so low they had to merge all servers to keep RvR alive. Really a shame.

But that would be a server well worth playing on, imo. No need for tinkering with every little thing. Just eliminate buff bots and ToA and the game is almost perfect.

Leeyuuduu
04-03-2014, 01:51 AM
I played exclusively on the classic server too actually, aug healer & RM on mid. I think it speaks volumes that until they announced the prospect of a merger the classic servers easily beat the ToA servers in population for several years straight..once that merger was announced the pop. on the classic servers started to die off as people decided to preemptively move and get it over with.

I quit when the classic server was shut down

Weekapaug
04-03-2014, 02:37 AM
I played exclusively on the classic server too actually, aug healer & RM on mid. I think it speaks volumes that until they announced the prospect of a merger the classic servers easily beat the ToA servers in population for several years straight..once that merger was announced the pop. on the classic servers started to die off as people decided to preemptively move and get it over with.

I quit when the classic server was shut down

Yep, totally.

I think they really shot themselves in the foot with that. If they had kept the classic servers on one cluster separate from the regular servers I think pops would have held up longer and would be higher today.

DAoC classic server is still some of my favorite gaming ever. Not that I didn't enjoy ToA but those simple tweaks fixed so much while keeping the game intact. I played Alb on Gareth, by the way.

fishingme
04-06-2014, 02:49 PM
I'm down for any realm. I'll check up on this thread and uthgard site for when server comes up sounds fun. Really feel the need for a switch

Scrooge
04-08-2014, 05:00 PM
Have you guys given any thought as to what classes / roles you'd want to play within the group?

fishingme
04-08-2014, 05:24 PM
Have you guys given any thought as to what classes / roles you'd want to play within the group?

off the top of my head, albion-scout, hib, valewalker/animist, midgard, bonedancer/thane may play with enchanter again, but i had an enchanter on uthgard all ready but got bummed out when there were no mentalists around :(

Scrooge
04-08-2014, 05:43 PM
off the top of my head, albion-scout, hib, valewalker/animist, midgard, bonedancer/thane may play with enchanter again, but i had an enchanter on uthgard all ready but got bummed out when there were no mentalists around :(

My first char in Hibernia on Uthgard, was a Mentalist, which I really enjoyed playing all the way to 50! That will most likely be my caster choice if we end up in Hibernia, so have no fear, pom is here!

I can't really recommend Genesis as an ideal 'permanent' server, but it's not a bad place to go to mess around with various classes just to see which class has what range of abilities, especially since they have a higher than normal XP rate

I think with the way the planning for an Uthgard guild is going, people will end up making random classes just to get a feel for the server (and the game for the newcomers.) Some people think that unless you are in a 'setup group' with precise amount of specific class abilities, as well as perfectly geared out in SC'd gear, then you won't be able to compete - but that's not true at all. I've gone through many tours on Uthgard from 2006-2013, wore gear which most people would call obsolette, and participated in such groups that don't look good on paper, yet still managed to be quite successful in RvR. So the first 'generation' of chars we'll be leveling will most likely be to get a foothold within the game, and then make the actual 'mains' afterwards.

The point I'm trying to make is, it doesn't take a perfect group and/or perfect gear-set to be able to have a good time on Uthgard, all it takes is good teamwork and practice! Although, having support classes opens up the possibilities for the rest of the group to be able to compete with a wider range of enemy groups.

Is there anyone here reading these posts, who feels comfortable in the shoes of a Healer type, or a main Crowd Control type of class? It's not a requirement, but will certainly make things much easier for leveling and mid-lvl RvR.

fishingme
04-09-2014, 01:09 PM
My first char in Hibernia on Uthgard, was a Mentalist, which I really enjoyed playing all the way to 50! That will most likely be my caster choice if we end up in Hibernia, so have no fear, pom is here!

I can't really recommend Genesis as an ideal 'permanent' server, but it's not a bad place to go to mess around with various classes just to see which class has what range of abilities, especially since they have a higher than normal XP rate

I think with the way the planning for an Uthgard guild is going, people will end up making random classes just to get a feel for the server (and the game for the newcomers.) Some people think that unless you are in a 'setup group' with precise amount of specific class abilities, as well as perfectly geared out in SC'd gear, then you won't be able to compete - but that's not true at all. I've gone through many tours on Uthgard from 2006-2013, wore gear which most people would call obsolette, and participated in such groups that don't look good on paper, yet still managed to be quite successful in RvR. So the first 'generation' of chars we'll be leveling will most likely be to get a foothold within the game, and then make the actual 'mains' afterwards



The point I'm trying to make is, it doesn't take a perfect group and/or perfect gear-set to be able to have a good time on Uthgard, all it takes is good teamwork and practice! Although, having support classes opens up the possibilities for the rest of the group to be able to compete with a wider range of enemy groups.

Is there anyone here reading these posts, who feels comfortable in the shoes of a Healer type, or a main Crowd Control type of class? It's not a requirement, but will certainly make things much easier for leveling and mid-lvl RvR.

How is genesis for rvr and low level bgs?

Scrooge
04-09-2014, 05:35 PM
Way too many negatives to list here, check their forums if you want up-to-date specifics.

I played there with some friends when it just came up for about 2 weeks, and just to give you a few examples; Midgard would freeze up entirely, meaning no mobs would spawn, no guards would spawn in keeps, Relics were taken by the enemies without any resistance whatsoever.

When it would UNfreeze, the GMs just let it go on as is, instead of doing a rollback or trying to balance things out. The bgs were completely inactive, because of an XP zerg bug which allowed for uncapped XP, everyone and their grandmas skipped all the content entirely just to get 50 in a couple of days tops, resulting in being 50 with no gear, so you can't pve OR rvr for that matter.

Basically any bugs they would fix, they would let the players who took massive advantage of them keep all their gains.

Weekapaug
04-11-2014, 09:22 AM
I made a toon on Genesis. Alb scout. Got to 44 and Leirvik in less than a week.

The server does have issues....Right now it's mostly lack of population due to the newness wearing off and ESO release IMO. Most of what people were bitching about in the first month or two has been fixed, tho. Still some bugs, key ones for some classes, and they still have to reset the server from time to time. The exp hauls in groups but is a joke unless you have a full group...forget about solo....combined with the pop issues that's the only real sticking point for me. But all in all, getting to get your DAoC on without having to go back to live and pay for it it's pretty cool. If you like the game, it's definately worth checking out, IMO. No problems logging in now and most of the major problems from early on have been fixed.

As far as Uthgard...As I've mentioned earlier in the thread, I'm down for playing Alb or Hib, but don't care for mid personally. Classes I like...

Alb...Infi, Scout, Minst, Cleric, Merc....Necro or Pally for PvE depending on my mood.

Hib...Bard, Hero, Ranger....Druid could be fun.

I'm up for just about anything...I tend to go for stealthers, bard types, tanks and healers depending on my mood. Which usually leans towards stealthers but it varies. I've never been one for robed casters, is all.

Scrooge
04-11-2014, 11:51 AM
We'll definitely need a good Bard if we go Hib, and Minstrel if Alb, we'll probably need a Sorceror too, I might fill those shoes again, we'll see. You know one of the rarest things on a server like Uthgard, is seeing a unique spec, like Nature speced Druids for instance, with their instant roots and ae roots, would be great to have against those Midgard melee assist trains!

One of the biggest issues 'Genesis' had was overpopulation during it's first month, it was very hard to login successfully 24/7, not just during prime time. They didn't have any queue system either, so you had to try loggin in like 20 times in a row just to get in.

Some people would just login during off-times, and leave their accounts at char select, so they'd reserve their spot without even playing the game, whole thing was silly for a long while - made alot of people say "screw it."

Weekapaug
04-11-2014, 06:35 PM
I'm all about non-standard specs if they work for something. Still have to have your bases covered, tho. Tank, heals/buffs, DPS, and CC are still required.

Nice thing is the 8 man group. Gives you a lot of leeway with extras.

Scrooge
04-13-2014, 03:10 PM
I'm all about non-standard specs if they work for something. Still have to have your bases covered, tho. Tank, heals/buffs, DPS, and CC are still required.

Nice thing is the 8 man group. Gives you a lot of leeway with extras.

Yea, I like 8 man groups too, but I like small 4-5 man groups even more! It kind of always keeps you on the edge, and makes you a better player imo - since you have to improvise for not having all the "bases" covered, like most 8-man groups would.

The last guild I ran in Hibernia on Uthgard in 2012, well before I made it work, I tried playing with some P99ers from these forums, and it fell apart by the first RvR BG zone unfortunately, due to the drama I tried very hard to avoid, but some things in life are just unavoidable no matter how much you try.

So, after we went our separate ways, me and a friend from DAoC, who was playing with us, kept going just to see what would happen. He played a valewalker, and I played a Spearo Hero! We did ok with pickup groups, but realized very quickly that we'd need a good bard, so he got his friend to play again, and we've quickly risen to the top.

By the time we were 39 (4 lvls into the next BG,) we were already about 2L5+, and a very good reputation, people always wanted to be in our groups, despite us not having that much in the way of gear or classes, just good teamwork. A couple levels later, our guild grew through the players who grouped with us on a constant basis, and proved themselves to be decent level-headed players, they weren't exactly the best, but they were good enough to run with us cause we didn't make them work very hard - especially since I was being main assist (yes, as a Hero!,) we never had any problems fighting other groups.

One of the silliest things about the Euro players on Uthgard, is that they consider certain classes to be limited to certain "jobs and duties" within a group. Like only the Light Tanks (Blademasters,Mercenaries,Berserkers) should be Main Assists, and no one else! Or that only the pure tanks (Heroes,Armsmen,Warriors) should be peeling enemies off of healers. I prefer a much more open-minded effort, out of the box so to speak, and I try to find and group with like-minded individuals, most of the time.

So the guild grew from a 2-man cell at L35, to a full 8-man group by L42 with this kind of setup: Hero, Valewalker, Bard, Blademaster, Blademaster, Hero, Druid, Bard. I remained the Main-Assist despite us having the 2 BMs, just because I could spot enemy targets (and who they are) faster than anyone else in the group. That's how I think jobs should be divided, by how well a player can handle it, as opposed to just because their class falls into the category.

Because I've grouped with so many other Blademasters while I was playing the Hero, they'd always pick the wrong targets, and refused to assist me just because I was a Hero and not another BM. It was ugly, to keep wiping to an enemy group, just because of the stupidity of some of the players I had to group with, when the guild mates weren't around.

Scrooge
04-15-2014, 03:32 AM
Btw, I neglected to ask, what time zones are you all in? I'm on EST.

fishingme
04-17-2014, 09:40 AM
Btw, I neglected to ask, what time zones are you all in? I'm on EST.

PST here. Play times for the most part will vary due to real life. Normally can do 1pm to 10pm, other times roughly 4pm to 10pm, weekends are a bit iffy, but can probably expect 8am to 10pm, however 8am to noon shouldn't be a problem. My main focus when appropriate level though is going to end up being battlegrounds. I'll be bringing my brother along to play also and he is mostly a weekend player. He can stay up late

Scrooge
04-17-2014, 04:48 PM
PST here. Play times for the most part will vary due to real life. Normally can do 1pm to 10pm, other times roughly 4pm to 10pm, weekends are a bit iffy, but can probably expect 8am to 10pm, however 8am to noon shouldn't be a problem. My main focus when appropriate level though is going to end up being battlegrounds. I'll be bringing my brother along to play also and he is mostly a weekend player. He can stay up late

I personally make it a point to RP cap every BG on the way up the ladder, so we'll be spending alot of time in the BGs, as much as they will allow!

The BGs have some decent XP spots too, so even if action dies down some, we can stay in the zone and XP until it picks up again.

Lyrith
04-23-2014, 11:45 AM
Is there anyone here reading these posts, who feels comfortable in the shoes of a Healer type, or a main Crowd Control type of class? It's not a requirement, but will certainly make things much easier for leveling and mid-lvl RvR.

In EQ I played Enchanter LIVE and Cleric P99. I don't think I would mind either of these roles. But I really need to get familiar with the classes again and how they work on DAoC. Maybe I should check out that Gensis server or something in my off time.

Scikala
04-23-2014, 12:10 PM
I play a bard here, and healed in a hardcore raid situation in WoW up to the current expansion sans Siege of Orgrimmar, so whatever role Lyrith doesn't go for, I could.

Lyrith
04-23-2014, 01:28 PM
I was just a teenager scrub back then and only got my ranger past level 10ish. Which is funny because I have never really played DPS in any other game I have played... I did Main Tank in KOTOR. But always liked playing a support role in general.

I recall druids being neat, with their little tree pets and buffs. I think I got a druid and one of the tank types? Big Spear guy, to the first dungeon. Which doesn't really say much.

Also recall playing a Paladin and caster up on the other side and making it to their first dungeon/tomb area and trying to gear up in plate on him. I REALLY liked DAoC the more I think about it.

Scikala
04-23-2014, 01:33 PM
I loved DAoC but no friends came with, and the instant level 20/30 Thing killed me making any friends/getting groups around that time.

Anyway, if you guys get a group settled and need me to fill in, just PM me, I'll play whatever.

I try to check the forums...but it's usually only if I'm free at work...otherwise playing a game!

Scrooge
06-23-2014, 12:55 PM
Friend of mine has created a poll for US players who'd be interested in playing Uthgard 2.0 once it's up, to see which realm the US players would prefer to start out in. He chose Hibernia, but he might change his mind if we have a bunch of us going to one realm together.

So pick whatever realm you feel like going to, regardless of where we'll be going so we can see which realm will have the most US players at the beginning, those of us who actually read the Uthgard forums anyway.

In which realm are you going to play? (http://uthgard.net/forum/viewtopic.php?f=9&t=33820)

I'm still unsure about which realm me and and the rest of my friends will be going to, it'll probably be Hibernia also, but it could be Midgard too...not all of them are US players either! My individual choice will be for Hibernia! for the time being, but if I had to say which realm on Uthgard I enjoyed the most community-wise, in all the years I've played there prior, I'd have to say it was Hibernia.

Also keep in mind that the revamped Uthgard will feature classic style RAs, so each realm will have it's unique class appointed abilities (e.g. Bards get Amellorating Mellodies, Skalds get Anger of the Gods, Minstrels get Speed of Sound.) So before you make your choices, look up the info for the classes you intend on playing, so you'll know what to expect.

There's also a possibility of changing the realms if we're not enjoying our original choices, so if we pick Midgard and end up not liking what we see, we'll reroll into another realm if need be. Leveling on Uthgard isn't hard at all if you're xpin with friends and people you know!

Let us know what realm and classes you'd prefer in this thread, regardless whether you vote in the poll at the Uthgard forums.

harnold
06-23-2014, 02:00 PM
Hasn't been an update on uthgard since March. Might as well consider the project dead in the diaper.

FoxxHound
06-24-2014, 09:29 AM
Hasn't been an update on uthgard since March. Might as well consider the project dead in the diaper.

Scrooge
06-24-2014, 10:04 AM
Hasn't been an update on uthgard since March. Might as well consider the project dead in the diaper.

That's nothing compared to how long it took for Kunark to be released on P99, or how long it's taking for Velious to be released either. It's better to wait for a functional server, as opposed to a buggy server which doesn't last, like Origins/Genesis, wouldn't you agree?

Those of you who played P99 since it's release know exactly what I'm talking about. Uthgard used to be buggy as hell too, it took them quite a long time to iron it out into the masterpiece of a classic DAoC server it became over the years, just like P99 is still being patched up even 5 years down the line. Both servers actually have alot more in common than most people realize.

Sure Genesis is still up and running, but that massive population the server had when it first came up 6 months ago (1300+), has dwindled down substantially (under 200.) Cause once all the excitement of a new server dies down, people realize it's not as much fun as they thought it would be; to play a buggy server with corrupt admins who don't care about maintaining the classic atmosphere whatsoever. Once Uthgard is back up and running again, the Genesis population will most likely drop down to double digits, or cease to exist entirely unless they also do a revamp of their own.

MrSparkle001
06-24-2014, 07:36 PM
I think a lot of the reason Genesis died is the severe instability that led to pop caps way too low to support everyone who wanted to play. I haven't bothered with the server since. I loved how their classes were more or less complete but I'm not putting up with that server cap bullshit.

Leeyuuduu
06-24-2014, 07:40 PM
Hasn't been an update on uthgard since March. Might as well consider the project dead in the diaper.

http://uthgard.net/forum/viewtopic.php?f=47&t=33614&start=225

.........

Nihilist_santa
06-24-2014, 08:26 PM
I am just glad they are fixing whatever bug they are claiming caused the sloooooow ass exp in pve. Also bolt spells are supposed to be fixed along with a ton of other fixes that made it kind of lame before.

FoxxHound
06-24-2014, 11:20 PM
If they bring it up hopefully classes are fixed, and pathing. Especially for pets.

Scrooge
06-25-2014, 05:49 PM
In EQ I played Enchanter LIVE and Cleric P99. I don't think I would mind either of these roles. But I really need to get familiar with the classes again and how they work on DAoC. Maybe I should check out that Gensis server or something in my off time.

I play a bard here, and healed in a hardcore raid situation in WoW up to the current expansion sans Siege of Orgrimmar, so whatever role Lyrith doesn't go for, I could.

Sorry guys, I just saw these two posts of yours, despite them being 2 months prior, thanks for replying!

You'll have plenty of chances to learn how to play on the way up in a team environment, especially if you stick with my group. You'd both be welcome to play whatever classes you'd choose ofcourse, but would be great if you were comfortable with playing CC/Healer types on Uthgard.

Being casters/healers in DAoC takes some getting used to, but we'll be there to help with anything you guys would need, from questions to tactics to gear, every step of the way, like a real guild should.

Be sure to check out the Character Spec Builder in the first post of this thread, it'll make it much easier to plan ahead some, and to see exactly what types of abilities a class will have on Uthgard (all classes except those with [C] as a prefix will be playable when the server is up again.) Most people just bump the level all the way to 50, and plan their spec accordingly, which isn't a bad idea to see what you'd want once you're there, but my advice would be to plan your specs no more than 10 levels ahead. This way you'll be able to maintain a much better balance on your way up.

Most healer types in DAoC make the mistake of ignoring the heal spec for the first 20 levels or so, and just dumping points into buffs and such, even veteran players do it that way - but it's not very efficient because the less spec points you have in a certain path, the less efficient the base spells within that path will be. There are 2 types of spells you get in DAoC; base spells (which are obtained automatically as you level,) and spec spells (which are obtained only when you train and invest spec points into a specific path.)

However, spec investment has a direct impact on spell efficiency and variability, so if you're a level 10 healer, but have all your points invested in the buff spec, you'll still have the base heals but they will be very unstable for actual healing, such that it's very easy to end up burning all your mana trying to heal your group fighting just 1 mob, it's especially true for low levels.

I've played and grouped with just about every class in the game in all 3 realms, so I'll always be able to answer your questions with good advice. That char builder isn't just a good way to see what spells/abilities your own class gets, it's a great way to see what your group and enemies have also.

Scrooge
06-25-2014, 06:11 PM
I am just glad they are fixing whatever bug they are claiming caused the sloooooow ass exp in pve. Also bolt spells are supposed to be fixed along with a ton of other fixes that made it kind of lame before.

Where'd you see that part about the 'slow' PvE XP? It wasn't so bad last time I played there 1.5 years back, to be honest - it used to be ALOT worse on Uthgard, and even more worse than that, during the first era of DAoC LIVE itself! Solo XP in DAoC sucks outright, I'd never recommend leveling that way to anyone, especially since buffbots are against the rules, just like on P99. Group xp can be exremely fast depending on group make up and location, but I'd suggest making friends and grouping with the same players as often as possible, provided you find the types you're looking for.

phacemeltar
06-25-2014, 08:06 PM
this sounds very interesting. i believe that i would like to take part but as im new to DAoC, i will have to do some research before i get involved. i was hoping someone could point me to a resourceful guide as to the roles of each class.

i have always done best in a CC role, but i also enjoy being dps/utility.

Scrooge
06-26-2014, 04:30 AM
this sounds very interesting. i believe that i would like to take part but as im new to DAoC, i will have to do some research before i get involved. i was hoping someone could point me to a resourceful guide as to the roles of each class.

i have always done best in a CC role, but i also enjoy being dps/utility.

Would be great to have you, DAoC came out 2 years after EQ, so they have alot in common, though class names might be a bit misleading when compared to their EQ counterparts. The sites I've used in the past to help introduce new players to the game are down unfortunately, although there's the camelot.allakhazam.com (http://camelot.allakhazam.com) DB which is still up.

I'll write the basic descriptions here for the time being, I'll try to find a decent site which would go into more detail though. Depending on the spec(ialization) of the class you pick, you'll have different spells/abilities, so for example; 2 high-lvl Wizards can have enitrely different spec spells based on the way they invest their training points as they level. That's one of the better things about DAoC, you have to choose between different paths, and your decisions will have a great impact on how good your character can get. If any of you here played WoW, the Talent Tree system is basically a copy of how spec paths are in DAoC.

The amount of training points differ by class, Healers & Casters get 1.0x points per level (when you get lvl 5, you get 5 pts, when 6 then 6 pts, etc.) Pure Tanks get 2.5x from what I remember. If you use the Character Spec Builder I posted on page 1, you can see how it works for yourselves.
ddd
Come to think of it, I vaguely remembered writing all the class roles out on page 3 of this thread. I've linked the page instead of the post, cause I also wanted to show you how it's possible to level off PvP almost exclusively. The XP gained through PvP is also uncapped, check out that screenie to see how it looks (http://www.project1999.com/forums/showpost.php?p=1376472&postcount=21). The image shows what capped XP looks like at lvl 48 after killing Legion, one of the toughest raid mobs in the game across all 3 realms, in comparison to killing a lvl 49 Shaman (cave spec, not so easy to take down 1v1, especially cause they were buffed and I wasn't.)

DAoC Class Roles by Realm (http://www.project1999.com/forums/showthread.php?t=141021&page=3)

Sssleeve
06-26-2014, 05:02 AM
i was really interested in playing this because I love MMO pvp but the pve was clunky as balls

do you use a voice chat that can provide information live while i stuggle to get a grip if i make an effort to try this again?

Nihilist_santa
06-26-2014, 06:29 AM
Where'd you see that part about the 'slow' PvE XP? It wasn't so bad last time I played there 1.5 years back, to be honest - it used to be ALOT worse on Uthgard, and even more worse than that, during the first era of DAoC LIVE itself! Solo XP in DAoC sucks outright, I'd never recommend leveling that way to anyone, especially since buffbots are against the rules, just like on P99. Group xp can be exremely fast depending on group make up and location, but I'd suggest making friends and grouping with the same players as often as possible, provided you find the types you're looking for.

I believe it was Blue who stated that there was a bug causing issues with xp gain on the Uthgard boards. From what I had gathered from his post at the time was that was one of the core reasons why they were doing the revamp so they could eliminate the bug. He was claiming they never knew about it until recently if I recall. I played DAoC when it launched on live and xp was slowish but nowhere near as bad as on uthgard. I don't recall the specifics but maybe he said it had something to do with "camp" bonuses?

Nihilist_santa
06-26-2014, 06:31 AM
Oh and I will be playing Midgard when it launches. Probably roll Shadowblade or Runemaster. Midgard for life!

Nihilist_santa
06-26-2014, 06:40 AM
http://uthgard.net/forum/viewtopic.php?f=9&t=33565
Check the 2nd post on that link Scrooge for info about xp revamp.

Scrooge
06-26-2014, 07:18 AM
i was really interested in playing this because I love MMO pvp but the pve was clunky as balls

do you use a voice chat that can provide information live while i stuggle to get a grip if i make an effort to try this again?

We most likely will when there's a need for it, Uthgard actually has it's own TS. If we end up making our own guild instead of joining another, we'll have our own private channel also, unless one of the members has a better option that is.

When we start up, I'll post everyone's names / classes / realm in this thread, so you can ask any one of our non-p99 players for assistance any time, that goes for everyone who wants to roll with our team!

I've created an IRC channel for our guild-to-be, for the time being, for all of us to meet in, on irc.rizon.net, channel #fury. It's great especially for a crew with varying time zones, we should all idle in our channel as much as possible, to get familiar with each other, live chat is a much better way of me answering any additional questions you may have, or even scheduling group times by posting them in the topic.

If you've never used IRC before, it's a simple chat-room kind of server, stands for Internet Relay Chat. To get the windows client, go to www.mirc.com, it's a fairly straight forward setup. Once you setup your nick/alias (use your p99 forum names for now, so I'll know who's who for the time being,) do /server irc.rizon.net, then /join #fury. You can even register your nick with a password so that no one can steal your name there and we'll always know it's the real you, syntax is: /msg Nickserv register passwordhere emailhere, then you'll get an email with a confirmation code you'll have to enter and that's that.

I'll cya all there!

Scrooge
06-26-2014, 07:27 AM
Oh and I will be playing Midgard when it launches. Probably roll Shadowblade or Runemaster. Midgard for life!

I want to go Midgard also, and even though I can make that decision for my team, I prefer we'd take a vote on it, on IRC. That's another reason I want us all to meet in the channel I made in the post above, to figure things like that out so no one feels left out.

I'm usually a Skald whenever I play Mid, I liked it so much that I had 2 lvl 50 Skalds on Uthgard, just because the first time I leveled on Uth was during 2006-2007 when not only was XP slow as shit, and server was way buggy than 2 years later, but I didn't get to enjoy the BGs the way I wanted to due to lack of population at the time as well.

As fate would have it, one of my old guildies was starting up a char to play with the rest of the guild, so I made a new Skald to level and pvp with him on the way up, and I've enjoyed that experience tremendously, as you can tell from this screenie here!

https://imagizer.imageshack.us/v2/1003x627q90/35/mar3emainl43.jpg

That's how we roll! 2 level 43s vs an RR5 L50 Blademaster, and we had even more of a handicap cause the Savage didn't enchant his player-made weps, which made him miss 50% of the time (he actually thought it was the class that was broken for a while cause of that.)

Cookiefist
06-26-2014, 10:42 AM
I remember when DAOC came out during EQ generation. Lots of my guild mates quit so we had to recruit more members to raid. A month later most of them came back lol.

Anywho, How does the PVE aspect suck and the PVP shines? Usually its the other way around...

Erasong
06-26-2014, 10:50 AM
new to DAoC. i stayed with eq when this originally launched and i lost a few eq buds to it. would really like to give it a try now.

Scrooge
06-27-2014, 06:59 PM
For those who missed this info:

There's currently some difference of choice as far as which realm we'll be going to, I though we all wanted to go Midgard, but some are leaning towards Albion and Hibernia as well.

So if you guys want to level and/or pvp with our group right from the start, just specify what you would play in all 3 realms as a first/main char. Some people intend on playing 2 classes too, one with the group, and one when the rest aren't around, so as to stay within 3-4 levels of the rest of the group.

So if we end up going to a realm other than Midgard, we can plan ahead which class roles we want to fill like so;

Midgard: Augmentation Healer (battle healer) / Skald (bard type)
Albion: Armsman (pure tank) / Minstrel (bard type) / Sorceror (main CC of Albion)
Hibernia: Mentalist / Warden (battle healer type)

If you need more info on what classes can do, this char builder is most compatible with Uthgard (with exception of the [C] classes, those won't be available.)

================================================== =============

We're going to need volunteers for the following group/guild slots, regardless of which realm we'll go to:

Primary Healing:
Secondary Healing:
Primary Crowd Control:
Secondary Crowd Control:
Primary Bomber:
Secondary Bomber:
Primary Shield Tank:
Secondary Shield Tank:
General Melee DPS:
General Caster DPS:

Main Healers: Druid/Hib, Cleric/Alb, Healer/Mid
+Druid Regrowth Spec
+Cleric Rejuvenation Spec
+Healer Mending Spec

Main Buffers: Druid/Hib, Cleric/Alb, Shaman/Mid
+Druid Regrowth Spec
+Cleric Enhancement Spec
+Shaman Augmentation Spec

Main CCers: Bard/Hib, Sorceror/Alb, Healer/Mid
+Bard Music Spec (are also Hibernia's primary speed class)
+Sorceror Mind Spec
+Healer Pacification Spec
+All 3 of these classes come with mana-regen spells/songs.

Main Bombers: Enchanter & Eldritch/Hib, Wizard/Alb, Spiritmaster/Mid
+Enchanter & Eldritch Mana Spec
+Wizard Path of Ice Spec
+Spiritmaster Suppression Spec

Main Shield Tanks: Hero/Hib, Armsman/Alb, Warrior/Mid
+Requires 42+ Shield Spec for Slam (9s anytime stun at L42)


Main Bombers = PBAOE damage casters = strongest and fastest damage output in the game. Provides not only for fun PvP but also very fast leveling, for those familiar with the EQ bomb groups, it's very similar but without the AE stun (except for Mids, Midgard Healers get AE stuns.)

Scrooge
06-27-2014, 07:00 PM
I recommend everyone who's new to the game, or hasn't played in a very long time, to check out the official site for Classes/Races and what they can do, etc.

Classes & Races (http://darkageofcamelot.com/content/classes-races),

I'll reserve this post for the list of names in this thread who'd like to give this a go, if there's anyone missing let me know. "Name - Class choices"

Scrooge - Mentalist (hib)
Weekapaug - bard/hero/ranger/druid, cleric/merc/minst
Caridry - ?
mrgoochio - ?
foxxhound
Ugrask - dps
Lyrith - CC/Healer
Scikala
Zade - primary healer/dps, his friend - ?
fishingme - scout, valewalker/animist/enchanter, bonedancer/thane
Leeyuuduu
phacemeltar - CC/dps/utility
Sssleeve
Nihilist_santa (mid)
Erasong - ?
Cookiefist - ?

Scrooge
06-27-2014, 08:32 PM
I remember when DAOC came out during EQ generation. Lots of my guild mates quit so we had to recruit more members to raid. A month later most of them came back lol.

Anywho, How does the PVE aspect suck and the PVP shines? Usually its the other way around...

Unlike EQ, DAoC was made around the aspect of 'Realm vs Realm' PvP, so those people trying the game for the first time and coming from EQ, will find the PvE to be much simpler. I wouldn't say that DAoC PvE sucks, it's just different in it's own way.

There are 3 different Weapon damage types, like Slash, Crush, and Thrust. Certain types of mobs (pve) may be either weak or strong to a certain damage type, you can see it like 'You hit a skeleton for 8 (-5) damage," which would mean there's a penalty for using such a weapon against such a mob type. Most of the time it's just simple logic, using a hammer to crush a skeleton's bones.

This is also true for PvP, certain Armor is weak/strong against certain Weapon damage. It may seem complex at first, but it's quite easy once you learn the works. This kind of knowledge can have quite an impact on what types of weapons to use in what kind of situation, be it PvE or PvP.

The RvR (pvp) can only be done in RvR enabled zones, such as the frontiers, Darkness Falls (dungeon), as well as the 3 frontier dungeons, 1 per each realm's frontier.

The RvR system however is quite complex; every realm has it's own frontier, and each frontier is made up of 4 zones. Though unlike in EQ, there are no zone lines in the open world, you only have to "zone in" to dungeons, or if you're teleporting to an outpost located in the enemy frontier. Each realm also has it's own keeps, which can be taken over by the enemy and claimed for their guild, the guild's banners will be shown all over said keep. There's actual siege warfare in this game, where you can 'craft' siege rams to break the doors, catapults, ballistas, etc.

There are 7 keeps per frontier, as well as 2 Relic keeps - which house 1 Relic each per realm, 1 Strength Relic and 1 Magic Relic, when every realm owns both their relics, there's a neutral balance. If you take 1 enemy Strengh Relic, your entire realm's melee damage will go up 5%, and 10% if you take both.

Also, whichever realm owns the most keeps, will open up access to the PvP Dungeon called 'Darkness Falls,' it's a very large dungeon, and a very popular place to XP/RvR in.

When we'll be leveling up, there are these RvR zones separate from the open realm, the battlegrounds (BGs.) Each BG has a level range, like L20-L30 for instance, and a keep in the middle of the zone. Whichever realm owns that keep, will grant a realm-wide 25% XP bonus for that level range. Certain zones also have their own passive XP bonuses, and the keeps taken in the frontier grant some bonuses as well, all those XP bonuses stack.

So if Darkness Falls has a 25% XP bonus, and we own the BG keep for our level range, we'll have a 50% XP bonus just like that. That's why I don't consider Uthgard XP to be that difficult like some people say, there are always ways to make the experience go faster if that's what you want, although I personally prefer to XP in various zones, and the BGs, to keep things interesting.

Scrooge
06-28-2014, 12:45 PM
The PvP system in this game has it's own XP bar, filled by killing players obviously, but every bubble of XP you fill (10% of a level), you gain 1 RA point, which is the equivalent of EQ AAs basically. There are lots of different AAs; some are unique to certain classes, others can only be obtained at certain PvE levels, and then there are those which have pre-requirements of having other RAs (the new RA system did away with things like this, but from what I've read about the revamp - the old RA system is making a comeback.)

Some people will tell you that a certain class has to have this and that RAs just to be able to PvP, but that's mostly BS, it all comes down to your personal play style combined with prioritizing certain RAs over others. I tend to invest points into something which helps me not only PvP better, but PvE better too, like if you're a caster. a healer, or even a hybrid class that uses mana, then passive mana regen is a must imo, think of it like Flowing Thought or that other AA whose name I've forgotten.

There are 5 levels of passive abilities, every level costs more points than the one before it, and even if you were to obtain as many RA points as the game allows, you'll never be able to have ALL the abilities. That's one of the major differences between EQ and DAoC, in EQ you can max out all your skills and AAs over time, but in DAoC it all comes down to choices; choosing which skills you'll have from leveling and which skills you'll have from RvR.

FoxxHound
06-28-2014, 11:37 PM
^^ DAoC has always been about making wise choices for your playstyle. Even when ToA came out artifacts had cooldown timers like RAs. You have to choose the right time to use them when they are needed.
Hell even with stats you are making a choice. It's not like you can have +500 str. So you need to try to hit cap, and then figure out what you want for your next stat or resist cap. Yay for DAoC min-maxing.

Scrooge
06-29-2014, 06:11 PM
It's true that stats are important, but some people go crazy with the min-maxing, when there's really no need. One other thing I need to add to the gear/stat sphere, is that there is a limit to how much benefit each stat can gain from item stat bonuses, that limit is 75 on Uthgard @ L50. So if you have enough gear to have +100 str, you'll still only get the benefit of 75 max, that's why the initial stat placement on char creation, will affect how far you can take it later on.

Every level your item/buff stat bonus cap is increased, that cap is also there for stats from buffs, so if you're being buffed by high level buffs, you won't get the full benefit either. The only buffs that give "full benefit" regardless of target level are non-stat buffs; POM (purity of mind, aka clarity), Haste, Resist buffs, and Songs/Chants.

backman_66
06-30-2014, 01:54 PM
Friend of mine has created a poll for US players who'd be interested in playing Uthgard 2.0 once it's up, to see which realm the US players would prefer to start out in. He chose Hibernia, but he might change his mind if we have a bunch of us going to one realm together.

So pick whatever realm you feel like going to, regardless of where we'll be going so we can see which realm will have the most US players at the beginning, those of us who actually read the Uthgard forums anyway.

In which realm are you going to play? (http://uthgard.net/forum/viewtopic.php?f=9&t=33820)

I'm still unsure about which realm me and and the rest of my friends will be going to, it'll probably be Hibernia also, but it could be Midgard too...not all of them are US players either! My individual choice will be for Hibernia! for the time being, but if I had to say which realm on Uthgard I enjoyed the most community-wise, in all the years I've played there prior, I'd have to say it was Hibernia.

Also keep in mind that the revamped Uthgard will feature classic style RAs, so each realm will have it's unique class appointed abilities (e.g. Bards get Amellorating Mellodies, Skalds get Anger of the Gods, Minstrels get Speed of Sound.) So before you make your choices, look up the info for the classes you intend on playing, so you'll know what to expect.

There's also a possibility of changing the realms if we're not enjoying our original choices, so if we pick Midgard and end up not liking what we see, we'll reroll into another realm if need be. Leveling on Uthgard isn't hard at all if you're xpin with friends and people you know!

Let us know what realm and classes you'd prefer in this thread, regardless whether you vote in the poll at the Uthgard forums.

Hey guys, I'm the one that made the poll on Uthgard that Scrooge was referring to. I'll be playing on Hibernia no matter what (Sorry), I just want to experience my favorite realm from the start of a fresh launch and it's gonna be the best experience possible for me to have in that realm.

Not sure which classes I'm going to roll first, I mained an Eldritch on Uthgard previously, which is a ton of fun, but it's a tough class and I'm not the very best micro-manager in fights. They have a lot of duties to perform, but they have tons of utility and so much potential. I was thinking of maybe rolling a def tank like a Hero, or maybe a BM. Dunno yet. I don't really like playing a dedicated healer role in DAoC. Warden is a possibility, but they are pretty looked down upon at 50 RvR since they can't spec into Shields.

I'm in CST timezone and my playtimes would vary depending on if I'm working that day or not. I plan to make Uthgard my new home for the next couple years in the gaming world. Really looking forward to this fresh start and being able to be on par with everyone from the beginning. I really hope that we can get a solid guild formed up with lots of members.

If you haven't tried DAoC before, this is your chance to get a perfect introduction to the game. This would be similar to a P99 wipe and fresh start. It will be a unique experience that you don't want to miss out on.

Nirgon
06-30-2014, 02:06 PM
Turns into a private 1v1 or group v group club every single time. No thanks.

backman_66
06-30-2014, 03:23 PM
Actually I've never been a part of a "private" 1v1 group or 8v8. I would like the guild to be open to all applicants in the U.S. or maybe even some Euros who can speak good english. Your loss if you don't want to play on Uthgard.

Scrooge
06-30-2014, 05:19 PM
Turns into a private 1v1 or group v group club every single time. No thanks.

Actually I've never been a part of a "private" 1v1 group or 8v8. I would like the guild to be open to all applicants in the U.S. or maybe even some Euros who can speak good english. Your loss if you don't want to play on Uthgard.

Neither have I, although I did get offers - it just wasn't my idea of fun, cause when it comes to PvP in any game, half the excitement is "surprise." Nothing like getting inc 2-3 times in a row, just when you think the fight is over and your healers are almost oom.

Those "private" clubs are mainly for people who are too lazy to play the actual game and all it brings with it, or only play when there's no one else playing. They don't even come close to what the actual PvP is about, they only exist to stroke their egos.

Scrooge
06-30-2014, 09:57 PM
List of players (updated) interested in playing Uthgard 2.0 in the same crew (if anyone wants to be added or removed, make a post):

Scrooge - mentalist(caster utility)/blademaster (melee dps)
backman_66 - warden?
Weekapaug - bard/hero/ranger/druid (hib), cleric/merc/minst (alb)
Ugrask - dps
Lyrith - CC/Healer
Zade - primary healer/dps, his friend - ?
fishingme - scout, valewalker/animist/enchanter, bonedancer/thane
phacemeltar - CC/dps/utility

Caridry - undecided
mrgoochio - undecided
Erasong - undecided
Cookiefist - undecided
foxxhound - undecided
Scikala - undecided
Leeyuuduu - undecided
Sssleeve - undecided
Goobles - undecided
============================================

I'll match the roles needed to the ppl in this thread, based on their initial class choices, so we can see what we're missing more than anything else.

Realm: Hibernia

Primary Healing: Weekapaug (druid), Lyrith (druid), Zade (druid/warden?)
Secondary Healing: backman_66 (warden), phacemeltar (warden)
Primary Crowd Control: Lyrith (bard/CC), phacemeltar (bard/CC)
Secondary Crowd Control: Weekapaug (bard/CC)
Primary Bomber (caster dps): fishingme (enchanter)
Secondary Bomber (caster dps): phacemeltar (eldritch?)
Primary Shield Tank: backman_66 (Hero)
Secondary Shield Tank:
General Melee DPS: Ugrask, Zade, Zade2 (his friend), fishingme (valewalker), Scrooge (blademaster), backman_66 (blademaster)
General Caster DPS: fishingme (animist), Scrooge (mentalist), backman_66 (eldritch)

============================================

I'll post all available classes for Hibernia with my personal, basic class descriptions, grouped by their base classes, like 'healer-base', 'fighter base', 'caster base', etc.

Naturalist Base (healer): all get base healing, base buffs, basic rez (L10), basic group heal, can wear small-medium shields (but can't spec)

Bard - primary CC, endurance/mana/heal/speed songs, some healing, base buffs, cure disease/poison. Can also spec in weaponry for melee styles: -Blunt, -Blades

Druid - primary Healing, spec buffs, base buffs, resist buffs, pet, root/ae, dot, buff dispelling, spec rez (return with more HP/mana), cure disease/poison

Warden - base buffs, some healing, resist buffs, Group Damage Add chant, Group Pulsing Blade Turn chant (absorbs any melee hit every 10 seconds, can be decreased to 6 seconds depending on spec), Group Run Speed chant (comparable to low-lvl SoW, maxes out at 53% at 44 Nurture), Self Endurance Regen chant, Self Haste buff. Can also spec in weaponry for melee styles: -Blunt, -Blades, -Parry.

Guardian Base (fighters): all can spec Blunt, Blades, Piercing, Shields, Parry, can all wear Reinforced Armor, Protect ability (can be placed on friendly targets to attempt to take their aggro, good on casters/healers), Guard ability (requires a Shield on, attempts to block any melee hits on target, must stand real close, Guard I at 7 Shield spec), Intercept ability (attempts to take melee hit in place of friendly target)

Blademaster - Light Tank (primary melee DPS), Celtic Dual-wield spec, shield/parry specs, short-bows, Reinforced Armor, Advanced Evade (passive), Triple Wield (L25, Every 30 minutes you can summon a magical sword that adds 50% to your damage for 30 seconds. Charge RA (I'll add details for this awesome ability later)

Hero - Main Tank (defensive if shield spec, offensive if 2H spec), shield/parry specs, Large Weaponry (2H) spec, Celtic Spear (2H) spec, short bows, Scale Armor (L15). Initiate of the Hunt (class ability): You can turn yourself into a half-stag once every 30 minutes for 30 seconds. While in stag mode you get +25% to your HP (heal/total).

Champion - Hybrid Tank, melee with self STR/CON(hp) buff, instant spells; DD, stat debuffs, snare. Large Weaponry (2H), Scale Armor (L20).

Magician Base (casters): all have a Heat based single target DD, single stun (duration improves every, self AF buff (AC equivalent), self Absorbtion buff (for melee dmg), and self bladeturn buff (absorbs 1 melee hit, L19). The base spells in the 'Sun' and 'Moon' lines are all the same for all 3 classes, the only different base spells are in the unique spec lines for each class. For example; Eldritches 3rd spec line is 'Void' which has bolt damage and instant stat debuffs, Enchanters 3rd spec line is 'Enchantment' which gives a heal spell for your pet, the summon pet spell, and a run speed group chant (equivalent to mid-lvl SoW), and Mentalists get the 'Mentalism' spec line which has a single target DoT and a base Heal.

Eldritch - Wizard class; mainly direct damage spells in both base and spec lines, they also get an AE Mez in the Light/Sun spec, as well as Nearsight, which lowers the casting/shooting range of enemies who either cast or shoot with a bow, etc VERY USEFUL spell in PvP, it's bolt-range too. The Moon/Mana spec has some good utility in it as well; it features the strongest PBAOE spell in the game, DD+Snare & the AE version, single and AE Disease (disease in this game slows down your movement, and makes all heals on target do only 50% of their value), there's also the single target STR/CON debuff, as well as an AE version later in the spec. The Void/Eclipse spec features a spec bolt (so you'll have 2 bolts if you spec in this line), there's also an AE DD, and GTAOE (which is known as ground target AE, means you can cast on a certain loc whether it has targets in it or not), and last but not least; resist debuffs for Body, Spirit, Energy, they have 3 strength levels, -15, -30, -50.

Enchanter - Caster Pet class (like EQ mage); Light/Sun spec gives a Heat-based DD, and instant atk speed debuffs single and ae versions. The Moon/Mana spec also gives the strongest PBAOE spell in the game, same one as Eldritch, but also has a Pet Focus Damage Shield which is one of the greatest pet spells (it does really awesome damage, but while in effect, the caster cannot move or cast anything else), the spec also gives resist debuffs for Matter, Cold, Heat! (Heat is the most used caster DD in Hibernia). Enchantment spec gives stat/proc buffs for the pet only, and a Damage Add buff which can be used on other players. There are various pets this class can summon at certain levels, some pets are casters and will nuke your targets, other pets cast regen on all party members, and another type is a tank pet, great for when using the focus shield.

Mentalist - Utility class (familiar to EQ Enchanter); Light spec gives single DD, AE DD, and a Charm 'chant' which drains your mana depending on the level of the spell. Mana spec gives single target DoT, AE DoT, HoT (heal over time, one of the best in the game), and Mana Regen (single target, until high 30s when you get the first group version). Mentalism spec gives a spec Heal equivalent to those of Druids/Bards/Wardens, single target Mez, Confusion, and Cure Mez! (at L28)

Stalker Base (stealthers): both classes can dual wield and receive the Celtic Dual spec line, both can spec in Piercing and Blades, as well as the Stealth spec line (the more points you invest in this, the less likely you are to be seen. Although you can still stealth without investing any points, you'll be seen from a farther range, and won't be able to stealth around mobs.

Nightshade - Rogue type, Critical Strike spec line (some of these attacks depend on you being able to stealth well enough to get within melee ranger without losing it,) they also get a Poison spec (the more points you put into this, the better poison you can use on your weps,) and they get 2 DD spells - one instant and one regular.

Ranger - Archer type, Bow spec, Pathfinding spec (spells) includes; self-AF buff, self-STR buff, self-DmgAdd buff, self-DEX/QUI buff, and temporary Run speed buff (% of speed, as well as duration, increase as you level, maxing out at 95% and 30s.)

Forester Base (unique caster/fighter classes): they receive a combination of base spells ranging from; self AF buffs, Lifetap (instead of stun), Damage Shield, self Absorb buff, and the self Bladeturn like the other casting classes in the realm. Ofcourse Animists have a plethora of spells for their stationary pets and such, there are way too many to list here. These two classes came with the first DAoC expansion, Shrouded Isles, and they both wear cloth.

Animist - Pet Bomber class, summons these non-mobile shroom pets which can do various things like PBAOE damage or single target DD (random targets, you can't really control who they attack, they just attack anything within range). There are various pets which are limited to a single ability, depending on the spell being used, some cast Root nonstop, others cast Damage or a resist buff, etc. There are 3 versions of these pets, version A) can only summon 1 of, but can control which target it should cast its spells on, version B) can summon up to 15 of in one area, they cast their spells on random targets which are within range, and expire within 2min, version C) are like these Light grenades, you summon it with a target already in place, and it flies into the target and explodes. It's a pretty complex class, but once you play around with it a bit, it'll get much easier. Only thing is, it's a double-edged sword when it comes to PvP, on one hand it's awesome when it comes to Keep Defense, it's also great for an ambush, but out in the open field it can get difficult. Then on the other hand, it can get really dull having to camp keeps and bridges, to wait for someone to run into your traps. Overall though, I'd say it's one of the better and most unique classes in the game.

Valewalker - Hybrid Melee with some very decent spells, and a unique weapon spec for the Scythe. The spells are: instant DoT, instant Snare, self-Absorbtion buff (only casters get, but this version is much more efficient), Offensive Proc buff, Defensive Proc buff, and a 30s duration self-Haste buff with a recast of 2min. Another unique class brough by the first expansion of the game. This class can only wear cloth, but the Absorbtion buff more than makes up for it in the long haul.

note: Class Descriptions for Hibernia are done.

Byrjun
06-30-2014, 10:08 PM
I'll be playing a Skald.

dustysr06
06-30-2014, 11:54 PM
Will probably have 3-4 people rolling Hibernia with me, could use some ppl with experience in higher RR groups if any play here and are planning to roll there- PM me!

We'll be CST timezone

backman_66
07-01-2014, 10:48 AM
Will probably have 3-4 people rolling Hibernia with me, could use some ppl with experience in higher RR groups if any play here and are planning to roll there- PM me!

We'll be CST timezone

Not trying to start a fight, but this is exactly the kind of person I DON'T want to play with. Makes you sound extremely closed-minded and elitist by advertising that way, and also you'll be spreading out the already-limited population of U.S. / P99 players that will be on Uthgard anyway.

backman_66
07-01-2014, 10:58 AM
Scrooge I'll probably be playing either Eldritch or a Hero / BM for RvR. I might make a Warden after a while though :P

Ghordo
07-01-2014, 10:59 AM
Anyone else going midgard ? if so send me a PM please. I would like to set up a little static group for when the server comes back up.

Nirgon
07-01-2014, 11:21 AM
Neither have I, although I did get offers - it just wasn't my idea of fun, cause when it comes to PvP in any game, half the excitement is "surprise." Nothing like getting inc 2-3 times in a row, just when you think the fight is over and your healers are almost oom.

Those "private" clubs are mainly for people who are too lazy to play the actual game and all it brings with it, or only play when there's no one else playing. They don't even come close to what the actual PvP is about, they only exist to stroke their egos.

No its people who want to only have to fight 8v8s because they've been playing together long enough to know they will basically win with even numbers every time.

When players stop being "allowed" (seriously, half the population will black list you or some stupid shit) to run "zergs" (anything more than 8), they lose this advantage. Then its a field of a few perfect comps, so you can't go out and rvr with anything less than a perfect setup so people sit around until they can form said perfect comp.

Then it becomes impossible for pick up groups to win, people stop logging in... aaaaand daoc emu.

Byrjun
07-01-2014, 12:44 PM
^ pretty accurate.

Nihilist_santa
07-01-2014, 01:52 PM
Count me out on Hib but I will roll Midgard. Ill probably make either Runemaster or Shadowblade undecided til I do some more research. Sorry but hib has worst char models to me plus I hate the realm in general.

justin2090
07-01-2014, 08:32 PM
Count me out on Hib but I will roll Midgard. Ill probably make either Runemaster or Shadowblade undecided til I do some more research. Sorry but hib has worst char models to me plus I hate the realm in general.

elves ....

Scrooge
07-01-2014, 08:45 PM
Scrooge I'll probably be playing either Eldritch or a Hero / BM for RvR. I might make a Warden after a while though :P

Someone definitely should be a Warden, especially if we end up with a melee heavy group. Those Damage Add chants, PBT, and heals will help a shitload, not to mention its a flexible class. Every time I played Hib, we always had a Warden, and it helped tremendously in PvE and PvP both, it's a very underrated class imo.

Scrooge
07-01-2014, 08:58 PM
No its people who want to only have to fight 8v8s because they've been playing together long enough to know they will basically win with even numbers every time.

When players stop being "allowed" (seriously, half the population will black list you or some stupid shit) to run "zergs" (anything more than 8), they lose this advantage. Then its a field of a few perfect comps, so you can't go out and rvr with anything less than a perfect setup so people sit around until they can form said perfect comp.

Then it becomes impossible for pick up groups to win, people stop logging in... aaaaand daoc emu.

I know exactly what you're talking about, I've been involved with Uthgard since almost the very beginning, and I've seen this kind of narrow-minded "politics" especially in Midgard.

Midgard has always been my "home realm," and I've enjoyed playing it on LIVE at the very beginning, on other freeshards, and then on Uthgard - when my old guildies were actually around to play it with me, but it's very hard to start anything from scratch when you have a bunch of narrow-minded Euros who never think or play outside the box, never! If you try to suggest something out of the ordinary, you better have your own people who will be ready to back you up, because you'll get no reinforcement from the randoms.

Another thing I didn't like about my experience on Midgard, was that most ppl just give up too damn easy, all it takes is one wipe (maybe two at most,) and half the group will rage-quit on you while the rest disband, before you can even realize WTF is going on. This doesn't just happen in the BGs, this happens even more so at L50 in the main frontiers.

Hibernia used to be my most hated realm (for years,) but after actually going through Midgard all the way, I decided to give it a try - and I'm really glad that I did. I've had a very good experience starting from scratch, ppl were much friendlier and pickup groups didn't fall apart as easily as in Mid, especially in pvp, I've made quite a good number of friends, unfortunately I can't say the same about Midgard.

Goobles
07-01-2014, 09:12 PM
I should be there.

Scrooge
07-01-2014, 09:19 PM
I should be there.

What class did you have in mind? I'll finish the class descriptions sometime tonight.

Scrooge
07-01-2014, 09:25 PM
Count me out on Hib but I will roll Midgard. Ill probably make either Runemaster or Shadowblade undecided til I do some more research. Sorry but hib has worst char models to me plus I hate the realm in general.

Maybe you should give it a try before you make a decision, you might find it more interesting once you check out their classes.

Or, make a post specifically for Midgard, and make a list of names in this thread who'd want to start out together - like i'm currently doing for Hibernia.

MalexandraTL
07-01-2014, 09:51 PM
the only time i played at all was on midgard. played a skald. enjoyed that.

Scrooge
07-01-2014, 11:06 PM
the only time i played at all was on midgard. played a skald. enjoyed that.

Maybe you should try the Warden class then, it kind of similar to Skalds, in that they receive group chants, except Skalds get much better speed, but Wardens get defensive-spells not to mention Heals and Rezzes. I've finished the class descriptions on page 9 of this thread, have a look, maybe you'll see something you like.

My main in Midgard was a skald also, I enjoyed playing it alot, but unfortunately the cons outweigh the pros when it comes to playing Midgard on that server, or atleast they did when I played.

backman_66
07-02-2014, 09:47 AM
Someone definitely should be a Warden, especially if we end up with a melee heavy group. Those Damage Add chants, PBT, and heals will help a shitload, not to mention its a flexible class. Every time I played Hib, we always had a Warden, and it helped tremendously in PvE and PvP both, it's a very underrated class imo.

I agree with you, I absolutely love the Warden class. But others don't seem to agree with me, and therefore it makes it hard to get into any RvR group that isn't with my friends. You know how the typical euro mindset is, locked into one style of gameplay, like you mentioned somewhere earlier.

Scrooge
07-02-2014, 11:48 AM
I agree with you, I absolutely love the Warden class. But others don't seem to agree with me, and therefore it makes it hard to get into any RvR group that isn't with my friends. You know how the typical euro mindset is, locked into one style of gameplay, like you mentioned somewhere earlier.

We can probably find a Warden in-game, if our roster won't have one going in already, but it's never just that simple, cause they'd have to be compatible with our time-zones and play times if we want to have one in our permanent group.

TWF would be great to have in RvR anyway, for those who don't know what that is, it's a class-unique Warden RA, ThornWeed Field; a huge stationary pbaoe snare-field, snares & damages anyone who gets caught in it, lasts 30s, damage pulse every 5s.

Scrooge
07-02-2014, 12:06 PM
I'll post all available classes for Hibernia with my personal, basic class descriptions, grouped by their base classes, like 'healer-base', 'fighter base', 'caster base', etc.

Naturalist Base (healer): all get base healing, base buffs, basic rez (L10), basic group heal, can wear small-medium shields (but can't spec)

Bard - primary CC, endurance/mana/heal/speed songs, some healing, base buffs, cure disease/poison. Can also spec in weaponry for melee styles: -Blunt, -Blades

Druid - primary Healing, spec buffs, base buffs, resist buffs, pet, root/ae, dot, buff dispelling, spec rez (return with more HP/mana), cure disease/poison

Warden - base buffs, some healing, resist buffs, Group Damage Add chant, Group Pulsing Blade Turn chant (absorbs any melee hit every 10 seconds, can be decreased to 6 seconds depending on spec), Group Run Speed chant (comparable to low-lvl SoW, maxes out at 53% at 44 Nurture), Self Endurance Regen chant, Self Haste buff. Can also spec in weaponry for melee styles: -Blunt, -Blades, -Parry.

Guardian Base (fighters): all can spec Blunt, Blades, Piercing, Shields, Parry, can all wear Reinforced Armor, Protect ability (can be placed on friendly targets to attempt to take their aggro, good on casters/healers), Guard ability (requires a Shield on, attempts to block any melee hits on target, must stand real close, Guard I at 7 Shield spec), Intercept ability (attempts to take melee hit in place of friendly target)

Blademaster - Light Tank (primary melee DPS), Celtic Dual-wield spec, shield/parry specs, short-bows, Reinforced Armor, Advanced Evade (passive), Triple Wield (L25, Every 30 minutes you can summon a magical sword that adds 50% to your damage for 30 seconds. Charge RA (I'll add details for this awesome ability later)

Hero - Main Tank (defensive if shield spec, offensive if 2H spec), shield/parry specs, Large Weaponry (2H) spec, Celtic Spear (2H) spec, short bows, Scale Armor (L15). Initiate of the Hunt (class ability): You can turn yourself into a half-stag once every 30 minutes for 30 seconds. While in stag mode you get +25% to your HP (heal/total).

Champion - Hybrid Tank, melee with self STR/CON(hp) buff, instant spells; DD, stat debuffs, snare. Large Weaponry (2H), Scale Armor (L20).

Magician Base (casters): all have a Heat based single target DD, single stun (duration improves every, self AF buff (AC equivalent), self Absorbtion buff (for melee dmg), and self bladeturn buff (absorbs 1 melee hit, L19). The base spells in the 'Sun' and 'Moon' lines are all the same for all 3 classes, the only different base spells are in the unique spec lines for each class. For example; Eldritches 3rd spec line is 'Void' which has bolt damage and instant stat debuffs, Enchanters 3rd spec line is 'Enchantment' which gives a heal spell for your pet, the summon pet spell, and a run speed group chant (equivalent to mid-lvl SoW), and Mentalists get the 'Mentalism' spec line which has a single target DoT and a base Heal.

Eldritch - Wizard class; mainly direct damage spells in both base and spec lines, they also get an AE Mez in the Light/Sun spec, as well as Nearsight, which lowers the casting/shooting range of enemies who either cast or shoot with a bow, etc VERY USEFUL spell in PvP, it's bolt-range too. The Moon/Mana spec has some good utility in it as well; it features the strongest PBAOE spell in the game, DD+Snare & the AE version, single and AE Disease (disease in this game slows down your movement, and makes all heals on target do only 50% of their value), there's also the single target STR/CON debuff, as well as an AE version later in the spec. The Void/Eclipse spec features a spec bolt (so you'll have 2 bolts if you spec in this line), there's also an AE DD, and GTAOE (which is known as ground target AE, means you can cast on a certain loc whether it has targets in it or not), and last but not least; resist debuffs for Body, Spirit, Energy, they have 3 strength levels, -15, -30, -50.

Enchanter - Caster Pet class (like EQ mage); Light/Sun spec gives a Heat-based DD, and instant atk speed debuffs single and ae versions. The Moon/Mana spec also gives the strongest PBAOE spell in the game, same one as Eldritch, but also has a Pet Focus Damage Shield which is one of the greatest pet spells (it does really awesome damage, but while in effect, the caster cannot move or cast anything else), the spec also gives resist debuffs for Matter, Cold, Heat! (Heat is the most used caster DD in Hibernia). Enchantment spec gives stat/proc buffs for the pet only, and a Damage Add buff which can be used on other players. There are various pets this class can summon at certain levels, some pets are casters and will nuke your targets, other pets cast regen on all party members, and another type is a tank pet, great for when using the focus shield.

Mentalist - Utility class (familiar to EQ Enchanter); Light spec gives single DD, AE DD, and a Charm 'chant' which drains your mana depending on the level of the spell. Mana spec gives single target DoT, AE DoT, HoT (heal over time, one of the best in the game), and Mana Regen (single target, until high 30s when you get the first group version). Mentalism spec gives a spec Heal equivalent to those of Druids/Bards/Wardens, single target Mez, Confusion, and Cure Mez! (at L28)

Stalker Base (stealthers): both classes can dual wield and receive the Celtic Dual spec line, both can spec in Piercing and Blades, as well as the Stealth spec line (the more points you invest in this, the less likely you are to be seen. Although you can still stealth without investing any points, you'll be seen from a farther range, and won't be able to stealth around mobs.

Nightshade - Rogue type, Critical Strike spec line (some of these attacks depend on you being able to stealth well enough to get within melee ranger without losing it,) they also get a Poison spec (the more points you put into this, the better poison you can use on your weps,) and they get 2 DD spells - one instant and one regular. Can only wear Leather.

Ranger - Archer type, Bow spec, Pathfinding spec (spells) includes; self-AF buff, self-STR buff, self-DmgAdd buff, self-DEX/QUI buff, and temporary Run speed buff (% of speed, as well as duration, increase as you level, maxing out at 95% and 30s.) Can wear Leather & Reinforced.

Forester Base (unique caster/fighter classes): they receive a combination of base spells ranging from; self AF buffs, Lifetap (instead of stun), Damage Shield, self Absorb buff, and the self Bladeturn like the other casting classes in the realm. Ofcourse Animists have a plethora of spells for their stationary pets and such, there are way too many to list here. These two classes came with the first DAoC expansion, Shrouded Isles, and they both wear cloth.

Animist - Pet Bomber class, summons these non-mobile shroom pets which can do various things like PBAOE damage or single target DD (random targets, you can't really control who they attack, they just attack anything within range). There are various pets which are limited to a single ability, depending on the spell being used, some cast Root nonstop, others cast Damage or a resist buff, etc. There are 3 versions of these pets, version A) can only summon 1 of, but can control which target it should cast its spells on, version B) can summon up to 15 of in one area, they cast their spells on random targets which are within range, and expire within 2min, version C) are like these Light grenades, you summon it with a target already in place, and it flies into the target and explodes. It's a pretty complex class, but once you play around with it a bit, it'll get much easier. Only thing is, it's a double-edged sword when it comes to PvP, on one hand it's awesome when it comes to Keep Defense, it's also great for an ambush, but out in the open field it can get difficult. Then on the other hand, it can get really dull having to camp keeps and bridges, to wait for someone to run into your traps. Overall though, I'd say it's one of the better and most unique classes in the game.

Valewalker - Hybrid Melee with some very decent spells, and a unique weapon spec for the Scythe. The spells are: instant DoT, instant Snare, self-Absorbtion buff (only casters get, but this version is much more efficient), Offensive Proc buff, Defensive Proc buff, and a 30s duration self-Haste buff with a recast of 2min. Another unique class brough by the first expansion of the game. This class can only wear cloth, but the Absorbtion buff more than makes up for it in the long haul.

note: Class Descriptions for Hibernia are done.

backman_66
07-02-2014, 12:31 PM
I'm checking this thread too often. It's getting me excited! If we get a nice group of 10+ steady players then I'll probably go with the Warden. They are great in smallman RvR too for the off-hours. We definitely need a bard or two though. Tough class to play though, not something I like to deal with. Whoever likes a challenge should play one :)

Scrooge
07-02-2014, 12:47 PM
Here is a master list of the Old Frontier RA (http://web.archive.org/web/20031206055110/www.camelotherald.com/realmabilities/) for all 3 realms. There are alot of similar things to the new system, but activated RA won't have multiple ranks and will cost alot more points, not to mention have pre-required passive RA. It's easy enough to play a Bard in PvE, but in RvR is where your skills are truly tested! The more I think about it, the more I think I'll have to add to the group, if I go with Mentalist again, it'd also allow me to backup our primary Mezzer if needed.

Maybe we can roll 2 chars at the same time (one caster and one melee), if we're on more than others, so we can bring either one depending on what the group needs more during the main sessions.

backman_66
07-02-2014, 01:00 PM
That's my plan. I'm gonna roll Warden / Hero / BM and then my Eldritch as well because they're just too awesome not to have one. Mana spec until 40 for PBAoE then splitspec Light / Mana. In the end, I'll probably have one of each of those toons though :P

justin2090
07-02-2014, 01:01 PM
Is there an eta on uthgard 2.0? Will there be zerg xp like that other server?

Scrooge
07-02-2014, 01:41 PM
I'm checking this thread too often. It's getting me excited! If we get a nice group of 10+ steady players then I'll probably go with the Warden. They are great in smallman RvR too for the off-hours. We definitely need a bard or two though. Tough class to play though, not something I like to deal with. Whoever likes a challenge should play one :)

Yea I'm getting somewhat impatient too after talking about all this again, stirring up the memories of the good times we had on Uthgard in the years prior. Let's just hope we'll have a capable Bard or two, they can make a whole lot of difference, I don't really want to fill those shoes either, but if we'll still need one at the time of char creation - I'll make that sacrifice until we get a replacement.

That's my plan. I'm gonna roll Warden / Hero / BM and then my Eldritch as well because they're just too awesome not to have one. Mana spec until 40 for PBAoE then splitspec Light / Mana. In the end, I'll probably have one of each of those toons though :P

It's very easy to burn out if you try to level too many chars all at once, I've seen it happen too many times already. If you can drop just enough points into Light for the first/second AE Mez and the first Nearsight, that'd be more than enough for early-mid lvl BGs I think.

Maybe we should consider making more of a caster group for the "first set" of chars, we'd probably level alot faster and be able to farm gear way more efficiently for the melee chars we'd make next. Caster chars would also enable us to hold some real PL sessions, with AOE pulls and such, though we'd need atleast 2 mana-spec Elds and/or Enchanters, I'd cover healing, mana regen, and DoTs (ae dots eventually) as a Mentalist.

Is there an eta on uthgard 2.0? Will there be zerg xp like that other server?

Sadly there's no ETA currently, but we know it's not dead either, all we can do is keep our fingers crossed that it happens soon. That zerg xp on Genesis was a bug during the first week of that server being up, it was fixed eventually, but Uthgard doesn't have those kinds of bugs that are too easily exploitable, they were all taken care of over the years.

Scrooge
07-03-2014, 02:24 AM
Here's a basic setup guide I've made for this thread, although it's gotten much simpler than it used to be, since Uthgard should now support the latest clients. If anyone feels they have something to add, let me know.

1) Get the web installer from the official site here: http://www.darkageofcamelot.com/sites/daoc/files/downloads/DAoCSetup.exe

2) Let it install, and patch it all the way (unless otherwise specified in this thread later.)

3) Download DAoC Portal (external software server interface for freeshards), http://sourceforge.net/projects/dolserver/files/DAOC Portal/, get the latest version.

4) Run DAoC Portal, configure settings towards your DAoC installation.

4a) Additional Uthgard Mods will install by themselves if they need to, otherwise check the main site to see if there should be any.

5) OK, after you download, install and patch DAoC all the way, go to your installed game folder and make a backup of the game.dll in there, then replace it with the game.dll from this link. What it does is lower the version of the game to the version compatible with the freeshards.

You can download the 1.109 game.dll here -> http://www.mediafire.com/?763i3ia6j4y3yot

6) If account creation still works the same way as before the revamp, all you'll need to do is login with the credentials you want your account to have, and your account will be made automatically.

That's about it.

Tradeskills are also being reverted to their classic tables too, so not every class can craft any skill they want. Check the details here: http://www.gatecentral.com/daoc/doc/skills_l12.php

Scrooge
07-03-2014, 06:02 AM
One of our members gave me a link for Web IRC, so you all can join our guild chat channel without having to download any software whatsoever. Just go to
https://client00.chat.mibbit.com, select the server: Rizon, use your forum name as your nick, and channel: #uthgard, then hit 'Connect'. Try to idle there as often as you can.

We've created an IRC channel for our guild-to-be, for the time being, for all of us to meet in, on irc.rizon.net, channel #uthgard. It's great especially for a crew with varying time zones, we should all idle in our channel as much as possible, to get familiar with each other, live chat is a much better way of me answering any additional questions you may have, or even scheduling group times by posting them in the topic.

If you've never used IRC before, it's a simple chat-room kind of server, stands for Internet Relay Chat. To get the windows client, go to www.mirc.com, it's a fairly straight forward setup. Once you setup your nick/alias (use your p99 forum names for now, so I'll know who's who for the time being,) do /server irc.rizon.net, then /join #uthgard. You can even register your nick with a password so that no one can steal your name there and we'll always know it's the real you, syntax is: /msg Nickserv register passwordhere emailhere, then you'll get an email with a confirmation code you'll have to enter and that's that.

There's another way for all of you guys to communicate via live chat on iRC, for those who never used it before, it's a chat client - very easy to setup.

Windows Client software: www.mirc.com
server: irc.rizon.net
channel: #uthgard

It's a great way for everyone to meet everyone else who will be playing, to ask any questions you might have, or discuss everything from class specs to game mechanics, even play times or guild events. We can even leave messages in the topic section of the channel, so that even if no one is in there, you'll still be able to see it, kind like an ingame MOTD.

1) Download & install the client at http://www.mirc.com/get.html

2) When you start the app, just put in your nick, preferrably same one as your forum one

2a) What you can also do is register your nick with the server, so that only you can use it on that server, it's a good security measure.

3) In the Servers section, add "irc.rizon.net" with the default port: 6667

4) Then hit "Select", it will take you back to the Connect section, then hit "Connect"

4a) An alternative way to connect to a server is to simply type "/server irc.rizon.net" in the console/status window, or to change your nick without reconnecting by doing "/nick newname"

5) Finally type /join #uthgard, and you're done

Cya in there!

Cecily
07-03-2014, 08:21 AM
So I've never played DAOC before, but I'd wanna be a nightshade. Read that I'm basically useless in a PvE group. Can I level up killing other players or is playing a stealther just gonna be painful to level w/o boxing?

Gaffin 7.0
07-03-2014, 08:45 AM
it gets real slow as a rogue 25+ suggest playing with friends

Frogie305
07-03-2014, 09:09 AM
So I've never played DAOC before, but I'd wanna be a nightshade. Read that I'm basically useless in a PvE group. Can I level up killing other players or is playing a stealther just gonna be painful to level w/o boxing?

I suggest you make a money maker first.... Then roll a rogue, or its going to be baddddd

Cecily
07-03-2014, 09:19 AM
I can't really play anything else. NM.

MalexandraTL
07-03-2014, 10:14 AM
so hib is 100% realm choice now?

Scrooge
07-03-2014, 01:16 PM
I suggest you make a money maker first.... Then roll a rogue, or its going to be baddddd

I can't really play anything else. NM.

That's good advice, however, if you have your mind set on being a stealth-type, why not make a compromise and try a Ranger instead, they get good Stealth also, or if you really want to be a Nightshade that badly, then go for it.

I meant what I said at the beginning of this thread, that my crew will be open to all in this thread who want to try the server out together, whether they're vets or playing for the first time, even if their class choice is a stealther type. Believe it or not, there ARE ways you can be helpful in PvE as a stealther too, and useful in RvR even with a group made primarily out of non-stealthers.

I was trying to find a decent Valewalker RvR video from Uthgard (especially for low-mid lvls), to show someone interested in playing a DPS class similar in some ways to an EQ Monk, and came across this interesting compilation. It not only shows what a Valewalker who knows what they're doing can do, but also some very interesting PvP fights for the rest of you to see.

You can see this guy knows what he's doing, he finds enemy healers quite fast just by studying their reactions on inc: https://www.youtube.com/watch?v=gTVq8fVaKDQ

so hib is 100% realm choice now?

Looks that way so far.

Brynnag
07-03-2014, 01:40 PM
i played a hib nightshade once upon a time. Best PVP game i've played. Only got to RR5 before i quit tho :(

Poppin clothies on bridges and camping in thier castles, good times.

Scrooge
07-03-2014, 02:12 PM
i played a hib nightshade once upon a time. Best PVP game i've played. Only got to RR5 before i quit tho :(

Poppin clothies on bridges and camping in thier castles, good times.

Wanna give this server a try when it's back? They've wiped all the chars, so everyone will be starting from scratch again just like when the game first came out, it'll be a blast!

nalkin
07-03-2014, 05:17 PM
I will likey start something up on here. Is enchanter useful in pve and pvp? Also, do you get last names?

Sweetbaby Jesus
07-03-2014, 05:46 PM
Any word on when the server will come back. I played an alb wizard on live and had SO much fun til wow killed it.

Leeyuuduu
07-03-2014, 06:22 PM
I will likey start something up on here. Is enchanter useful in pve and pvp? Also, do you get last names?

Chanters are so-so in PvP, they can't solo (no run speed, among other reasons) but then again it's not really a solo-focused game. Chanters are great in PvE, they are the masters of pbaoe groups, and in PvP pbaoes are also useful in some keep defense situations as they can often hit through thin walls/doors, and chanter pets also path through doors/walls, so their pets are great at finishing runners who are low on hp.

If you want a PvP-focused caster I'd go eldritch

Zade
07-03-2014, 06:25 PM
I have faith it will still come up, but my pals think its dead in the water. no update since march. Im just hoping they are hard at work

Leeyuuduu
07-03-2014, 06:30 PM
I have faith it will still come up, but my pals think its dead in the water. no update since march. Im just hoping they are hard at work

show your friends http://uthgard.net/forum/viewtopic.php?f=47&t=33614&start=225

but yeah hopefully we can see some concrete stuff soon

Scrooge
07-03-2014, 06:37 PM
I will likey start something up on here. Is enchanter useful in pve and pvp? Also, do you get last names?

Enchanters are very useful in both environments, but make sure to read the class descriptions I've posted, cause the only thing DAoC Enchanters and EQ Enchanters have in common are their class names, mostly. It's a pet class with very decent single target DPS, and strongest pbaoe damage in the game - if you spec for it, it's more similar to the EQ Mage. If you've ever seen those Chardok PBAOE groups on P99, the same can be done in this game but on a more constant basis, if the group is well prepped for it.

If I end up being a Mentalist, they go really well together with Enchanters, cause the Mentalist can heal your pet (without getting aggro, for the most part) while you use your Focus Damage Shield for crazy damage. You get new pets every 7 levels or so, the one at level 7 happens to be a single target caster that does exceptional damage, which also goes up as you level, cause the level of the pets is directly influenced by the level of the caster to be approx 82% of caster's level upon being summoned.

As for another really useful strat, is the Heat resist debuff you get in the same spec line as the PBAOE & Pet Focus Shield, since all 3 casters have Heat nukes in their base line, we can do incredible damage if done right.

Any word on when the server will come back. I played an alb wizard on live and had SO much fun til wow killed it.

Maybe you can try Enchanter also, or better yet, an Eldritch! No ETA yet but it shouldn't be that long now.

MalexandraTL
07-03-2014, 07:11 PM
do we have a date for the servers to go live again?

backman_66
07-03-2014, 08:01 PM
No date yet. I saw someone mentioned there's been no updates since March, but if you browse the forums, there is evidence from the admin's posts that they are still working on it. They've posted questions for us to help research specific ability icons, etc. So they are still actively working on it. I can't imagine it will take a whole lot longer.

Quoting Drusillaz from the Uthgard forums:

"Well guys is summer now: regularly I see GM's online on server - even thought I suppose most of the time is spent on Pendragon.

Since very few things remain to be fixed by now: Id say after summer at some point - maybe early fall?

Keep faith guys and give them the time it takes: we all know Blue and his staff do not go live untill they are confident that they can provide a really good and solid product."

nalkin
07-04-2014, 12:32 AM
Enchanters are very useful in both environments, but make sure to read the class descriptions I've posted, cause the only thing DAoC Enchanters and EQ Enchanters have in common are their class names, mostly. It's a pet class with very decent single target DPS, and strongest pbaoe damage in the game - if you spec for it, it's more similar to the EQ Mage. If you've ever seen those Chardok PBAOE groups on P99, the same can be done in this game but on a more constant basis, if the group is well prepped for it.


Yeah I did, I was a mage on p99 thats what i asked about enchanter. Think its just what im looking, just want to make sure it isn't horrible in either pve or pvp cause I would like to do both.

Chanters are so-so in PvP, they can't solo (no run speed, among other reasons) but then again it's not really a solo-focused game. Chanters are great in PvE, they are the masters of pbaoe groups, and in PvP pbaoes are also useful in some keep defense situations as they can often hit through thin walls/doors, and chanter pets also path through doors/walls, so their pets are great at finishing runners who are low on hp.

If you want a PvP-focused caster I'd go eldritch

I want a class that can do both decently. I remember reading at some point that people wouldn't invite certain classes to pvp groups or higher end pve, so I want a class that won't be excluded from either.

Masq
07-04-2014, 01:56 AM
pretty cool revival, how far does this go in terms of expansions?

I played an infiltrator to RR7 back in the day, but ill probably do midgard this time around

Scrooge
07-04-2014, 09:38 AM
pretty cool revival, how far does this go in terms of expansions?

I played an infiltrator to RR7 back in the day, but ill probably do midgard this time around

They're currently implementing the first expansion, Shrouded Isles, it won't go beyond that. However, they also include other things which weren't around during that era of the game; like Housing and Mounts, and teleporters in the main cities to cut down on travel times to certain places. I think it used to be that you had to take an actual boat to get to the SI cities, but later they put in those portals.

Let me know if you want to try Hibernia with the rest of the guild we're pre-making in this thread and what class.

Scrooge
07-04-2014, 12:56 PM
Maybe it'd be a good idea to explain how stats work in this game ahead of time too, there are lots of similarities to EQ but also major differences.

...and come on IRC ppl!

While looking at the Wiki entry for DAoC, I accidentally came across this old online magazine review from December 2001, coincidentally at the same time I started my first char.

Anyway, it has alot of good info for new players, check it out:

http://web.archive.org/web/20020202002128/http://www.gameplanet.co.nz/mag.dyn/Reviews/2344.html

Scrooge
07-04-2014, 01:40 PM
List of players (updated July 4th) interested in playing Uthgard 2.0 in the same crew (if anyone wants to be added or removed, make a post):

Scrooge - mentalist(caster utility)/blademaster (melee dps)
backman_66 - warden/eldritch
Weekapaug - bard/hero/ranger/druid (hib), cleric/merc/minst (alb)
Ugrask - dps
Lyrith - CC/Healer
Zade - primary healer/dps, (+1 friend)
fishingme - scout, valewalker/animist/enchanter, bonedancer/thane
phacemeltar - CC/dps/utility
Cecily - nightshade
Nalkin - enchanter
Jaxon - eldritch
dustysr06 - druid/bard (+3 friends)

Caridry - undecided
mrgoochio - undecided
Erasong - undecided
Cookiefist - undecided
foxxhound - undecided
Scikala - undecided
Leeyuuduu - undecided
Sssleeve - undecided
Goobles - undecided

============================================

I'll match the roles needed to the ppl in this thread, based on their initial class choices, so we can see what we're missing more than anything else.

Realm: Hibernia

Primary Healing: Weekapaug (druid), Lyrith (druid), Zade (druid/warden?), dustysr06 (druid)
Secondary Healing: backman_66 (warden), phacemeltar (warden)
Primary Crowd Control: Lyrith (bard/CC), dustysr06 (bard)
Secondary Crowd Control: Weekapaug (bard/CC), phacemeltar (bard/CC)
Primary Bomber (caster dps): fishingme (enchanter), nalkin (enchanter)
Secondary Bomber (caster dps): phacemeltar (eldritch?) jaxon (eldritch)
Primary Shield Tank: backman_66 (Hero)
Secondary Shield Tank:
General Melee DPS: Ugrask, Zade, Zade2 (his friend), fishingme (valewalker), Scrooge (blademaster), backman_66 (blademaster)
General Caster DPS: fishingme (animist), Scrooge (mentalist), backman_66 (eldritch)

note: Class Descriptions for Hibernia are done (http://www.project1999.com/forums/showpost.php?p=1520496&postcount=102).

DAoC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521252&postcount=108)
iRC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521347&postcount=109)

Yiblaan
07-06-2014, 11:49 AM
Very excited about the revamp of Uthgaard. I played a 30s Mercenary blunt spec which I loved and a 15ish friar. I am an Albion player at heart, but it would be fun to try the other realms especially Hibernia.

I'll prolly end up being a ranger to start things out. The casters seem interesting but eh. Let's be a ranger that isn't bad like EQ :P

Ghordo
07-06-2014, 02:31 PM
So what realm are you guys going with overall Scrooge ?

FoxxHound
07-06-2014, 02:34 PM
Very excited about the revamp of Uthgaard. I played a 30s Mercenary blunt spec which I loved and a 15ish friar. I am an Albion player at heart, but it would be fun to try the other realms especially Hibernia.

I'll prolly end up being a ranger to start things out. The casters seem interesting but eh. Let's be a ranger that isn't bad like EQ :P

Yeah. I love Alb, (and Mid is my home), but I may have to settle for Hib.
At least Rangers are grotesquely OP with the old RAs. (If you go Melee Ranger)

zojac
07-06-2014, 03:43 PM
What class is better for PvP with the old RA's Savage or Zerker?

And did Races matter much back then? Like Norseman Savage legit?

Scrooge
07-06-2014, 04:08 PM
We'll definitely be going to Hibernia, though I think we'll be starting off as mainly a caster group, just to get a foothold - cause leveling melees with no gear is about as fun as it is in EQ.

From our previous discussion on iRC, we talked about making 2-3 chars (over time), 1 caster 1 melee and 1 support, so we can play the primary class with the group exclusively and another when most ppl aren't around, to keep our levels closer together. Cause if we only play 1 char each, those with more time on their hands will level too far ahead in no time. Another point for this is to have backup chars for important classes, so if say our main Druid goes MIA, we'll have a backup just in case, though I hope ppl stick with their choices atleast until we get to the first BG (lvl20 about) for some PvP action!

I'll add FoxxHound and Yiblaan as Rangers to the roster. Those of you going to Midgard, I'd strongly advise you to give Hibernia a try first, cause you won't find a guild like the one we'll be having in any other realm, but if you end up not liking what happens, then just erase the chars and go to Mid.

backman_66
07-06-2014, 04:19 PM
When I started in Alb, I hate hibbies with a passion. I guess I was just biased because Albion was my first starting realm. But when I decided to check out Hibernia and give it a shot, I fell in love, and now I can't stand Albion. Midgard is cool but a lot of jerks play on that realm and I don't like the landscape. What I'm saying is, if you have preconceived ideas of Hibernia but have never truly given it a shot, you might be surprised at how fun it is. I was.

zojac
07-06-2014, 04:26 PM
When I started in Alb, I hate hibbies with a passion. I guess I was just biased because Albion was my first starting realm. But when I decided to check out Hibernia and give it a shot, I fell in love, and now I can't stand Albion. Midgard is cool but a lot of jerks play on that realm and I don't like the landscape. What I'm saying is, if you have preconceived ideas of Hibernia but have never truly given it a shot, you might be surprised at how fun it is. I was.

But we all know how bad Blademaster is compared to zerk and savage, so no point really :(

backman_66
07-06-2014, 04:35 PM
lol yeah because Blademasters encompass all of Hibernia :p

Midgard is a melee-centric realm so obviously they'll be best at dealing melee damage. But it's more about skill anyway.

Scrooge
07-06-2014, 04:50 PM
Actually we don't know anything of the sort, I played a BM to high level and so did backman, and a few of my friends, Triple Wield & Flurry are great abilities when used right - but in the end it all comes down to how good the player is, as opposed to 'how good the class is.'

Scrooge
07-06-2014, 04:55 PM
List of players (updated July 4th) interested in playing Uthgard 2.0 in the same crew (if anyone wants to be added or removed, make a post):

Scrooge - mentalist(caster utility)/blademaster (melee dps)
backman_66 - warden/eldritch
Weekapaug - bard/hero/ranger/druid (hib), cleric/merc/minst (alb)
Ugrask - dps
Lyrith - CC/Healer
Zade - primary healer/dps, (+1 friend)
fishingme - scout, valewalker/animist/enchanter, bonedancer/thane
phacemeltar - CC/dps/utility
Nalkin - enchanter
Jaxon - eldritch
dustysr06 - druid/bard (+3 friends)
Cecily - nightshade
Yiblaan - ranger
Foxxhound - ranger

Caridry - undecided
mrgoochio - undecided
Erasong - undecided
Cookiefist - undecided
foxxhound - undecided
Scikala - undecided
Leeyuuduu - undecided
Sssleeve - undecided
Goobles - undecided

============================================

I'll match the roles needed to the ppl in this thread, based on their initial class choices, so we can see what we're missing more than anything else.

Realm: Hibernia

Primary Healing: Weekapaug (druid), Lyrith (druid), Zade (druid/warden?), dustysr06 (druid)
Secondary Healing: backman_66 (warden), phacemeltar (warden)
Primary Crowd Control: Lyrith (bard/CC), dustysr06 (bard)
Secondary Crowd Control: Weekapaug (bard/CC), phacemeltar (bard/CC)
Primary Bomber (caster dps): fishingme (enchanter), nalkin (enchanter)
Secondary Bomber (caster dps): phacemeltar (eldritch?) jaxon (eldritch), backman_66 (eldritch)
Primary Shield Tank: backman_66 (Hero)
Secondary Shield Tank:
General Melee DPS: Ugrask, Zade, Zade2 (his friend), fishingme (valewalker), Scrooge (blademaster), backman_66 (blademaster), Yiblaan (ranger), Foxxhound (ranger)
Utility Caster DPS: fishingme (animist), Scrooge (mentalist),

note: Class Descriptions for Hibernia are done (http://www.project1999.com/forums/showpost.php?p=1520496&postcount=102).

DAoC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521252&postcount=108)
iRC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521347&postcount=109)

I can't seem to edit my posts sometimes, the 'form box' doesn't work at all, that's why when making changes to the roster I have to make a new post when that happens.

backman_66
07-06-2014, 05:15 PM
Liar, you just like to see your own post spam filling up the page.

Kender
07-06-2014, 05:39 PM
I was intending to play when it relaunches. Hope it's not too far away

Prob go eld for grouping and ani for farming. With a sprinkling of alts cause I'm an altaholic

backman_66
07-06-2014, 05:57 PM
Good choices! Have you played on Hib or even on Uthgard before?

FoxxHound
07-07-2014, 12:08 AM
List of players (updated July 4th) interested in playing Uthgard 2.0 in the same crew (if anyone wants to be added or removed, make a post):

Scrooge - mentalist(caster utility)/blademaster (melee dps)
backman_66 - warden/eldritch
Weekapaug - bard/hero/ranger/druid (hib), cleric/merc/minst (alb)
Ugrask - dps
Lyrith - CC/Healer
Zade - primary healer/dps, (+1 friend)
fishingme - scout, valewalker/animist/enchanter, bonedancer/thane
phacemeltar - CC/dps/utility
Nalkin - enchanter
Jaxon - eldritch
dustysr06 - druid/bard (+3 friends)
Cecily - nightshade
Yiblaan - ranger
Foxxhound - ranger

Caridry - undecided
mrgoochio - undecided
Erasong - undecided
Cookiefist - undecided
foxxhound - undecided
Scikala - undecided
Leeyuuduu - undecided
Sssleeve - undecided
Goobles - undecided

============================================

I'll match the roles needed to the ppl in this thread, based on their initial class choices, so we can see what we're missing more than anything else.

Realm: Hibernia

Primary Healing: Weekapaug (druid), Lyrith (druid), Zade (druid/warden?), dustysr06 (druid)
Secondary Healing: backman_66 (warden), phacemeltar (warden)
Primary Crowd Control: Lyrith (bard/CC), dustysr06 (bard)
Secondary Crowd Control: Weekapaug (bard/CC), phacemeltar (bard/CC)
Primary Bomber (caster dps): fishingme (enchanter), nalkin (enchanter)
Secondary Bomber (caster dps): phacemeltar (eldritch?) jaxon (eldritch), backman_66 (eldritch)
Primary Shield Tank: backman_66 (Hero)
Secondary Shield Tank:
General Melee DPS: Ugrask, Zade, Zade2 (his friend), fishingme (valewalker), Scrooge (blademaster), backman_66 (blademaster), Yiblaan (ranger), Foxxhound (ranger)
Utility Caster DPS: fishingme (animist), Scrooge (mentalist),

note: Class Descriptions for Hibernia are done (http://www.project1999.com/forums/showpost.php?p=1520496&postcount=102).

DAoC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521252&postcount=108)
iRC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521347&postcount=109)

I can't seem to edit my posts sometimes, the 'form box' doesn't work at all, that's why when making changes to the roster I have to make a new post when that happens.

I'm not going Ranger. Yib said he might.
If I do something it will possibly be a VW if I am forced onto Hib. Otherwise a Reaver or Savage.

Scrooge
07-07-2014, 04:34 AM
I'm not going Ranger. Yib said he might.
If I do something it will possibly be a VW if I am forced onto Hib. Otherwise a Reaver or Savage.

Yea, I can't edit my posts for some reason, can only make new ones - I also have you listed twice which is another error.

All in all, as of right now we have about 24 ppl (not counting any friends they may bring) who may want to start off together, that's 3 full groups if they all show up.

Scrooge
07-07-2014, 04:47 AM
List of players (updated July 7th) interested in playing Uthgard 2.0 in the same crew (if anyone wants to be added or removed, make a post):

Scrooge - mentalist(caster utility)/blademaster/bard
backman_66 - warden/eldritch/hero
Weekapaug - bard/hero/ranger/druid
Ugrask - blademaster/valewalker/eldritch/enchanter
Lyrith - bard/druid
Zade - druid/warden/dps, (+1 friend)
fishingme - scout, valewalker/animist/enchanter, bonedancer/thane
phacemeltar - bard/blademaster/valewalker/eldritch
Nalkin - enchanter
Jaxon - eldritch
dustysr06 - druid/bard (+3 friends)
Cecily - nightshade
Yiblaan - ranger
Foxxhound - valewalker
Ghordo - hero/champion
Kender - eldritch/animist

Caridry - undecided
mrgoochio - undecided
Erasong - undecided
Cookiefist - undecided
Scikala - undecided
Leeyuuduu - undecided
Sssleeve - undecided
Goobles - undecided

16 decided, 8 undecided, 24 total
============================================

I'll match the roles needed to the ppl in this thread, based on their initial class choices, so we can see what we're missing more than anything else.

Realm: Hibernia

Primary Healing: Weekapaug (druid), Lyrith (druid), Zade (druid/warden?), dustysr06 (druid)
Secondary Healing: backman_66 (warden), phacemeltar (warden)
Primary Crowd Control: Lyrith (bard/CC), dustysr06 (bard)
Secondary Crowd Control: Weekapaug (bard/CC), phacemeltar (bard/CC)
Primary Bomber (caster dps): fishingme (enchanter), nalkin (enchanter)
Secondary Bomber (caster dps): phacemeltar (eldritch?) jaxon (eldritch), backman_66 (eldritch), kender (eldritch)
Primary Shield Tank: backman_66 (Hero), Ghordo (Hero/Champion)
Secondary Shield Tank:
General Melee DPS: Ugrask, Zade, Zade2 (his friend), fishingme (valewalker), Scrooge (blademaster), backman_66 (blademaster), Yiblaan (ranger), Foxxhound (valewalker)
Utility Caster DPS: fishingme (animist), Scrooge (mentalist), kender (animist)

note: Class Descriptions for Hibernia are done (http://www.project1999.com/forums/showpost.php?p=1520496&postcount=102).

DAoC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521252&postcount=108)
iRC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521347&postcount=109)

I can't seem to edit my posts lately, the 'form box' doesn't work at all, that's why when making changes to the roster I have to make a new post when that happens.

Scrooge
07-07-2014, 04:51 AM
I was intending to play when it relaunches. Hope it's not too far away

Prob go eld for grouping and ani for farming. With a sprinkling of alts cause I'm an altaholic

Would be great if we had an Animist or two for leveling, especially if we decide to XP all at the same time...might try to do zerg XP and see how that pans out, 2-3 grps pulling nonstop with 4-6 PBAOEs and an Animist or two. Last time I checked the limit for Animist pets per area is 15 (on Uthgard,) but you won't be able to have that many at low lvls from 1 caster, would probably max out at 4-5 till you get some mana pool action going.

That limit might change with this revamp but I doubt it, since it was more of a balance fix than anything else. No one likes to attack a keep with 200 shrooms on it, not to mention it'd probably crash the server too.

Kender
07-07-2014, 09:19 AM
Good choices! Have you played on Hib or even on Uthgard before?

Played a bit on uth. Played more on genesis. Main was ani with a lot of alts. Being able to farm made it a lot easier to gear melee's

Haven't been to genesis for a while... Is it dead yet? Was steadily losing people when I stopped

Lyrith
07-07-2014, 09:23 AM
Scrooge, just wanted to let you know don't count on me for a dedicated Bard/Druid just for the fact that work has been keeping me SUPER busy on top of my Wife/Daughter. I haven't even been able to log into EQ for a couple months now due to side projects.

Scrooge
07-07-2014, 10:27 AM
Scrooge, just wanted to let you know don't count on me for a dedicated Bard/Druid just for the fact that work has been keeping me SUPER busy on top of my Wife/Daughter. I haven't even been able to log into EQ for a couple months now due to side projects.

Np Lyrith, if you change your mind or gain some free time for this by the time it actually comes out, you'd still be welcome. Even if you'd start out later on, since some ppl will have a bunch of alts, you'll still have someone to level with other than pickup groups.

Scrooge
07-07-2014, 10:42 AM
I just downloaded a fresh copy of DAoC and patched to the latest version, it comes out to about 4.5GB total, but to play the emu servers a special game.dll is required. I can send it to anyone who needs through IRC, or maybe I'll drop it on a free file host like Rapidshare or whatever.

Also, I'd advise ppl to download the game client in advance prior to Uthgard coming back up, because you know more than 2000 ppl will try to patch the game all at once, and it'll take much longer if not become impossible to download at all. It'll probably be very hard to login during the first week or so, much like it was with Origins/Genesis.

So download the game in advance!

I'll write out the stats and basics a bit later.

zojac
07-07-2014, 12:04 PM
I just downloaded a fresh copy of DAoC and patched to the latest version, it comes out to about 4.5GB total, but to play the emu servers a special game.dll is required. I can send it to anyone who needs through IRC, or maybe I'll drop it on a free file host like Rapidshare or whatever.

Also, I'd advise ppl to download the game client in advance prior to Uthgard coming back up, because you know more than 2000 ppl will try to patch the game all at once, and it'll take much longer if not become impossible to download at all. It'll probably be very hard to login during the first week or so, much like it was with Origins/Genesis.

So download the game in advance!

I'll write out the stats and basics a bit later.

U seem sure it will come back up soon?

Scrooge
07-07-2014, 12:52 PM
U seem sure it will come back up soon?

That's beside the point, it's better to be prepared by downloading and patching the client now while it gives full speed - rather than downloading at 10 KB/s when Uthgard is back.

Nuggets
07-07-2014, 02:30 PM
I want in. Played a Skald to RR6 on Uthgard 1. If we have to go Hibernia... i'd prolly rock a bard. or start with an animist/eld to farm while deciding my real class.


Best PVP game of all time

Edit:
You should play what u want to play, but if u are really serious about the long term, might wanna see which realm the main guilds pick:
Formerly
Mid:
Drachengarde
Gestande de Reishwacter or whatever

Alb:
I forgot

Hiberna:
Forgot, but they were considered the best "skilled" guild in game and won most of the 8v8's. They wore brown. Always turned us red.

Erasong
07-07-2014, 02:35 PM
going valewalker if we hib it up.

backman_66
07-07-2014, 02:49 PM
Gonna have us a huge party time on Hib when this server goes back up :) Bring the hippie garb and the other accessories that go with it boys.

Scrooge
07-07-2014, 11:21 PM
I want in. Played a Skald to RR6 on Uthgard 1. If we have to go Hibernia... i'd prolly rock a bard. or start with an animist/eld to farm while deciding my real class.

Best PVP game of all time

Edit:
You should play what u want to play, but if u are really serious about the long term, might wanna see which realm the main guilds pick:
Formerly
Mid:
Drachengarde
Gestande de Reishwacter or whatever

Alb:
I forgot

Hiberna:
Forgot, but they were considered the best "skilled" guild in game and won most of the 8v8's. They wore brown. Always turned us red.

I was a Skald also, and most likely know both of the guilds you're talking about in Albion and Hibernia. I have a history with GDRW personally (although they've been inactive for quite a long time too.) I used to run a Midgard guild (4-5 man) a very long time ago, and we were allies with GDRW and Engel des Norden, and Nomad Jarl recently. The Albion guild you're probably talking about is either Albions Vengeance or Rare maybe, the Hibernian guild is probably Morrigans Breath, unless there have been newer guilds which succeeded those three that I'm not aware of.

We're definitely going to Hibernia, and would be great if we had two or even three good Bards on our side, seeing as how we have the numbers that would require them so far. I agree with you, DAoC is definitely the best PvP game of all time, and I say that after going through quite a few different ones over the years. We'll most likely be making mostly casters as first chars just to be able to obtain some gear at first, it's not that much fun leveling melees with no gear, although some people will be melees for sure, as their first chars. It'll be a good way to get our hands on some initial loot, then spread it around the guild a little bit.

going valewalker if we hib it up.

Alright I'll add you both to the next update.

Gonna have us a huge party time on Hib when this server goes back up :) Bring the hippie garb and the other accessories that go with it boys.

Damn straight!

FoxxHound
07-07-2014, 11:59 PM
Mid > Alb > Tree huggers. ~

Scrooge
07-08-2014, 04:26 AM
The DAoC Item & Mob color key:
Grey = way too low / no xp (EQ's green) (never aggro!)
Blue = under your level / yields 'ok' xp (EQ's light blue)
Yellow = your level (or close enough) / (EQ's blue)
Orange = higher than your level by atleast 2 lvls
Red = higher than your level by atleast 4 lvls
Purple = what would you like your tombstone to say?

The Item system works the same way, except items which are Orange and up will degrade at a faster rate, the higher the item's level in relation to yours, the faster it will degrade and the more expensive it will be to repair it. What's more is, Purple items won't give you any benefits.

All armor and weapons in this game have 6 relevant values; Con(dition), Dur(ability), Qua(lity), Bon(us), Absorb, Armor Factor and DPS.

Armor Factor is a way to tell the item's level, for Cloth items it's straight forward, if it's AF50 it means it's level 50, for all other armor types it's doubled, so a level 50 chain armor piece would be AF100. The effective AF depends on the quality of the item, as well as the player level.

DPS is self-explanatory, it starts out at something like 1.5 and increases every .3 per level, so if you have a level 10 item, your DPS will still be clamped until you reach level 10, it works the same way with armor. The highest AF and DPS obtainable are 51 for Cloth, 102 for all other armor, and 16.5 for DPS, except you don't get lvl 51 'status' until you reach Realm Rank 5 through PvP! The effective DPS depends on the quality of the item, as well as the player level. Weapons also have a SPD attribute, which determines how fast it is, the speed of a weapon also affects how much damage it will do. The slower the weapon the more damage, the faster the weapon the less damage, because of the way melee styles work in this game, sometimes fast weapons are more important than damage per hit.

Condition is how effective the item will be, all items start out with 100 condition and it decreases as you use your item over time (this only affects weapons and armor that con blue or higher,) when the condition gets to about 70, the stats will no longer work - my advice is to always keep your gear above 90% by repairing them.

Durability also starts at 100, and decreases every time you repair an item, once it reaches 0 the item poofs.

Quality determines the effectiveness of your item, so if say you have a lvl 50 Cloth Armor piece that's 90% quality, your effective AF would be 40. Storebought weapons and armor are of 85% quality, most dropped items are in the 89%-95% range, and items of 99%-100% are either quested or dropped off certain named mobs, ofcourse you could also craft items of different quality but they won't have any stats unless you also have a Spellcrafter - we'll get into that later.

Bonus stands for 'bonus to hit' or 'bonus to mitigate', the higher the item's level the higher it's bonus. Crafted items need to be 'Enchanted', otherwise they have 0% bonus.

To 'repair' your items, find a Forge in any town or outpost if it has one, and hand your items one at a time to the 'Smith' NPC for a price, OR if you have someone in your group who can craft the type of armor or weapon you want repaired, they can repair it for free (or atleast much cheaper than what the NPC will charge you.) So for example, in order to repair Cloth/Leather, you'd need a Tailor, or to repair Reinforced/Scale/Weapon you'd need an Armorcrafter or a Weaponcrafter, or in some cases a Fletcher; they can make Staves, Bows, Crossbows, Arrows, and throwing weapons, depending on the realm.

====STATS==== (EMP/INT only apply to Hibernia)

STRength determines damage done by blades and blunt weapons.
CONstitution determines HP. (it's like STA in EQ)
DEXterity directly affects casting speed and block rate. Thrust/Pierce weps are 50/50% DEX/STR dependant, Staff damage is also affected by this stat.
QUIckness determines how fast you swing your weapon, in addition to a weapon's speed.
EMPathy determines a Healer character's power pool.
INTelligence determines a pure caster's and a hybrid melee's power pool.

Upon char creation, make sure to hit the Attributes button at the bottom to show the stats' distribution, the 30 points you get will automatically be pre-assigned to your 3 most useful stats, but you can reset and reassign them if you want to. Just be sure to do it before creating the char, otherwise you'll be stuck with whichever way it was optimized.

If you want more details about anything I've written here, go to the official site's Beginner's Guide (http://darkageofcamelot.com/content/beginners-guide).

P.S. Ppl start posting your time zones pls, so I can see what classes we'll have available at what times.

zojac
07-08-2014, 06:54 AM
I lately patched the client and stuff and logged on Genesis after 8 years of not playing the game, how did stick work? I remember back then when i played savage and he had the stun on the backattack, u would walk through your enemy stick and hit the backstun, does stuff like that still work and do you bound stick to a key or do some macro?

Brynnag
07-08-2014, 08:36 AM
I'll prob check this out, rerollin my nightshade for the hippies!

Cant count how many times that little rogue nuke came in handy killing people running away from me lol.

Scrooge
07-08-2014, 03:49 PM
I lately patched the client and stuff and logged on Genesis after 8 years of not playing the game, how did stick work? I remember back then when i played savage and he had the stun on the backattack, u would walk through your enemy stick and hit the backstun, does stuff like that still work and do you bound stick to a key or do some macro?

Yea it still works like that, it's shift+F to /follow, do /keyboard to make it how you want it to be.

backman_66
07-08-2014, 03:56 PM
Just to add to Scrooge's post about stats, STR also determines your carrying capacity. And if you're too encumbered, you won't be able to move like on EQ. A good strategy in RvR is to debuff str on casters who only have a base str of about 40-50 usually. One str debuff will put them down to 0 str unbuffed, and they won't be able to move at all. There's also a str + con debuff to add on top of that, so you could potentially debuff someone's str by about 100~ points.

Scrooge
07-08-2014, 06:28 PM
Just to add to Scrooge's post about stats, STR also determines your carrying capacity. And if you're too encumbered, you won't be able to move like on EQ. A good strategy in RvR is to debuff str on casters who only have a base str of about 40-50 usually. One str debuff will put them down to 0 str unbuffed, and they won't be able to move at all. There's also a str + con debuff to add on top of that, so you could potentially debuff someone's str by about 100~ points.

Just to add to backman's post about this strat, your debuffs increase in 'value' as you level, some debuffs are base spells so you get them automatically, the 'combo debuffs' which debuff more than 1 stat are obtained through training only. Also, 100 STR is huge at low-mid lvls, even with buffs it'll be a huge penalty not just to casters but melees also, and most casters won't have a STR/CON buff on them as those are primarily saved for melees.

I'll explain more about buffing in DAoC, there are 2 types of buffs; timed buffs, and concentration buffs. Timed buffs have a timer ranging anywhere from 5-20min, and can be cast on as many targets as your mana will allow. Concentration buffs however, have a limit to how many of them you can spread around but do not have a timer.

At the bottom of the window where you see all your spells will be a 'Conc' button which will reveal how many buffs you have placed, on who, and how much more concentration you have left. Combo buffs (str/con, dex/qui) take more Conc than single stat buffs, and depending on the realm you're in, different buffs have different means of placement.

Another thing about Conc buffs is that they have a certain range, so if you get too far away from the person who buffed you, the buffs will stop working - the icons wont disappear so if you get close enough they'll start working again, timed buffs don't have this limitation. Conc buffs will also disappear upon zoning, while timed buffs do not. The efficiency of buffs also depend on the border of the buff icons and how many spec points are invested in that spec line, much like with mobs and items, they range from grey buffs to purple buffs, and the higher level the buffs the more conc they consume.

So for example if 1 Druid has a Nurture spec of 40, while another Druid has a Nurture spec of 30, even if both Druids are the same level - their single stat (base) buffs will differ. In order to increase the efficiency of base spells/buffs, certain items in the game provide spec bonuses like +3 Nurture or +5 Light Magic. When you start gaining Realm Ranks through PvP, every 'whole level' you gain, like RR2, RR3, etc. will give +1 to ALL your spec lines and this stacks with spec bonuses from items. However, spec bonuses from items have a limitation (just like stats) based on your level, the cap starts at +1 and goes up every 5 lvls, so by lvl 50 you can have as much as +11 bonus to a spec line from items alone.

This information is good to know so you can plan your specs ahead of time, and don't need to spend more points than needed. Keep in mind though, the bonuses to a spec line only increase existing base buffs/spells, base melee damage and style damage, but they will not grant you new abilities like you'd have if you actually invested training points into that spec line.

Debuffs are all timed and instant cast, some Crowrd Control spells are instant depending on class while others are timed, instant cast CC spells normally have a much shorter duration though.

Another difference between EQ and DAoC in terms of the stamina buff, the DAoC version of that is the Endurance buff/song, which is actually one of the most important spells for melees who have weapon specs for styles, as all styles use endurance - the Sprint ability (everyone gets this automatically) also takes endurance at 5% per tick.

So a good Bard can actually twist their speed song and their endurance song, and allow the entire group to sprint at the same time, this is called often called 'Speed 6' (cause speed 5 is the final speed song/chant the runners of all 3 realms max out at.) In DAoC you actually have to keep switching songs nonstop to keep them up at the same time, and because a song 'tick' is 6 seconds you can actually twist up to 3 songs efficiently, if you have quick fingers and time it properly.

Scrooge
07-08-2014, 06:50 PM
List of players (updated July 7th) interested in playing Uthgard 2.0 in the same crew (if anyone wants to be added or removed, make a post):

If anyone is missing from the roster, or you want your name added or removed, make a post and I'll update the list.

Scrooge - mentalist(caster utility)/blademaster/bard
backman_66 - warden/eldritch/hero
Weekapaug - bard/hero/ranger/druid
Ugrask - blademaster/valewalker/eldritch/enchanter
Lyrith - bard/druid
Zade - druid/warden/dps, (+1 friend)
fishingme - scout, valewalker/animist/enchanter, bonedancer/thane
phacemeltar - bard/blademaster/valewalker/eldritch
Nalkin - enchanter
Jaxon - eldritch
dustysr06 - druid/bard (+3 friends)
Cecily - nightshade
Yiblaan - ranger
Foxxhound - valewalker
Ghordo - hero/champion
Kender - eldritch/animist
Nuggets - bard/eld/animist
Erasong - valewalker
Brynnag - nightshade
Galfon - warden/ench/ment/hero (non-p99)
August - bard/hero/enchanter

Caridry - undecided
mrgoochio - undecided
Cookiefist - undecided
Scikala - undecided
Leeyuuduu - undecided
Sssleeve - undecided
Goobles - undecided

Old guildies/friends who may come along for the ride (classes they used to main some years ago):

Kvasir - eldritch/hero/warden
Bell - undecided (blademaster/berserker/cleric)
Kinkade - undecided (valewalker/savage) (+3-5 friends)
Sothien - undecided (eldritch/druid/healer)
Kiire - undecided (bard/druid/cleric)
Kadri - undecided
Signify - undecided (blademaster/berserker)
Salbei - undecided (enchanter/shadowblade)

21 decided, 7 undecided, 8 old guildies, 9 maybes (misc friends), 45 total! :eek:
============================================

I'll match the roles needed to the ppl in this thread, based on their initial class choices, so we can see what we're missing more than anything else.

Realm: Hibernia

Primary Healing: Weekapaug (druid), Zade (druid/warden), dustysr06 (druid)
Secondary Healing: backman_66 (warden), phacemeltar (warden), Lyrith (druid), Galfon (warden), Kvasir (warden)
Primary Crowd Control: dustysr06 (bard), Weekapaug (bard/CC), Nuggets (bard), August (bard)
Secondary Crowd Control: phacemeltar (bard/CC), Lyrith (bard/CC)
Primary Bomber (caster dps): fishingme (enchanter), nalkin (enchanter), jaxon (eldritch), August (enchanter), Kvasir (eldritch)
Secondary Bomber (caster dps): phacemeltar (eldritch), backman_66 (eldritch), kender (eldritch), Galfon (enchanter)
Primary Shield Tank: Ghordo (Hero), August (Hero)
Secondary Shield Tank: backman_66 (Hero), Galfon (Hero), Kvasir (Hero)
General Melee DPS: Ugrask (blademaster?), Zade (blademaster?), Zade2 (his friend, blademaster?), fishingme (valewalker), Scrooge (blademaster), backman_66 (blademaster), , Foxxhound (valewalker), Erasong (valewalker)
Utility Caster DPS: fishingme (animist), Scrooge (mentalist), kender (animist), Nuggets (eld/animist), Galfon (mentalist)
Stealthers: Brynnag (nightshade), Cecily (nightshade), Yiblaan (ranger)

Potentially we can have the following: [5x Bards, 3x Druids, 3x Wardens] [3x Enchanters, 5x Eldritch, 2x Animists, 2z Mentalists] [3x Heroes, 5x Blademasters, 3x Valewalkers, 1x Ranger, 2x Nightshades] but seeing as how we can't all be in one group, it'd be good to know that everyone in the guild can XP with each other without having to resort to looking for PUGs or soloing. For RvR especially, atleast 1 Bard and 1 Druid per group are needed, but 2 Druids would be better ofcourse, 1 Warden, 2-3 DPS and 1 Shield Tank for defense.

note: Class Descriptions for Hibernia are done (http://www.project1999.com/forums/showpost.php?p=1520496&postcount=102).

DAoC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521252&postcount=108)
iRC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521347&postcount=109)

I can't seem to edit my posts lately, the 'form box' doesn't work at all, that's why when making changes to the roster I have to make a new post when that happens.

August
07-09-2014, 07:08 PM
I'll be playing this.

I'll try for 'August' as a name.

Hibernia? I will be bard/hero/enchanter (one of the three).

I could be convinced to play a mentalist.

Scrooge
07-09-2014, 09:46 PM
I'll be playing this.

I'll try for 'August' as a name.

Hibernia? I will be bard/hero/enchanter (one of the three).

I could be convinced to play a mentalist.

Alright August, I've added you to the roster. If you've read the post where I said we might be doing a caster group at first just to get a foothold, get some loot circulation flowing into the guild, and then make melees after.

We'll definitely need all 3 of the classes you've mentioned; Shield spec melees will be a big help for our pbaoe groups with Guard on the Enchies/Elds doing the PBAOEs, and good Bards are always needed in PvE. When we start PvP in the first BGs, that awesome speed and AE Mez will be a necessity. Though I'm sure even ppl who never played the game before will be capable of mastering the main CC roles, given enough time and practice, we'll also need some ppl to commit to their mains for a while so we know for sure what classes to expect in groups which are on more often than others.

Clark
07-10-2014, 01:09 AM
I could be convinced to play a mentalist.

Like the TV show?

Tradesonred
07-10-2014, 05:53 AM
You guys arent interested in shadowbane? Open beta emu soon lol

Ive tried to get into DAOC, twice, didnt grab me, cant put fingers on what exactly i find boring, perma highlander look on my merc didnt help.

Scrooge
07-10-2014, 08:57 AM
You guys arent interested in shadowbane? Open beta emu soon lol

Ive tried to get into DAOC, twice, didnt grab me, cant put fingers on what exactly i find boring, perma highlander look on my merc didnt help.

I played Shadowbane when it first came out and it was alright when it was new, but it just doesn't come close to the PvP fun factor of DAoC, although I might have a look at that shard until Uthgard is up again.

If the Albioin experience wasn't what you were looking for, I can relate, except I didn't make the mistake of playing there solo, and had a handful of friends to group with right off the bat. Maybe you should try some classes in Hibernia, every time I played that realm on Uthgard in the years prior, I always had a good time, even when starting from scratch and without a pre-made guild like the one we're going to have.

Tulnavara
07-11-2014, 03:55 PM
Best Hib RvR group still 4 mana chanters, 1 hero (50 spear, 42shield for slam), 1 warden (enough nurture for last bubble), 1 bard(music to first ae mez, nurture to end4 rest resto), and 1 druid(resto/nurt). Wreck everything even 8v40 relic raids in a castle with MoC.

Tradesonred
07-11-2014, 04:52 PM
You guys should come try out the shadowbane emu while you wait on this, straight off the bat it seems better than DAOC.

Player cities you can build and destroy, better artwork (With creative races like minotaurs and man-birds called aracroix)

Only tried both games superficially though, but dunno, fort grinding over and over in DAOC at end game with 2 raid places or so (that i know of) didnt strike me as all its cracked up to be.

Look for that fully patched client torrent you know where

Then the steps to change server IP and tadam
http://shadowbaneemulator.com/forum/viewtopic.php?f=7&t=18573

Scrooge
07-11-2014, 06:02 PM
An online game (especially an mmorpg) will only be as good as you make it. I mean if you know how to have a good time, you'll seldom be bored with it - contrarily, if you keep doing the same thing all the time too often, you'll get bored no matter what you play. I actually went through the grind in both games, and Shadowbane just wasn't very enjoyable (as a Bard anyway) - maybe cause I only played the original during it's first few months.

Although I did play with a very large guild, made up of players I've met in DAoC a year prior, it was still hard finding a group as a Bard, so I was only able to group with players who knew me already. Another major problem was not being able to train past R30, because class trainers were only available in player-built cities who had to have that specific trainer. The only city who actually did have a Bard trainer that was able to train beyond R30, was burned down right as I got to that level range.

Don't get me wrong, I think Shadowbane had alot of potential to be the best PvP game of all time, but it just had all these game-breaking cons about it - it couldn't survive the test of time. It's probably alot more different than I remember it now, I recall that they made it free to play sometime in 2006 (only 3 yrs after it's release), even that didn't last very long and they had to shut it down. Alot of people thought Shadowbane was like the new Ultima Online, it's too bad it didn't retain the same level of popularity & success.

Scrooge
07-11-2014, 06:11 PM
Look for that fully patched client torrent you know where

Then the steps to change server IP and tadam
http://shadowbaneemulator.com/forum/viewtopic.php?f=7&t=18573

I went to their forum through the link you gave, and there's quite alot of ppl having problems of all kinds, ranging from having the wrong version of the game to not being able to log in, etc. That thread is ongoing 5 pages now, to this day alot of ppl aren't able to login.

Do you know which version of the game and patch they need specifically? You might want to make a thread for Shadowbane emu separately though, I just want to keep the info in this thread focused on it's topic, but it's an interesting project for sure and I'll keep an eye on it.

Tradesonred
07-11-2014, 06:19 PM
I went to their forum through the link you gave, and there's quite alot of ppl having problems of all kinds, ranging from having the wrong version of the game to not being able to log in, etc. That thread is ongoing 5 pages now, to this day alot of ppl aren't able to login.

Do you know which version of the game and patch they need specifically? You might want to make a thread for Shadowbane emu separately though, I just want to keep the info in this thread focused on it's topic, but it's an interesting project for sure and I'll keep an eye on it.

Thread is done already, just a little hijack cuz this one probably has more visitors.

People just dont know how to read, theres some authentification problems, just need to post in the "How to set up the game" thread that the server is down for you and they will clear you, i got cleared within the hour myself.

The client is called "fully patched shadowbane" or something on that site run by pirates

---

As for DAOC its just that i didnt see what else there is to do end game beside that? Grinding rank and the 2 dungeons... or crafting?

August
07-11-2014, 06:25 PM
Thread is done already, just a little hijack cuz this one probably has more visitors.

People just dont know how to read, theres some authentification problems, just need to post in the "How to set up the game" thread that the server is down for you and they will clear you, i got cleared within the hour myself.

The client is called "fully patched shadowbane" or something on that site run by pirates

---

As for DAOC its just that i didnt see what else there is to do end game beside that? Grinding rank and the 2 dungeons... or crafting?

Grinding rank? I would say that the RvR IS the end game. If you aren't having fun 'grinding rank' then you just don't like the game. The thrill is 8-man bombing a pvp zerg and laughing your ass off as you see 80 peoples death spam to a particularly cute PC name.

"DudeWithnoSkill has been slain by Drowning!"

Scrooge
07-11-2014, 07:32 PM
As for DAOC its just that i didnt see what else there is to do end game beside that? Grinding rank and the 2 dungeons... or crafting?

I'm not sure what you meant by 'grinding rank', or were you referring to Realm Ranks which are gained through PvP (RvR)? There are actually 5 end-game dungeons to visit on Uthgard, all with their own raid bosses, not to mention all 5 are RvR enabled.

Crafting isn't really part of the end-game unless you want to have a clone of a full SC suit, I personally prefer drops and to wear unique gear.

Scrooge
07-11-2014, 07:35 PM
Best Hib RvR group still 4 mana chanters, 1 hero (50 spear, 42shield for slam), 1 warden (enough nurture for last bubble), 1 bard(music to first ae mez, nurture to end4 rest resto), and 1 druid(resto/nurt). Wreck everything even 8v40 relic raids in a castle with MoC.

Definitely worth giving it a try, especially if we run 2 such groups in the BGs, to practice!

Scrooge
07-11-2014, 09:22 PM
Actually I'm messing around on that Diablo 2 themed DAoC freshard a little bit, it's a very weird server, but in a fun kind of way. Max level cap is 80 instead of 50, but XP is faster and it has access to all the classes and unique content, it's kind of like the Shards of Dalaya for DAoC you could say, but easier.

I currently have a level 41 Eldritch, mana spec'd for that uber pbaoe, so I can help PL you guys if you wanna come try the server out with me, or start a new char with you.

Scrooge
07-12-2014, 08:24 AM
List of players (updated July 12th) interested in playing Uthgard 2.0 in the same crew (if anyone wants to be added or removed, make a post):

If anyone is missing from the roster, or you want your name added or removed, make a post and I'll update the list.

Scrooge - mentalist(caster utility)/blademaster/bard
backman_66 - warden/eldritch/hero
Weekapaug - bard/hero/ranger/druid
Ugrask - blademaster/valewalker/eldritch/enchanter
Lyrith - bard/druid
Zade - druid/warden/dps, (+1 friend)
fishingme - scout, valewalker/animist/enchanter, bonedancer/thane
phacemeltar - bard/blademaster/valewalker/eldritch
Nalkin - enchanter
Jaxon - eldritch
dustysr06 - druid/bard (+3 friends)
Cecily - nightshade
Yiblaan - ranger
Foxxhound - valewalker
Ghordo - hero/champion
Kender - eldritch/animist
Nuggets - bard/eld/animist
Erasong - valewalker
Brynnag - nightshade
August - bard/hero/enchanter
Galfon - warden/ench/ment/hero (non-p99)
Amnvex - eldrtich/ment/warden/champ

Caridry - undecided
mrgoochio - undecided
Cookiefist - undecided
Scikala - undecided
Leeyuuduu - undecided
Sssleeve - undecided
Goobles - undecided

Old guildies/friends who may come along for the ride (classes they used to main some years ago):

Kvasir - eldritch/hero/warden
Bell - undecided (blademaster/berserker/cleric)
Kinkade - undecided (valewalker/savage) (+3-5 friends)
Sothien - undecided (eldritch/druid/healer)
Kiire - undecided (bard/druid/cleric)
Kadri - undecided
Signify - undecided (blademaster/berserker)
Salbei - undecided (enchanter/shadowblade)

22 decided, 7 undecided, 8 old guildies, 9 maybes (misc friends), 46 total! :eek:
============================================

I'll match the roles needed to the ppl in this thread, based on their initial class choices, so we can see what we're missing more than anything else.

Realm: Hibernia

Primary Healing: Weekapaug (druid), Zade (druid/warden), dustysr06 (druid)
Secondary Healing: backman_66 (warden), phacemeltar (warden), Lyrith (druid), Galfon (warden), Kvasir (warden)
Primary Crowd Control: dustysr06 (bard), Weekapaug (bard/CC), Nuggets (bard), August (bard)
Secondary Crowd Control: phacemeltar (bard/CC), Lyrith (bard/CC)
Primary Bomber (caster dps): fishingme (enchanter), nalkin (enchanter), jaxon (eldritch), August (enchanter), Kvasir (eldritch)
Secondary Bomber (caster dps): phacemeltar (eldritch), backman_66 (eldritch), kender (eldritch), Galfon (enchanter), Amnvex (eldritch)
Primary Shield Tank: Ghordo (Hero), August (Hero)
Secondary Shield Tank: backman_66 (Hero), Galfon (Hero), Kvasir (Hero)
General Melee DPS: Ugrask (blademaster?), Zade (blademaster?), Zade2 (his friend, blademaster?), fishingme (valewalker), Scrooge (blademaster), backman_66 (blademaster), , Foxxhound (valewalker), Erasong (valewalker), Amnvex (champion)
Utility Caster DPS: fishingme (animist), Scrooge (mentalist), kender (animist), Nuggets (eld/animist), Galfon (mentalist), Amnvex (mentalist)
Stealthers: Brynnag (nightshade), Cecily (nightshade), Yiblaan (ranger)

Potentially we can have the following: [5x Bards, 3x Druids, 3x Wardens] [3x Enchanters, 5x Eldritch, 2x Animists, 2z Mentalists] [3x Heroes, 5x Blademasters, 3x Valewalkers, 1x Ranger, 2x Nightshades] but seeing as how we can't all be in one group, it'd be good to know that everyone in the guild can XP with each other without having to resort to looking for PUGs or soloing. For RvR especially, atleast 1 Bard and 1 Druid per group are needed, but 2 Druids would be better ofcourse, 1 Warden, 2-3 DPS and 1 Shield Tank for defense.

note: Class Descriptions for Hibernia are done (http://www.project1999.com/forums/showpost.php?p=1520496&postcount=102).

DAoC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521252&postcount=108)
iRC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521347&postcount=109)

I can't seem to edit my posts lately, the 'form box' doesn't work at all, that's why when making changes to the roster I have to make a new post when that happens.

Brynnag
07-12-2014, 08:33 AM
DAOC hands down best pvp game.

Brynnag
07-12-2014, 11:49 AM
Also since seeing this thread im hard up for a good pvp mmo that plays like daoc. Need it now!

Scrooge
07-12-2014, 12:00 PM
Also since seeing this thread im hard up for a good pvp mmo that plays like daoc. Need it now!

Come check out that DAoC Diablo server I mentioned a few posts ago, it's mainly PvE but in a fun way. Get a load of this craziness:

http://s25.postimg.org/d62dxp7rj/sshot020a.jpg

Kvasir
07-12-2014, 09:27 PM
Well, as we have seen from all the past daoc sessions, usually people go Mid first and Hib gets alot of people too, maybe it ould be smart to go to Alb ? after all, all of the realms are interesting and cool, but we could bring some balance into this thing. I for mysef dont really care wich realm we go, played em all. Up to you guys.

backman_66
07-13-2014, 10:58 AM
This is going to be a very memorable experience for me, and Hibernia is my favorite realm overall, with the landscape and the generally friendlier people you'll meet there. I want to have the best experience possible, so I don't really care much for population imbalances. It will balance itself out over time. And who knows what kind of rules they'll have for a realm lock? Maybe a long timer to switch realms so switching between realms won't be so easy.

Scrooge
07-14-2014, 06:05 AM
So I rerolled a Shaman on the D2 server, the server is some good temporary fun, met a few level-headed players and did the Main Quest series with them for a few hours. What I really like about this server is that the Main Quests take you all over different places in various DAoC expansions, zones I haven't been to since 2005, when I played live for the last time. It's been customized so much that any class can solo all the way up till 80, with the faster XP rate and AE spells/abilities. You're also able to fully respec your class at any level, so you can mess around with various specs and see what you like better without having to invest alot of time into leveling up, and eventually mobs start to give RP too, so you're able to see how various RAs can work for you.

This server is a PvE Co-op type, meaning classes from all 3 realms are able to group & communicate with each other. Anyway, if anyone here decides to make a character and give it a try, my in-game name is Brooklyn, an L54 Shaman.

Ghordo
07-14-2014, 07:05 AM
Uthgaard needs to hurry up already, I'm to excited to start fresh!

R Flair
07-14-2014, 07:20 AM
most clunky mmo in the history of mmos. so many good ideas, so poorly executed

backman_66
07-14-2014, 10:31 AM
Because movement is a bit more realistic? Were you hoping for something more like WoW?

FoxxHound
07-14-2014, 12:32 PM
Because movement is a bit more realistic? Were you hoping for something more like WoW?

Scrooge
07-14-2014, 07:04 PM
If it looks like WoW, walks like WoW, talks like WoW.....it's not DAoC!

Scrooge
07-14-2014, 11:08 PM
OK, after you download, install and patch DAoC all the way, go to your installed game folder and make a backup of the game.dll in there, then replace it with the game.dll from this link. What it does is lower the version of the game to the version compatible with the freeshards.

You can download the 1.109 game.dll here -> http://www.mediafire.com/?763i3ia6j4y3yot

Caridry
07-15-2014, 10:16 PM
What roles are you looking to fill come release, and what realm?

Scrooge
07-16-2014, 01:38 AM
What roles are you looking to fill come release, and what realm?

It's all here, we're going to Hibernia;

List of players (updated July 17th) interested in playing Uthgard 2.0 in the same crew (if anyone wants to be added or removed, make a post):

If anyone is missing from the roster, or you want your name added or removed, make a post and I'll update the list.

Scrooge - mentalist(caster utility)/blademaster/bard
backman_66 - warden/eldritch/hero
Weekapaug - bard/hero/ranger/druid
Ugrask - blademaster/valewalker/eldritch/enchanter
Lyrith - bard/druid
Zade - druid/warden/dps, (+1 friend)
fishingme - scout, valewalker/animist/enchanter, bonedancer/thane
phacemeltar - bard/blademaster/valewalker/eldritch
Nalkin - enchanter
Jaxon - eldritch
dustysr06 - druid/bard (+3 friends)
Cecily - nightshade
Yiblaan - ranger
Foxxhound - valewalker
Ghordo - hero/champion
Kender - eldritch/animist
Nuggets - bard/eld/animist
Erasong - valewalker
Brynnag - nightshade
August - bard/hero/enchanter
Galfon - warden/ench/ment/hero (non-p99)
Amnvex - eldrtich/ment/warden/champ
Hershey - enchanter

Caridry - undecided
mrgoochio - undecided
Cookiefist - undecided
Scikala - undecided
Leeyuuduu - undecided
Sssleeve - undecided
Goobles - undecided

Old guildies/friends who may come along for the ride (classes they used to main some years ago):

Kvasir - eldritch/hero/warden
Bell - undecided (blademaster/berserker/cleric)
Kinkade - undecided (valewalker/savage) (+3-5 friends)
Sothien - undecided (eldritch/druid/healer)
Kiire - undecided (bard/druid/cleric)
Kadri - undecided
Signify - undecided (blademaster/berserker)
Salbei - undecided (enchanter/shadowblade)

23 decided, 7 undecided, 8 old guildies, 9 maybes (misc friends), 47 total! :eek:
============================================

I'll match the roles needed to the ppl in this thread, based on their initial class choices, so we can see what we're missing more than anything else.

Realm: Hibernia

Primary Healing: Weekapaug (druid), Zade (druid/warden), dustysr06 (druid)
Secondary Healing: backman_66 (warden), phacemeltar (warden), Lyrith (druid), Galfon (warden), Kvasir (warden)
Primary Crowd Control: dustysr06 (bard), Weekapaug (bard/CC), Nuggets (bard), August (bard)
Secondary Crowd Control: phacemeltar (bard/CC), Lyrith (bard/CC)
Primary Bomber (caster dps): fishingme (enchanter), nalkin (enchanter), jaxon (eldritch), August (enchanter), Kvasir (eldritch)
Secondary Bomber (caster dps): phacemeltar (eldritch), backman_66 (eldritch), kender (eldritch), Galfon (enchanter), Amnvex (eldritch), Hershey (enchanter)
Primary Shield Tank: Ghordo (Hero), August (Hero)
Secondary Shield Tank: backman_66 (Hero), Galfon (Hero), Kvasir (Hero)
General Melee DPS: Ugrask (blademaster?), Zade (blademaster?), Zade2 (his friend, blademaster?), fishingme (valewalker), Scrooge (blademaster), backman_66 (blademaster), , Foxxhound (valewalker), Erasong (valewalker), Amnvex (champion)
Utility Caster DPS: fishingme (animist), Scrooge (mentalist), kender (animist), Nuggets (eld/animist), Galfon (mentalist), Amnvex (mentalist)
Stealthers: Brynnag (nightshade), Cecily (nightshade), Yiblaan (ranger)

Potentially we can have the following: [5x Bards, 3x Druids, 3x Wardens] [3x Enchanters, 5x Eldritch, 2x Animists, 2z Mentalists] [3x Heroes, 5x Blademasters, 3x Valewalkers, 1x Ranger, 2x Nightshades] but seeing as how we can't all be in one group, it'd be good to know that everyone in the guild can XP with each other without having to resort to looking for PUGs or soloing. For RvR especially, atleast 1 Bard and 1 Druid per group are needed, but 2 Druids would be better ofcourse, 1 Warden, 2-3 DPS and 1 Shield Tank for defense.

note: Class Descriptions for Hibernia are done (http://www.project1999.com/forums/showpost.php?p=1520496&postcount=102).

DAoC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521252&postcount=108)
iRC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521347&postcount=109)

I can't seem to edit my posts lately, the 'form box' doesn't work at all, that's why when making changes to the roster I have to make a new post when that happens.

Hershey
07-16-2014, 04:26 PM
^ Sign Hershey up. Enchanter looks like what I would want to play but haven't looked much into it.

Scrooge
07-17-2014, 07:40 PM
^ Sign Hershey up. Enchanter looks like what I would want to play but haven't looked much into it.

Alright, I added you to the roster. I may have to do a new count cause there's 2 other players I've met while playing that Diablo 2 themed server, who may be playing with us also.

Scrooge
07-20-2014, 05:01 AM
For those of you who will be playing for the first time, or those who never played in Hibernia before; the Uthgard forums are a great resource, especially the Hibernia section (http://uthgard.net/forum/viewforum.php?f=62), as is the DAoC section of Allakhazam (http://camelot.allakhazam.com/) - as most of you probably know, one of the oldest resource sites for both EQ & DAoC.

As I haven't seen any posts concerning a complete list of Hibernia's 'One Time Drop' quests, I'll make one here as a point of reference. One Time Drops (OTD) are items which drop off of specific named mobs, only once per player - if certain conditions are met; the player's level meets the minnimum level required for the item to drop, the player's class can benefit from the item (e.g. a staff will only drop for casters.) Another thing to note is, all OTDs are 100% quality just like all other quest rewards in the game, and they are tradeable! I've already explained all relevant stats earlier in this thread if you're not sure whether you need a particular item or not.

Hibernia's OTD List

Sloithi One Time Drop (http://camelot.allakhazam.com/db/search.html?cmob=3790) 17 Valley of Bri Leith Sloithi's Ring of Fortitude; +6 STR, +6 Body resist

Wilde's One Time Drop (http://camelot.allakhazam.com/db/search.html?cmob=3366) 20 Valley of Bri Leith Wilde's Mane; +6 Empathy (healer mana), +3 Nurture Spec // This mob also drops a decent necklace; Wilde's Wicked Necklace, +7 CON/DEX/CHA, +16 Hits (HP)

Brannigan One Time Drop (http://camelot.allakhazam.com/db/search.html?cmob=3368) 25 Silvermine Mountains Lucky Gold Coin; +13 CON/DEX/QUI (gem slot)

Muir One Time Drop (http://camelot.allakhazam.com/quests.html?cquest=269) 26 Shannon Estuary Gilded Sea Spear; +3 Celtic Spear, +3 QUI, +4% Energy resist

Banghaisgidheach One Time Drop (http://camelot.allakhazam.com/quests.html?cquest=371) 28 Lough Gur Feline's Tail (belt); +24 DEX, +40 Hits, +5 Power

Danderpaw One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=364) 28 Shannon Estuary Ire-wolf Hide Jerkin (leather); +6 STR/DEX, +21 Hits

Withe One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=227) 29 Connacht Pestilent Sickle (1H Blade); +2 Blades, +2 Celtic Dual, +7 QUI, L30 Cold DD Proc

Cachia One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=2039) 30 Connacht Pooka's Tooth Earring (gem); +6 INT/EMP, +4% Matter/Body resists

Famine One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=236) 30 Connacht Blackthorn Ring (sun/moon); +2 Light/Mana specs, +9 INT

Luchtigern One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=385) 30 Shannon Estuary Mouse Lord's Tail (neck); +24 EMP/STR, +40 Hits

Thistle One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=224) 32 Cruachan Gorge Shape-changer's Vest (reinforced); +10 DEX, +30 Hits

Anord One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=520) 33 Mount Collory Wispy Shield (small); +6 QUI/EMP, +6% Cold, +18 Hits

Neese One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=256) 33 Bog of Cullen Elite Mireguard Bracer; +2 Celtic Dual, +2 Parry, +9 DEX

Spifnar One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=238) 33 Cruachan Gorge Crescent Reaver (1H Blade); +4 Parry, +3 STR, +7 QUI, L35 DD Cold Proc

Dorbal One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=495) 34 Connacht Rapier of the Forsaken (1H Piercer); +4 Piercing, +3 Parry, L35 DD Cold Proc

Little Star One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=237) 34 Cruachan Gorge Little Star's Braided Mane (Belt); +7 STR/CON, +4% Crush/Slash resists

Muroi One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=239) 34 Bog of Cullen Muroi's Weighted Battlemace (1H Blunt); +5 Blunt, 8% Crush resist, L33 DD Energy Proc

Ailbe's Claw One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=496) 35 Lough Gur Ailbe's Claw (1H Piercer); +2 Piercing/Parry, +6 DEX/QUI, L38 DD Heat Proc

Gualach One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=3450) 36 Mount Collory Badger Tooth Necklace; +7 INT/EMP, +2 Power

Nasher One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=245) 37 Snowdonia Macabre Medallion; +12 Hits, +6 QUI/DEX, +2 Stealth spec

Amadan One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=455) 38 Connacht Gloves of Black Death (scale); +9 STR/CON, +12 DEX,

Niy the Overseer One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=455) 39 Valley of Bri Leith War Blade of the Stoic; +3 Large Weaponry, +7 STR, +6% Slash/Thrust resists, L41 DD Heat Proc

Brarn One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=265) 40 Cliffs of Moher Cliff Dweller's Leggings (reinforced); +9 CON, +8% Cold/Matter resists, +21 Hits

Guardian Hru One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=249) 40 Valley of Bri Leith Guardian's Bow; +4 Bow spec, +3 STR, +9 DEX

Oak Man One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=293) 44 Mount Collory Enchanter Staff of the Arcane; +10 Power, +38 Focus Levels (mana use reduction), the staff and focus levels are different based on the player's class, Enchanter / Mentalist / Eldritch.

Dob One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=290) 47 Bog of Cullen Dob's Bloody Fang (piercer); +3 Piercing, +3 Parry, +6 DEX/QUI, L49 DD Cold Proc

Shadowgnash One Time Drop (camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=272) 47 Cursed Forest Pooka Lord's Mantle (cloak); +2 Stealth spec, +16 QUI, +8% Cold/Heat resists, 5x charges of +75 DEX/QUI (10min per charge, L50 required, rechargeable)

Badb One Time Drop (http://camelot.allakhazam.com/quests.html?realm=Hibernia&cquest=1795) 48 Bog of Cullen Badb's Lament Lute; +7 Music spec, +15 DEX, +7 QUI

Masq
07-20-2014, 10:24 AM
whats the release date for this server?

damn shame you guys aren't doing alb or mid

Scrooge
07-21-2014, 05:10 PM
whats the release date for this server?

damn shame you guys aren't doing alb or mid

There isn't one yet, it's still a WIP. We're going to Hibernia mostly because of our past experiences with the other two realms, specifically on Uthgard, have always ended up disappointing to say the least.

Scrooge
07-21-2014, 05:21 PM
List of players (updated July 21th) interested in playing Uthgard 2.0 in the same crew (if anyone wants to be added or removed, make a post):

If anyone is missing from the roster, or you want your name added or removed, make a post and I'll update the list.

Scrooge - mentalist(caster utility)/blademaster/champion
backman_66 - warden/eldritch/hero
Weekapaug - bard/hero/ranger/druid
Ugrask - blademaster/valewalker/eldritch/enchanter
Lyrith - bard/druid
Zade - druid/warden/dps, (+1 friend)
fishingme - scout, valewalker/animist/enchanter, bonedancer/thane
phacemeltar - bard/blademaster/valewalker/eldritch
Nalkin - enchanter
Jaxon - eldritch
dustysr06 - druid/bard (+3 friends)
Cecily - nightshade
Yiblaan - ranger
Foxxhound - valewalker
Ghordo - hero/champion
Kender - eldritch/animist
Nuggets - bard/eld/animist
Erasong - valewalker
Brynnag - nightshade
August - bard/hero/enchanter
Galfon - warden/ench/ment/hero (d2)
Amnvex - eldritch/ment/warden/champ (d2)
Hershey - enchanter
Kyndig - eldritch/blademaster/valewalker (d2)

Finn - undecided (d2)
Caridry - undecided
mrgoochio - undecided
Cookiefist - undecided
Scikala - undecided
Leeyuuduu - undecided
Sssleeve - undecided
Goobles - undecided

Old guildies/friends who may come along for the ride (classes they used to main some years ago):

Kvasir - eldritch/hero/warden
Bell - undecided (blademaster/berserker/cleric)
Kinkade - undecided (valewalker/savage) (+3-5 friends)
Sothien - undecided (eldritch/druid/healer)
Kiire - undecided (bard/druid/cleric)
Kadri - undecided
Signify - undecided (blademaster/berserker)
Salbei - undecided (enchanter/shadowblade)

24 decided, 8 undecided, 8 old guildies, 45 total! (estimated, not counting additional friends ppl may or may not bring)
============================================

I'll match the roles needed to the ppl in this thread, based on their initial class choices, so we can see what we're missing more than anything else.

Realm: Hibernia

Primary Healing: Weekapaug (druid), Zade (druid/warden), dustysr06 (druid)
Secondary Healing: backman_66 (warden), phacemeltar (warden), Lyrith (druid), Galfon (warden), Kvasir (warden)
Primary Crowd Control: dustysr06 (bard), Weekapaug (bard/CC), Nuggets (bard), August (bard)
Secondary Crowd Control: phacemeltar (bard/CC), Lyrith (bard/CC)
Primary Bomber (caster dps): fishingme (enchanter), nalkin (enchanter), jaxon (eldritch), August (enchanter), Hershey (enchanter), Kyndig (eldritch)
Secondary Bomber (caster dps): phacemeltar (eldritch), backman_66 (eldritch), kender (eldritch), Galfon (enchanter), Amnvex (eldritch), Kvasir (eldritch)
Primary Shield Tank: Ghordo (Hero), August (Hero)
Secondary Shield Tank: backman_66 (Hero), Galfon (Hero), Kvasir (Hero)
General Melee DPS: Ugrask (blademaster?), Zade (blademaster?), Zade2 (his friend, blademaster?), fishingme (valewalker), Scrooge (blademaster/champion), backman_66 (blademaster), , Foxxhound (valewalker), Erasong (valewalker), Amnvex (champion), Kyndig (blademaster/valewalker)
Utility Caster DPS: fishingme (animist), Scrooge (mentalist), kender (animist), Nuggets (eld/animist), Galfon (mentalist), Amnvex (mentalist)
Stealthers: Brynnag (nightshade), Cecily (nightshade), Yiblaan (ranger)

Potentially we can have the following: [5x Bards, 3x Druids, 3x Wardens] [3x Enchanters, 5x Eldritch, 2x Animists, 2z Mentalists] [3x Heroes, 5x Blademasters, 3x Valewalkers, 1x Ranger, 2x Nightshades] but seeing as how we can't all be in one group, it'd be good to know that everyone in the guild can XP with each other without having to resort to looking for PUGs or soloing. For RvR especially, atleast 1 Bard and 1 Druid per group are needed, but 2 Druids would be better ofcourse, 1 Warden, 2-3 DPS and 1 Shield Tank for defense.

Class Descriptions for Hibernia (http://www.project1999.com/forums/showpost.php?p=1520496&postcount=102)

Hibernia's One Time Drop Quest List (http://www.project1999.com/forums/showpost.php?p=1541841&postcount=197)

DAoC Installation Guide (http://www.project1999.com/forums/showpost.php?p=1521252&postcount=108)

iRC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521347&postcount=109) (real-time communication outside the game)

I cannot say what we need most at this time, it will become clearer once we're actually up and running with our first chars.

Brynnag
07-21-2014, 05:24 PM
whats the release date for this server?

damn shame you guys aren't doing alb or mid

I'm going hib coz thats what i played years ago. LURIKEEEEEEEEEEEEEN!

Scrooge
07-21-2014, 07:11 PM
I'm going hib coz thats what i played years ago. LURIKEEEEEEEEEEEEEN!

Have you thought about giving Ranger a try, or a caster for that matter? Or will you be going Nightshade as your very first char?

Consider the fact that we'll all be starting out with no money and no gear, no tradeskills and no PL, at the very least starting out as casters we'll be able to levelup and obtain all sorts of gear - which we can use later for the melees we really want to play (if any.)

Brynnag
07-21-2014, 10:48 PM
It was my first and only toon on daoc I'm sure I can handle it

Beldon
07-22-2014, 10:03 AM
I played an Animist on live for a short time (Maybe 40ish)...I don't see anyone else choosing this class....Am I missing something?

Plan on giving it a try with you guys.

Brynnag
07-22-2014, 10:05 AM
I take it back, i did have a ranger alt but rarely played him coz the NS was vastly superior in the fun department. IMO anyway.

Scrooge
07-23-2014, 02:13 AM
I played an Animist on live for a short time (Maybe 40ish)...I don't see anyone else choosing this class....Am I missing something?

Plan on giving it a try with you guys.

Alright Beldon, I'll add you as an Animist. There are a couple of others on the roster, who will be starting out as Animists, and I'm sure we'll find some in-game if we come up short. That play style isn't for everyone, but would definitely make PvE much easier, and Keep Defense in PvP, alot more interesting!

Scrooge
07-23-2014, 06:03 PM
List of players (updated July 27th) interested in playing Uthgard 2.0 in the same crew (if anyone wants to be added or removed, make a post):

If anyone is missing from the roster, or you want your name added or removed, make a post and I'll update the list.

P99-forum
Scrooge - mentalist(caster utility)/blademaster/champion
backman_66 - warden/eldritch/hero
Weekapaug - bard/hero/ranger/druid
Ugrask - blademaster/valewalker/eldritch/enchanter
Lyrith - bard/druid
Zade - druid/warden/dps, (+1 friend)
fishingme - scout, valewalker/animist/enchanter, bonedancer/thane
phacemeltar - bard/blademaster/valewalker/eldritch
Nalkin - enchanter
Jaxon - eldritch
dustysr06 - druid/bard (+3 friends)
Cecily - nightshade
Yiblaan - ranger
Foxxhound - valewalker
Ghordo - hero/champion
Kender - eldritch/animist
Nuggets - bard/eld/animist
Erasong - valewalker
Brynnag - nightshade
August - bard/hero/enchanter
Hershey - enchanter
Beldon - animist
Caridry - undecided
mrgoochio - undecided
Cookiefist - undecided
Scikala - undecided
Leeyuuduu - undecided
Sssleeve - undecided
Goobles - undecided
Tewaz - enchanter

EQC-forum
Laberintica - mentalist/warden
Golad - warden
Tramtrist - druid
Morgo - ranger/eldritch
Sephin - undecided
Sibaru - undecided

External
Galfon - warden/ench/ment/hero (d2)
Amnvex - eldritch/ment/warden/champ (d2)
Kyndig - eldritch/blademaster/valewalker (d2)
Finn - undecided (d2)

Old DAoC Guildies (classes they used to main)

Vorhal - animist/hero/warden
Kvasir - eldritch/hero/warden
Bell - undecided (blademaster/berserker/cleric)
Kinkade - undecided (valewalker/savage) (+3-5 friends)
Sothien - undecided (eldritch/druid/healer)
Kiire - undecided (bard/druid/cleric)
Signify - undecided (blademaster/berserker)
Salbei - undecided (enchanter/shadowblade)

26 decided, 8 undecided, 8 old guildies, 6 EQC, 48 total! (estimated, not counting additional friends ppl may or may not bring)
============================================

I'll match the roles needed to the ppl in this thread, based on their initial class choices, so we can see what we're missing more than anything else.

Realm: Hibernia

Primary Healing: Weekapaug (druid), Zade (druid/warden), dustysr06 (druid), Tramtrist (druid)
Secondary Healing: backman_66 (warden), phacemeltar (warden), Lyrith (druid), Galfon (warden), Kvasir (warden), Laberintica (warden), Golad (warden), Vorhal (warden)
Primary Crowd Control: dustysr06 (bard), Weekapaug (bard/CC), Nuggets (bard), August (bard)
Secondary Crowd Control: phacemeltar (bard/CC), Lyrith (bard/CC)
Primary Bomber (caster dps): fishingme (enchanter), nalkin (enchanter), jaxon (eldritch), August (enchanter), Hershey (enchanter), Kyndig (eldritch), Tewaz (enchanter)
Secondary Bomber (caster dps): phacemeltar (eldritch), backman_66 (eldritch), kender (eldritch), Galfon (enchanter), Amnvex (eldritch), Kvasir (eldritch), Morgo (eldritch)
Primary Shield Tank: Ghordo (Hero), August (Hero)
Secondary Shield Tank: backman_66 (Hero), Galfon (Hero), Kvasir (Hero), Vorhal (Hero)
General Melee DPS: Ugrask (blademaster?), Zade (blademaster?), Zade2 (his friend, blademaster?), fishingme (valewalker), Scrooge (blademaster/champion), backman_66 (blademaster), , Foxxhound (valewalker), Erasong (valewalker), Amnvex (champion), Kyndig (blademaster/valewalker)
Utility Caster DPS: fishingme (animist), Scrooge (mentalist), kender (animist), Nuggets (eld/animist), Galfon (mentalist), Amnvex (mentalist), Beldon (animist), Laberintica (mentalist), Vorhal (animist)
Stealthers: Brynnag (nightshade), Cecily (nightshade), Yiblaan (ranger), Morgo (ranger)

Potentially we can have the following: [5x Bards, 3x Druids, 3x Wardens] [3x Enchanters, 5x Eldritch, 2x Animists, 2z Mentalists] [3x Heroes, 5x Blademasters, 3x Valewalkers, 1x Ranger, 2x Nightshades] but seeing as how we can't all be in one group, it'd be good to know that everyone in the guild can XP with each other without having to resort to looking for PUGs or soloing. For RvR especially, atleast 1 Bard and 1 Druid per group are needed, but 2 Druids would be better ofcourse, 1 Warden, 2-3 DPS and 1 Shield Tank for defense.

Class Descriptions for Hibernia (http://www.project1999.com/forums/showpost.php?p=1520496&postcount=102)

Hibernia's One Time Drop Quest List (http://www.project1999.com/forums/showpost.php?p=1541841&postcount=197)

DAoC Installation Guide (http://www.project1999.com/forums/showpost.php?p=1521252&postcount=108)

iRC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521347&postcount=109) (real-time communication outside the game)

I cannot say what we need most at this time, it will become clearer once we're actually up and running with our first chars.

update: I've added the EQC forum ppl who are interested in this project. Maybe you ought to post our IRC info in that thread over there, backman_66.

Weekapaug
07-26-2014, 09:40 PM
Checked the forums a couple weeks ago, didn't see any official movement on launch date.

Any one here know anything about it?

Been in eso for 3 months and badly need something new.

Tewaz
07-26-2014, 09:48 PM
I am interested. Would want to go Enchanter I think (that is the one with the damage buff). Let me know if another class is needed more, since I don't care that much.

Scrooge
07-27-2014, 12:56 AM
Checked the forums a couple weeks ago, didn't see any official movement on launch date.

Any one here know anything about it?

Been in eso for 3 months and badly need something new.

It's still being worked on, I can see their Devs/GMs being logged into the server on DAoC Portal's server list, it's updated every 15min or so. ESO getting boring already, just 3 months in?

I am interested. Would want to go Enchanter I think (that is the one with the damage buff). Let me know if another class is needed more, since I don't care that much.

Alright Tewaz, I'll add you as an Enchanter. When you say 'damage buff' do you mean the "damage add" spell which can be used on any player/pet, or the "focused damage shield" which can only be used on pets?

Uthgard allows for two free single-line respecs, given at levels 20 and 40, they allow you to get all your training/spec points back - if you're not happy with the one you're trying. Otherwise special 'Respec Stones' are needed, dropped by high-lvl raid mobs and certain named mobs in the frontier dungeons.

Oleris
07-27-2014, 01:01 AM
I'm probably going hib with the rest of Teen Mom from Daoc Origins, I will need to see though.

georgie
07-27-2014, 01:13 AM
NEVER PLAYED DAOC IS IT FUN

Oleris
07-27-2014, 01:21 AM
NEVER PLAYED DAOC IS IT FUN

best pvp game ever in my opinion and many others that have played it.

Weekapaug
07-27-2014, 02:59 AM
It's still being worked on, I can see their Devs/GMs being logged into the server on DAoC Portal's server list, it's updated every 15min or so. ESO getting boring already, just 3 months in?



Alright Tewaz, I'll add you as an Enchanter. When you say 'damage buff' do you mean the "damage add" spell which can be used on any player/pet, or the "focused damage shield" which can only be used on pets?

Uthgard allows for two free single-line respecs, given at levels 20 and 40, they allow you to get all your training/spec points back - if you're not happy with the one you're trying. Otherwise special 'Respec Stones' are needed, dropped by high-lvl raid mobs and certain named mobs in the frontier dungeons.

Meh, not boring, exactly. It's overall pretty fun. But it's incomplete terribly balanced and WAY too easy. Have had the feeling since the newness wore off that I'm paying to play a beta. Kind of thinking it might be better when it comes to console.

Byrjun
07-27-2014, 03:09 AM
But it's incomplete terribly balanced and WAY too easy. Have had the feeling since the newness wore off that I'm paying to play a beta. Kind of thinking it might be better

So, pretty much like every other garbage MMO that's come out in the past decade. Gotcha.

Same things were said about Age of Conan.

And Warhammer Online.

And SW:TOR.

And a couple dozen other MMOs.

Rec
07-27-2014, 03:36 AM
doesn't look like the server is ever opening again to me

Weekapaug
07-27-2014, 03:49 AM
Pretty much. Joke's probably on me because the last new MMO I played was Rift, what, 3 years ago? Last one before that was Warhammer like 6? Otherwise I think the last "new" MMO I played was SWG or EQ2...No, Vanguard actually. Skipped all the other crap because I knew it would be crap, somehow.

I give ESO a wide berth because I dig the series. There are fun parts of the game but it just boggles me sometimes to consider what complete and utter shit the MMO genre has apparently become. The easyiness, solo everything, nonexistent economy, nonexistent community full of a bunch of ez mode whiners might be bearable if it wasn't for the stupidest inventory system I've ever seen in a game. Get this....The most fun part of the game is crafting. I really dig the crafting. But they decided to "limit" it by gimping storage space. Which is pretty funny considering it's easier to solo the boss of the game than to farm recipes for good food and keep materials around.

I'm becoming convinced that ESOs designers are bona fide idiots. Hell, it was probably lead designer Matt Firor who put the handful stupid things in DAoC that killed it. It's like this guy is completely clueless as to what proportional risk vs reward is or what drives people to play games yet people keep handing him games to design....It's the same kind of crap. And they keep adding new fluff but can't seem to be bothered to balance the classes and builds.

All of which the average retarded modern MMO player finds absolutely wonderful, apparently. These people whine and cry about everything being too hard and wanting everything to be soloable, like everything, then are surprised when they can't find groups for what group content does remain...It's like they want to solo everything but when the 5 mins a month they want to group occurs they expect to snap their fingers and instantly have a group. Also, if you actually like a challenge or appreciate what timesinks or appropriate risk vs reward can do for a game you are an "elitist." Lol. Apparently the show up and get your participation trophy self esteem generation has grown up and now infests MMOs. There was even a guy on the forums the other day advocating for a law, like an actual legal law, that would require that games not reward time spent in games because of "social responsibility." Meanwhile there's another crew absolutely flummoxed as to why they aren't allowed to change their choice of race. Lol

Blah. There's something fun about it that keeps me playing, but the plane really has flown into the mountain with this genre. Still looks like EMUs of older titles are our only hope.

Speaking of which I noticed that some people are looking to emu Vanguard after the servers shutdown in a couple days.

Scrooge
07-27-2014, 05:37 AM
The Uthgard staff have made a new post yesterday on the server's front page, letting people know they're still working on it.

Written by Nayru
Saturday, 26. July 2014 19:58

Hello everyone.

We're all quite busy (working on the server) at the moment and there is nothing new to report, except that there are hundreds and thousands more lines of source code. We cannot announce new features currently, because we are working on core stuff between the bits and bytes and there simply isn't anything to report, except that it helps the overall progress.
We are fixing a lot of bugs and prepare missing stuff. We hope we're able to announce news soon. Please excuse that we didn't publish news for a while.

Thanks for your patience and have a nice weekend! :)

Weekapaug
07-27-2014, 08:00 AM
Great to see they are still at it.

Gotta admit, I'm an alb at heart and was kind of bummed to see this crew go hub, but a support bard is one of my favorite classes in any game ever so I'm pretty stoked. Rangers are fun too.

Scrooge
07-27-2014, 09:37 AM
I'm probably going hib with the rest of Teen Mom from Daoc Origins, I will need to see though.

Have you given any thought to playing with this P99 guild in the making', and which classes you'd play if you had to choose; 1 melee, 1 caster, 1 support?

Great to see they are still at it.

Gotta admit, I'm an alb at heart and was kind of bummed to see this crew go hub, but a support bard is one of my favorite classes in any game ever so I'm pretty stoked. Rangers are fun too.

Being a full-time Bard in DAoC can be one of the most exciting classes in PvP, however it will require fast reflexes and constant movement. It's great that Uthgard has those BGs, ranging from 20s to 40s, so we'll get plenty of practice to improve on team-work - which is what it's all about! A group can have the best soloers in the realm, but if they have no team-work they'll get slaughtered quickly.

Gaffin 7.0
07-27-2014, 11:15 AM
will def play this if comitted people, everytime i play daoc people stop playin at around lvl 30 then it ends up solo quest as a rogue fk that

Scrooge
07-27-2014, 02:08 PM
will def play this if comitted people, everytime i play daoc people stop playin at around lvl 30 then it ends up solo quest as a rogue fk that

If you want to join the roster, let me know what classes to put down for.


Also if anyone else here uses Pidgin for their IM apps, there is an alternative way to join our guild's IRC channel without having to download mIRC. All you need to do is; go to 'modify accounts' & add a new account, select IRC from the drop-down list and put server info as irc.rizon.net, when you connect - simply do /join #fury, we'll cya there!

----

List of players (updated July 31th) interested in playing Uthgard 2.0 in the same crew (if anyone wants to be added or removed, make a post):

If anyone is missing from the roster, or you want your name added or removed, make a post and I'll update the list.

P99-forum
Scrooge - mentalist(caster utility)/blademaster/champion
backman_66 - warden/eldritch/hero
Weekapaug - bard/hero/ranger/druid
Ugrask - blademaster/valewalker/eldritch/enchanter
Lyrith - bard/druid
Zade - druid/warden/dps, (+1 friend)
fishingme - scout, valewalker/animist/enchanter, bonedancer/thane
phacemeltar - bard/blademaster/valewalker/eldritch
Nalkin - enchanter
Jaxon - eldritch
dustysr06 - druid/bard (+3 friends)
Cecily - nightshade
Yiblaan - ranger
Foxxhound - valewalker
Ghordo - hero/champion
Kender - eldritch/animist
Nuggets - bard/eld/animist
Erasong - valewalker
Brynnag - nightshade
August - bard/hero/enchanter
Hershey - enchanter
Beldon - animist
Caridry - undecided
mrgoochio - undecided
Cookiefist - undecided
Scikala - undecided
Leeyuuduu - undecided
Sssleeve - undecided
Goobles - undecided
Gaffin - undecided
Tewaz - enchanter
Temig - druid/bard/mentalist
Oleris - enchanter (pbaoe bomb)

EQC-forum
Laberintica - mentalist/warden
Golad - warden
Tramtrist - druid
Morgo - ranger/eldritch
Sephin - undecided
Sibaru - undecided

External
Galfon - warden/ench/ment/hero (d2)
Amnvex - eldritch/ment/warden/champ (d2)
Kyndig - eldritch/blademaster/valewalker (d2)
Finn - undecided (d2)

Old DAoC Guildies (classes they used to main)

Vorhal - animist/hero/warden
Kvasir - eldritch/hero/warden
Bell - undecided (blademaster/berserker/cleric)
Kinkade - undecided (valewalker/savage) (+3-5 friends)
Sothien - undecided (eldritch/druid/healer)
Kiire - undecided (bard/druid/cleric)
Signify - undecided (blademaster/berserker)
Salbei - undecided (enchanter/shadowblade)

28 decided, 9 undecided, 8 old guildies, 6 EQC, 51 total! (estimated, not counting additional friends ppl may or may not bring)
============================================

I'll match the roles needed to the ppl in this thread, based on their initial class choices, so we can see what we're missing more than anything else.

Realm: Hibernia

Primary Healing: Weekapaug (druid), Zade (druid/warden), dustysr06 (druid), Tramtrist (druid), Temig (druid)

Secondary Healing: backman_66 (warden), phacemeltar (warden), Lyrith (druid), Galfon (warden), Kvasir (warden), Laberintica (warden), Golad (warden), Vorhal (warden)

Primary Crowd Control: dustysr06 (bard), Weekapaug (bard/CC), Nuggets (bard), August (bard)

Secondary Crowd Control: phacemeltar (bard/CC), Lyrith (bard/CC), Temig (bard)

Primary Bomber (caster dps): fishingme (enchanter), nalkin (enchanter), jaxon (eldritch), August (enchanter), Hershey (enchanter), Kyndig (eldritch), Tewaz (enchanter), Oleris (enchanter)

Secondary Bomber (caster dps): phacemeltar (eldritch), backman_66 (eldritch), kender (eldritch), Galfon (enchanter), Amnvex (eldritch), Kvasir (eldritch), Morgo (eldritch)

Primary Shield Tank: Ghordo (Hero), August (Hero)

Secondary Shield Tank: backman_66 (Hero), Galfon (Hero), Kvasir (Hero), Vorhal (Hero)

General Melee DPS: Ugrask (blademaster?), Zade (blademaster?), Zade2 (his friend, blademaster?), fishingme (valewalker), Scrooge (blademaster/champion), backman_66 (blademaster), , Foxxhound (valewalker), Erasong (valewalker), Amnvex (champion), Kyndig (blademaster/valewalker)

Utility Caster DPS: fishingme (animist), Scrooge (mentalist), kender (animist), Nuggets (eld/animist), Galfon (mentalist), Amnvex (mentalist), Beldon (animist), Laberintica (mentalist), Vorhal (animist), Temig (mentalist)

Stealthers: Brynnag (nightshade), Cecily (nightshade), Yiblaan (ranger), Morgo (ranger)

Potentially we can have the following: [5x Bards, 3x Druids, 3x Wardens] [3x Enchanters, 5x Eldritch, 2x Animists, 2z Mentalists] [3x Heroes, 5x Blademasters, 3x Valewalkers, 1x Ranger, 2x Nightshades] but seeing as how we can't all be in one group, it'd be good to know that everyone in the guild can XP with each other without having to resort to looking for PUGs or soloing. For RvR especially, atleast 1 Bard and 1 Druid per group are needed, but 2 Druids would be better ofcourse, 1 Warden, 2-3 DPS and 1 Shield Tank for defense.

Class Descriptions for Hibernia (http://www.project1999.com/forums/showpost.php?p=1520496&postcount=102)

Hibernia's One Time Drop Quest List (http://www.project1999.com/forums/showpost.php?p=1541841&postcount=197)

DAoC Installation Guide (http://www.project1999.com/forums/showpost.php?p=1521252&postcount=108)

iRC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521347&postcount=109) (real-time communication outside the game)

I cannot say what we need most at this time, it will become clearer once we're actually up and running with our first chars.

update: I've added the EQC forum ppl who are interested in this project. Maybe you ought to post our IRC info in that thread over there, backman_66.

Weekapaug
07-27-2014, 02:16 PM
To clarify, and this could change, I'm planning to go Bard main, most likely, with Ranger as an alt to start. If we are sorely lacking healers or tanks I'm down with playing a druid or hero.

Worth noting I've played all of the above before, it's just been a while.

Scrooge
07-31-2014, 08:08 AM
Latest post from one of the main Devs working on Uthgard 2.0:

We aren't able to have a strict schedule forcing developers to code X hours a week, so we can't really make estimates based on how long the first 1000 characters of code took.

Our spare time varies, which makes one estimate of release date look impossible to reach one week and easy to reach in another.

We will give you an estimate of a release date when we are certain we can deliver at that date. This estimate of a release date will be posted in our news section.

Temig
07-31-2014, 11:34 AM
Glad I caught this post. DAoC has been the one MMO that I didn't play that I always wish I had so this sounds like a great opportunity to finally do so. Top 3 class picks would be Druid, Bard, or Mentalist, and seeing as how Druids seem to be in high demand based on the reading I've done, that's probably the route I'll end up going.

Scrooge
07-31-2014, 01:33 PM
Glad I caught this post. DAoC has been the one MMO that I didn't play that I always wish I had so this sounds like a great opportunity to finally do so. Top 3 class picks would be Druid, Bard, or Mentalist, and seeing as how Druids seem to be in high demand based on the reading I've done, that's probably the route I'll end up going.

Great to have another support member for our group! Though as a first-time player, I'd strongly advise you to take a look at the different spec lines (check the links in the first post) - cause in this game you have to decide between them, you can't have them all like in EQ, and depending on the spec lines you go with, you can end up with alot of different spells than other Druids/Bards/Ments.

I suppose I should mention the Guild system here while I'm at it... When you create a new character on Uthgard, you'll automatically be tagged under the (in Hibernia's case) <Tir na Nog Adventurers> guild, before we actually make our own.

I think it'd be best if we all stay tagged in that "noob guild" until level 10 or so, as it will make finding XP groups, meeting new people - and making new friends, a whole lot easier, especially for those of you playing the game for the very first time. Every guild in DAoC can have it's own unique emblem, with a special pattern which can be worn on our cloaks and shields, as well as any keeps we claim for the guild in PvP. However, there is a level 20 requirement before we are able to actually wear our emblems, to do so just find the <Guild Emblemer> NPC in each main city of the realm.

There's also a price to form a guild and create the emblem, but we'll cross that bridge when we get there. Maybe we'll make a guild right off the bat, depending on how many players we have on at the same time, we may have to make a new list of names so we know who's who, if our ingame char names are different from our forum names.

Weekapaug
07-31-2014, 02:21 PM
Getting pretty stoked for this.

Wonder if they will be able to get it done this year or if we are looking at next year sometime.

Scrooge
07-31-2014, 02:34 PM
Use this Character Builder (http://web.archive.org/web/20071025075726/http://daoc.catacombs.com/cbuilder.cfm) (spec planner) to see the kinds of combinations of spells you'd prefer by L50, classes with the [C] prefix are from a later expansion and are not available on Uthgard.

This tool is very useful, even if you just want to see what each class is capable of, my advice is to plan your spec every 10 levels - it will make leveling (and PvP) a whole lot easier. Keep in mind the fact that you get a single line respec (can refund all your training points out of one spec line) at levels 20 and 40, they do not carry over to the next level though, so you either use 'em or lose 'em. So basically you can try speccin in one line, say Light Magic for the casters from 1-20, and if you end up not liking it and want to switch over to say Moon Magic, you can do so at L20. Some ppl choose a certain 'spec' mostly for leveling, and then respec to another 'spec' at L40 which may be better for you in PvP.

There are other ways to respec your 'specs' so it is possible to get your training points back even after L40, using special 'respec stones' which drop off high-end named mobs and raid encounters. These special stones are all tradeable, so even if you cannot obtain them the old fashioned way, you can buy them from other players through the Housing zone's 'Market Explorer', it's basically the DAoC version of EQ's Bazzar.

The Housing 'zone' is quite vast, like it's own realm with 6 maps/zones, there is also a 'Stable Master' taxi you can take to navigate through them so it won't take a whole lot of time to get to where you want to go. We will without a doubt have our own Guild House, but because of the costs involved with building one, it may take a while for us to farm enough money for it. Having our own Guild House comes with the following benefits of it's own; Teleporter NPC, Vault Keeper NPC (your personal vault), House Vault (shared by the entire guild), Vendor NPC, a Bind Stone (this allows us to have TWO bind points, one outside the housing zone and one inside our house, so when you die you can do /release house to respawn directly in our Guild House,) we're also able to put up Tradeskill Apparatus' such as: Forge (weaponcrafting/armorcrafting, Lathe (fletching), Alchemy Table (alchemy/spellcrafting), etc.

In order to build a house, the following is required:

a House Lot (300g)
The House sizes available: Cottage 1p, House 5p, Villa 10p, Mansion 25p (prices might be different when server comes back)
a Porch 500g, for the Consignment Merchant NPC to stand on, which sells any items with prices we can set on it
Consignment Merchant 1p
Teleporter NPC 100g, Vendor NPC 100g, typical NPCs cost 100g with the exception of a <Healer> which is 1p
a Vault Keeper 100g
a House Vault 1p (depending on which house we own, we can have anywhere from 1-4 vaults, the cheaper houses only allow 1-2 vaults, the Mansion allows a max of 4.
a Bind Stone 1p


The house will have a weekly rent, the amount will depend on the type of house owned, A House can also be decorated, inside and out, which also costs depending on what you want it to look like, it's kind of like Minecraft when it comes to this particular feature.

backman_66
08-01-2014, 12:51 PM
Can also set up guild dues (taxes) to automatically take a certain % out of the coin you looted to go toward the guild bank. I would think early on when the guild is fresh, we'll want to put the tax fairly high to get the guild bank at a comfortable level.

Scrooge
08-01-2014, 06:41 PM
Can also set up guild dues (taxes) to automatically take a certain % out of the coin you looted to go toward the guild bank. I would think early on when the guild is fresh, we'll want to put the tax fairly high to get the guild bank at a comfortable level.

Yea the max it can be set to is 20%, which isn't even that much - especially at low-mid lvls, but it can accumulate quickly if the guild is really active, not to mention the huge income we'll bring in from RvR!

backman, come on IRC when you get home!

Rec
08-01-2014, 07:16 PM
what will come out first, uthgard or teams99

backman_66
08-01-2014, 09:08 PM
I'm at work but I'll be on like at midnight CST.

Scrooge
08-02-2014, 08:26 PM
Here's a good thread I came across from the Uthgard forums, its dedicated to answering ppl's questions regarding PvP (e.g. which classes are hardest to play, which may be more fun, etc.) "RvR ask me anything (http://uthgard.net/forum/viewtopic.php?f=32&t=33670)"

Scrooge
08-04-2014, 12:29 PM
Perhaps we should start talking about what kind of specs we'll be going with on our first chars, so we know what to expect, what we need and what we have etc...

As my first char will be a Mentalist, I'll most likely be going with full Moon spec right off the bat, it gives; mana regen, DoTs, AE DoTs, and a short duration Heal over Time. I might drop a few points into Mentalism also, to get the first couple of 'Major Heals' (equivalent of what Bards/Wardens/Druids can get), and the Single Mez (short duration.)

One more thing to remember, ALL pure casters (elds, enchies, ments) will have a Heat-based quick-casting DD (it'll do alot more damage if you drop points into Light) and a single target Stun which improves in duration every 9-10 lvls (will be crucial in PvP!) However, keep in mind that if you cast one type of CC (Stun) over another type of CC (Mez), it'll break the Mez even if there's no damage involved.

To start, let's plan a spec for around lvl 20, my spec will be: 17 Moon & 10 Mentalism.

The PvP (RvR) starts at lvl 15+, that's another reason to plan your specs ahead of time, unless you want to leave it to fate. Our main groups will definitely dive in to the action the first chance we get!

RvR Zones are:
Abermenai - Levels 15-19 - Highest allowed realmrank: 1L2
Thidranki - Levels 20-24 - Highest allowed realmrank: 1L3
Murdaigean - Levels 25-29 - Highest allowed realmrank: 1L5
Caledonia - Levels 30-35 - Highest allowed realmrank: 1L9
Kaldrheim - Levels 36-42 - Highest allowed realmrank: 2L9

The whole Old Frontiers (classic patch) for Big Boy RvR (RR 12 available)

pufen
08-04-2014, 05:52 PM
We're going to Hibernia mostly because of our past experiences with the other two realms, specifically on Uthgard, have always ended up disappointing to say the least.

Care to elaborate as to why they were disappointing? I used to play Alb Reaver and Scout on live and it was such a blast doing reaver bombs in RvR. I would like to play with you guys when Uth releases, but my buddies want to go Alb and thats where i was leaning too.


Also, what type of peak populations were you seeing on Uth before they brought it down? What do you expect to see on re-release? It looked to me like that other popular DAOC emulated server has pretty low pop every time i look at it.

backman_66
08-04-2014, 06:10 PM
I played with Scrooge when we were on Alb and it just felt like the realm where the bad, reject players ended up. Lots of dumb players on that realm and it just started to create this feeling within me that I was playing with a bunch of retards. Felt like the spillovers from failed Hib / Mid realm players.. Not that I'm elitist or anything (I'm still a work in progress too), but it was a pretty bad experience. Lose once in RvR, then most of them quit out or just go keep raiding.

As far as population goes, during peak hours (Euro time) there would be somewhere around 900-1k players on from what I could tell. Now with the relaunch, I wouldn't be surprised to see upwards of 1,300-1,500+ during peak hours. There's a lot of hype, lots of new, interested players, and people who are dissatisfied with live who are looking to start up here.

Also I just can't resist, no offense to you at all, but how is playing a reaver fun when you just slam and spam leviathan to win? To each their own I guess my friend =)

Weekapaug
08-04-2014, 06:20 PM
Care to elaborate as to why they were disappointing? I used to play Alb Reaver and Scout on live and it was such a blast doing reaver bombs in RvR. I would like to play with you guys when Uth releases, but my buddies want to go Alb and thats where i was leaning too.


Also, what type of peak populations were you seeing on Uth before they brought it down? What do you expect to see on re-release? It looked to me like that other popular DAOC emulated server has pretty low pop every time i look at it.

I prefer Alb, also, but the realm is under balanced during the patch version that comprises "classic," basically. The original developers accurately presumed that Alb would be the highest populated realm so they balanced it by spreading the overall realm skill set across more classes and builds in alb than the others. The other realms can do more with less. This worked in live classic because of alb population and the fact that the game hadn't really been figured out. By the time it was an issue later expansion content balanced it, particularly classes that we won't be getting on a classic emu. Now, people know this so mid winds up getting the pops, throwing everything off. There are other issues but it's basically the balance issues with the original realm ability sets combined with people knowing about them and rolling accordingly.

At least that was the case with Genesis. I would rather go alb too, but hib is probably the best happy medium.

To answer your question, the pops on genesis were great to start but it had problems that really aren't a DAoC problem. The server was originally hosted on a server that couldn't handle the population so they capped logins and people would have to wait in a queue. Lots of non classic things left in. Bugs everywhere. The forums were heavily but inconsistently moderated. There were inconsistent and controversial actions taken (and not) on exploiters. I had fun there, personally, but they constantly pissed about everybody off at every turn. Most people, it seems, generally had the attitude that this was just something to do till uthgard relaunches. Then eso came out (has similar rvr to DAoC) and I watched the pops decline, personally daily that month I played. I, also, left for eso which I'm still playing now.

Assuming they launch in a complete reasonably bug free state and administer the game and community in a consistent and professional manner, I don't think uthgard will have the same problems. DAoC players are highly anticipating this server.

Weekapaug
08-04-2014, 06:26 PM
I played with Scrooge when we were on Alb and it just felt like the realm where the bad, reject players ended up. Lots of dumb players on that realm and it just started to create this feeling within me that I was playing with a bunch of retards. Felt like the spillovers from failed Hib / Mid realm players.. Not that I'm elitist or anything (I'm still a work in progress too), but it was a pretty bad experience. Lose once in RvR, then most of them quit out or just go keep raiding.

As far as population goes, during peak hours (Euro time) there would be somewhere around 900-1k players on from what I could tell. Now with the relaunch, I wouldn't be surprised to see upwards of 1,300-1,500+ during peak hours. There's a lot of hype, lots of new, interested players, and people who are dissatisfied with live who are looking to start up here.

Also I just can't resist, no offense to you at all, but how is playing a reaver fun when you just slam and spam leviathan to win? To each their own I guess my friend =)


Don't know about Uthgard, but I played with pro players in alb on genesis.

Gamers in general have no attention span these days. Has nothing to do with choice of realm. I would argue that a good coordinated guild effort like this one could do quite well in alb. Hib is a reasonable choice though. I won't be playing mid, tho.

Scrooge
08-04-2014, 08:15 PM
As per my previous post, where I've listed the classic BGs with their level ranges, we'll be planning our specs for each maximum level allowed per BG. So our first planned spec will be targetted at level 19, using the Character Builder linked in the first post of this thread.

Scrooge - Mentalist, 17 Mana 6 Mentalism 4 Light (L19)
Vorhal - Animist, 14 Arboreal 12 Creeping (L19)
backman_66 - Eldritch, 16 Mana 10 Light (L19)

Tradesonred
08-04-2014, 09:38 PM
I got banned from genesis forums calling out albion about not divulging where pvp was happening, no "for the realm" feeling

Weekapaug
08-05-2014, 08:50 AM
As per my previous post, where I've listed the classic BGs with their level ranges, we'll be planning our specs for each maximum level allowed per BG. So our first planned spec will be targetted at level 19, using the Character Builder linked in the first post of this thread.

Scrooge - Mentalist, 17 Mana 6 Mentalism 4 Light (L19)
Vorhal - Animist, 14 Arboreal 12 Creeping (L19)
backman_66 - Eldritch, 16 Mana 10 Light (L19)

One thing that will need to be considered by folks as they do their specs is autotraining.

Genesis employed the "new" system where everybody gets the autotrain points by default without having to actually autotrain but I believe Uthgard used the old system in its previous iteration. The question is, which way will it be going this time?

It's an important thing to consider that differs from class to class and build to build. Doesn't apply to some classes at all, is arguably not worth doing for some, and is arguably vital for others.

Byrjun
08-05-2014, 09:09 AM
Info on Auto Train: http://uthgard.net/forum/viewtopic.php?f=65&t=13665

Hopefully they go with the new system where you get the auto train points for free. The old auto train system was incredibly dumb and made the game suck if you were min/maxing an auto train class.

Sweetbaby Jesus
08-05-2014, 12:43 PM
So p99 group will be hib? You can sign me up as an eldritch. Played a wizard for alb on live. I think eldritch is closest thing to that right? Very interested in this.

backman_66
08-05-2014, 01:28 PM
Yeah eldritch is the closest thing but has a lot more utility.

Scrooge
08-05-2014, 07:56 PM
List of players (updated August 5th) interested in playing Uthgard 2.0 in the same crew (if anyone wants to be added or removed, make a post):

If anyone is missing from the roster, or you want your name added or removed, make a post and I'll update the list.

P99-forum
Scrooge - mentalist(caster utility)/blademaster/champion
backman_66 - warden/eldritch/hero
Weekapaug - bard/hero/ranger/druid
Ugrask - blademaster/valewalker/eldritch/enchanter
Lyrith - bard/druid
Zade - druid/warden/dps, (+1 friend)
fishingme - scout, valewalker/animist/enchanter, bonedancer/thane
phacemeltar - bard/blademaster/valewalker/eldritch
Nalkin - enchanter
Jaxon - eldritch
dustysr06 - druid/bard (+3 friends)
Cecily - nightshade
Yiblaan - ranger
Foxxhound - valewalker
Ghordo - hero/champion
Kender - eldritch/animist
Nuggets - bard/eld/animist
Erasong - valewalker
Brynnag - nightshade
August - bard/hero/enchanter
Hershey - enchanter
Beldon - animist
Caridry - undecided
mrgoochio - undecided
Cookiefist - undecided
Scikala - undecided
Leeyuuduu - undecided
Sssleeve - undecided
Goobles - undecided
Gaffin - undecided
Tewaz - enchanter
Temig - druid/bard/mentalist
Oleris - enchanter (pbaoe bomb)
Sweetbaby - eldritch

EQC-forum
Laberintica - mentalist/warden
Golad - warden
Tramtrist - druid
Villert (Morgo) - eldritch/ranger
Sephin - undecided
Sibaru - undecided

External
Galfon - warden/ench/ment/hero (d2)
Amnvex - eldritch/ment/warden/champ (d2)
Kyndig - eldritch/blademaster/valewalker (d2)
Finn - undecided (d2)

Old DAoC Guildies (classes they used to main)

Vorhal - animist/hero/warden
Kvasir - eldritch/hero/warden
Bell - undecided (blademaster/berserker/cleric)
Kinkade - undecided (valewalker/savage) (+3-5 friends)
Sothien - undecided (eldritch/druid/healer)
Kiire - undecided (bard/druid/cleric)
Signify - undecided (blademaster/berserker)
Salbei - undecided (enchanter/shadowblade)

29 decided, 9 undecided, 8 old guildies, 6 EQC, 52 total! (estimated, not counting additional friends ppl may or may not bring)
============================================

I'll match the roles needed to the ppl in this thread, based on their initial class choices, so we can see what we're missing more than anything else.

Realm: Hibernia

Primary Healing: Weekapaug (druid), Zade (druid/warden), dustysr06 (druid), Tramtrist (druid), Temig (druid)

Secondary Healing: backman_66 (warden), phacemeltar (warden), Lyrith (druid), Galfon (warden), Kvasir (warden), Laberintica (warden), Golad (warden), Vorhal (warden)

Primary Crowd Control: dustysr06 (bard), Weekapaug (bard/CC), Nuggets (bard), August (bard)

Secondary Crowd Control: phacemeltar (bard/CC), Lyrith (bard/CC), Temig (bard)

Primary Bomber (caster dps): fishingme (enchanter), nalkin (enchanter), jaxon (eldritch), August (enchanter), Hershey (enchanter), Kyndig (eldritch), Tewaz (enchanter), Oleris (enchanter)

Secondary Bomber (caster dps): phacemeltar (eldritch), backman_66 (eldritch), kender (eldritch), Galfon (enchanter), Amnvex (eldritch), Kvasir (eldritch), Morgo (eldritch)

Primary Shield Tank: Ghordo (Hero), August (Hero)

Secondary Shield Tank: backman_66 (Hero), Galfon (Hero), Kvasir (Hero), Vorhal (Hero)

General Melee DPS: Ugrask (blademaster?), Zade (blademaster?), Zade2 (his friend, blademaster?), fishingme (valewalker), Scrooge (blademaster/champion), backman_66 (blademaster), , Foxxhound (valewalker), Erasong (valewalker), Amnvex (champion), Kyndig (blademaster/valewalker)

Utility Caster DPS: fishingme (animist), Scrooge (mentalist), kender (animist), Nuggets (eld/animist), Galfon (mentalist), Amnvex (mentalist), Beldon (animist), Laberintica (mentalist), Vorhal (animist), Temig (mentalist), Sweetbaby (eldritch)

Stealthers: Brynnag (nightshade), Cecily (nightshade), Yiblaan (ranger), Morgo (ranger)

Potentially we can have the following: [5x Bards, 3x Druids, 3x Wardens] [3x Enchanters, 5x Eldritch, 2x Animists, 2z Mentalists] [3x Heroes, 5x Blademasters, 3x Valewalkers, 1x Ranger, 2x Nightshades] but seeing as how we can't all be in one group, it'd be good to know that everyone in the guild can XP with each other without having to resort to looking for PUGs or soloing. For RvR especially, atleast 1 Bard and 1 Druid per group are needed, but 2 Druids would be better ofcourse, 1 Warden, 2-3 DPS and 1 Shield Tank for defense.

Class Descriptions for Hibernia (http://www.project1999.com/forums/showpost.php?p=1520496&postcount=102)

Hibernia's One Time Drop Quest List (http://www.project1999.com/forums/showpost.php?p=1541841&postcount=197)

DAoC Installation Guide (http://www.project1999.com/forums/showpost.php?p=1521252&postcount=108)

IRC Setup Guide (http://www.project1999.com/forums/showpost.php?p=1521347&postcount=109) (guild chat-room communication)

I cannot say what we need most at this time, it will become clearer once we're actually up and running with our first chars.

Scrooge
08-05-2014, 07:59 PM
You've said it so well on that other forum, I'll just use your explanation for it here.

We've created an IRC channel for our guild-to-be, for the time being, for all of us to meet in, on irc.rizon.net, channel #fury. It's great especially for a crew with varying time zones, we should all idle in our channel as much as possible, to get familiar with each other, live chat is a much better way of me answering any additional questions you may have, or even scheduling group times by posting them in the topic.

If you've never used IRC before, it's a simple chat-room kind of server, stands for Internet Relay Chat. To get the windows client, go to www.mirc.com, it's a fairly straight forward setup. Once you setup your nick/alias (use your p99 forum names for now, so I'll know who's who for the time being,) do /server irc.rizon.net, then /join #fury. You can even register your nick with a password so that no one can steal your name there and we'll always know it's the real you, syntax is: /msg Nickserv register passwordhere emailhere, then you'll get an email with a confirmation code you'll have to enter and that's that.

Weekapaug
08-05-2014, 08:50 PM
Healing and cc wins this game.

Scrooge
08-05-2014, 11:02 PM
Healing and cc wins this game.

I'm sure you've played the game long enough to know that not everything always goes the way you expect it to, it's not that black & white, there are many random factors involved - especially on a server like Uthgard doing a 'refresh'.

I've also seen plenty of groups in RvR which have failed miserably, even when they had CC and plenty of healing, teamwork is what it's all about - that's the way I see it.

As for your question regarding Auto Training, I personally don't think it's that big a deal, unless you're seriously contemplating leveling without the skills and abilities you'll need the most - when you have no money, no gear, and no crafting whatsoever. Just for the sake of answering your question though, it will most likely be how it was before the server went down, using the old system.

Weekapaug
08-05-2014, 11:09 PM
I'm sure you've played the game long enough to know that not everything always goes the way you expect it to, it's not that black & white, there are many random factors involved - especially on a server like Uthgard doing a 'refresh'.

I've also seen plenty of groups in RvR which have failed miserably, even when they had CC and plenty of healing, teamwork is what it's all about - that's the way I see it.

As for your question regarding Auto Training, I personally don't think it's that big a deal, unless you're seriously contemplating leveling without the skills and abilities you'll need the most - when you have no money, no gear, and no crafting whatsoever. Just for the sake of answering your question though, it will most likely be how it was before the server went down, using the old system.

I had no question. Skill and other subjective factors being the same, healing and cc win this game.

Hib is the best choice of realm for those things. I was agreeing with what you are organizing here, dude.

And yes, like EQ, I've played stupid amounts of DAoC since the day it went live.

Masq
08-06-2014, 12:35 AM
idk about hib being best by any means..