View Full Version : constructive criticism
COLGATETHEGRANDMASTER
02-25-2014, 04:44 AM
constructive criticism will always be welcomed
historically the server has plummeted population wise every single time the experience rate has been reduced in any form
here's my suggestion: don't do the thing that rapes server population
Galacticus
02-25-2014, 04:48 AM
History has shown that exp drop = population drop.
Tradesonred
02-25-2014, 04:50 AM
Ban colgate for the gratuitous use of the R word imo
Maybe i can forum PVP instead of leveling alts
Constructive criticism = thread full of it locked. So yeah.
Pudge
02-25-2014, 05:27 AM
it;s OK if you aren't actually constructive. if you just say "we shouldnt have exp nerfed" then that's fine by GMs because you aint backing it up.
if you point to historical examples, quote server staff disagreeing with other staff, or post actual chat logs of ppl who considered coming back to play because of a recent resurgence in pop, but then decided R99 is doomed because they heard staff make decisions like nerfing exp 1 week later...........
that is when you get your post deleted for "shit talking"
Derubael
02-25-2014, 05:49 AM
Pudge, this is pretty much why your post was deleted:
RIP newcomers. get shit on harder than you ever have before.
The white space didn't help either.
The Red Server changes thread was locked because there was nothing constructive coming from it, we are aware that a number of people in the forum community do not like this change, we knew this before implementing it, and do not need to hear more about how you do not like it.
I have already stated that we intend to look at XP on red and provide further changes to the way XP works, but the high global modifier is gone and will not be coming back, so talking more about it is pointless.
Have faith. We're not actively trying to destroy your box, pals :)
Smedy
02-25-2014, 05:59 AM
yeah i dont agree with the xp nerf, not unless the group bonus xp gets bumped drastically
to expect the lower levels to thrive just cause everyone is gonna be stuck in the low levels isn't a good fix, its just gonna result in every lowbie quitting.
keep the slow xp but promote group xp very big, that will force people to find eachother and group rather than solo
i'm guessing this is the idea and the group xp part just didnt make it with the patch
I don't understand why the emphasis appears to be on nerfs. Pet agro is broken, so let's focus on making sit agro a thing. Red's pulse can barely be measured, so let's take out one of the biggest draws but also not put in a mitigator like was mentioned. Yeah, classic EQ was basically Verant nerfbatting everything, but I don't know why that particular experience appears to be front and center on P99's agenda.
Tradesonred
02-25-2014, 06:01 AM
because there was nothing constructive coming from it
because there was nothing constructive coming from it
because there was nothing constructive coming from it
Im sorry Deru, im really trying hard not to rip into you, but you gotta re-read yourself before you push that submit reply button
Tradesonred
02-25-2014, 06:04 AM
The problem, once again, is that youre taking something from blue, and blindly applying it to red, which is a completely different animal than the blue server.
Keep saying moar you dont need our feedback
Seriously, you guys obviously do
You also posted "lolz, imagined QQ" and then a couple hours later "Major xp nerf"
Credibility took a hit there. Sure you say youre not trying to kill the box, but it sure looks like it
Smedy
02-25-2014, 06:05 AM
WOOHA gyno
i'm glad you're alive pal
thin ice? yaw always, gotta keep it interesting
Sirken
02-25-2014, 06:11 AM
both of you
http://www.basketball-refs.com/wp-content/themes/thesis_16/custom/rotator/scott-foster.jpg
Tradesonred
02-25-2014, 06:17 AM
Its the first day since i restarted playing on the box 2-3 weeks ago that i didnt play 3hours+ because it was such a bummer to think it through. Just saying. I was in but forumquested while afk at the zone line.
So what exactly is the reasoning behind nerf that this time around nerfing xp will magically make the population go up instead of down? Is there something new to the nerf xp formula you added in we are not aware about?
Smedy
02-25-2014, 06:18 AM
calm down beetle your assburgers is flaring up
no body praises the box staff as i do, come at me with your freecards and lets compare epenises
Nocsucow
02-25-2014, 08:23 AM
Its just such a bummer to be so hyped for Velious, so hyped about looking forward to post on other forums to make the pop burst like i did for DAOC:Origins, so hyped about my alts, and then this xp nerf, with no reasoning offered behind it why its going to be different than all the other times you nerfed xp and it killed the pop. Most of us can see people quitting in advance, like all the other times you nerfed xp, which is why youre seeing this almost unanimous deluge of posts. Weve been there before, we know where it leads.
Response from Durabell is "we know you dont like it, we dont care, we dont need your feedback, we dont need to know why you dont like it and why you think it will be a failure" with no reasoning offered on why its going to work this time where it failed all the other times.
Everyone knows the pop will tank, and i have a hard time beleiving the staff does not understand this as well.
http://www.belding.com/blog/wp-content/uploads/2010/07/Trust-Us-We-re-Experts-How-Industry-Manipulates-Science-and-Gambles-with-Rampton-Sheldon-9781585420599.jpeg
Convince us, give us your reasoning behind it, because most of us dont see it.
why dont you do us all a favor and disappear ... if its that bad to you .. walk away and never look back
Greegon
02-25-2014, 08:38 AM
Have faith. We're not actively trying to destroy your box, pals :)
hehhehhehheh
Juhstin
02-25-2014, 08:52 AM
historically the server has plummeted population wise every single time the experience rate has been reduced in any form
here's my suggestion: don't do the thing that rapes server population
Sektor
02-25-2014, 09:08 AM
so glad I'm 60. Tho helping players level gonna be harder.
Jenni D
02-25-2014, 09:16 AM
I just rolled a hybrid somewhat recently and was enjoying box life. Not being able to commit to the box like many here, this new turn of events has really put a downer on my motivation to continue. Just how it is pals. Hardcore players will feel little effect from this xp nerf but casuals and those playing hybrids especially have really been left up shit creek without a paddle. No two ways about it.
heartbrand
02-25-2014, 09:16 AM
On the bright side I've had a ton of blue I've been sitting on to trade for red that I've been unable to due to the recent surge in box popularity. This nerf will mean I'll be able to trade it at a good rate soon.
Here's some constructive criticism: you're two and a half years too late to mess with the xp when 95% of the server is level 50+, used the xp bonus, and there's thriving competition at the end game. Let's be real this nerf hurts azrael and red dawn more than anyone. It hurts azrael because they have no exp groups so no non 60's will have reason to join, and red dawn because no one wants to group for three hours to get 4% exp on a pvp box.
I understand you think that this will somehow make the lower and middle levels flourish but it will just make them quit, and make people like me waste more time power leveling people to have any shot to bolster my guilds numbers. There's not enough players to sustain groups. There's not enough correct classes to sustain groups. This change isn't going to somehow create clerics and enchanters out of thin air for people to group with.
I cannot overstate just how negative this change has been already and will continue to be for the box. I urge you, implore you, put this back in until you develop a grouping bonus and removal of the shared hybrid xp penalty or you will see this box drop off in pop at alarming levels.
If you truly wanted to encourage grouping, you would put in a grouping bonus / hot zones / removal of shared hybrid xp bonus (hybrids level slow still but don't share that penalty).
This change looks to me like many changes our government makes such as hiking the minimum wage, with the noblest of intentions, that almost always have the opposite of the intended effect. You can repeat your stated intention a thousand times over, but that won't make it any more likely that it comes true. We had classic exp for over a year here. What did we have? Single digit pop. Repeat. Single digit pop.
I trust that our voice has been heard and that some sort of immediate life support will be applied and FAST. The people who are quitting right now are exponentially less likely to return to the box when and if changes come, each day that the status quo remains in effect.
If this had been coupled with blue transfers, a reduced level range, the removal of FFA on sol b and perma, maybe the introduction of stonebrunt mountains and the warrens perhaps as a pre velious teaser, with velious when there will be constant groups, if it had been with ANYTHING then maybe then.
Luv u kids
- Heartbrand
Box Historian
Gaffin 7.0
02-25-2014, 09:27 AM
wow this is what i wake up to, xp gone. fuck that no thx
Tradesonred
02-25-2014, 09:38 AM
we are aware that a number of people in the forum community do not like this change, we knew this before implementing it, and do not need to hear more about how you do not like it.
Juhstin
02-25-2014, 09:40 AM
wow this is what i wake up to, xp gone. fuck that no thx
evilldacbane
02-25-2014, 09:41 AM
So I get tells from new players from time to time where they ask me if it's worth playing on this server. Am I allowed to give them my opinion or do I just have to say yes?
Doors
02-25-2014, 10:18 AM
I have a question. Do any of the developers or GMs currently have a character in their 50s? Do they even know what it's like trying to grind 50-60 when you're in range of 60's at 52?
You just made the gap even wider. People are going to burn out as they grind at the rate of blue to hit 60. It's bad enough you're in range of VP geared melees 8 levels higher than you, now you're going to level incredibly slower as you're getting completely trounced in PVP due to the ridiculous gap at the top end of this game.
People are not going to group more often, they're going to break down into solo/duo like on blue for experience. There aren't a thousand people playing here to make this change viable. On top of that, since this is a PVP server, people aren't openly trying to find groups and make friends. Guild breakdown goes something like this:
Red Dawn - Group with guildies, raid experience
Azrael - Kill everyone with an RD or Nihilum tag
FoH - Kill everyone
Nihilum - Kill everyone; everyones 60/VP geared, no reason to level, if necessary PL new members and alts
Unguilded - Die to anyone with a guild tag
You adjusted the experience rates in hopes of promoting grouping but realistically it's going to do the opposite. Even if you put in a group experience bonus, people normally don't grind experience with outsiders. It just doesn't make any sense.
I don't doubt you guys have good intentions regarding the server but I also don't doubt that none of you are actively playing the 50/52-60 range on this server either.
Dacuk
02-25-2014, 10:23 AM
GM's - why exactly was this done? How do you expect this to grow the population? This definitely lowers motivation to log in.
Juhstin
02-25-2014, 10:27 AM
I have a question. Do any of the developers or GMs currently have a character in their 50s? Do they even know what it's like trying to grind 50-60 when you're in range of 60's at 52?
You just made the gap even wider. People are going to burn out as they grind at the rate of blue to hit 60. It's bad enough you're in range of VP geared melees 8 levels higher than you, now you're going to level incredibly slower as you're getting completely trounced in PVP due to the ridiculous gap at the top end of this game.
People are not going to group more often, they're going to break down into solo/duo like on blue for experience. There aren't a thousand people playing here to make this change viable. On top of that, since this is a PVP server, people aren't openly trying to find groups and make friends. Guild breakdown goes something like this:
Red Dawn - Group with guildies, raid experience
Azrael - Kill everyone with an RD or Nihilum tag
FoH - Kill everyone
Nihilum - Kill everyone; everyones 60/VP geared, no reason to level, if necessary PL new members and alts
Unguilded - Die to anyone with a guild tag
You adjusted the experience rates in hopes of promoting grouping but realistically it's going to do the opposite. Even if you put in a group experience bonus, people normally don't grind experience with outsiders. It just doesn't make any sense.
I don't doubt you guys have good intentions regarding the server but I also don't doubt that none of you are actively playing the 50/52-60 range on this server either.
I agree 10/10
heartbrand
02-25-2014, 10:28 AM
I have a question. Do any of the developers or GMs currently have a character in their 50s? Do they even know what it's like trying to grind 50-60 when you're in range of 60's at 52?
You just made the gap even wider. People are going to burn out as they grind at the rate of blue to hit 60. It's bad enough you're in range of VP geared melees 8 levels higher than you, now you're going to level incredibly slower as you're getting completely trounced in PVP due to the ridiculous gap at the top end of this game.
People are not going to group more often, they're going to break down into solo/duo like on blue for experience. There aren't a thousand people playing here to make this change viable. On top of that, since this is a PVP server, people aren't openly trying to find groups and make friends. Guild breakdown goes something like this:
Red Dawn - Group with guildies, raid experience
Azrael - Kill everyone with an RD or Nihilum tag
FoH - Kill everyone
Nihilum - Kill everyone; everyones 60/VP geared, no reason to level, if necessary PL new members and alts
Unguilded - Die to anyone with a guild tag
You adjusted the experience rates in hopes of promoting grouping but realistically it's going to do the opposite. Even if you put in a group experience bonus, people normally don't grind experience with outsiders. It just doesn't make any sense.
I don't doubt you guys have good intentions regarding the server but I also don't doubt that none of you are actively playing the 50/52-60 range on this server either.
Tradesonred
02-25-2014, 10:30 AM
Its so glaringly obvious, the effects it will have, im not even saying im wearing a tin foil hat anymore. For some reason, they want the population to tank. If they dont, theyre completely clueless, how many times do you have to go through the same thing?
Gaffin 7.0
02-25-2014, 10:32 AM
I understand the reason but I can say I dont agree with it as well, box was thriving so good last night after resist changes and other things fixed. Now this. Ugh
Not_Kazowi
02-25-2014, 10:56 AM
So GMs take out the XP bonus before putting a group bonus in, when their master plan was to promote the “journey” to 60 by forcing people to group over soloing.
This feels like a massive troll at the moment. XP is absolutely horrid now solo or grouped. Why do the GMs feel it necessary to mess with something that isn’t broken? No one was complaining about experience being too fast and it is not one of the reasons the box does not have a high population..
Server had 200 online Sunday and the future was looking bright, now this just negates any progress made. I know the GMs have this vision of the XP nerf hurting at first then being a good thing later, but it isn’t going to happen.
I did not play here on this server for the first 2 or 3 years solely due to the XP being so horrendous, once the bonus was in place me and quite a few others came back to play. I have 2 real life friends that just started here and now they both will not log in again unless the XP is bumped back up. No one wants to grind EQ classic XP on a red server with many more difficulties than a blue one.
You want to tone down the bonus? No problem, but completely removing it and not having a group bonus ready to go in at the same time is just silly. Please put the bonus back up to some extent until you have a group bonus in place, that is only fair really.
HippoNipple
02-25-2014, 11:00 AM
Hey where are my exp pots?
Azure
02-25-2014, 11:06 AM
The amount of tears on the forum right now excedes any past event. This is so bad =\ and it's not the GM's fault.
U guys need to pull the sticks out of your asses.
Kergan
02-25-2014, 11:06 AM
I understand why you want to nerf exp rates. But to cut it off and say after the fact you're thinking up a plan to make it better just doesn't make sense to me. Why not leave it in place until after you've had those discussions?
I truly think this whole thing could be used in a way to grow the population. Instead of stealth nerfing exp rates announce that on March 15th or something the rates are getting changed. Put in a 2 week additional bonus...get a surge in population to help feed these low level groups BEFORE you make it take 4x longer to do the levels that already took 4x longer.
Everything about this just feels wrong. The idea was suggested, there was a ton of negative feedback on the forums then it gets done anyway without the counterbalancing changes of group exp bonus. Then it is not confirmed until the whisper grew to a roar. Then we're told you don't want to hear our opinions on it, it isn't changing but maybe sometime in the future something with exp will change.
If we lose even 1 single player over this change why do it? My understanding is of course not required in the slightest. I try my best to make constructive posts, but I really just do not understand the timing and reason of this decision. You said all staff were in favor of it, I am struggling to believe that nobody saw the negative angle of this.
I really hope you guys are right, but this is the type of thing that has a potentially devastating impact. It is a nerf directed almost entirely at people who have started in the last 1-3 months which are the exact people we're trying to attract and keep. Is the risk of this change worth the perceived potential reward?
Galacticus
02-25-2014, 11:06 AM
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/35/2d/1359920698_5061_faith.jpg?itok=8_c2pO3k
HippoNipple
02-25-2014, 11:09 AM
Ban colgate for the gratuitous use of the R word imo
Maybe i can forum PVP instead of leveling alts
http://d3j5vwomefv46c.cloudfront.net/photos/large/829099266.gif?1387760955
Kergan
02-25-2014, 11:09 AM
The amount of tears on the forum right now excedes any past event. This is so bad =\ and it's not the GM's fault.
U guys need to pull the sticks out of your asses.
How are these tears not the GMs "fault"? They are in direct response to a controversial change made by the staff.
And the reason there are more tears then any past event is because of the impact. In the short term, there can be no debate that this will cost us players. In the long term we'll see. It's a risky bet is all I can say.
Tradesonred
02-25-2014, 11:10 AM
Rogean has probably this song on a loop right now
http://www.youtube.com/watch?v=5GgflscOmW8
HippoNipple
02-25-2014, 11:12 AM
Rogean has probably this song on a loop right now
http://www.youtube.com/watch?v=5GgflscOmW8
http://d3j5vwomefv46c.cloudfront.net/photos/large/829099266.gif?1387760955
Tradesonred
02-25-2014, 11:12 AM
Hey where are my exp pots?
http://d3j5vwomefv46c.cloudfront.net/photos/large/829099266.gif?1387760955
hu hu hu
Kergan
02-25-2014, 11:13 AM
Enough with that gif dude.
Tradesonred
02-25-2014, 11:14 AM
http://d3j5vwomefv46c.cloudfront.net/photos/large/829099266.gif?1387760955
http://d3j5vwomefv46c.cloudfront.net/photos/large/829099266.gif?1387760955
heartbrand
02-25-2014, 11:20 AM
I understand why you want to nerf exp rates. But to cut it off and say after the fact you're thinking up a plan to make it better just doesn't make sense to me. Why not leave it in place until after you've had those discussions?
I truly think this whole thing could be used in a way to grow the population. Instead of stealth nerfing exp rates announce that on March 15th or something the rates are getting changed. Put in a 2 week additional bonus...get a surge in population to help feed these low level groups BEFORE you make it take 4x longer to do the levels that already took 4x longer.
Everything about this just feels wrong. The idea was suggested, there was a ton of negative feedback on the forums then it gets done anyway without the counterbalancing changes of group exp bonus. Then it is not confirmed until the whisper grew to a roar. Then we're told you don't want to hear our opinions on it, it isn't changing but maybe sometime in the future something with exp will change.
If we lose even 1 single player over this change why do it? My understanding is of course not required in the slightest. I try my best to make constructive posts, but I really just do not understand the timing and reason of this decision. You said all staff were in favor of it, I am struggling to believe that nobody saw the negative angle of this.
I really hope you guys are right, but this is the type of thing that has a potentially devastating impact. It is a nerf directed almost entirely at people who have started in the last 1-3 months which are the exact people we're trying to attract and keep. Is the risk of this change worth the perceived potential reward?
x10000000
Galacticus
02-25-2014, 11:21 AM
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/35/2d/1359920698_5061_faith.jpg?itok=8_c2pO3k
I understand why you want to nerf exp rates. But to cut it off and say after the fact you're thinking up a plan to make it better just doesn't make sense to me. Why not leave it in place until after you've had those discussions?
I truly think this whole thing could be used in a way to grow the population. Instead of stealth nerfing exp rates announce that on March 15th or something the rates are getting changed. Put in a 2 week additional bonus...get a surge in population to help feed these low level groups BEFORE you make it take 4x longer to do the levels that already took 4x longer.
Everything about this just feels wrong. The idea was suggested, there was a ton of negative feedback on the forums then it gets done anyway without the counterbalancing changes of group exp bonus. Then it is not confirmed until the whisper grew to a roar. Then we're told you don't want to hear our opinions on it, it isn't changing but maybe sometime in the future something with exp will change.
If we lose even 1 single player over this change why do it? My understanding is of course not required in the slightest. I try my best to make constructive posts, but I really just do not understand the timing and reason of this decision. You said all staff were in favor of it, I am struggling to believe that nobody saw the negative angle of this.
I really hope you guys are right, but this is the type of thing that has a potentially devastating impact. It is a nerf directed almost entirely at people who have started in the last 1-3 months which are the exact people we're trying to attract and keep. Is the risk of this change worth the perceived potential reward?
Gotta agree.
At least they included that sweet spell effects file in the last patch so I got to see some cool shit before I logged in for the last time!
Good luck guys!
heartbrand
02-25-2014, 11:22 AM
This is like taking away someone's social security the second they retire and then telling them don't worry that you can't pay your bills now, we have some plans in the works down the line to address it at an unspecified later point.
Azure
02-25-2014, 11:22 AM
The majority of you clowns have no idea what the fuck "PvP" is.
I see this argument that "we must contest for pvp to be pvp"
NOOOOO
PEOPLE HAVE BEEEN KILLING EACHOTHER IN THE MUCK FOR CENTURAIES WITHOUT FUCKING PIXELZ
DRAGON FIGHTS WITH OTHER PLAYERS IS NOT PVP.
It can be pvp.
BUT IT IS NOT THE SINGULAR DEFINING DEFINITION OF PVP.
You fucking people make me rage the ffuck out here. And this is the mentality that is entitled to EXP so they can PVP.
FUck you, me and Chewie and all the other mega-ballers on the box pvp'd before level 60 and will continue to do so.
And yes, I know people don't want to hear that they are "scrubs". But this has 2 be reiterated from time2time.
This is why the hardcore PvP'ers call for wipe + server reset + classic RZ rules. Because the majority of you got your hands held to cloak of flames status. And didn't start pvping until you were undernearth someone like heartbrands coattails and 20 other players who did level.
Through the muck. And pvp-d the whole way.
HippoNipple
02-25-2014, 11:22 AM
Enough with that gif dude.
Tom Brady cannot be stopped and will continue to haunt Tradeonred's posts.
Knuckle
02-25-2014, 11:22 AM
Was actually excited to log in and xp, then heard about the nerf, scurried off. Hard enough to try to level a rogue @ 53. Most people are 60s or box multiple toons to level, honest players left to die.
heartbrand
02-25-2014, 11:23 AM
There is no one to group with. That's the problem. Not the exp rate. Completely nuking the exp bonus isn't going to create more people to group with. In fact, it will create less, as we have seen over and over again in this boxes history.
Azure
02-25-2014, 11:25 AM
haha later scrubs
tempest84
02-25-2014, 11:25 AM
Im a new player I think bonus would help me lvl because I can never find a grp with low server pop! Just my 2 cents.
heartbrand
02-25-2014, 11:30 AM
It's ok bro. Now that exp has been removed tons of people are rollin clerics and chanters here to help group with you. Also, government stimulus creates jobs, farming subsidies help our economy, marijuana is dangerous, patent law is working great, there's no immigration problem, the tax code is sensible, the affordable healthcare act made insurance inexpensive and better, government intervention in Iraq made us safer, and the FTC is doing a great job.
Tradesonred
02-25-2014, 11:31 AM
Im a new player I think bonus would help me lvl because I can never find a grp with low server pop! Just my 2 cents.
As Durabell would say, less QQ, more pew pew.
It's ok bro. Now that exp has been removed tons of people are rollin clerics and chanters here to help group with you. Also, government stimulus creates jobs, farming subsidies help our economy, marijuana is dangerous, patent law is working great, there's no immigration problem, the tax code is sensible, the affordable healthcare act made insurance inexpensive and better, government intervention in Iraq made us safer, and the FTC is doing a great job.
:p
HippoNipple
02-25-2014, 11:32 AM
If we lose even 1 single player over this change why do it? My understanding is of course not required in the slightest. I try my best to make constructive posts, but I really just do not understand the timing and reason of this decision. You said all staff were in favor of it, I am struggling to believe that nobody saw the negative angle of this.
I heard them talking about it on one of their streams and for some reason they did all seem to agree it needed to happen. I think it was around the same time they were laughing at people on red for not making AoE groups in Chardok to level from 50-60.
Pudge
02-25-2014, 11:33 AM
Pudge, this is pretty much why your post was deleted:
The white space didn't help either.
The Red Server changes thread was locked because there was nothing constructive coming from it, we are aware that a number of people in the forum community do not like this change, we knew this before implementing it, and do not need to hear more about how you do not like it.
I have already stated that we intend to look at XP on red and provide further changes to the way XP works, but the high global modifier is gone and will not be coming back, so talking more about it is pointless.
Have faith. We're not actively trying to destroy your box, pals :)
.... really? Got my post deleted because of that line of text?
Are you serious.....? You deleted my entire post.... only to REPRODUCE the "offensive" part elsewhere on the very forums you were trying to protect?
How about instead, you reproduce my entire post, but redact the heinous statement you quoted?
Azure
02-25-2014, 11:34 AM
http://i.imgur.com/Efn00OV.jpg
Kergan
02-25-2014, 11:37 AM
I heard them talking about it on one of their streams and for some reason they did all seem to agree it needed to happen. I think it was around the same time they were laughing at people on red for not making AoE groups in Chardok to level from 50-60.
They seriously laughed at us for not doing AE groups?
HippoNipple
02-25-2014, 11:37 AM
Azure shut up, stop complaining about complaining in every thread.
Azure
02-25-2014, 11:41 AM
Azure shut up, stop complaining about complaining in every thread.
I chuckled. You are right. It's fun tho :P
Squire
02-25-2014, 11:48 AM
They seriously laughed at us for not doing AE groups?
a link to that stream would be appreciated.
also i know Tempest, he started around the same time i did a little over a week ago. poor son of a bitch just solos his monk in unrest, chin up, eyes on the horizon. hes put alot of time in over the past week, same with guys like bodybagger, pure melees, untwinked, bandaging their way to glory. barely getting by.
that was with the bonus.
i've grouped with these guys, we'd joke "lol who needs healers or cc or dps lol we got thissss pro n00b squad brooo" laughing on the outside, crying on the inside.
HippoNipple
02-25-2014, 11:50 AM
They seriously laughed at us for not doing AE groups?
Unfortunately yes.
letsjoe
02-25-2014, 11:54 AM
Since when did r99 run on suggestions?
Sirken
02-25-2014, 11:55 AM
so many rustled jimmies.
Derubael and I are doing math atm. things have been, and will continue to be changing. i won't sit here and beg for you guys to have faith in the staff. either you do, or you do not. If you do not want to play here, then don't. we will not beg anyone to do stay that does not want to stay.
All i would ask of the player base is that they withhold their judgments of condemning the staff until we have fully unveiled our intentions. i think many of you will understand and probably appreciate the changes once they are all in place and the reasoning is explained.
HippoNipple
02-25-2014, 11:57 AM
https://www.youtube.com/watch?v=etnw1RmX14o&feature=c4-overview&list=UUno2Zs93i06USAVMFF1NLMA
starts at 1 hour 5 min
Squire
02-25-2014, 11:57 AM
thx sirk, are you planning another staff stream to discuss your plan for the direction of the server and discuss upcomming changes? i think the community would appreciate that.
heartbrand
02-25-2014, 11:58 AM
The problem is, by the time those changes go in, how many will have been lost? Will we ever recover them? This is RAPING my guild at the moment. What should I do? Powerlevel people 18 hours a day? It's fine and dandy you say to wait, but every day that goes by it gets worse and worse. We were SO CLOSE to thriving status on this box. SO FUCKING CLOSE. 200 Pop was in fucking reach. AGHUEIGHIDUGHEID ITS SO AGGRAVATING.
HippoNipple
02-25-2014, 11:59 AM
so many rustled jimmies.
Derubael and I are doing math atm. things have been, and will continue to be changing. i won't sit here and beg for you guys to have faith in the staff. either you do, or you do not. If you do not want to play here, then don't. we will not beg anyone to do stay that does not want to stay.
All i would ask of the player base is that they withhold their judgments of condemning the staff until we have fully unveiled our intentions. i think many of you will understand and probably appreciate the changes once they are all in place and the reasoning is explained.
I agree with the intentions being just. I have no problem taking a break for a few weeks and seeing how things turn out. It is a free game so I'm not losing anything by waiting. I look forward to seeing the end result of your hard work.
Twainz
02-25-2014, 11:59 AM
so many rustled jimmies.
Derubael and I are doing math atm. things have been, and will continue to be changing. i won't sit here and beg for you guys to have faith in the staff. either you do, or you do not. If you do not want to play here, then don't. we will not beg anyone to do stay that does not want to stay.
All i would ask of the player base is that they withhold their judgments of condemning the staff until we have fully unveiled our intentions. i think many of you will understand and probably appreciate the changes once they are all in place and the reasoning is explained.
The problem with what you did is the initial impact that this will have. Doing this out of the blue will cause people to quit and not look back. If you change things in say a month or so it will already be to late to recover what was lost. I know you guys want to make the server better. The problem is that every time exp was removed, we lost players. At a time where the thrive is happening, you removed the only reason to play on Red over Blue. All the people that just started playing here will most likely quit. Even if that is just 10-20 people, that is still a huge loss for the server. I trust you guys will fix it but I'm sure a lot of people don't have faith.
Not_Kazowi
02-25-2014, 12:02 PM
so many rustled jimmies.
Derubael and I are doing math atm. things have been, and will continue to be changing. i won't sit here and beg for you guys to have faith in the staff. either you do, or you do not. If you do not want to play here, then don't. we will not beg anyone to do stay that does not want to stay.
All i would ask of the player base is that they withhold their judgments of condemning the staff until we have fully unveiled our intentions. i think many of you will understand and probably appreciate the changes once they are all in place and the reasoning is explained.
Much love for the GMs showing interest in making the server better. Can we just get the bonus put in until all your changes are ready? That way we don't suffer in the meantime, would be very much appreciated! Thanks Sirken old pal
Dacuk
02-25-2014, 12:03 PM
I understand why you want to nerf exp rates. But to cut it off and say after the fact you're thinking up a plan to make it better just doesn't make sense to me. Why not leave it in place until after you've had those discussions?
I truly think this whole thing could be used in a way to grow the population. Instead of stealth nerfing exp rates announce that on March 15th or something the rates are getting changed. Put in a 2 week additional bonus...get a surge in population to help feed these low level groups BEFORE you make it take 4x longer to do the levels that already took 4x longer.
Everything about this just feels wrong. The idea was suggested, there was a ton of negative feedback on the forums then it gets done anyway without the counterbalancing changes of group exp bonus. Then it is not confirmed until the whisper grew to a roar. Then we're told you don't want to hear our opinions on it, it isn't changing but maybe sometime in the future something with exp will change.
If we lose even 1 single player over this change why do it? My understanding is of course not required in the slightest. I try my best to make constructive posts, but I really just do not understand the timing and reason of this decision. You said all staff were in favor of it, I am struggling to believe that nobody saw the negative angle of this.
I really hope you guys are right, but this is the type of thing that has a potentially devastating impact. It is a nerf directed almost entirely at people who have started in the last 1-3 months which are the exact people we're trying to attract and keep. Is the risk of this change worth the perceived potential reward?
Gaffin 7.0
02-25-2014, 12:03 PM
less people = less people to kill = overall boring
Sektor
02-25-2014, 12:04 PM
http://d3j5vwomefv46c.cloudfront.net/photos/large/829099266.gif?1387760955
lmfao
HippoNipple
02-25-2014, 12:04 PM
The problem with what you did is the initial impact that this will have. Doing this out of the blue will cause people to quit and not look back.
Something else that hurt my will to log in was the server wide exp bonus plus exp potions on what we already had that was potentially coming with the servers donations. I threw in some money and said screw it, why level hard if I can wait a week and see what happens.
Just found out it wasn't funded and now exp is 1/2 of what it was lol.
Nothxu
02-25-2014, 12:05 PM
so many rustled jimmies.
Derubael and I are doing math atm. things have been, and will continue to be changing. i won't sit here and beg for you guys to have faith in the staff. either you do, or you do not. If you do not want to play here, then don't. we will not beg anyone to do stay that does not want to stay.
All i would ask of the player base is that they withhold their judgments of condemning the staff until we have fully unveiled our intentions. i think many of you will understand and probably appreciate the changes once they are all in place and the reasoning is explained.
Why not make all changes at once, instead of only making the exp nerf? Why not add a grouping bonus at the same time? How can you possibly justify that? Why not "unveil your intentions" all at once instead of ninja patching and telling the server "more QQ?" This just looks like it was done in haste and without proper thought.
Furthermore, if you are thinking the +4 / -4 is level range is going to help the box, you are wrong as well. It will just limit the amount of pvp targets on an already low population box.
Mac Dretti
02-25-2014, 12:05 PM
hopefully they implement the group bonus or a rotating hot zone type bonus before its too late and all of red dawn disband/ new comers leave
history repeating itself
Tradesonred
02-25-2014, 12:07 PM
history repeating itself
Kergan
02-25-2014, 12:08 PM
i think many of you will understand and probably appreciate the changes once they are all in place and the reasoning is explained.
This still begs the question, why fire from the hip when you could have done this before any changes were made? It is entirely possible your changes will be accepted and even celebrated when the full solution is transparent. All we have to base our reactions on now is a massive stealth nerf with no promise of any counteracting changes.
Please get some information out there, even if its a list of ideas that you're choosing between. We have actually had growth over the last few weeks/months this has the potential to completely undermine all the positive changes recently.
Squire
02-25-2014, 12:08 PM
I just logged on to dick around for 5 minutes, and after saying hello to my guild I immediately get this tell.
http://oi60.tinypic.com/2yxnehu.jpg
Steroids is literally the first human being I've met on Red. We met each other killing decaying skeletons in BB and he asked me if this box was worth playing on, I said I didn't know as I was new as well, and we've duo'ed ever since.
I'd like to retain some of my fellow newbie friends pls.
Edit: Another pal just told me "I don't want to quit, but god damn!"
:(
Kergan
02-25-2014, 12:10 PM
https://www.youtube.com/watch?v=etnw1RmX14o&feature=c4-overview&list=UUno2Zs93i06USAVMFF1NLMA
starts at 1 hour 5 min
Man...I was hoping they were going to say it sarcastically.
Yet another reason we should have an exp bonus, the fastest and easiest exp making methods are not available to us on red.
Tradesonred
02-25-2014, 12:12 PM
"so many rustled jimmies" lol
Seriously Sirken
Youre not new around here are you
You do remember the bad population hit we took each time xp was nerfed right
So why you gotta be like that
Gaffin 7.0
02-25-2014, 12:14 PM
lol'd at stream
Bamz4l
02-25-2014, 12:15 PM
If everyone is in such a hurry to be max everything, go fucking play WoW
Tradesonred
02-25-2014, 12:16 PM
If everyone is in such a hurry to be max everything, go fucking play WoW
Im 60 you AR-TARD
its about stimulating pop
go back to wow LMAO
HippoNipple
02-25-2014, 12:17 PM
If everyone is in such a hurry to be max everything, go fucking play WoW
WoW is too hard you have to level to 90.
Gaffin 7.0
02-25-2014, 12:18 PM
If everyone is in such a hurry to be max everything, go fucking play WoW
im not in a hurry to max out, but I do enjoy pvping with people on server. not raiding with 1 guild on repops
Nothxu
02-25-2014, 12:21 PM
https://www.youtube.com/watch?v=etnw1RmX14o&feature=c4-overview&list=UUno2Zs93i06USAVMFF1NLMA
starts at 1 hour 5 min
Sigh. Is that Derubael asking the question? He makes it sound like the people on red are just a bunch of retards that don't know about AE groups.
Nirgon
02-25-2014, 12:22 PM
XP is cut off by high decree of the Duke.
Server population cannot exceed 2/3rds membership of the current Duke's army.
Any further threads created by TROUBLE MAKERS like Stasis and Lite will see FURTHER XP PENALTIES.
Hope we're all clear.
fiegi 8.0
02-25-2014, 12:22 PM
damn i had 2 pals rdy to start till they heard about this crazy change
that makes 3 of us now that won't be logging in
Kergan
02-25-2014, 12:23 PM
I think it was Sirken? Just assumed it was him because he was the one talking at the beginning as well and it is his stream.
Code it so detrimental spells don't hit your group and we'll tear Chardok a new ass. Maybe one of the ideas you can consider as a counterweight to the giant anvil you dropped on our heads this week. :)
Tradesonred
02-25-2014, 12:23 PM
damn i had 2 pals rdy to start till they heard about this crazy change
that makes 3 of us now that won't be logging in
QQ buddy, QQ
Kergan
02-25-2014, 12:24 PM
XP is cut off by high decree of the Duke.
Server population cannot exceed 2/3rds membership of the current Duke's army.
Any further threads created by TROUBLE MAKERS like Stasis and Lite will see FURTHER XP PENALTIES.
Hope we're all clear.
Nizzar was very much against this change in TS last night. We have all pretty much begged him not to post here EVER AGAIN so hopefully he won't be responding. :)
fiegi 8.0
02-25-2014, 12:24 PM
QQ buddy, QQ
:D:D
Twainz
02-25-2014, 12:24 PM
damn i had 2 pals rdy to start till they heard about this crazy change
that makes 3 of us now that won't be logging in
Yaw, I had a pal about to start playing and now he won't even think about it. There goes my free ski passes.
Twainz
02-25-2014, 12:25 PM
I think it was Sirken? Just assumed it was him because he was the one talking at the beginning as well and it is his stream.
Code it so detrimental spells don't hit your GUILD and we'll tear Chardok a new ass. Maybe one of the ideas you can consider as a counterweight to the giant anvil you dropped on our heads this week. :)
Fixed it.
HippoNipple
02-25-2014, 12:28 PM
Originally Posted by Kergan View Post
I think it was Sirken? Just assumed it was him because he was the one talking at the beginning as well and it is his stream.
Code it so detrimental spells don't hit your GUILD and we'll tear Chardok a new ass. Maybe one of the ideas you can consider as a counterweight to the giant anvil you dropped on our heads this week.
If you could stretch that to melee dmg as well think of the possibilities if Nihilum melees couldn't hit their own guild on accident in mass pvp.
ansar
02-25-2014, 12:34 PM
Ok, so the gist is the Staff has a plan. We are not telling you right now, so here take this xp nerf?
Tradesonred
02-25-2014, 12:35 PM
Ok, so the gist is the Staff has a plan. We are not telling you right now, so here take this xp nerf?
its the appetizer
Gaffin 7.0
02-25-2014, 12:38 PM
Ok, so the gist is the Staff has a plan. We are not telling you right now, so here take this xp nerf?
yeah pretty much, kinda just like wtf atm
HippoNipple
02-25-2014, 12:39 PM
Ok, so the gist is the Staff has a plan. We are not telling you right now, so here take this xp nerf?
http://maximsmadness.files.wordpress.com/2011/10/nelsonburnsaworkerant-dialnfornerder.jpg
Infectious
02-25-2014, 12:39 PM
Were not trying to ruin red, we just dont fix bugs for a year, leave resists broken for 2 years and everytime the pop gets to 150+ we reverse what made the server grow in the first place. Lets all sit back and watch how long it takes to fix pet aggro.
And remember, were trying to help the red server lol... Lets bring back exp loss on pvp death and also item loot, that should give the pop a boost in the negative so anybody who isnt 60 and raid geared is fuxked.
Bamz4l
02-25-2014, 12:40 PM
in world of warcraft it only took me 3 weeks to get to 50. therefore every game I play since, I demand the same speed of leveling or else I'll bitch and moan, and maybe even quit if I deem that a level takes too long. In MMORG I expect to kill 25 mobs per level, at 2 minutes per mob. I expect there to be 80 levels. Anything outside of my requests I deem as inappropriate for an MMORPG player and demand respect.
Tradesonred
02-25-2014, 12:40 PM
Were not trying to ruin red, we just dont fix bugs for a year, leave resists broken for 2 years and everytime the pop gets to 150+ we reverse what made the server grow in the first place. Lets all sit back and watch how long it takes to fix pet aggro.
And remember, were trying to help the red server lol... Lets bring back exp loss on pvp death and also item loot, that should give the pop a boost in the negative so anybody who isnt 60 and raid geared is fuxked.
I think it would be worse if they werent trying to kill the server and this is all good intentions
HippoNipple
02-25-2014, 12:44 PM
I also want to state that unfortunately the Devs believe this exp nerf is a fix for the long term and actually expected the population to decrease in the short term.
This means that evidence of the population shrinking early will not deter them from their view of what is good for the server long term.
I wish it wasn't like this and it was a small trial period that could be reversed if it didn't work out but it doesn't appear that way.
If they do add in group exp I am jealous of level 60 gank squads. It looks as though the server rules would be gathering up the sheep to be slaughtered for level 60's and that sounds fun if you are on the right side.
Xantille
02-25-2014, 12:46 PM
Exp too fast IMO
Sirken
02-25-2014, 12:50 PM
thx sirk, are you planning another staff stream to discuss your plan for the direction of the server and discuss upcomming changes? i think the community would appreciate that.
yes i am, ill post infos about it when i know when it will be. gonna be very busy between now and thursday
AmukTZ
02-25-2014, 12:54 PM
in world of warcraft it only took me 3 weeks to get to 50. therefore every game I play since, I demand the same speed of leveling or else I'll bitch and moan, and maybe even quit if I deem that a level takes too long. In MMORG I expect to kill 25 mobs per level, at 2 minutes per mob. I expect there to be 80 levels. Anything outside of my requests I deem as inappropriate for an MMORPG player and demand respect.
It took you over 3 weeks to get 50 on the box ? You had a luxury some of late comers didn't.. a population leveling at the same time as you.
Classic
02-25-2014, 12:58 PM
XP is cut off by high decree of the Duke.
Server population cannot exceed 2/3rds membership of the current Duke's army.
Any further threads created by TROUBLE MAKERS like Stasis and Lite will see FURTHER XP PENALTIES.
Hope we're all clear.
Balance and a healthy ecosystem must be maintained for the Dukes health :P
Kergan
02-25-2014, 12:58 PM
Fixed it.
I actually used group on purpose. We need to ability to give certain people swift kicks in the ass on pulls when they decide to afk sitting down with the new mechanics. :P
Twainz
02-25-2014, 12:58 PM
Took me 8 days played to get 60 on a warrior on Blue with PLs/Chardok AE.
Took my wizard 11 days played to get 60 on Red with EXP Bonus/PLs.
Kergan
02-25-2014, 12:59 PM
It took you over 3 weeks to get 50 on the box ? You had a luxury some of late comers didn't.. a population leveling at the same time as you.
Don't feed the trolls man.
Juhstin
02-25-2014, 01:04 PM
yes i am, ill post infos about it when i know when it will be. gonna be very busy between now and thursday
I look forward to it!
Derubael
02-25-2014, 01:07 PM
Thank you all for your feedback.
If you have any other ideas, thoughts, or would just like to rant, feel free to PM me.
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