Grizzled
02-15-2014, 02:57 PM
Since the devs have hinted at this, my brain keeps coming up with ideas. I think a thread is deserved for this because lets face it, we have very few devs. I myself have no clue how to do what they do. But as a gamer, creativity i do have. And lets face it the more time they spend trying to come up with a concept, the less time they have to execute ideas.
As I think of things I try to put them in the perspective of EQ through Velious. Unfortunately sony had some very good ideas and just implemented them too late. Other games also have good ideas, although they might not be a very good idea for everquest mechanics or game style. My ideas tend to focus on using parts of the game sont pretty much ignored.Things like faction. Velious utilized it, and thats it.
1) AA's- AA's are an absolute awesome way to get you to stay on a mian character and in some way keep grinding as well as improving your character. However, with the velious limit, they most likely should not be based on the level 52 exp bar. If sony had done AA earlier, it would have been nice to restrict(or create) abilities that could only be ground during specific levels. Like the statistics page could only be attained during levels 30-40 with a hell level xp bar.
2) Gear combining- 2 ways to do this either take 2 like pieces to create a slightly better version or outright diablo style random chancing. I think of things like old world planar armor, for this purpose. but would require working around lore/nodrop or removing such tags.
3)levels 61-65- these levels really do not fit the old world. Lets get them, but make them an absolute mother fooker to get. Quest pieces as well as 100k plat for level 61, 200k and quest pieces for 62 etc. If you thought 65 was a status symbol on live, it would be more so here.
4)ldon- augments to tweak my gear? Yah thats awesome. the best part is its all old world zones. Add ldon and change nothing about it. Do not change mobs dps/defense/abilities.
5)tribute- default abilities might not be the best, but they could be modified by devs. change the tribute masters to the various cleric temples. PP donation for tribute blessing. this has a side effct of making people flip flop various factions for the different abilities they want, much like velious makes you do.
6)progressive gear (exp)- much like the diablo melding idea. Certain armor sets could be made progressive. or a quest to turn them progressive. Progressive raid drops would help to keep people more focused on 1 character, much like AA's would.
7)progressive gear quests- Sony nailed this with the prayer shawl and coldain rings. now lets take it one step further. Give each old world town an extra "Keep "zone, one that houses a king. Pretty much exactly like the coldains have. Various custom quest drops for the different quests each race has. And yup faction flopping just like velious.
Each race should have something everyone wants. Or much like velious each king desires the head of his enemy. This is more of a system than anything else. the gear should be pretty good with 9 or 10 stages. Should it be as powerful as raid gear? i dont know. As with any quest, tradeskills could be worked into said quests. Some sort of head collection quest would be an elite quest. collect all the heads from the old world kings( mind you all raid mobs) and yield a reward better than anything found in EQ up to velious. This system as a whole, i believe should just outright replace luclin. It sticks with the concept of fantasy/darkage times with warring feudal kings.
8) Beatlords- implement but leave out catpeople, plenty of other races to choose. 2 of them being regen races.
Thats about all i can remember for now. I really like idea #7 as an outright replacement of luclin.
As I think of things I try to put them in the perspective of EQ through Velious. Unfortunately sony had some very good ideas and just implemented them too late. Other games also have good ideas, although they might not be a very good idea for everquest mechanics or game style. My ideas tend to focus on using parts of the game sont pretty much ignored.Things like faction. Velious utilized it, and thats it.
1) AA's- AA's are an absolute awesome way to get you to stay on a mian character and in some way keep grinding as well as improving your character. However, with the velious limit, they most likely should not be based on the level 52 exp bar. If sony had done AA earlier, it would have been nice to restrict(or create) abilities that could only be ground during specific levels. Like the statistics page could only be attained during levels 30-40 with a hell level xp bar.
2) Gear combining- 2 ways to do this either take 2 like pieces to create a slightly better version or outright diablo style random chancing. I think of things like old world planar armor, for this purpose. but would require working around lore/nodrop or removing such tags.
3)levels 61-65- these levels really do not fit the old world. Lets get them, but make them an absolute mother fooker to get. Quest pieces as well as 100k plat for level 61, 200k and quest pieces for 62 etc. If you thought 65 was a status symbol on live, it would be more so here.
4)ldon- augments to tweak my gear? Yah thats awesome. the best part is its all old world zones. Add ldon and change nothing about it. Do not change mobs dps/defense/abilities.
5)tribute- default abilities might not be the best, but they could be modified by devs. change the tribute masters to the various cleric temples. PP donation for tribute blessing. this has a side effct of making people flip flop various factions for the different abilities they want, much like velious makes you do.
6)progressive gear (exp)- much like the diablo melding idea. Certain armor sets could be made progressive. or a quest to turn them progressive. Progressive raid drops would help to keep people more focused on 1 character, much like AA's would.
7)progressive gear quests- Sony nailed this with the prayer shawl and coldain rings. now lets take it one step further. Give each old world town an extra "Keep "zone, one that houses a king. Pretty much exactly like the coldains have. Various custom quest drops for the different quests each race has. And yup faction flopping just like velious.
Each race should have something everyone wants. Or much like velious each king desires the head of his enemy. This is more of a system than anything else. the gear should be pretty good with 9 or 10 stages. Should it be as powerful as raid gear? i dont know. As with any quest, tradeskills could be worked into said quests. Some sort of head collection quest would be an elite quest. collect all the heads from the old world kings( mind you all raid mobs) and yield a reward better than anything found in EQ up to velious. This system as a whole, i believe should just outright replace luclin. It sticks with the concept of fantasy/darkage times with warring feudal kings.
8) Beatlords- implement but leave out catpeople, plenty of other races to choose. 2 of them being regen races.
Thats about all i can remember for now. I really like idea #7 as an outright replacement of luclin.