View Full Version : Why a server wipe or a new server would be a good thing
Tradesonred
02-09-2014, 02:39 PM
Now stick with me for a moment, try real hard not to think about your pixels at stake, the time youve invested, but the words im gonna type next, and the sense they make. Try not to call me an idiot, or a faggot (i know how hard this will be, but try buddy) and instead if you dont agree with me, argument against what im saying. Keep in mind i also have invested time here, possess pixels and although i do not play anymore, i have a 59 Shaman on red. (Edit: Im playing again. Wipe will probably never happen but theres still useful feedback here)
Moderators could practice doing what they would be doing were they GMing a healthy server and ban people who are trolling a thread that is trying to be this constructive.
Origins of the decline of red99:
600 players at launch. This could have snowballed up like DAOC Origins instead of down. What happened?
- Guards not working
- Xp loss in PVP that made zergs more powerful than they needed to be, leading to situations like Holocaust locking down Guk and making it hard to try to convince people to "assault the fort" (Beleive me, ive tried) Zergs will always be there, but this made them excessively powerful. Holocaust and other established crews running gank trains on casuals and new people dipping their toes in to see if EQ PVP could be their new thing. Which could have been a learning experience, but made into a 90 degrees learning curve cliff because of how punishing xp loss in pvp was to mess around in PvP and figure it out by trial and error. Not everyone had spent the last 4 years playing Everquest on VZTZ
- This also made the gameplay focused alot more on PVE than Rallos because of the backlog in PVE you accumulated as soon as you tried to PVP past the 10%/90% PVP/PVE ratio. Rogean and Sirken say what you want about "This isnt CoD" but the fact is that its not a coincidence that Crushbone was full of people "Call of Dutying it out" on Rallos. Its because it was fun. Gfay was a core location of Rallos, you had on one hand the main trading hub of the server (because of item loot), so where alot of players with money would hang out and on the other the main newb starting zone, lowbie PVP central in Crushbone and on the Kelethin decks. You had a synergy there to make a great vibrant zone that never happened on Red99. Newbs could sell batwings and stacks of bones for plat for great starter money. Crushbone was lowbie PVP central. I could PVP in crushbone all night on my wiz, mingled with PVE and go back there after sleeping on saturday afternoon and people would still be at it PVPing. That was all missing from Red99, it wasnt half the fun that Rallos was. PVP was not something that happened that much because of all this, forcing you to do alot of PVE when (for me, and i beleive alot of people who quit as well) you roll on a PVP server to mainly PVP. You do PVE to gear up for PVP, not PVP to get access to gear to PVE, in my mind. It killed lots of the fun you had PVPing on Rallos. Not fun = People quitting.
- Epics on blue patched soon after Red99 was launched, pop nosedive (thanks Clark)
- Xp loss was detrimental to casuals and people new to EQ that were prevented from learning PVP mechanics because the penalty for dying in PVP was excessively griefy. All those new people we could have kept around i think we lost in part because of what i outlined in the last paragraphs. The devs didnt listen to feedback that told them that this was gonna happen, and predicted that this would lead to smaller guilds not being able to contest dragons later on. Devs not paying enough attention to feedback.
Mid-life decline of red99:
Nihilum outzergs Holocaust, they are now the ones who are locking down zones by default because no one wants to eat the griefy excessive xp loss in PvP that is a deterrent to fun, continual PvP. Deterrent to smaller guilds trying to slow down the gear progress of bigger guilds and having fun in the process. Most guilds give up trying to contest Nihilum. This is explained to devs in and out repeatedly by persistent annoying people like me, with no action taken for a year+ to correct the situation, leading to a scenario where its basically join Nihilum or dont see end game content. Nihilum then gets a year+ of gearing up free lunch uncontested because of the ruleset.
The ruleset made it that this situation self-perpetuated like a perfect storm as nihilum recruited more and more people into a humongous zerg vortex.
NIhilum now dominant, and even people like me who tried hard to get people to challenge them give up. People like Agatha, the force crew, probably had the same reasons than i did for joining Nihilum. I join them to experience the raid content i never saw on live because i was too busy having fun pvping at the lower brackets to care about grinding PVE fast. I join them because the pvp scene on red is dead because of ruleset decisions made by devs, not because of griefers or because of Nihilum. Because its something to do before quitting the box for good.
Late-life status of Red99:
Population spikes: When Rogean boosts xp. When xp loss in PVP was removed. Props to Heartbrand for breaking off from Nihilum and trying to gather up forces to challenge them.
Misdiagnosis of the causes of early population decline (The griefers caused it) where the real cause is xp loss in PVP (dev decisions) that griefed off casuals (which was an explicitely said goal of alot of Holocaust members, grief em off the box was heard often, which should have been noticed by devs or GMs) and that lead to the situation where Nihilum was put in that dominant position. Not because they are neckbeards, not because they are nerds, because devs let the xp loss situation unattended for a year+. Misdiagnosis leading to the god awful era of rule lawyering PnP. Yeah, griefers were a problem. So why give them a +3 sword of noob griefing (xp loss in pvp) instead of butter knives? That was the problem. You cant stop griefing, all you can do is try to lessen its effectiveness and PnP is a really bad way to go about it IMO. "We already tried letting the players police themselves and look what happened" is a ridiculous statement if you extract it out of the context of xp loss in pvp. Sandbox policing never really had a chance to flourish with how crooked the server grew up with that terribad ruleset.
What are you guys fighting for now? Wouldnt it spice things up if you guys could win and lose some of that gear that you buy and sell? Wouldnt it make rolling alts more
exciting? Bringing me to the end of this long post.
Why wiping or a new server is a good idea:
- Awful crooked start that messed things up badly and leading to one guild being overly dominant because of a bad ruleset
- Excitement of a new server that brings an influx of population. We saw an example of this with DAOC origins, what good word of mouth can do to a playerbase that is still excited about old school MMOs because new ones are shitty as fuck cash grabs.
- Excitement of a new server launched in parallel with Velious
- Everyone starting at level 1, leading to new folks not logging in to a ghost town and a pop that stays stable on the way up and stable as new players that hear about the box are enticed to log in. Not in a ghost town. With item loot, playing alts in PVP stays fresher for a longer time leading to more people having alts locked at certain levels strictly to have fun in PVP, leading to a more interesting lowbie PVP scene and more activity at the lower levels in general making it more fun for new people starting out on the server.
- Fresh start on proper foundations that paves the way to a stable pop. No xp loss in pvp, meaning zergs can never accomplish what they did on Red99 as easily as they did. They would have to actually fight to get access to raid and camp content now, not win by default strictly on the sheer size of their roster.
- All of this of course leading hopefully to a population boost
What i think would make a great EQ PVP server ruleset
- Think eve online, think sandbox (No PnP)
- Item loot:
The rebirth of Gfay as a trading town and lowbie PVP central: Item loot will make low level items desirable again. Will make lowbies salivate at the thought of selling the
loot they just got to twink prices when they move that shit to Jita. I mean Gfay. It will make the fun economic mini-game of Gfay mules, buy low, sell high be possible again.
Its less griefy than no item loot, if tempered with added custom no drop gear. Why? Because twinks cant run around with 0 chances of losing their gear. If they want to go after newbs and lowbies less equipped than them, they will have to put their gear on the line. Griefer twinks will go after noobs and lowbies. You can now loot a piece of gear off those hard twinks if you suceed in slaying those "evil wizards" to use a Fantasy fiction analogy.
Or: Choose to be a griefer that doesnt risk his gear, on an equal gear footing as the rest of the noobs, by using the custom no drop gear that needs to be added into the game to offset the harshness of item loot. Which brings me to my next point.
- Events, custom gear:
The blueprint for this is the Halloween event of 2001. Werewolves spawning in WC with a purple sky. Wraiths or whatever in EK. That undead dragon in Rathe. All those event mobs were dropping no drop gear that had players in a pixel frenzy of PVPing over event mobs. Put some of that no drop gear, having maybe 3-4 sets in total on the way to level 60 on regular mobs so that casuals have a chance and dont break their faces on a cliff-like PVP learning curve. Make it shittier than gear that drops but better than being naked. Melees especially needin love on this. Do some work before launching the server on a couple of events like this that will be either recurrent on a variable basis or something that GMs can easily switch on. Duels are not events to me. They can be sort of fun but nothing compared to the kind of unscripted PVP you get from dropping event mobs in the middle of a zone.
Events are also a chance for players to PVP in zones that arent often used like say that goblin castle zone near misty i forgot the name, yet another ingredient to keeping things fresh and fun, for players and GMs as well.
- Variance. We all know what i mean by this, no need to go into specifics.
- Keep GMing simple and focused on positive stuff like piloting events. If youre not using 3rd party programs, not bugging out mobs on purpose, you can do it. I would rather have training be allowed but i know this wont be popular. Its the one thing im willing to say "Allrite, whatever, no training" on PnP. Everything else PnP should go. Let the players have control of the sandbox.
- Xp rate at 2.0 to 3.0 Weve all done the grind before. No insta 60s but loosen up the grind a little.
- Maaaaaaybe a small amount of xp lost after each PVP death. Im talkin here about 1-5% of the amount you ate back when xp loss was on. If i gotta pick between PnP or this, its a no-brainer, add a small amount of xp loss and abort this PnP monstrosity. Really small, it needs to not be a deterrent to people having fun PVPing for hours if thats how they choose to spend their time on the box. My preference is scrap PnP, no xp loss.
- Some of the end game loot needs to be made droppable. Thats my weak point, i dont know end game well. But brakes need to be put on deleveling a toon with uber no drop gear on. Im not saying to not let it happen, just keep an eye on it and try to make it balanced. Maybe by locking some of the end game loot and the new custom loot to levels, just like gear is locked out for classes. So a custom chest piece wearable at level40 becomes unwearable if you delevel to 39. Something like this.
- Correct me if im wrong but i think i remember PVP on Rallos starting only at level6. This seems reasonable to me, giving time to people who are totally new to the game to play a bit before entering PVP.
Yeah, all of this means new work both from the player side and devs, GM side. But what a pay off. On this server setup, i can imagine a guild like Red dawn Merc'ing a guild like Dentists for zone line security while they raid a zone, just like in eve online. This could be serious fun. My personal goal on a server like this would be to probably get myself a high character first, then start a lowbie Anti-pk guild to protect the new blood that is coming in the server.
Take advantage, a tactical advantage i might even say, of the great experience some of the players who play on Red have. Have an open discussion with players on potential rulesets, their pros and cons, if you feel that a new server could be a good idea. Be on your guards against toxic players who will give you false feedback because they know theres a loophole to be exploited there. Against players for whom gaining these kind of advantages to gain items is more important than playing on a box with a great vibrant healthy population.
This is my last hurrah, my goodbye post to trying to steer things on red99 in the right direction. Ive said my bit, i will not waste any more time giving my input on this anymore, will use forumquest strictly for entertainment. Im sure theres loopholes in what im proposing. There are players with alot more experience than me here. Dont call me a faggot. Make it work. For the rebirth of a Rallos style EQ PVP sandbox. I know its hard, that some of you invested alot of time on this, but ultimately this is a game. Wouldnt a fresh new box with a healthy pop and all ive described better than a slow box death on red99? Think about it.
My 2 cents for devs: Feedback given in a whiny, or excessively complaining manner can still contain valuable nuggets of feedback. Its in the servers best interest that you can muster the professionality needed to put rubber gloves to dig in the shit to take out those nuggets.
TLDR: Wipe red99 or start a new server with a good ruleset that de facto will wipe red99
heartbrand
02-09-2014, 02:50 PM
wipe aint happenin
Tradesonred
02-09-2014, 02:52 PM
Oh and Heartbrand makes me think of something to add. Im guessing most of the remaining population of this dying box have alot invested in the server and understandably will find it hard to let go. Its up to the devs to think it through and do whats best if they want a renewal of a P99 PVP server.
heartbrand
02-09-2014, 03:01 PM
don't care I think fresh starts are fun. I just know this is never happening so you should lobby 4 something else.
Xp rate at 2.0 to 3.0 Weve all done the grind before. No insta 60s but loosen up the grind a little.
This helps everyone. It gives melee/hybrids a chance to keep up with other classes with their extremely slow soloing potential. Leads to players choosing classes they want to play, not choose the few viable solo classes and create a disproportionate class ratio on the server.
Something'Witty
02-09-2014, 03:07 PM
Now stick with me for a moment, try real hard not to think about your pixels at stake, the time youve invested, but the words im gonna type next, and the sense they make. Try not to call me an idiot, or a faggot (i know how hard this will be, but try buddy) and instead if you dont agree with me, argument against what im saying.
Moderators could practice doing what they would be doing were they GMing a healthy server and ban people who are trolling a thread that is trying to be this constructive.
Origins of the decline of red99:
600 players at launch. This could have snowballed up like DAOC Origins instead of down. What happened?
- Guards not working
- Xp loss in PVP that made zergs more powerful than they needed to be, leading to situations like Holocaust locking down Guk and making it hard to try to convince people to assault the fort" (Beleive me, ive tried) Zergs will always be there, but this made them excessively powerful. Holocaust and other established crews running gank trains on casuals and new people dipping their toes in to see if EQ PVP could be their new thing. Which could have been a learning experience, but made into a 90 degrees learning curve cliff because of how punishing xp loss in pvp was to mess around and figure it out. Not everyone had spent the last 4 years playing Everquest on VZTZ
- This also made the gameplay focused alot more on PVE than Rallos. Rogean and Sirken say what you want about "This isnt CoD" but the fact is that its not a coincidence that Crushbone was full of people "Call of Dutying it out" on Rallos. Its because it was fun. Gfay was a core location of Rallos, so you had on one hand the main trading hub of the server (because of item loot), so where alot of players with money would hang and on the other the main newb starting zone and lowbie PVP central in Crushbone and on the Kelethin decks. So you had a synergy there to make a great vibrant zone that never happened on Red99. Newbs could sell batwings and stacks of bones for plat for great starter money. Crushbone was lowbie PVP central. I could PVP in crushbone all night on my wiz, mingled with PVE and go back there after sleeping on saturday afternoon and people would still be at it PVPing. That was all missing from Red99, it wasnt half the fun that Rallos was.
- Xp loss was detrimental to casuals and people new to EQ that were prevented from learning PVP mechanics because the penalty for dying in PVP was excessively griefy. All those new people we could have kept around i think we lost in part because of what i outlined in the last paragraphs. The devs didnt listen to feedback that told them that this was gonna happen, and predicted that this would lead to smaller guilds not being able to contest dragons later on.
Mid-life decline of red99:
Nihilum outzergs Holocaust, they are now the ones who are locking down zones by default because no one wants to eat the griefy excessive xp loss in PvP that is a deterrent to fun, continual PvP. Deterrent to smaller guilds trying to slow down the gear progress of bigger guilds and having fun in the process. Most guilds give up trying to contest
Nihilum. This is explained to devs in and out repeatedly by persistent annoying people like me, with no action taken for a year+ to correct the situation, leading to a scenario where its basically join Nihilum or dont see end game content.
The ruleset made it that this toxic situation self-perpetuated like a perfect storm as nihilum recruited more and more people into a humongous zerg vortex. Because PVP was slim and so punishing, forcing you to do alot of PVE when (for me, and i beleive alot of people who quit as well) you roll on a PVP server to mainly PVP. You do PVE to gear up for PVP, not PVP to get access to gear to PVE, in my mind.
NIhilum now dominant, and even people like me who tried hard to get people to challenge them give up. People like Agatha, the force crew, probably had the same reasons than i did for joining Nihilum. I join them to experience the raid content i never saw on live because i was too busy having fun pvping at the lower brackets to care about grinding PVE fast. I join them because the pvp scene on red is dead because of ruleset decisions made by devs, not because of griefers or because of Nihilum. Because its something to do before quitting the box for good.
Late-life status of Red99:
Population spikes: When Rogean boosts xp. When xp loss in PVP was removed. Props to Heartbrand from breaking off from Nihilum and trying to gather up forces to challenge them.
Misdiagnosis of the causes of the population decline (The griefers caused it) where the real cause is xp loss in PVP that griefed off casuals (which was an explicitely said
goal of alot of Holocaust members, grief em off the box was heard often) and that lead to the situation where Nihilum was put in that dominant position. Not because they are neckbeards, not because they are nerds, because devs let the xp loss situation unattended for a year+. Misdiagnosis leading to the god awful era of rule lawyering PnP.
What are you guys fighting for now? Wouldnt it spice things up if you guys could win and lose some of that gear that you buy and sell? Wouldnt it make rolling alts more
exciting? Bringing me to the end of this long post.
Why wiping or a new server is a good idea:
- Awful crooked start that messed things up badly and leading to one guild being overly dominant because of a bad ruleset
- Excitement of a new server that brings an influx of population. We saw an example of this with DAOC origins, what good word of mouth can do to a playerbase that is still excited about old school MMOs because new ones are shitty as fuck cash grabs.
- Excitement of a new server launched in parallel with Velious
- Everyone starting at level 1, leading to new folks not logging in to a ghost town and a pop that stays stable on the way up and stable as new players that hear about the box are enticed to log in. Not in a ghost town.
- Fresh start on proper foundations. No xp loss in pvp, meaning zergs can never accomplish what they did on Red99. They would to have actually fight to get access to raid and camp content now.
What i think would make a great EQ PVP server ruleset
- Think eve online, think sandbox (No PnP)
- Item loot:
Its less griefy than no item loot. Why? Because twinks cant run around with 0 chances of losing their gear. If they want to go after newbs and lowbies less equipped than them, they will have to put their gear on the line.
Or: Be on an equal footing as the rest of the noobs by using the custom no drop gear that needs to be added into the game to offset the harshness of item loot. Which brings me to my next point.
The rebirth of Gfay as a trading town and lowbie PVP central: Item loot will make low level items desirable again. Will make lowbies salivate at the thought of selling the
loot they just got to twink prices when they move that shit to Jita. I mean Gfay. It will make the fun economic mini-game of Gfay mules, buy low, sell high be possible again.
- Variance. We all know what i mean by this, no need to go into specifics.
- Events, custom gear:
The blueprint for this is the Halloween event of 2001. Werewolves spawning in WC with a purple sky. Wraiths or whatever in EK. That undead dragon in Rathe. All those event mobs were dropping no drop gear that had players in a pixel frenzy of PVPing over event mobs. Put some of that no drop gear, having maybe 3-4 sets in total on the way to level 60 on regular mobs so that casuals have a chance and dont break their faces on a cliff-like PVP learning curve. Make it shittier than gear that drops but better than being naked. Do some work before launching the server of a couple of events like this that will be either recurrent on a variable basis or something that GMs can easily switch on.
- Keep GMing simple and focused on positive stuff like piloting events. If youre not using 3rd party programs, not bugging out mobs on purpose, you can do it. I would rather have training be allowed but i know this wont be popular. Its the one thing im willing to say "Allrite, whatever, no training" on PnP. Everything else PnP should go. Let the players have control of the sandbox.
- Xp rate at 2.0 to 3.0 Weve all done the grind before. No insta 60s but loosen up the grind a little.
Some of the end game loot needs to be made droppable. Thats my weak point, i dont know end game well. But brakes need to be put on deleveling a toon with uber gear on. Im not saying to not let it happen, just keep an eye on it and try to make it balanced.
Yeah, all of this means new work both from the player side and devs, GM side. But what a pay off. On this server setup, i can imagine a guild like Red dawn Merc'ing a guild like Dentists for zone line security while they raid a zone, just like in eve online. This could be serious fun.
This is my last hurrah, my goodbye post to trying to steer things on red99 in the right direction. Ive said my bit, i will not waste any more time giving my input on this
anymore, will use forumquest strictly for entertainment. Im sure theres loopholes in what im proposing. There are alot more experienced players than me here. Dont call me a faggot. Make it work. For the rebirth of a Rallos style EQ PVP sandbox. I know its hard, that some of you invested alot of time on this, but ultimately this is a game. Wouldnt a fresh new box with a healthy pop and all ive described better than a slow box death on red99? Think about it.
My 2 cents for devs: Feedback given in a whiny, or excessively complaning manner can still contain valuable nuggets of feedback. Its in the servers best interest that you can muster the professionality needed to put rubber gloves to dig in the shit to take out those nuggets.
TLDR: Wipe red99 or start a new server with a good ruleset that de facto will wipe red99
http://cdn.uproxx.com/wp-content/uploads/2013/10/sunny-recap-quarantined-sick-2.gif
Zoolander
02-09-2014, 03:09 PM
what is dis
Tradesonred
02-09-2014, 03:15 PM
http://cdn.uproxx.com/wp-content/uploads/2013/10/sunny-recap-quarantined-sick-2.gif
Ive worked 2 years in a game company, arm chair dev'in is a hobby of mine. Im sure youd consider the 40 pages ive written in a binder on ideas for sandbox MMOs a crazy waste of time, but i dont.
Awwalike
02-09-2014, 03:20 PM
i support server wipe and have been playing since launch, pixels can be regained population not so much. competition is key in eqpvp
Something'Witty
02-09-2014, 03:22 PM
Ive worked 2 years in a game company, arm chair dev'in is a hobby of mine. Im sure youd consider the 40 pages ive written in a binder on ideas for sandbox MMOs a crazy waste of time, but i dont.
http://cdn.uproxx.com/wp-content/uploads/2013/09/sunny-gang-broke-dee-charlie-1.gif
Awwalike
02-09-2014, 03:24 PM
we all know rettiwalk is in favor of a server wipe
:D
Potus
02-09-2014, 03:55 PM
Server launch was a complete fiasco. The ruleset and bugs made it the most bluebie pvp server ever in EQ's existence.
Now when people talk about a new server you hear calls for Item Loot. I don't think the Developers ever played PvP servers.
Greegon
02-09-2014, 04:16 PM
i support server wipe and have been playing since launch, pixels can be regained population not so much. competition is key in eqpvp
i support server wipe
WIPE IT CLEAN
Zoolander
02-09-2014, 04:17 PM
there is a reason why the staff never answers to threads like this
Greegon
02-09-2014, 04:19 PM
yes mitic the answer to our problems is to join nihilum get max gear have 0 mass pvp on a server that cant even break 150 anymore
would be funner to just raid on blue with tmo
Technique
02-09-2014, 04:19 PM
The ruleset and bugs made it the most bluebie pvp server ever in EQ's existence.If no guard assist and unrestorable xp loss on PvP death in an 8-level range FFA environment without a PNP is bluebie, then I don't think I know of a more effete, limp-wristed color to describe what we have now.
Periwinkle?
heartbrand
02-09-2014, 04:30 PM
yes mitic the answer to our problems is to join nihilum get max gear have 0 mass pvp on a server that cant even break 150 anymore
would be funner to just raid on blue with tmo
log on plz
Galacticus
02-09-2014, 04:34 PM
Having a wipe isn't a solution it is a reset.
Greegon
02-09-2014, 04:41 PM
log on plz
yessir
Greegon
02-09-2014, 04:50 PM
Having a wipe isn't a solution it is a reset.
solving the problems that are screwing the server wont be enough to help it pick back up, need to solve the problems + wipe = profit
I have a ton of stuff on red server, many guised toons etc, but I wouldnt mind losing it all if it meant the population could double or more
Gaffin 7.0
02-09-2014, 05:05 PM
people pay their bills cuz of this server, tldr
people pay their bills cuz of this server, tldr
Which is a problem. And embarrassing.
Gaffin 7.0
02-09-2014, 05:19 PM
Which is a problem. And embarrassing.
yup im not one of them just the truth
Potus
02-09-2014, 05:26 PM
If no guard assist and unrestorable xp loss on PvP death in an 8-level range FFA environment without a PNP is bluebie, then I don't think I know of a more effete, limp-wristed color to describe what we have now.
Periwinkle?
Because it discouraged pvp and promoted grinding and resulted in tons of people quitting.
"I could fight this guy and a lose an hour's worth of grinding or just gate."
Tradesonred
02-09-2014, 06:14 PM
I guess my suggestion is more "Do this instead of a teams server" than "Wipe red"
Or not, some might cling to them pixels to the last gasp of air and split the PVP pop, just thinkin it might dam a bit the flood of tears that would potentially drench the red99 forums after a radical change such as this.
Kaahbal
02-09-2014, 06:58 PM
Uhm i actually like his ideas, made me really looking back 15 years to the elfs vs gnomes mass pvps in gfay, or the thrill of sneaking a troll on the boat to faywder to try and trade in gfay.
I agree that certain ppl/guilds exploiting at server launch in combination of the grind being to slow and exp loss on pvp making plugging an all time high in everquest. Also lack of contesting due to the fact that u had to grind 4 hours to regain the exp for a pvp death on level 60.
Regarding to item loot, ive seen both good and bad things come out of it, problem is alot of naked wizards and mages rollin around risking nothing, and melees have to equip shit to stand a chance, however with custom no drops, that would be resolved.
Whats the most important to remember is that population is KEY, we lack this, and no matter what path devs choose to go i hope we csn re-attain s healthy population somehow.
VZTZ had a solid 250+ pop even after 3 big wipes, all these happened where people had around the same BiS as they do on this server (-VP+Rile/Painroot/Tychus Zeksworn).
When we all started on red99 at launch, is the outcome of what we hoped for what the server is in its current form?
Current P99 red
1. Good anti-cheat - first boxes on EMU
2. Good coded 1999 everquest world (quests/mechanics)
3. Working economy
VZTZ Servers
1. Ability to 2box
2. EXP rates that made u get to a competative level without having to retire from your real life. Made focus on PVP instead of PVE with the option of occasional PVP.
3. No PVP exp loss
4. Item loot on 1.0, problem was however as i said before the naked casters rolling around everywhere risking nada.
Imagine a fresh R99
1. Working anti-cheat + p1999 server code and working economy.
2. Most exploits have been sorted during these years of R99 beta.
3. Big population + 2boxing enabled (rather log on a server with 600-1000 charachters than 50).
4. Quick EXP, making it viable for new players to get in on highend action quickly.
5. Progression style PVE content unlock, kunark straight after Innoruuk/CT/EoV dies etc, all the way up to velious.
6. Variance where 1-2 raid mobs would be around each day, always something to fight over.
Tradesonred
02-09-2014, 08:00 PM
I dont know about boxing, i dont like it honestly, although many times on red i wish it had been allowed. Even if i dont like it, if hypothetically allowed i know i wouldnt be able to stop myself from rolling a druid first and then not need groups for any ulterior toons. I prefer groups, so id still look for em and only fall back on boxing if i had to. But for many people, it would be the first option.
Shit i know someone on red whod rather box 5 toons than invite people from his guild into his one man seb orchestra so...
One thing i think that would be vital and determinant for a new server is the xp rate. Needs to be at least 2.0
Many things arent classic on red, and its fine. So why the entrenchment over the speed at which people level toons? Rogean should be forced to sit down and level an SK to 60 on red with this pop so he can finally say OH! i get it now. Not askin for an EZ server just something a bit faster so i get to try more than one class at a higher lvl and wont take me 3 years to do it.
Gustoo
02-09-2014, 08:35 PM
You come from the bad standpoint that the game starts at level 60 which is wrong.
Boxxing is bad. Having zero low level pop is bad.
Having no reason to pvp at low level is bad.
No 2 box, item loot enabled, slow motion leveling so people are around to level with new players.
REGARDLESS: a fresh server from the reliable P99 team would be amazing. R99 got a TERRIBLE start like...a 2 out of 10 rating for number of box destroying screwups and neglect.
A good classic server on a timeline that people could bank on would be really fun. I really miss the pure classic experience :(
Something'Witty
02-09-2014, 08:46 PM
Uhm i actually like his ideas, made me really looking back 15 years to the elfs vs gnomes mass pvps in gfay, or the thrill of sneaking a troll on the boat to faywder to try and trade in gfay.
I agree that certain ppl/guilds exploiting at server launch in combination of the grind being to slow and exp loss on pvp making plugging an all time high in everquest. Also lack of contesting due to the fact that u had to grind 4 hours to regain the exp for a pvp death on level 60.
Regarding to item loot, ive seen both good and bad things come out of it, problem is alot of naked wizards and mages rollin around risking nothing, and melees have to equip shit to stand a chance, however with custom no drops, that would be resolved.
Whats the most important to remember is that population is KEY, we lack this, and no matter what path devs choose to go i hope we csn re-attain s healthy population somehow.
VZTZ had a solid 250+ pop even after 3 big wipes, all these happened where people had around the same BiS as they do on this server (-VP+Rile/Painroot/Tychus Zeksworn).
When we all started on red99 at launch, is the outcome of what we hoped for what the server is in its current form?
Current P99 red
1. Good anti-cheat - first boxes on EMU
2. Good coded 1999 everquest world (quests/mechanics)
3. Working economy
VZTZ Servers
1. Ability to 2box
2. EXP rates that made u get to a competative level without having to retire from your real life. Made focus on PVP instead of PVE with the option of occasional PVP.
3. No PVP exp loss
4. Item loot on 1.0, problem was however as i said before the naked casters rolling around everywhere risking nada.
Imagine a fresh R99
1. Working anti-cheat + p1999 server code and working economy.
2. Most exploits have been sorted during these years of R99 beta.
3. Big population + 2boxing enabled (rather log on a server with 600-1000 charachters than 50).
4. Quick EXP, making it viable for new players to get in on highend action quickly.
5. Progression style PVE content unlock, kunark straight after Innoruuk/CT/EoV dies etc, all the way up to velious.
6. Variance where 1-2 raid mobs would be around each day, always something to fight over.
Well, that just begs the question...
http://www.blogcdn.com/www.mandatory.com/media/2013/08/tumblrmqg385b0ir1qz581wo8500.gif
Tradesonred
02-09-2014, 08:51 PM
Sad part is i dont think any of this will matter, will be ignored, people like something witty will troll this thread with no consequences, but im glad i made my peace with always trying to suggest stuff you dont even know if devs read or what. Its out there, its done, voila.
heartbrand
02-09-2014, 08:52 PM
Sad part is i dont think any of this will matter, will be ignored, people like something witty will troll this thread with no consequences, but im glad i made my peace with always trying to suggest stuff you dont even know if devs read or what. Its out there, its done, voila.
None of it matters because the player base here have no brians.
Tradesonred
02-09-2014, 08:53 PM
None of it matters because the player base here have no brians.
Thats why the new blood is needed but *shrug*
Tassador
02-09-2014, 09:04 PM
i think red could have a steady pop of 90-150 but we got to get the fucking ass clowns out already.
i think red could have a steady pop of 90-150 but we got to get the fucking ass clowns out already.
Ghordo
02-09-2014, 09:20 PM
For the greater good.
Tradesonred
02-09-2014, 09:48 PM
Thing is, P99 is like steam right now. Theres not much options beside that. But i guarantee you if a solid server comes out with a ruleset similar to what ive outlined, the same thing that happened to DAOC Uthgard will happen to red99, mark my words.
Instagib
02-09-2014, 09:53 PM
http://www.youtube.com/watch?v=2kJXGKRSSmQ
Tradesonred
02-09-2014, 09:56 PM
http://www.youtube.com/watch?v=2kJXGKRSSmQ
Makin fun of handicapped people, so edgy and thank you for your articulate contribution to this discussion. Your insights are appreciated.
Darksinga
02-09-2014, 10:48 PM
Server wipe makes dev lose credibility. Wtb teams with an end game merge
Gaffin 7.0
02-09-2014, 10:59 PM
faggot can't take a joke.
i oppose everything u stand for u faggot.
ya what a soft *****
Potus
02-09-2014, 11:00 PM
Server wipe makes dev lose credibility. Wtb teams with an end game merge
This is probably the best outcome. Launch teams, then have Red merge with teams on the condition that all red chars are naked. At the same time maybe offer blue naked char copy as well.
SamwiseRed
02-09-2014, 11:01 PM
honestly LoZ should jsut make a good teams server. would be win win for those who want a new teams server and those who dont want a wipe.
Colgate
02-09-2014, 11:06 PM
what the fuck makes people think this server has integrity/credibility in the first place?
i am seriously wondering where this idea comes from
Tradesonred
02-09-2014, 11:10 PM
faggot can't take a joke.
i oppose everything u stand for u faggot.
Its not a joke, its being stupid
OH LOOK, SOME GUY IN A WHEELCHAIR FLAILING HIS ARMS ABOUT, LETS COMPARE HIM TO OPINIONS I FIND STUPID ON RED99 BECAUSE YOU KNOW, HANDICAPPED PEOPLE ARE STUPID LOLZ
Yeah, not funny.
Tradesonred
02-09-2014, 11:11 PM
what the fuck makes people think this server has integrity/credibility in the first place?
i am seriously wondering where this idea comes from
Well i see mistakes, not really corruption or compromised integrity. I mean they did can Amelinda pretty fast.
Tradesonred
02-09-2014, 11:14 PM
honestly LoZ should jsut make a good teams server. would be win win for those who want a new teams server and those who dont want a wipe.
Its probably where i should pin my hopes, that another server emerges where i enjoy the ruleset and play there.
Tradesonred
02-09-2014, 11:16 PM
See, thats funny. Get it right
http://www.youtube.com/watch?v=PaKHR6oe52Q
Aenor
02-09-2014, 11:50 PM
TLDR: I use Charmin Extra Soft.
Aenor
02-09-2014, 11:51 PM
honestly LoZ should jsut make a good teams server. would be win win for those who want a new teams server and those who dont want a wipe.
Gustoo
02-09-2014, 11:52 PM
I'd be happy to have a non p99 pvp server, but unless there was a whole new team coming from left field with mad devotion, I am just not going to invest the time. I'm not going to play a haxxed box with a 6 month lifespan.
Tradesonred
02-09-2014, 11:55 PM
Server wipe makes dev lose credibility. Wtb teams with an end game merge
Well theyre saving face by not wiping, not sure if id call that keeping credibility. They dont have to admit makin mistakes, but it means red will just die a slow miserable death because it was started in such a bad way.
Since communication is so poor, we dont know if they know they made mistakes, but dont have the time to try to fix em so they bandaid the mess with PnP, or they dont realize they made mistakes and actually beleive this griefers ruined the server stuff, or what.
If theyd just come out and say look, we made this and this and this mistake, we fess up. But we dont have time and resources to fix the server, or this or that.
Im not even sure if thats the "Its free, so we dont owe you anything attitude" or if they think everythings going right, or what.
I should have put that in the OP, lack of communication was a big problem of red.
Of course its free and they dont own anyone anything, but you open up a MMO emu where people will invest a fuckton of time in, its just common sense to keep communication lines opened.
Colgate
02-09-2014, 11:56 PM
RED99 IS DEAD
LET IT GO
Tradesonred
02-10-2014, 12:00 AM
I'd be happy to have a non p99 pvp server, but unless there was a whole new team coming from left field with mad devotion, I am just not going to invest the time. I'm not going to play a haxxed box with a 6 month lifespan.
Right some other team like DAOC genesis (Rough start but you can tell theyre trying)
Tradesonred
02-10-2014, 12:01 AM
RED99 IS DEAD
LET IT GO
Yeah thats why i made this thread, to make my peace
http://billsmovieemporium.files.wordpress.com/2010/03/vlcsnap-2010-03-16-12h49m38s223.jpg
TL;DR
http://static.fjcdn.com/gifs/Always+Sunny+.Gif+Thread.+Here+is+an+awesome+Tumbl r+with_65959e_3320166.gif
Tradesonred
02-10-2014, 12:17 AM
Maybe autopsy of Red99 would have been a more appropriate thread title XD lol
Mac Dretti
02-10-2014, 03:56 AM
TL;DR
http://static.fjcdn.com/gifs/Always+Sunny+.Gif+Thread.+Here+is+an+awesome+Tumbl r+with_65959e_3320166.gif
goog gif
Clark
02-10-2014, 08:49 AM
Not to mention epics were released on blue soon after red99 came out. Completely retarded timing, and probably hurt the population more than anything.
Tradesonred
02-10-2014, 10:41 AM
Not to mention epics were released on blue soon after red99 came out. Completely retarded timing, and probably hurt the population more than anything.
Right, forgot about that one too, added it to first post thanks
Kergan
02-10-2014, 11:31 AM
I'm going to say upfront that I read the original post and none of the 7 pages of replies.
You just can't flush 2 year worth of peoples time down the drain. Even if it would ultimately lead to a better server, you'd lose a huge chunk of the population that don't want to reinvest that kind of time and ultimately undermine what you're trying to do - boost population.
T99 is the best option at this point. You'll have new people going there for a fresh start, old people coming back to play on it and a huge chunk of R99 that will go there or play on both. R99 will suffer population wise for awhile but ultimately a merge will bring two low population servers together to hopefully make a medium (200-300 prime time) population server.
History has shown a lot of smaller spikes in population tied to specific events (exp bonuses, EQMac shut down, etc) but it seems like over the last 6-8 months you'll see a spike to 200ish prime time players after one of those events then a slow decay to 100ish. You can blame whatever you want but that's just the way it is.
The only way to increase population is to do something that will both bring in an influx of new players and bring a lot of old players out of retirement. I think T99 will do the former, and Velious the later.
I wish people would realize that low population is NOT always a bad thing. Uncontested spawns almost all over the world, if you came in with a crew of 3-4 people you could power through the old world doing whatever camps you want then pick one of the two options at the end game.
I've also said it before in other threads, the devs are not a solution to this problem - the players are. I saw in another thread HB is going to be doing some free JC/gear giveaways and events for new players. That is the kind of thing that kickstarts people through the relative isolation of the 20-40 range and gets them to the point where they can actually interact with the majority of the server and I give him props for it.
Kaahbal
02-10-2014, 11:44 AM
Uhm i actually like his ideas, made me really looking back 15 years to the elfs vs gnomes mass pvps in gfay, or the thrill of sneaking a troll on the boat to faywder to try and trade in gfay.
I agree that certain ppl/guilds exploiting at server launch in combination of the grind being to slow and exp loss on pvp making plugging an all time high in everquest. Also lack of contesting due to the fact that u had to grind 4 hours to regain the exp for a pvp death on level 60.
Regarding to item loot, ive seen both good and bad things come out of it, problem is alot of naked wizards and mages rollin around risking nothing, and melees have to equip shit to stand a chance, however with custom no drops, that would be resolved.
Whats the most important to remember is that population is KEY, we lack this, and no matter what path devs choose to go i hope we csn re-attain s healthy population somehow.
VZTZ had a solid 250+ pop even after 3 big wipes, all these happened where people had around the same BiS as they do on this server (-VP+Rile/Painroot/Tychus Zeksworn).
When we all started on red99 at launch, is the outcome of what we hoped for what the server is in its current form?
Current P99 red
1. Good anti-cheat - first boxes on EMU
2. Good coded 1999 everquest world (quests/mechanics)
3. Working economy
VZTZ Servers
1. Ability to 2box
2. EXP rates that made u get to a competative level without having to retire from your real life. Made focus on PVP instead of PVE with the option of occasional PVP.
3. No PVP exp loss
4. Item loot on 1.0, problem was however as i said before the naked casters rolling around everywhere risking nada.
Imagine a fresh R99
1. Working anti-cheat + p1999 server code and working economy.
2. Most exploits have been sorted during these years of R99 beta.
3. Big population + 2boxing enabled (rather log on a server with 600-1000 charachters than 50).
4. Quick EXP, making it viable for new players to get in on highend action quickly.
5. Progression style PVE content unlock, kunark straight after Innoruuk/CT/EoV dies etc, all the way up to velious.
6. Variance where 1-2 raid mobs would be around each day, always something to fight over.
http://www.youtube.com/watch?v=J9No-_1cNvg
Tradesonred
02-10-2014, 11:46 AM
I'm going to say upfront that I read the original post and none of the 7 pages of replies.
You just can't flush 2 year worth of peoples time down the drain. Even if it would ultimately lead to a better server, you'd lose a huge chunk of the population that don't want to reinvest that kind of time and ultimately undermine what you're trying to do - boost population.
T99 is the best option at this point. You'll have new people going there for a fresh start, old people coming back to play on it and a huge chunk of R99 that will go there or play on both. R99 will suffer population wise for awhile but ultimately a merge will bring two low population servers together to hopefully make a medium (200-300 prime time) population server.
History has shown a lot of smaller spikes in population tied to specific events (exp bonuses, EQMac shut down, etc) but it seems like over the last 6-8 months you'll see a spike to 200ish prime time players after one of those events then a slow decay to 100ish. You can blame whatever you want but that's just the way it is.
The only way to increase population is to do something that will both bring in an influx of new players and bring a lot of old players out of retirement. I think T99 will do the former, and Velious the later.
I wish people would realize that low population is NOT always a bad thing. Uncontested spawns almost all over the world, if you came in with a crew of 3-4 people you could power through the old world doing whatever camps you want then pick one of the two options at the end game.
I've also said it before in other threads, the devs are not a solution to this problem - the players are. I saw in another thread HB is going to be doing some free JC/gear giveaways and events for new players. That is the kind of thing that kickstarts people through the relative isolation of the 20-40 range and gets them to the point where they can actually interact with the majority of the server and I give him props for it.
Teams server to me is a really hard sell, because i beleive it is harder to make things work on a team server than a FFA because of how less fluid "team components" are. So if you get into a situation like the mid-life situation i described in my OP, where one guild gets overly dominant, the server is basically done. It could work but requires alot more attention than a proper FFA server one needs. You cant have Heartbrand "break away from the team" with others to try to shake things up, status quo is set in stone.
To be honest now that ive had time to digest my own post and the replies to it, i beleive the rebirth will come from somewhere else, or not at all. Someone might start a server with a ruleset like ive described and annihilate Red99 like DAOC Origins finished off DAOC Uthgard.
I agree that player made events is a really great thing to do, but its never gonna make red99 get alot of population. What you need is a server that gets the pop DAOC origins got, but with everything right straight off the bat so you keep that population around and the thing just keeps snowballing in the right direction.
Kergan
02-10-2014, 11:53 AM
Player driven stuff doesn't attract new players but it might help keep people around who decide to try. There have been several times in the last 6 months where we've had 200+ online, so why does it fall back to 100? Simple answer is people stop playing. Maybe the spikes aren't what they are appear, and it's just 50 old players coming back to plvl an alt with an exp bonus before Velious release, I dunno. But I suspect at least some of them are new to the server and they make the decision to leave after a few weeks. That's not enough time to see the end game situation so my only theory is they are bored or get shit on by PK alts.
And didn't Uthgard shut down for awhile? R99 has two major things going for it that will make it very difficult for another red server to overtake it. One, it has the Project1999 brand name, support and most importantly the code. Second, the majority of the people interested in playing PVP have a lot of time invested there and it would take a lot to get them to walk away from it.
And I'm not necessarily disagreeing with you regarding a teams ruleset, but I think it would be silly to roll out another R99/FFA clone. Maybe some people are interested in a "purple" server but not red. Anything you can do to grab a few dozen more people should be done.
Tradesonred
02-10-2014, 12:03 PM
And didn't Uthgard shut down for awhile? R99 has two major things going for it that will make it very difficult for another red server to overtake it. One, it has the Project1999 brand name, support and most importantly the code. Second, the majority of the people interested in playing PVP have a lot of time invested there and it would take a lot to get them to walk away from it.
And I'm not necessarily disagreeing with you regarding a teams ruleset, but I think it would be silly to roll out another R99/FFA clone. Maybe some people are interested in a "purple" server but not red. Anything you can do to grab a few dozen more people should be done.
Uthgard closing down was announced after its pop took a heavy nosedive with the opening of origins. Im not aware if it had shutting down periods before origins opened that made people get tired of uth on top of origins opening.
Uthgard had the brand name too, it didnt change anything when it looked like another team was giving it a shot. If random server 123 pops up its not going to do anything. But a proper server with a proper forum and a team behind it, then i see it happening.
I know people invested alot of time on red, but look at people on uth. 5 years. To then have server reset because another server got it right. Better to cut your losses early. But like i said, i dont beleive it will happen. Just had to write my OP to be done with it, to stop being tempted to give feedback to steer things in a better direction.
The ruleset ive described is not a red99 clone. I guess you had to be on Rallos to see really what i am talking about with Gfay being the core zone and how vibrant, fun and different from red99 that zone was. To see the madness that was the 2001 halloween event and doing a /who in EK bringing up 205 players who are pvping over event mobs.
Kergan
02-10-2014, 12:08 PM
I played on RZ up to Velious in The Begotten and raided with the sabbat. That server was even "bluer" than here. SZ had far more PVP with that ruleset.
Tradesonred
02-10-2014, 12:10 PM
I played on RZ up to Velious in The Begotten and raided with the sabbat. That server was even "bluer" than here. SZ had far more PVP with that ruleset.
Lol youre joking right. Were you here when red99 launched? There was like 1000% more pvp on Rallos than what you saw on red. Nay, 2000% i say. And people didnt cry about it either, they had fun doing it. The zone between HHK and kithicor with orcs (forget the name) had constant PVP. South Karana/North Karana zone line was always busy with PVP. Gfay? PVP. Crushbone? PVP. Queynos hills? PVP. Blackburrow? PVP. Unrest? PVP. Library in tower of frozen shadows? PVP. The cook camp in velious? PVP. Thurgadin entrance? PVP. Im sure some old school flowers of happiness can tell you all about it, i used to duke it out with FOH all the time around the crushbone entrance.
One of my most memorable ganks on Rallos was 3 guys jumping me in Queynos hills. I follow them to Queynos and start nuking the fuck out of them from rooftops, until they begged me to stop in tells. These kind of fun situations were a dime a dozen on Rallos with pvp happening left and right. That kind of fun was cruelly missing from red because of xp loss in pvp for the first 18 months or something till it was removed, waaaay too late.
Kergan
02-10-2014, 12:12 PM
Was not here for R99 launch. I'll say, there is more PVP in the Kunark era here than on RZ by a huge amount. That's the era I have experience on both servers.
Nirgon
02-10-2014, 12:16 PM
Even if RZ had 20% of the PvP, it still had 80% more players.
I'll go with there were more player deaths on any given day of RZ than here.
Not to mention... I miss making lvl 5 SK pks with 2 rusty 2 handers. You could put 4 good hours a day of lulz into that. NOT HERE.
Oh ya, item loot = most red thing ever. WoW is that way.
Kergan
02-10-2014, 12:21 PM
Yeah, it's possible there were more total kills I guess, with probably 7-8x the population. But the high end consisted of a half dozen random PKs and an occasional war between guilds that lasted a few weeks...not much else. Certainly nothing like the Az/RD vs Nihilum here.
Tradesonred
02-10-2014, 12:32 PM
Yeah, it's possible there were more total kills I guess, with probably 7-8x the population. But the high end consisted of a half dozen random PKs and an occasional war between guilds that lasted a few weeks...not much else. Certainly nothing like the Az/RD vs Nihilum here.
There was 600+ people logging here when red launched. It could have been Rallos, it wasnt because of xp loss in pvp and no item loot. I cant remember if the devs of red99 asked for feedback on the ruleset but considering how things are done, it wouldnt surprise me if no feedback was actively asked before launching the server, like an official thread calling for feedback. All this mess could probably have been prevented if they had asked the playerbase to debate the pros and cons prior to launching the server. They went in with ideas too much carbon copied from what they had attempted on blue (camp control) and it didnt work well for a PVP server.
Played for 1.5 years / 2 years on Rallos. Quit when i was 44. I never experienced the raid scene because i was too busy having fun pvping. I quit after using the wiz portal in Luclin with a mob creatively called "wolf" camping it and killing me. My computer back then could hardly take Luclin so that ended my EQ career until i tried blue 4 years ago or something.
Kergan
02-10-2014, 12:55 PM
I personally never liked item loot at all. And I maybe lost a diamond ring or two throughout my career at most, and looted tons of shit. I just got sick of watching people run away with gear slowly disappearing off their character model until they'd just stop and die. In my opinion it detracted heavily from the PVP as people were more concerned with not losing their shit than engaging in a good battle and trying their best (i.e. using their best gear).
Kergan
02-10-2014, 12:57 PM
I'd also say that it was strangely more rewarding looting an insignia off of someone on SZ than my 20th banked diamond ring or frog crown on RZ. Maybe it was dropping it in the bank into a big stack of insignias that reminded me I was a bad ass or something?
Tradesonred
02-10-2014, 01:34 PM
I personally never liked item loot at all. And I maybe lost a diamond ring or two throughout my career at most, and looted tons of shit. I just got sick of watching people run away with gear slowly disappearing off their character model until they'd just stop and die. In my opinion it detracted heavily from the PVP as people were more concerned with not losing their shit than engaging in a good battle and trying their best (i.e. using their best gear).
Yeah im getting flashbacks of getting blinded while runnin away baggin shit lol
But still i think the pros vastly outweight the cons
Especially if most of the times youll run in to people decked out in the custom no drop i outlined and 3-4 droppable pieces they dont care about losing.
Tradesonred
02-10-2014, 02:27 PM
Was not here for R99 launch. I'll say, there is more PVP in the Kunark era here than on RZ by a huge amount. That's the era I have experience on both servers.
But what was the era you played in, on Rallos? I was on Rallos from 2001-2002
thisuserwasbannedlol
02-10-2014, 03:59 PM
TLDR Ecoli has binders full of ideas
Kergan
02-10-2014, 04:03 PM
I played RZ from a few weeks after release until mid Kunark.
Zoolander
02-10-2014, 04:05 PM
there are several reasons why project1999 is successful. no server wipes is one of them.
live with it
Elderan
02-10-2014, 05:17 PM
there are several reasons why project1999 is successful. no server wipes is one of them.
live with it
Once you wipe, even once then the server integrity is crushed for all time.
Really what they need is a second blue server, not another red.
Tradesonred
02-10-2014, 05:32 PM
Once you wipe, even once then the server integrity is crushed for all time.
Really what they need is a second blue server, not another red.
This is exactly the kind of player i warn the devs about in my long novel-like post, that gives "feedback" intended to advance his own agenda. Not talking about this particular quote but just stuff he posts in general.
there are several reasons why project1999 is successful. no server wipes is one of them.
live with it
80 players very successful
Something'Witty
02-13-2014, 03:57 PM
Sad part is i dont think any of this will matter, will be ignored, people like something witty will troll this thread with no consequences, but im glad i made my peace with always trying to suggest stuff you dont even know if devs read or what. Its out there, its done, voila.
https://i.chzbgr.com/maxW500/7074302208/h9A8FFB46/
phacemeltar
02-13-2014, 04:05 PM
Once you wipe, even once then the server integrity is crushed for all time.
Really what they need is a second blue server, not another red.
imo what they need is something between blue and red. light pvp action but low threat value unless you are looking for trouble. the problem with red, from what i have been able to determine, is the fact that you are never safe. there is always a chance that if you go afk you will come back to a naked toon at your bind. that and it is almost impossible to enjoy the game if you arent a member of one of the pvp groups (main guilds).
i dont play red, so i could be gauging the situation wrong, but i would totally play on a "purple" server.
Kergan
02-13-2014, 04:11 PM
The same exact conditions would exist on a purple server. You'd still die if you went afk, you'd still be never safe. Unless you're talking about adding safe zones which would be a bad idea imo. The fact of the matter is you have a better chance at being left alone on a red server than a purple one. On red, people generally have to think if they want to kill you. Here, more times then not you're gonna die, but at least (assuming you're unguilded/unaffiliated and have a clean history) the thought of "I'm not going to kill this person" enters their mind. Purple servers (assuming hardcoded teams) there is no thought...you just kill them.
Swish
02-13-2014, 04:13 PM
imo what they need is something between blue and red. light pvp action but low threat value unless you are looking for trouble. the problem with red, from what i have been able to determine, is the fact that you are never safe. there is always a chance that if you go afk you will come back to a naked toon at your bind. that and it is almost impossible to enjoy the game if you arent a member of one of the pvp groups (main guilds).
i dont play red, so i could be gauging the situation wrong, but i would totally play on a "purple" server.
/camp if going afk.
How hard is that?
Kergan
02-13-2014, 04:13 PM
This is exactly the kind of player i warn the devs about in my long novel-like post, that gives "feedback" intended to advance his own agenda. Not talking about this particular quote but just stuff he posts in general.
Sorry, but why exactly would you post feedback not intended to advance your agenda?
phacemeltar
02-13-2014, 04:30 PM
The same exact conditions would exist on a purple server. You'd still die if you went afk, you'd still be never safe. Unless you're talking about adding safe zones which would be a bad idea imo. The fact of the matter is you have a better chance at being left alone on a red server than a purple one. On red, people generally have to think if they want to kill you. Here, more times then not you're gonna die, but at least (assuming you're unguilded/unaffiliated and have a clean history) the thought of "I'm not going to kill this person" enters their mind. Purple servers (assuming hardcoded teams) there is no thought...you just kill them.
ill explain. the type of "purple" server i am talking about would be teams based on cities. that would create areas of the game where you know you will be moderately safe, as the adjacent zones will probably be filled with others from your team and if someone from the opposing team were to cruise through, the defending team's chat would most likely buzz (teamdefensechannel) and a hit squad would come to eliminate said target. sure, going afk at KC zoneline might end you in a death, but if you were to go afk in or near your starting city then there wouldnt be much of a chance that someone would have traveled all that way for a kill. on red, since its free for all, anyone running by could kill you.
that being said, i have no idea how to prevent people from switching to a toon on a different team in order to grief, but thats a different issue entirely and one of the main arguments against a teams server. shitty players.
cross-team grouping should be allowed, not sure about guilds.
sorry to rant, but i think this idea could work well, if only i could explain it correctly (retareded).
phacemeltar
02-13-2014, 04:38 PM
on a hard-coded teams server i could think of many incentives to not immediately attack someone of the opposing team (assuming cross-team grouping is allowed). One of these would be the strong tanking of ability of ogres, making them a valuable asset to any group that could recruit them. Also, shammies with innate regen make for better healers, and the halfling XP mod would be a nice boost to a group with a hybrid tank.
Given that this is a 15 year old game, i think that some would be able to keep an open mind to these concepts. But then there is the other type of player who will kill you on sight.
Eslade
02-13-2014, 05:36 PM
Only way that I see a server wipe happening.
1) Start a 3rd PvP server with the current rule set of this one and make it on the same timeline of expansion progression as live was.
2) Do this months after velious is released and exhausted.
3) Delete the server with the lesser population, maybe a GM event to get 10 different people transferred, but not a mass exodus.
New server would have to come out after velious has been raided to death and is stagnant otherwise the new server will just screw the population of current red and vice-versa.
But not gonna happen. The day they start wiping is the day the server loses integrity and no one is going to spend time on a server where you are worried you're gonna get wiped after a while.
Wipe server like the muddy butt that it is
Gaffin 7.0
02-13-2014, 06:12 PM
use to die alot afking, most of my deaths were all afk stop doing that and camp
Not_Kazowi
02-13-2014, 06:20 PM
Wiping the server once after 2 and a half years will not ruin it's integrity. If anything it will restore hope to the people considering one guild farmed this box by themselves for a year or so and now grief everyone by killing all raid mobs at jobless vampire hours.
Wipe it clean
Vexenu
02-13-2014, 06:36 PM
Server wipe is dumb and unnecessary. What they should do is merge Red into Teams AND Blue at some point down the line (post-Velious release on Teams or late Kunark would be good). Merge current Red chars naked into Teams, and merge them fully geared into Blue. They get two copies of their characters as compensation for Red going away.
Doesn't affect Blue much because the gear and toon inflation there is already insane, and naked lvl 60s wouldn't do a ton to imbalance Teams if the merge happened at least six months post-Kunark launch.
Greegon
02-13-2014, 06:39 PM
Wipe it clean
Wipe it clean
Wipe it clean
Kergan
02-13-2014, 07:14 PM
Wipe it clean, start over and expect different results? Sounds dum.
Zoolander
02-13-2014, 07:16 PM
there will be no wipe, live with it.
phacemeltar
02-13-2014, 07:29 PM
i thought alot of the problems that red/blue now suffer from are due to exploits which have since been patched. therefore a fresh current version will not have that stain
Mac Dretti
02-13-2014, 07:32 PM
Ew did u just quote rexx 3x
Rogaine don't wipe his boxes
#keeprettibanned2014
Colgate
02-13-2014, 07:55 PM
Rogaine don't wipe his boxes
#keeprettibanned2014
would require too much effort
Mac Dretti
02-13-2014, 07:56 PM
I made doors use a west commons gate cap and he was a red con sk twink
#neverforgetstaymad2014
I made doors use a west commons gate cap and he was a red con sk twink
#neverforgetstaymad2014
http://i.imgur.com/TYIrkr1.gif
Mac Dretti
02-13-2014, 08:03 PM
Ur using that incorrectly, firsttimeforum?
Mad you and the army of freeport didn't get YT, not really.
Mac Dretti
02-13-2014, 08:08 PM
Mad you and the army of freeport didn't get YT, not really.
Enjoy questing ur unchargeable gate clickie
#everquest
Retti we can settle this right now, just log on and lets finish this.
lol jk you're banned.
Sektor
02-13-2014, 09:25 PM
Retti we can settle this right now, just log on and lets finish this.
lol jk you're banned.
lmao
Tradesonred
02-13-2014, 09:52 PM
Now that im playing the box again, heres what i think
- Either wipe it and launch a server like my suggestion or keep red up
But dont launch a 3rd fail server (most likely teams) and kill the work people are putting in to resurect red, as the PVP pop is split in half and both server fail
Mac Dretti
02-13-2014, 09:56 PM
Retti we can settle this right now, just log on and lets finish this.
lol jk you're banned.
sure what toon should i look for?
the one named sektor that you dont have emu info on?
lmk
i would totally play on a "purple" server.
have i got good news 4 u!
runlvlzero
02-13-2014, 10:30 PM
No one has the courage to wipe box, start fresh, promise server integrity, and make it classic, slow, and hard and keep it classic.
We all want shiny things and quick results.
Unfortunately. EQ needs to progress slowly. And it needs limits. Mudflation kills all muds. Especially PvP muds.
Kunark should never be released without a steady 1000+ pop. And even then, it creates a huge gap in 3 months for most people to invest in a char to "catch up".
Yeah 3 months is nothing to a neckbeard.
But it's everything to the rest of us.
Yet without that time investment... speading it along... - we end up with a hurried, rushed community of min/maxers who don't care about the journey so much.
Tradesonred
02-13-2014, 10:51 PM
Stop shitting up my thread with this my dick is bigger shit
Nirgon
02-14-2014, 01:45 AM
Server did not take tactical advantage. Did not get easier. Shit has to stop.
Courage.. lold pretty hard zeros
Clark
02-14-2014, 04:05 AM
Wipe it clean.
phacemeltar
02-14-2014, 05:58 AM
have i got good news 4 u!
whats the good news?
Zoolander
02-14-2014, 07:47 AM
i demand a threadlock since everone knows that the staff is against it.
Tradesonred
02-14-2014, 08:12 AM
i demand a threadlock since everone knows that the staff is against it.
Yea lets have more threads where people call themselves mad rustled faggots for a change
Smedy
02-14-2014, 10:44 AM
got 2 characters almost 60, got aon and pixels worth 1000 bloomin onions
still support wipe
just sayin
Not_Kazowi
02-14-2014, 10:48 AM
Let's do this
Wipe it clean 2014
Tassador
02-14-2014, 10:59 AM
A fresh start would be so fucking good with classic exp. the guards work now so the cry babies can just run to guards instead of dying right in front of guards and rage quiting.
runlvlzero
02-14-2014, 11:01 AM
A fresh start would be so fucking good with classic exp. the guards work now so the cry babies can just run to guards instead of dying right in front of guards and rage quiting.
I would stop eating irl to watch this happen and stay logged in for 1 month straight.
runlvlzero
02-14-2014, 11:02 AM
got 2 characters almost 60, got aon and pixels worth 1000 bloomin onions
still support wipe
just sayin
Smedy is a damned legend people. That's like Alexander the Great saying he supports a fresh restart.
Tradesonred
02-14-2014, 03:52 PM
Playing on the server again refreshes my memory on the kind of time people spend working on their toons and on the box (alot).
If youre going to kill the box for a fresh start do it as quickly as possible, to minimize the grief it will cause to the playerbase.
Again, dont start a 3rd server or if you do, think the ramifications of its ruleset in and out over and over, lay it out in the open, discuss the pros and cons with players before launching the server so you can see the potential pitfalls in advance.
I think a teams server will be a disaster. It will kill red pop and will die itself a couple of months later when it becomes clear one side has won the box and that the teams are set in stone.
Best option would be to start an item loot server after a red99 wipe but not going to happen most likely so next best option is to make the best of whats left of red99
Something'Witty
02-14-2014, 04:05 PM
I think a teams server will be a disaster. It will kill red pop and will die itself a couple of months later when it becomes clear one side has won the box and that the teams are set in stone.
Wow, we agree on something...
http://cdn.uproxx.com/wp-content/uploads/2013/10/sunny-recap-quarantined-spiderman-1.gif
Sturgeon
02-14-2014, 04:12 PM
Wipe! Wipe!
heartbrand
02-14-2014, 04:13 PM
I h8 wipe threads. It ain't happenin. Would it be fun? Sure. But so would sex with jessica biel.
Mac Dretti
02-14-2014, 04:17 PM
I h8 wipe threads. It ain't happenin. Would it be fun? Sure. But so would sex with jessica biel.
Wu'd love to bang biel
wtb mortal quest with p99 code
phacemeltar
02-14-2014, 05:03 PM
I think a teams server will be a disaster. It will kill red pop and will die itself a couple of months later when it becomes clear one side has won the box and that the teams are set in stone.
great point, which i believe is a good justification for MORE THAN 2 TEAMS. race wars ftw
Tradesonred
02-14-2014, 05:33 PM
great point, which i believe is a good justification for MORE THAN 2 TEAMS. race wars ftw
Dont think P99 has the kind of time investment needed to make a teams server work.
Red99 (FFA) is like a cactus, if you start it right it barely requires any water later on (it wasnt started right)
Teams99 is like a water hungry plant that needs constant attention
thisuserwasbannedlol
02-14-2014, 08:17 PM
14 pages wonder what they said
Eslade
02-14-2014, 08:58 PM
To sum up the thread
Naga, Naga, Not gonna happen.
http://fishtrain.com/wp-content/uploads/2007/08/officespace_thebobs.jpg
Zoolander
02-14-2014, 09:10 PM
http://memecrunch.com/meme/MWZW/yeah-we-both-know-that-s-not-going-to-happen/image.png
Tradesonred
02-15-2014, 12:15 AM
Stop trying to what, derail one of the only constructive thread in about a 100 in this ocean of youre a mad rustled faggot?
Oh wait thats you
Mac Dretti
02-15-2014, 12:39 AM
Stop trying to what, derail one of the only constructive thread in about a 100 in this ocean of youre a mad rustled faggot?
Oh wait thats you
Shut The fuck up u useless suck ass piece of shit
Wahhhhh exp loss wahhh exp loss wipe the box
jeffd
02-15-2014, 12:46 AM
wasted a lot of time typing up a novel for something that the devs would never even consider he he he
Smedy
02-15-2014, 03:47 AM
I h8 wipe threads. It ain't happenin. Would it be fun? Sure. But so would sex with jessica biel.
Whats the downside to banging Jessica Biel? Were currently stuck banging Joan Rivers and i would end that asap and start banging Jessica
phacemeltar
02-15-2014, 02:52 PM
im running around feerrott right now as a newbie ogre, wishing i could msg all these other ogres to help me jump a troll i seen. teams server, how i long for thee!
LulzSect
02-15-2014, 05:51 PM
http://www.utilitieskingston.com/Wastewater/images/noWipesInToilet200x310.jpg
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