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Kanzar
02-06-2014, 01:34 PM
http://www.youtube.com/watch?v=mMc0NC6T-VE&feature=youtu.be

about 5:55 -PVE based game
8:53 -instanced events and raids

is this even really geared towards people on Red99 since we obviously don't wanna be on a blue box

chu
02-06-2014, 01:38 PM
who cares what the games like, EARLY EMULATED VELIOUS ACCESS BROOOOOOOSSSS break out dat wallet

Kanzar
02-06-2014, 01:43 PM
why doesn't the red99 admins/operators just say fuck it and put the same donation schedule to project99 instead of giving that guy money for a game that none of us want? lol

freez
02-06-2014, 01:55 PM
woohoo pve with instances!


EPIC ADVENTURE

Darksinga
02-06-2014, 02:06 PM
Every game that is based off PVP just fails (with the exception of LoL but thats a MOBA.)
If you focus your game off PvE and have great PvE at that, then the PvP can truly fall into place.

The instance part is lame though ;(

Also he didn't state the raids would be instanced. Sounds more like groupable dungeons. We'll see though

Tassador
02-06-2014, 02:13 PM
Based on live and to this day on eq emu world. Pvp only going to ever bring 10-20% of of population. The samples do not lie, people want to play pixel dress up games.

Rec
02-06-2014, 02:46 PM
95 to 5, non instanced to instanced content. Direct quote from Brad

Derubael
02-06-2014, 03:18 PM
It sounds very much like instanced content will be the exception, not the norm.

Pitborn
02-06-2014, 04:00 PM
Every game that is based off PVP just fails (with the exception of LoL but thats a MOBA.)
If you focus your game off PvE and have great PvE at that, then the PvP can truly fall into place.

The instance part is lame though ;(

Also he didn't state the raids would be instanced. Sounds more like groupable dungeons. We'll see though

I don't consider DAOC a failure.

vouss
02-06-2014, 04:35 PM
Agree with OP. Would kickstart red 99 but not some shit Game geared,for casuals and bluebies. 0 niche market thèse days, all about making as Much money as one,Can.

uniqueuser
02-06-2014, 04:58 PM
It's all irrelevant anyway. This game won't meet its funding deadline.

Smedy
02-06-2014, 05:14 PM
any type of instancing is a big nono to me, fuck that

Zoolander
02-06-2014, 05:16 PM
it always starts with "some" instanced zones...

Kanzar
02-07-2014, 11:41 AM
Can we get instanced fungi farms? or maybe just all the gods/planes all instanced? anyone else see how just that 5% would make the game a lot shittier?

SamwiseRed
02-07-2014, 11:42 AM
no need to instance classic eq. if there are too many people just open another server. im sure there would be 600+ people willing to reroll. aint no thing when u play this game for fun.

heartbrand
02-07-2014, 11:46 AM
Can we get instanced fungi farms? or maybe just all the gods/planes all instanced? anyone else see how just that 5% would make the game a lot shittier?

No, I don't. You can't build a successful MMO where 50% of the content is available to only 5% of the playerbase. This was what ultimately did EQ in with Planes of Power [combined with the terrible release of Gates of Discord and Warcraft]. People were sick of the game being catered to "end-gamer" raiders who cock blocked all content, particularly in PoP, where until later flagging quests were added, you were essentially cock blocked from half the zones in the expansion if you weren't in an end game guild.

EQ2 did this shit right to an extent no other game has before or since. Raids were instanced; however, the big bosses had non-instanced versions as well, with superior / equal loot, and they had "super bosses" called Avatars, who had the best loot in the game, and were non-instanced / variance mobs as well.

Nowadays, people usually hit the level cap in MMO's incredibly quick, and there is never enough content for them to devour. The biggest problems with MMO's has been not enough content, just look @ every new MMO that has launched in the last 5 years: Rift / FF14 / Vanguard / Tera, etc., etc., all games with not enough fucking content, which is why people rush max level in a week and then unsub. And yet your amazing idea is to launch a game with even less accessible content for people to consume? ROFLCOPTR.

rusty81
02-07-2014, 02:05 PM
No, I don't. You can't build a successful MMO where 50% of the content is available to only 5% of the playerbase. This was what ultimately did EQ in with Planes of Power [combined with the terrible release of Gates of Discord and Warcraft]. People were sick of the game being catered to "end-gamer" raiders who cock blocked all content, particularly in PoP, where until later flagging quests were added, you were essentially cock blocked from half the zones in the expansion if you weren't in an end game guild.

EQ2 did this shit right to an extent no other game has before or since. Raids were instanced; however, the big bosses had non-instanced versions as well, with superior / equal loot, and they had "super bosses" called Avatars, who had the best loot in the game, and were non-instanced / variance mobs as well.

Nowadays, people usually hit the level cap in MMO's incredibly quick, and there is never enough content for them to devour. The biggest problems with MMO's has been not enough content, just look @ every new MMO that has launched in the last 5 years: Rift / FF14 / Vanguard / Tera, etc., etc., all games with not enough fucking content, which is why people rush max level in a week and then unsub. And yet your amazing idea is to launch a game with even less accessible content for people to consume? ROFLCOPTR.

Vanguard had plenty of content, The performance issues was its downfall. I would play Vanguard today if the population was there and it wasn't being shut down next week.

Bazia
02-07-2014, 03:14 PM
he meant playable MMOs i think

heartbrand
02-07-2014, 03:17 PM
Look @ Gates of Discord the classic example of a "hardcore" expansion. There were only like what 3 or 4 zones unlocked @ release with incredibly challenging trials and what not to advance, and yet the result was a MASSIVE loss of subscriptions. Same thing happened with Underfoot a few years ago in EQ Live, which was compared to GoD 2.0. People claim to love this "hardcore" shit, but in reality people are all talk.

rusty81
02-07-2014, 03:30 PM
he meant playable MMOs i think

Just sayin lol, I loved vanguard... Wish that game was given the resources at launch to make it work.

bigshowtime
02-07-2014, 04:03 PM
Look @ Gates of Discord the classic example of a "hardcore" expansion. There were only like what 3 or 4 zones unlocked @ release with incredibly challenging trials and what not to advance, and yet the result was a MASSIVE loss of subscriptions. Same thing happened with Underfoot a few years ago in EQ Live, which was compared to GoD 2.0. People claim to love this "hardcore" shit, but in reality people are all talk.

gates of discord release was a mistake, they rushed it out to compete with wow and the content difficulty was based on level cap of 70, not 65, and they never changed it before release.

heartbrand
02-07-2014, 04:08 PM
I heard that, I personally loved how fucking hard it was.