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View Full Version : Lull mez and charms - how do they work


Dalmon
02-06-2014, 12:28 PM
Hi all, im a level 40 enchanters and with my self buff I can get my CHA to 196. I usually am grouped with friends in a trio of, ENC MNK SHM. and most of the time when we fight i use a charmed mob

I was curious as to how these 3 types of spells work in reguards to my CHA and to the rank of the spell.

What I know and believe is to be true that is ever 6 second my charmed mob can attempt to break it, based on his magic resist level, actual level, and my CHA.
Is this true?

it might also be worth mentioning that if I am going to keep a charmed for a bit, I tash the target as well as get it maloed from the SHM.

My other question is that, even though my CHA is high (or at least I consider it high) at 196, often mobs will resist my lulls, making so I would have to cast it 4-5 times before getting it to stick and it often dents my mana pool where rooting it could be more efficient. Im currently using level 20 Spell:calm to do the lulling and I have yet to pick up the level 39 Pacify.

Are the constant resists of my lull due to not using the highest rank I can get? and if this is the case how come I am still able to use my level 8 Spell: root effectively. Should i be using my newest rank of root as well?

any imput would be great thanks!

Man0warr
02-06-2014, 12:47 PM
The lull line of spells just resists a lot, and a critical resist will aggro everything. Higher CHA = less chance of critical resist, but not sure if it lowers outright resists. Level of the spell matters in that it allows you to lull higher level monsters but the level 20 version Calm works up to level 50 mobs so you shouldn't need to use Pacify.

Honestly I'd just have the monk pull.

For root spells, the level of the spell doesn't matter for resists - all that changes is the duration, cast time, and mana use. So there are times you may use all 4 different roots for different situations. Root spells are broken into 2 categories - short cast/shorter duration and long cast/longer duration. There's always a chance a mob can break root every tick and when it takes damage that's another chance.

Dalmon
02-06-2014, 01:04 PM
awesome thanks for the info!

Yumyums Inmahtumtums
02-06-2014, 01:31 PM
Learn to use and time your low level mezz and roots appropriately. Once you do so you will have an easier and easier time in dungeons as you level up. If you use your most current mezzes and roots (outside of very special circumstances) you will go oom very quickly.

phacemeltar
02-06-2014, 01:34 PM
i find immobilize to often last its full duration, so i tend to use it most.

with the mez spell, what you said is true, however i do not know if its on a 6 second rotation or not. i thought it was longer.

Yumyums Inmahtumtums
02-06-2014, 01:50 PM
Mezz doesn't have a chance of breaking early (at least on 1-50 mobs).

I find immobilize heavy on mana for the duration. Using lowest level roots in most situations gives me the most flexibility with mana use. Sometimes I have to cast it too many times but I find the duration is acceptable for most encounters.

Man0warr
02-06-2014, 02:04 PM
If you are in a good group that kills mobs timely you often don't need to root/mez something for longer than 48 or even 16 seconds.

Anything more is just a waste of mana.

falkun
02-06-2014, 02:20 PM
The other advantage to the low level mezzes are the chances at mem blurring. My enc is L30, and I don't bother memorizing memory blur because the L4 mez is reliable enough. Soothe + L4-Mez = reset mob. Good way to heal pets and get rid of pesky adds.

Yumyums Inmahtumtums
02-06-2014, 03:43 PM
The other advantage to the low level mezzes are the chances at mem blurring. My enc is L30, and I don't bother memorizing memory blur because the L4 mez is reliable enough. Soothe + L4-Mez = reset mob. Good way to heal pets and get rid of pesky adds.

This.

It literally has the same failure rate as regular mem blur at half the cost so you're still validating it's use at 2-3 casts. Pretty sweet if you ask me.

Blazingtide
02-06-2014, 03:58 PM
Believe you are wrong about the calm level cap. I use it every where I go including places like hs south and I know those mobs are 50+ and pacify is buried deep in my spell book having not seen the light of day in a long long time.

The biggest reason calm wins over pacify is calms duration is 3 min. Pacify is like 30 seconds.

As for mezzes I will echo what others have said. L4 mez is amazing so is L16
AoE mez and once you get it fetter is just stupid good (I like root more than the average person so maybe disregard this )

Always use the lowest charm possible for a mob. Higher level charm only increases level cap, not duration.

Anyway. Back to work.

-haijynx.

Yumyums Inmahtumtums
02-06-2014, 04:11 PM
I think the level of pacify/calm/lull etc affects the agro range reduction. Using the lowest lev one only seems to lower the agro range slightly while higher range you can almost pull from on top of each other.

phacemeltar
02-06-2014, 04:31 PM
seems to be a bunch of people starting new chanters recently..

Dalmon
02-07-2014, 01:37 PM
thanks for all the information! i must say with the new charm I got at 39 the cast time now is 5.5 seconds, so sometimes i take a beating or I am forced to mez or root my pet before its mine. I guess if I am fighting lower mob I could still use beguile.

Yumyums Inmahtumtums
02-07-2014, 02:20 PM
thanks for all the information! i must say with the new charm I got at 39 the cast time now is 5.5 seconds, so sometimes i take a beating or I am forced to mez or root my pet before its mine. I guess if I am fighting lower mob I could still use beguile.

When charm breaks:

L20 aoe mezz (color flux line)
L4 mezz
Tash
Charm

Do this and you will only really take damage on the first round. Get good at it with appropriate distance and you can time a stun before the first round of melee.

Level 4 aoe stun is barely enough time to get a mezz off (have to run with sow, allow for gem cooldown then cast mezz). I never use my L44 aoe stun - very cumbersome

Malone88
02-07-2014, 03:16 PM
When charm breaks:

L20 aoe mezz (color flux line)
L4 mezz
Tash
Charm

I think you mean L20 aoe stun (Color Shift) ;)

I typically use AOE mez instead of L4 mezz so I don't have to have both memmed.
Just need to make sure you have some distance between you and mob so you
don't mezz yourself :eek:

Once you hit around 56, you can't mezz yourself anymore, so this method is
even better.

The level of charm/mezz you use is often dictated by the level of mobs you
are fighting. When I moved to KC at 50, I believe i had to bump to next level
of charm/mezz. Same deal when I moved to Seb at around 56...But try
to use the lowest level one you can to save mana...

Tecmos Deception
02-07-2014, 04:04 PM
I typically use AOE mez instead of L4 mezz so I don't have to have both memmed.

That's a pretty good idea. I had never thought of it.

Then again, when I am keeping 1 mob mezzed for a few minutes, the extra 50 mana a pop would add up. And the slightly longer cast on mesmerization isn't nothing either.

Yumyums Inmahtumtums
02-07-2014, 05:24 PM
I think you mean L20 aoe stun (Color Shift) ;)

I typically use AOE mez instead of L4 mezz so I don't have to have both memmed.
Just need to make sure you have some distance between you and mob so you
don't mezz yourself :eek:

Once you hit around 56, you can't mezz yourself anymore, so this method is
even better.

The level of charm/mezz you use is often dictated by the level of mobs you
are fighting. When I moved to KC at 50, I believe i had to bump to next level
of charm/mezz. Same deal when I moved to Seb at around 56...But try
to use the lowest level one you can to save mana...

Wow never thought of using the aoe mezz too - I usually keep these up:

- aoe mezz
- aoe stun (L20)
- root
- single target mezz
- L44 stun (swappable - usually tash)
- haste
- charm
- berserker STR.

Going to be 51 in about 10 mins worth of playing so gonna have to swap in ToT into perma spot.

Can't justify the extra mana to keep aoe mezz, that and it doesn't have a mem blur component (don't think anyways).