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h0tr0d (shaere)
08-05-2010, 12:46 AM
Small coyotes in steamfont look like human males with leather helms, since putting in the new GlobalLoad file.

http://i83.photobucket.com/albums/j283/h0tr0d/EQ000326.jpg

Evilcow8675309
08-05-2010, 12:49 AM
I was just in Steamfont earlier today and Small Coyotes look like they should for me.

h0tr0d (shaere)
08-05-2010, 01:22 AM
Hrm , I used the new globlalload file, not the others though.

Evilcow8675309
08-05-2010, 02:53 AM
Wait are you saying you didn't change all of the files from the new update? That is most likely the problem. I updated mine through EQEmulauncher and the model changes are working like they should. I believe the only file I saw it download was a new Spells_us.txt but I could be wrong about that.

mmiles8
08-05-2010, 12:23 PM
http://www.project1999.org/files/eqchangesv3.zip

This is the zip file.

jeffd
08-05-2010, 03:12 PM
this is something on your end, not a bug.

h0tr0d (shaere)
08-05-2010, 06:09 PM
Shrug don't see how not using the other 2 files would affect this, but so be it.

Itchybottom
08-13-2010, 10:08 AM
Using eqchangesv3.zip, I have the same exact issue as of this morning.

http://img175.imageshack.us/img175/3929/coyotes.png

nilbog
08-13-2010, 10:38 AM
http://i37.tinypic.com/20hrlw8.jpg


Everything looks okay for me. Verify that your globalload.txt contains the following:

1,1,TFFF,GlobalFroglok_chr,Loading Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Froglok
1,1,TFFF,frogequip,Loading Froglok
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
2,0,TFFF,loyequip,Loading Character Equipment Files
2,0,TFFF,ldonequip,Loading Character Equipment Files
2,0,TFFF,gatesequip,Loading Character Equipment Files
2,0,TFFF,omensequip.eqg,Loading Character Equipment Files
2,0,TFFF,donequip.eqg,Loading Character Equipment Files
2,0,TFFF,dodequip.eqg,Loading DoD Character Equipment Files
3,0,TFFF,gbn.eqg,Loading Characters
3,0,TFFF,wwf.eqg,Loading Characters
3,0,TFFF,kbd.eqg,Loading Characters
3,0,TFFF,fng.eqg,Loading Characters
3,0,TFFF,ork.eqg,Loading Characters
3,0,TFFF,ggy.eqg,Loading Characters
3,0,TFFF,eve.eqg,Loading Characters
3,0,TFFF,mnr.eqg,Loading Characters
3,0,TFFF,zmf.eqg,Loading Characters
3,0,TFFF,zmm.eqg,Loading Characters
3,0,TFFF,fry.eqg,Loading Characters
3,0,TFFF,cwr.eqg,Loading Characters
3,0,TFFF,bas.eqg,Loading Characters
3,0,TFFF,rap_chr,Loading Characters
3,0,TFFF,skt_chr,Loading Character Equipment Files
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipmentiles
2,0,TFFF,GEquip5,Loading Character Equipment Files
1,0,TFFF,growthplane_chr,Loading Characters

Itchybottom
08-13-2010, 11:31 AM
Identical EverQuest\Resources\GlobalLoad.txt to what you posted (unarchived straight from the v3 zip), ran a diff against your paste, nothing differs except for a space at the end of 1,0,TFFF,growthplane_chr,Loading Characters

I'll try removing the space and testing later. Right now though, there's a clockwork that needs camping.

Itchybottom
08-13-2010, 12:21 PM
Removing the aforementioned space did not correct the problem. My coyotes are still indeed human models.

nilbog
08-13-2010, 12:29 PM
I'm not sure what the difference could be then.

Titanium client, all new models turned off, that globalload file.

mmiles8
08-13-2010, 05:03 PM
Possible solution to texture anomalies with wolf models
Athelyn [11/7/2002-12:44:30 AM] Comments[13]


If you are seeing odd looking wolves it could be related to your texture cache. If you are seeing the odd wolves and have texture cache turned on, then you should delete all of the *.txc files in you EverQuest directory. This should return your wolves to normal.

Alan

Found this old post about problems with the old wolf models, maybe this will fix it.

Itchybottom
08-14-2010, 12:27 AM
Texture caching is disabled, and there are no files present with the txc extension. Perhaps it's an eqclient.ini setting that differs? (I'm not holding my breath)


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UseLuclinEruditeFemale=FALSE
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UseLuclinHighElfMale=FALSE
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UseLuclinTrollMale=FALSE
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UseLuclinVahShirMale=FALSE
UseLuclinVahShirFemale=FALSE
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HideHotboxWin=FALSE
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DefaultChannel=8
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LoadArmor19=FALSE
LoadArmor20=FALSE
LoadArmor21=FALSE
LoadArmor22=FALSE
LoadArmor23=FALSE
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EnvironmentParticleDensity=1.000000
EnvironmentParticleCastFilter=24
ActorParticleDensity=1.000000
ActorParticleCastFilter=24
CharCreateRotateOn=0
WaterSwap=0
[VideoMode]
Width=1920
Height=1080
WidthWindowed=1920
HeightWindowed=1080
WindowedWidth=1920
WindowedHeight=1080
FullscreenBitsPerPixel=32
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WinEQWidth=1920
WinEQHeight=1080
[HitsMode]
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MyHitsFontSize=1
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Camera1-DirHeading=192.000000
Camera1-Heading=0.000000
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MaxFPS=70
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ActorClipPlane=99
ShadowClipPlane=99
pointMerchantNoConfirm=1
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Anonymous=0
Destroy=1
LeadershipNoConfirm=1
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GuildInvites=1
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Trade=2
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MouseWheelZoom=1
MouseRightHanded=1
Channel00=1
Channel01=1
Channel02=1
Channel03=1
Channel04=1
Channel05=1
PCSpells=0
NPCSpells=0
BardSongs=0
CriticalSpells=0
CriticalMelee=0
SpellDamage=0
Channel06=1
Channel07=1
Channel08=1
Channel09=1
HideDamageShield=0
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PetAttacks=0
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[News]
LastRead=4353EE28
Automatic=0
[KeyMaps]

Itchybottom
08-14-2010, 11:42 AM
Opening a debugger, I found the culprit. I had previous stripped the EverQuest Titanium client with EQLite (http://www.project1999.org/forums/showthread.php?t=7186). The model assets are trying to be loaded from the growthplane files, which did not exist on my stripped client. I didn't even think to check if the files existed in the directory after looking at the global load text. EQLite along with the manual file list should probably be updated to reflect this and fix the problem for future users.

h0tr0d (shaere)
08-14-2010, 12:23 PM
Nice, I'll try this too