Gustoo
02-05-2014, 04:38 AM
http://www.keenandgraev.com/wp-content/uploads/2012/12/EverQuest-Online-Adventures-Map.jpg
I was cruising around the internet and remembering how I couldn't play EQ online adventures because there was no PVP, and feeling really bad about it when I saw this map.
I think it would be fun to have a PVP server with a map that looks like this, tightened up so people are more concentrated. Kunark will never release because 20 billion acres of virgin forest is just too much land for good PvP plus I hate how the dense rainforests block my vision and I always want to clearcut that stuff so i can raise cattle.
Just for custom rallos zek rules PVP with a different progression and item loot.
Since people are total panzies and really only care about having a lot of pixels because they have no pixels IRL, item drop rates could be increased, but not insanely so, because PvP is supposed to happen around good PvE sites. The only no drop items could be custom quested gear that have a sort of progression, but under all circumstances they are 100% always less good then the better droppable gear, and should actually take longer to attain. Still, at maximum level, the no drop stuff is good enough for PVE, and the advantage of wearing droppable stuff should outweigh the disadvantage of risking it (at least for brawny guys).
The idea would be that the custom quest junk is some personalized hand made stuff modified to your toons specs and just doesn't work on anyone else.
The stuff made by master craftsmen is universal fit because its just so magical.
The single continent just gives the 200 maximum players less chance to hide. Ocean zones would still be in place but the boat would just cruise around the continent or whatever.
So yeah I just got off the phone with some venture capitalists and they are 100% on board. They have already seen the PvP community forum and feel like you guys are all great people.
I was cruising around the internet and remembering how I couldn't play EQ online adventures because there was no PVP, and feeling really bad about it when I saw this map.
I think it would be fun to have a PVP server with a map that looks like this, tightened up so people are more concentrated. Kunark will never release because 20 billion acres of virgin forest is just too much land for good PvP plus I hate how the dense rainforests block my vision and I always want to clearcut that stuff so i can raise cattle.
Just for custom rallos zek rules PVP with a different progression and item loot.
Since people are total panzies and really only care about having a lot of pixels because they have no pixels IRL, item drop rates could be increased, but not insanely so, because PvP is supposed to happen around good PvE sites. The only no drop items could be custom quested gear that have a sort of progression, but under all circumstances they are 100% always less good then the better droppable gear, and should actually take longer to attain. Still, at maximum level, the no drop stuff is good enough for PVE, and the advantage of wearing droppable stuff should outweigh the disadvantage of risking it (at least for brawny guys).
The idea would be that the custom quest junk is some personalized hand made stuff modified to your toons specs and just doesn't work on anyone else.
The stuff made by master craftsmen is universal fit because its just so magical.
The single continent just gives the 200 maximum players less chance to hide. Ocean zones would still be in place but the boat would just cruise around the continent or whatever.
So yeah I just got off the phone with some venture capitalists and they are 100% on board. They have already seen the PvP community forum and feel like you guys are all great people.